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Weitsprung mit und ohne Unterschenkelprothese – gleiche Sportart, unterschiedliche Disziplinen
(2022)
Die immer weitreichenderen Anwendungen des Smart Metering und des Smart Grid stellen immer höhere Anforderungen an Kommunikationstechnologien, die die Zielkonflikte aus Echtzeitfähige, Stabilität, Kosten und Energieeffizienz möglichst anwendungsoptimiert und auf einem immer höheren Niveau lösen. Insbesondere im Bereich der so genannten Primärkommunikation zwischen einem Sensor- oder Aktorknoten und einem Datensammler mit Gatewayfunktionalität konnten in den vergangenen Jahren wesentliche Fortschritte erzielt werden. Zu nennen sind hierbei insbesondere die Aktivitäten der ZigBee Alliance rund um den offenen Spezifikationsprozess des ZigBee Smart Energy Profiles (SEP) und der OMS-Gruppe beim ZVEI, die auf dem Wireless M-Bus nach EN13757-4 aufbauen, der sich seinerseits lebhaft und zielgerichtet weiter entwickelt. Der Beitrag diskutiert die vorhandenen Einschränkungen und die verfügbaren Lösungsansätze. Er illustriert diese anhand einiger öffentlich geförderter Projekte, an denen das Team des Autors beteiligt ist.
Die Vielfalt der Protokolle, die praktisch auf allen Ebenen der Netzwerkkommunikation zu berücksichtigen ist, stellt eine der großen Herausforderungen bei der fortschreitenden Automatisierung des intelligenten Hauses dar. Unter dem Überbegriff Internet der Dinge (Internet of Things) entstehen gegenwärtig zahlreiche neue Entwicklungen, Standards, Allianzen und so genannte Ökosysteme. Diese haben die Absicht einer horizontalen Integration gewerkeübergreifender Anwendungen und verfolgen fast alle das Ziel, die Situation zu vereinfachen, die Entwicklungen zu beschleunigen und Markterfolge zu erreichen. Leider macht diese Vielfalt momentan die Welt aber eher noch komplexer und bringt damit das Risiko mit sich, genau das Gegenteil der ursprünglichen Absichten zu erreichen. Dieser Beitrag versucht, die Entwicklungen möglichst systematisch zu kategorisieren und mögliche Lösungsansätze zu beschreiben.
A recognizable division appears between students with a comprehensive knowledge of the Web and those that are less certain about its resources. This is where, the teaching innovation Web Mentoring: Peer-to-Peer has been developed to help the students to cope better with the demands of media education. Furthermore, this presents the opportunity for master’s degree students to begin mentoring undergraduate students. Mentoring sessions have already been carried out successfully in the previous two semesters and are being presented, evaluated and discussed.
This paper describes a comparative study of two tactile systems supporting navigation for persons with little or no visual and auditory perception. The efficacy of a tactile head-mounted device (HMD) was compared to that of a wearable device, a tactile belt. A study with twenty participants showed that the participants took significantly less time to complete a course when navigating with the HMD, as compared to the belt.
Generative convolutional deep neural networks, e.g. popular GAN architectures, are relying on convolution based up-sampling methods to produce non-scalar outputs like images or video sequences. In this paper, we show that common up-sampling methods, i.e. known as up-convolution or transposed convolution, are causing the inability of such models to reproduce spectral distributions of natural training data correctly. This effect is independent of the underlying architecture and we show that it can be used to easily detect generated data like deepfakes with up to 100% accuracy on public benchmarks. To overcome this drawback of current generative models, we propose to add a novel spectral regularization term to the training optimization objective. We show that this approach not only allows to train spectral consistent GANs that are avoiding high frequency errors. Also, we show that a correct approximation of the frequency spectrum has positive effects on the training stability and output quality of generative networks.
A novel approach of a test environment for embedded networking nodes has been conceptualized and implemented. Its basis is the use of virtual nodes in a PC environment, where each node executes the original embedded code. Different nodes run in parallel, connected via so-called virtual channels. The environment allows to modifying the behavior of the virtual channels as well as the overall topology during runtime to virtualize real-life networking scenarios. The presented approach is very efficient and allows a simple description of test cases without the need of a network simulator. Furthermore, it speeds up the process of developing new features as well as it supports the identification of bugs in wireless communication stacks. In combination with powerful test execution systems, it is possible to create a continuous development and integration flow.
The paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insight into selected subfields of Optics and Photonics. Our goal is not to substitute the hand on experiments rather to extend them. By means of VR glasses, the user is offered the possibility to view the experiment from several angles and to make changes through interactive control functions. During the VR application, additional context-related information is displayed. By using object recognition, the specific graphics and texts for the respective object are loaded and supplemented at the appropriate place. Thus, complex facts are supported in an informative way. The prototype is developed using the Unity Engine and can thus be exported to different platforms and end devices. Another major advantage of virtual simulations to the real situation is the high degree of controllability as well as the easy repeatability. With slight modifications, entire experiments can be reused. Our research aims to acquire new knowledge in the field of e-learning in association with VR technology. Here we try to answer a core question of the compatibility of the individual media components.
VR-based implementation of interactive laboratory experiments in optics and photonics education
(2022)
Within the framework of a developed blended learning concept, a lot of experience has already been gained with a mixture of theoretical lectures and hands-on activities, combined with the advantages of modern digital media. Here, visualizations using videos, animations and augmented reality have proven to be effective tools to convey learning content in a sustainable way. In the next step, ideas and concepts were developed to implement hands-on laboratory experiments in a virtual environment. The main focus is on the realization of virtual experiments and environments that give the students a deep insight into selected subfields of optics and photonics.
Vortex breakdown phenomena in rotating fluids are investigated both theoretically and experimentally. The fluid is contained in a cone between two spherical surfaces. The primary swirling motion is induced ba the rotating lower boundary. The upper surface can be fixed with non-slip condition or can be a stress-free surface. Depending on these boundary conditions and on the Reynolds number, novel structures of recirculation zones are realized. The axisymmetric flow patterns are simulated numerically by a finite difference method. Experiments are done to visualize the topological structure of the flow pattern and to observe the existence ranges of the different recirculating flows. The comparison between theory and experiment shows good agreement with respect to the topological structure of the flow.
In einer Vorlesung nicht abgehängt zu werden und die vielen Ergebnisse strukturiert zu sichern, ist für Studienanfänger eine große Herausforderung. Mitschriebe sind sehr oft unvollständig, unstrukturiert oder „zerfläddert“. Mitschreib-Marathon und Mitdenken schließen sich bei vielen aus. Auch aktivierende Lehrmethoden, Medienwechsel, Lehrvideos führen oft dazu, dass eine strukturierte Sicherung der Inhalte des Lehrgesprächs noch erschwert wird.
Es wird ein Best Practice Beispiel gezeigt, Mathematik-Vorlesungen über ein Tablet-basiertes Mitmach-Skript zu gestalten. Dieses dient als Schrittmacher zwischen Input- und Verarbeitungsphasen und unterstützt die strukturierte Verschriftlichung, indem es Vorteile von Tafel, PPT und klassischem Skript vereint. Traditionelle Methoden werden mit technologischen Möglichkeiten kombiniert, um die angesprochenen Herausforderungen bewusster im Lehrstil zu berücksichtigen. Verbindungen zu Virtual Classroom und Video-gestützter Lehre werden aufgezeigt.
Der Übergang Schule-Studium wird an der Hochschule Offenburg im Vorbereitungskurs Mathematik per Smartphone bzw. Tablet unterstützt. Eine Mathe-App gibt zu den Trainingsaufgaben bei Bedarf Tipps und Teilschritte und hilft so den Studierenden, gemäß individuellem Tempo und Vorkenntnisstand zu arbeiten. Dies fördert eine Aktivierung der Kursteilnehmer auch bei großer Heterogenität. Der mobile Ansatz erlaubt, die ca. 400 Teilnehmer des Präsenz-Kurses in normalen Klassenräumen ohne PC-Ausstattung mit einem eCoach zu unterstützen und ermöglicht die Flexibilisierung von Übungszeit und –Ort über die Präsenzzeit hinaus.
Dieser für die heutige junge Generation attraktive Lernzugang entstand als Kooperationsprojekt zwischen der MassMatics UG und der Hochschule Offenburg. Durch die inhaltliche Orientierung am hochschulübergreifenden Mindestanforderungskatlog Mathematik des cosh-Arbeitskreises entstand eine Lösung, die jedem Studienanfänger zur Vorbereitung auf das Studium nutzen kann (auch ohne Präsenzkurs), die zu den Brückenkurs-Inhalten vieler Hochschulen passt und für die aktuell schon Kooperationsprojekte mit Schulen starten.
Das Projekt MINT-College TIEFE (Talente Individuell, Erfolgreich Fördern und Entwickeln) der Hochschule Offenburg wird im Rahmen des Bund-Länder-Programms Qualitätspakt Lehre aus Mitteln des Bundesministeriums für Bildung und Forschung (BMBF) unter dem Förderkennzeichen 01PL11016 gefördert. Unterstützt wird das Projekt vom Informationszentrum der Hochschule Offenburg.
Gehören Sie zur „generation upload“? Laden Sie ihre privaten Bilder auf Flickr hoch und stellen Videos bei YouTube ein? Downloaden Sie MPEG-Files auf ihr Handheld oder spielen Sie ständig neue, echt witzige Apps auf ihr SmartPhone? Klicken Sie sich ihre Freunde in Facebook, MySpace oder StudiVZ zusammen, um rund um die Uhr zu chatten und zu bloggen? Oder twittern Sie eher und haben für Ihren Tweed schon Follower? Gruscheln Sie Menschen, deren Foto ihnen gefällt und sperren den Kontakt per Mausklick, wenn er oder sie doch nicht so nett ist? Software und Filme besorgen Sie sich von ihren Peers über Bit-Torrent-Tracker wie Pirate Bay? Lustig finden Sie „flash mobs“, weniger witzig „cyber mobs“? Oder sind Sie der eher rabiate Typ, der fremde Rechner hackt, spammt und „Google bombs“ platziert? Oder fragen Sie sich gerade, von was ich hier überhaupt rede? Willkommen in der „brave new world – of media”.
Controlling ist ein Begriff aus der Wirtschaftslehre und bezeichnet nicht Kontrollle, sondern Prozeßsteuerung. Definierte Ziele werden durch kleinteilige Messungen und permanente Überwachung aller Arbeitsschritte und Handlungen der beteiligten Personen protokolliert und stetig optimiert. Dieses Konzept der Planungs-, Koordinations- und Kontrollaufgaben wird beim „Bildungs-Controlling“ auf Schulen und Hochschulen übertragen. Ziel ist dabei, entsprechend der Gary Beckerschen Humankapitaltheorie, die Produktion von Humankapital mit validierten Kompetenzen. Zwei Probleme gibt es dabei: Lernen und vor allem Verstehen lassen sich nicht automatisieren und auch nicht automatisiert prüfen. Und: Sozialsysteme unter dem Regime der Kennzahlen des Quality Management (QM) oder Total Quality Management (TQM) verlieren ihre Eigenschaft als soziale Systeme
Background: Transesophageal left atrial (LA) pacing and transesophageal LA ECG recording are semi-invasive techniques for diagnostic and therapy of supraventricular rhythm disturbance. Cardiac resynchronization therapy (CRT) with right atrial (RA) sensed biventricular pacing is an established therapy for heart failure patients with reduced left ventricular (LV) ejection fraction, sinus rhythm and interventricular electrical desynchronization.
Purpose: The aim of the study was to evaluate electromagnetic and voltage pacing fields of the combination of RA pacing, LA pacing and biventricular pacing in patients with long interatrial and interventricular electrical desynchronization.
Methods: The modelling and electromagnetic simulations of transesophageal LA pacing in combination with RA pacing and biventricular pacing would be staged and analyzed with the CST (Computer Simulation Technology) software. Different electrodes were modelled in order to simulate different types of bipolar pacing in the 3D-CAD Offenburg heart rhythm model: The bipolar Solid S (Biotronik) electrode where modelled for RA pacing and right ventricular (RV) pacing, Attain 4194 (Medtronic) for LV pacing and TO8 (Osypka) multipolar esophageal electrode with hemispheric electrodes for LA pacing.
Results: The pacemaker amplitudes for the electromagnetic pacing simulations were performed with 3 V for RA pacing, 1.5 V for RV pacing, 50 V for LA pacing and 3V for LV pacing with pacing impulse duration of 0.5 ms for RA, RV and LV pacing and 10 ms for LA pacing. The atrioventricular pacing delay after RA pacing was 140 ms. The different pacing modes AAI, VVI, DDD, DDD0V and DDD0D were evaluated for the analysis of the electric pacing field propagation of pacemaker, CRT and LA pacing. The pacing results were compared at minimum (LOW) and maximum (HIGH) parameter settings. While the LOW setting produced fewer tetrahedral and more inaccurate results, the HIGH setting produced many tetrahedral and therefore more accurate results.
Conclusions: The simulation of the combination of transesophageal LA pacing with RA sensed biventricular pacing is possible with the Offenburg heart rhythm model. The new temporary 4-chamber pacing method may be additional useful method in CRT non-responders with long interatrial electrical delay.
Voice User Experience
(2023)
Sprachassistenten wie Alexa, Google Assistant, Siri, Cortana, Magenta und Bixby erfreuen sich dank ihrer intuitiven, schnellen und bequemen Interaktionsmöglichkeiten zunehmender Beliebtheit und bieten deshalb spannende Möglichkeiten für die Weiterentwicklung des digitalen Kundendialogs. Doch ob die Technologie wirklich breite Akzeptanz finden wird, hängt nicht nur mit ihrer technischen Qualität oder Usability zusammen. Auch die User Experience, die neben den Reaktionen der Nutzer*innen während der Anwendung auch ihre Erwartungen und Wahrnehmungen vor und nach der Anwendung umfasst, spielt eine zentrale Rolle. Die Messung der Qualität der Voice User Experience (Voice UX) ist daher von großem Interesse für die Bewertung und Optimierung von Sprachapplikationen. Die Frage, wie die Voice UX von sprachgesteuerten Systemen gemessen werden kann, ist jedoch noch offen. Aktuelle Methoden stützen sich häufig auf UX-Forschung zu grafischen Benutzeroberflächen, obwohl die sprachbasierten Interaktionsformen in der Regel weder visuell noch haptisch greifbar sind. In unserem Beitrag möchten wir den aktuellen Status quo der deutschen Voice User Experience untersuchen. Folgende Fragen stehen dabei im Mittelpunkt: Wie können Sprachanwendungen zu einem erfolgreichen Kundendialog beitragen? Welche Nutzerirritationen treten aktuell bei der Anwendung von Sprachassistenten auf? Mit welchen Methoden lässt sich die Voice User Experience messen?
Virtuelle Modell "begreifbar" Machen - Darstellung von Simulationsergebnissen mittels 3D-Farbdruck
(2016)
Virtual-Reality-Darstellung elektromagnetischer Felder in dreidimensionalen Mikrowellenstrukturen
(2000)
Untersuchungen haben gezeigt, daß der Mensch ein Vielfaches an Informationen in Form von visuellen Eindrücken, im Gegensatz zur textuellen Darstellung, verarbeiten kann. Mit Hilfe des numerischen Feld-Simulationsprogramms F3D können Mikrowellenstrukturen auf die Wechselwirkung mit elektromagnetischen Feldern untersucht werden. Das Programm F3D2VRML stellt die Ergebnisse in einer dreidimensionalen Virtual-Reality-Darstellung (VR) dar.
Damit ist es dem Betrachter möglich, mehr Informationen aufzunehmen, da die Informationen mit Formen und Farben im dreidimensionalen Raum visualisiert werden.