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The Paper presents the design and development of a blended learning concept for an engineering course in the field of color representation and display technologies. A suitable learning environment is crucial for the success of the teaching scenario. A mixture of theoretical lectures and hands-on activities with practical applications and experiments, combined with the advantages of modern digital media is the main topic of the paper. Blended learning describes the didactical change of attendance periods and online periods. The e-learning environment for the online period is designed toward an easy access and interaction. Present digital media extends the established teaching scenarios and enables the presentation of videos, animations and augmented reality (AR). Visualizations are effective tools to impart learning contents with lasting effect. The preparation and evaluation of the theoretical lectures and the hands-on activities are stimulated and affects positively the attendance periods. The tasks and experiments require the students to work independently and to develop individual solution strategies. This engages and motivates the students, deepens the knowledge. The authors will present their experience with the implemented blended learning scenario in this field of optics and photonics. All aspects of the learning environment will be introduced.
IPv6 over LoRaWAN™
(2016)
Although short-range wireless communication explicitly targets local and regional applications, range continues to be a highly important issue. The range directly depends on the so-called link budget, which can be increased by the choice of modulation and coding schemes. The recent transceiver generation in particular comes with extensive and flexible support for software-defined radio (SDR). The SX127× family from Semtech Corp. is a member of this device class and promises significant benefits for range, robust performance, and battery lifetime compared to competing technologies. This contribution gives a short overview of the technologies to support Long Range (LoRa™) and the corresponding Layer 2 protocol (LoRaWAN™). It particularly describes the possibility to combine the Internet Protocol, i.e. IPv6, into LoRaWAN™, so that it can be directly integrated into a full-fledged Internet of Things (IoT). The proposed solution, which we name 6LoRaWAN, has been implemented and tested; results of the experiments are also shown in this paper.
Battery degradation is a complex physicochemical process that strongly depends on operating conditions and environment. We present a model-based analysis of lithium-ion battery degradation in smart microgrids, in particular, a single-family house and an office tract with photovoltaics generator. We use a multi-scale multi-physics model of a graphite/lithium iron phosphate (LiFePO4, LFP) cell including SEI formation as ageing mechanism. The cell-level model is dynamically coupled to a system-level model consisting of photovoltaics, inverter, power consumption profiles, grid interaction, and energy management system, fed with historic weather data. The behavior of the cell in terms of degradation propensity, performance, state of charge and other internal states is predicted over an annual operation cycle. As result, we have identified a peak in degradation rate during the battery charging process, caused by charging overpotentials. Ageing strongly depends on the load situation, where the predicted annual capacity fade is 1.9 % for the single-family house and only 1.3 % for the office tract.
Wireless communication systems more and more become part of our daily live. Especially with the Internet of Things (IoT) the overall connectivity increases rapidly since everyday objects become part of the global network. For this purpose several new wireless protocols have arisen, whereas 6LoWPAN (IPv6 over Low power Wireless Personal Area Networks) can be seen as one of the most important protocols within this sector. Originally designed on top of the IEEE802.15.4 standard it is a subject to various adaptions that will allow to use 6LoWPAN over different technologies; e.g. DECT Ultra Low Energy (ULE). Although this high connectivity offers a lot of new possibilities, there are several requirements and pitfalls coming along with such new systems. With an increasing number of connected devices the interoperability between different providers is one of the biggest challenges, which makes it necessary to verify the functionality and stability of the devices and the network. Therefore testing becomes one of the key components that decides on success or failure of such a system. Although there are several protocol implementations commonly available; e.g., for IoT based systems, there is still a lack of according tools and environments as well as for functional and conformance testing. This article describes the architecture and functioning of the proposed test framework based on Testing and Test Control Notation Version 3 (TTCN-3) for 6LoWPAN over ULE networks.
In the last decade, IPv6 over Low power Wireless Personal Area Networks (IEEE802.15.4), also known as 6LoWPAN, has well evolved as a primary contender for short range wireless communications and holds the promise of an Internet of Things, which is completely based on the Internet Protocol. The authors' team has developed a 6LoWPAN protocol stack in C language, the stack without the necessity to use a specific design environment or operating system. It is highly flexible, modular, and portable and can be enhanced by several interesting modules, like a Wake-On-Radio-(WOR) MAC layer or a TLS1.2 based security sublayer. The stack is made available as open source at https://github.com/hso-esk/emb6. It was extensively tested on the Automated Physical Testbed (APTB) for Wireless Systems, which is available in the authors' lab and allows a flexible setup and full control of arbitrary topologies. The results of the measurements demonstrate a very good stability and short-term with long-term performance also under dynamic conditions.
Practical exercises are a crucial part of many curricula. Even simple exercises can improve the understanding of the underlying subject. Most experimental setups require special hardware. To carry out e. g. a lens experiments the students need access to an optical bench, various lenses, light sources, apertures and a screen. In our previous publication we demonstrated the use of augmented reality visualization techniques in order to let the students prepare with a simulated experimental setup. Within the context of our intended blended learning concept we want to utilize augmented or virtual reality techniques for stationary laboratory exercises. Unlike applications running on mobile devices, stationary setups can be extended more easily with additional interfaces and thus allow for more complex interactions and simulations in virtual reality (VR) and augmented reality (AR). The most significant difference is the possibility to allow interactions beyond touching a screen. The LEAP Motion controller is a small inexpensive device that allows for the tracking of the user’s hands and fingers in three dimensions. It is conceivable to allow the user to interact with the simulation’s virtual elements by the user’s very hand position, movement and gesture. In this paper we evaluate possible applications of the LEAP Motion controller for simulated experiments in augmented and virtual reality. We pay particular attention to the devices strengths and weaknesses and want to point out useful and less useful application scenarios. © (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
BiCI users’ sensitivity to interaural phase differences for single- and multi-channel stimulation
(2016)
Aufgrund der zunehmenden Bedeutung von E-Prüfungen an Hochschulen und Universitäten werden Lösungen benötigt, die eine einfache, schnelle und sichere Nutzung von bestehenden Poolräumen für verschiedene Prüfungsszenarien ermöglichen. Das Projekt bwLehrpool hat in der Vergangenheit gezeigt, dass mit Hilfe von Virtualisierung eine große Anzahl an unterschiedlichen, individualisierten Lehrumgebungen flexibel und räumlich unabhängig verteilt werden kann. Im nächsten Schritt sollen nun Erweiterungen entwickelt werden, die diese Flexibilität auch für elektronische Prüfungen nutzbar macht. Dabei gilt es vor allem, die Vorteile, wie z.B. die Nutzung von Softwareunterstützung für realitätsnahe Aufgabenstellungen, mit der Notwendigkeit nach größtmöglicher Sicherheit und schneller Umrüstzeit der Infrastruktur in Einklang zu bringen. Um den aktuellen Entwicklungsstand zu testen, wurde im Wintersemester 2015/2016 an der Hochschule Offenburg eine E-Prüfung unter bwLehrpool durch über 140 Studierende durchgeführt. Die Ergebnisse zeigen, dass die Anforderungen bisher erfolgreich umgesetzt werden konnten, allerdings noch mehr manueller Aufwand nötig ist, als gewünscht. Der Ablauf soll in Zukunft weiter vereinfacht und verstetigt werden.
With our society moving towards Industry 4.0, an increasing number of tasks and procedures in manual workplaces are augmented with a digital component. While the research area of Internet-of-Things focuses on combining physical objects with their digital counterpart, the question arises how the interface to human workers should be designed in such Industry 4.0 environments. The project motionEAP focuses on using Augmented Reality for creating an interface between workers and digital products in interactive workplace scenarios. In this paper, we summarize the work that has been done in the motionEAP project over the run-time of 4 years. Further, we provide guidelines for creating interactive workplaces using Augmented Reality, based on the experience we gained.
The uncertain and time-variant nature of renewable energy results in the need to deal with peaks in the production of energy. One approach is to achieve a load shift and thereby help balancing the grid by using thermally Activated Building Systems (TABS). Control systems currently in place do not exploit the full potential of TABS. This paper reviews how Model Predictive Control can possibly reduce the fluctuations of the demand and supply of (renewable) energy as it enables the TABS to react to the dynamics of weather and its impact on the grid at any time.
Die Verwendung von Kameras als Messmittel für medizinische Anwendungen setzt deren präzise Kalibrierung voraus. Gängige Verfahren modellieren die Abbildungseigenschaften einer Kamera mittels perspektivischer Projektion und parametrisierter Funktionen zur Beschreibung von Linsenverzerrung. In den Randbereichen des Kamerabildes sind diese Modelle oft unzureichend. Außerdem bedingt die Verwendung starrer Kalibriermuster eine in der Regel kleine Anzahl an nicht gleichmäßig verteilten Punktkorrespondenzen zur Bestimmung der Modellparameter. In der vorliegenden Arbeit wird ein vollkommen neues und nicht auf Modellen basierendes Kalibrierverfahren vorgestellt, bei dem jedes Kamerapixel unabhängig von jedem anderen kalibriert wird.
Virtuelle Modell "begreifbar" Machen - Darstellung von Simulationsergebnissen mittels 3D-Farbdruck
(2016)
Einsatz von Additive Manufacturing zur Darstellung von Simulationsergebnissen in der Blechumformung
(2016)
Energy and environment continue to be major issues of human mankind. This holds true on the regional, the national, and the global level. And it is one of the problems, where engineers and scientists in conjunction with political will and people's awareness, can find new approaches and solutions to save the natural resources and to make their use more efficient.
MPC-Workshop Februar 2016
(2016)