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In 2015, Google engineer Alexander Mordvintsev presented DeepDream as technique to visualise the feature analysis capabilities of deep neural networks that have been trained on image classification tasks. For a brief moment, this technique enjoyed some popularity among scientists, artists, and the general public because of its capability to create seemingly hallucinatory synthetic images. But soon after, research moved on to generative models capable of producing more diverse and more realistic synthetic images. At the same time, the means of interaction with these models have shifted away from a direct manipulation of algorithmic properties towards a predominance of high level controls that obscure the model's internal working. In this paper, we present research that returns to DeepDream to assess its suit-ability as method for sound synthesis. We consider this research to be necessary for two reasons: it tackles a perceived lack of research on musical applications of DeepDream, and it addresses DeepDream's potential to combine data driven and algorithmic approaches. Our research includes a study of how the model architecture, choice of audio data-sets, and method of audio processing influence the acoustic characteristics of the synthesised sounds. We also look into the potential application of DeepDream in a live-performance setting. For this reason, the study limits itself to models consisting of small neural networks that process time-domain representations of audio. These models are resource-friendly enough to operate in real time. We hope that the results obtained so far highlight the attractiveness of Deep-Dream for musical approaches that combine algorithmic investigation with curiosity driven and open ended exploration.
This paper describes the authors' first experiments in creating an artificial dancer whose movements are generated through a combination of algorithmic and interactive techniques with machine learning. This approach is inspired by the time honoured practice of puppeteering. In puppeteering, an articulated but inanimate object seemingly comes to live through the combined effects of a human controlling select limbs of a puppet while the rest of the puppet's body moves according to gravity and mechanics. In the approach described here, the puppet is a machine-learning-based artificial character that has been trained on motion capture recordings of a human dancer. A single limb of this character is controlled either manually or algorithmically while the machine-learning system takes over the role of physics in controlling the remainder of the character's body. But rather than imitating physics, the machine-learning system generates body movements that are reminiscent of the particular style and technique of the dancer who was originally recorded for acquiring training data. More specifically, the machine-learning system operates by searching for body movements that are not only similar to the training material but that it also considers compatible with the externally controlled limb. As a result, the character playing the role of a puppet is no longer passively responding to the puppeteer but makes movement decisions on its own. This form of puppeteering establishes a form of dialogue between puppeteer and puppet in which both improvise together, and in which the puppet exhibits some of the creative idiosyncrasies of the original human dancer.
Generative machine learning models for creative purposes play an increasingly prominent role in the field of dance and technology. A particularly popular approach is the use of such models for generating synthetic motions. Such motions can either serve as source of ideation for choreographers or control an artificial dancer that acts as improvisation partner for human dancers. Several examples employ autoencoder-based deep-learning architectures that have been trained on motion capture recordings of human dancers. Synthetic motions are then generated by navigating the autoencoder's latent space. This paper proposes an alternative approach of using an autoencoder for creating synthetic motions. This approach controls the generation of synthetic motions on the level of the motion itself rather than its encoding. Two different methods are presented that follow this principle. Both methods are based on the interactive control of a single joint of an artificial dancer while the other joints remain under the control of the autoencoder. The first method combines the control of the orientation of a joint with iterative autoencoding. The second method combines the control of the target position of a joint with forward kinematics and the application of latent difference vectors. As illustrative example of an artistic application, this latter method is used for an artificial dancer that plays a digital instrument. The paper presents the implementation of these two methods and provides some preliminary results.
Strings P
(2021)
Strings is an audiovisual performance for an acoustic violin and two generative instruments, one for creating synthetic sounds and one for creating synthetic imagery. The three instruments are related to each other conceptually , technically, and aesthetically by sharing the same physical principle, that of a vibrating string. This submission continues the work the authors have previously published at xCoAx 2020. The current submission briefly summarizes the previous publication and then describes the changes that have been made to Strings. The P in the title emphasizes, that most of these changes have been informed by experiences collected during rehearsals (in German Proben). These changes have helped Strings to progress from a predominantly technical framework to a work that is ready for performance.
Strings
(2020)
This article presents the currently ongoing development of an audiovisual performance work with the title Strings. This work provides an improvisation setting for a violinist, two laptop performers, and two generative systems. At the core of Strings lies an approach that establishes a strong correlation among all participants by means of a shared physical principle. The physical principle is that of a vibrating string. The article discusses how this principle is used in both natural and simulated forms as main interaction layer between all performers and as natural or generative principle for creating audio and video.
Variable refrigerant flow (VRF) and variable air volume (VAV) systems are considered among the best heating, ventilation, and air conditioning systems (HVAC) thanks to their ability to provide cooling and heating in different thermal zones of the same building. As well as their ability to recover the heat rejected from spaces requiring cooling and reuse it to heat another space. Nevertheless, at the same time, these systems are considered one of the most energy-consuming systems in the building. So, it is crucial to well size the system according to the building’s cooling and heating needs and the indoor temperature fluctuations. This study aims to compare these two energy systems by conducting an energy model simulation of a real building under a semi-arid climate for cooling and heating periods. The developed building energy model (BEM) was validated and calibrated using measured and simulated indoor air temperature and energy consumption data. The study aims to evaluate the effect of these HVAC systems on energy consumption and the indoor thermal comfort of the building. The numerical model was based on the Energy Plus simulation engine. The approach used in this paper has allowed us to reach significant quantitative energy saving along with a high level of indoor thermal comfort by using the VRF system compared to the VAV system. The findings prove that the VRF system provides 46.18% of the annual total heating energy savings and 6.14% of the annual cooling and ventilation energy savings compared to the VAV system.
The increasing diffusion of rapidly developing AI technologies led to the idea of the experiment to combine TRIZ-based automated idea generation with the natural language processing tool ChatGPT, using the chatbot to interpret the automatically generated elementary solution principles. The article explores the opportunities and benefits of a novel AI-enhanced approach to teaching systematic innovation, analyses the learning experience, identifies the factors that affect students' innovation and problem-solving performance, and highlights the main difficulties students face, especially in interdisciplinary problems.
Inner Congo
(2023)
This research-creation project, part of the DE\GLOBALIZE artistic research cycle presented at the #IFM2022 Conference, investigates the complexities of Congo violence, care, and colonialism. Drawing on Michel Serres' metaphor of the great estuaries, the study explores the topology of interactive documentaries, blending theory, emotion, and personal experiences. Accessible through the interactive web documentation at http://deglobalize.com, the platform offers a media-archaeological archive for speculative ethnography, enabling the forensic processing of single documents in line with actor-network theory.
Enhancing engineering creativity with automated formulation of elementary solution principles
(2023)
The paper describes a method for the automated formulation of elementary creative stimuli for product or process design at different levels of abstraction and in different engineering domains. The experimental study evaluates the impact of structured automated idea generation on inventive thinking in engineering design and compares it with previous experimental studies in educational and industrial settings. The outlook highlights the benefits of using automated ideation in the context of AI-assisted invention and innovation.
Established robot manufacturers have developed methods to determine and optimize the accuracy of their robots. These methods vary from robot manufacturers to their competitors. Due to the lack of published data, a comparison of robot performance is difficult. The aim of this article is to find methods to evaluate important characteristics of a robot with an accurate and cost-effective setup. A laser triangulation sensor and geometric referenced spheres were used as a base to compare the robot performance.
The paper compares different anti-windup strategies for the current control of inverter-fed permanent magnet synchronous machines (PMSM) controlled by pulse-width modulation. In this respect, the focus is on the drive behavior with a relatively large product of stator frequency and sampling time. A requirement for dynamically high-quality anti-windup measures is, among other things, a sufficiently accurate decoupling of the stator current direct axis and quadrature axis components even at high stator frequencies. Discrete-time models of the electrical subsystem of the PMSM are well suited for this purpose, of which the method found to be the most accurate in a preliminary investigation is used as the basis for all anti-windup methods examined. Simulation studies and measurement results document the performance of the compared methods.
Digital, virtual environments and the metaverse are rapidly taking shape and will generate disruptive changes in the areas of ethics, privacy, safety, and how the relationships between human beings will be developed. To uncover some of some of the implications that will impact those areas, this study investigates the perceptions of 101 younger people from the generations Y and Z. We present a first exploratory analysis of the findings, focusing on knowledge and self-perception. Results show that these young generations are seriously doubting their knowledge on the metaverse and virtual worlds – regarding both the definition and the usage. It is interesting to see only a medium confidence level, considering that the participants are young and from an academic environment, which should increase their interest in and the affinity towards virtual worlds. Males from both generations perceive themselves as significantly more knowledgeable than females. Regarding a fitting definition, almost 40% agreed on the metaverse as a “universal and immersive virtual world that is made accessible using virtual reality and augmented reality technologies”. Regarding the topic in general, several participants (almost 40%) considered themselves sceptics or “just” users (38%). Interestingly, generation Y participants were more likely than the younger generation Z participants to identify themselves as early adopters or innovators. In result, the considerable amount of “mixed feelings” regarding digital, virtual environments and the metaverse shows that in-depth studies on the perception of the metaverse as well as its ethical and integrity implications are required to create more accessible, inclusive, safe, and inclusive digital, virtual environments.
The variable refrigerant flow system is one of the best heating, ventilation, and air conditioning systems (HVAC) thanks to its ability to provide thermal comfort inside buildings. But, at the same time, these systems are considered one of the most energy-consuming systems in the building sector. Thus, it is crucial to well size the system according to the building’s cooling and heating needs and the indoor temperature fluctuations. Although many researchers have studied the optimization of the building energy performance considering heating or cooling needs, using air handling units, radiant floor heating, and direct expansion valves, few studies have considered the use of multi-objective optimization using only the thermostat setpoints of VRF systems for both cooling and heating needs. Thus, the main aim of this study is to conduct a sensitivity analysis and a multi-objective optimization strategy for a residential building containing a variable refrigerant flow system, to evaluate the effect of the building performance on energy consumption and improve the building energy efficiency. The numerical model was based on the EnergyPlus, jEPlus, and jEPlus+EA simulation engines. The approach used in this paper has allowed us to reach significant quantitative energy saving by varying the cooling and heating setpoints and scheduling scenarios. It should be stressed that this approach could be applied to several HVAC systems to reduce energy-building consumption.
Organized by the Fraunhofer Additive Manufacturing Alliance, the bi-annual Direct Digital Manufacturing Conference brings together researchers, educators and practitioners from around the world. The conference covers the entire range of topics in additive manufacturing, starting with methodologies, design and simulation, right up to more application-specific topics, e.g. from the realm of medical engineering and electronics.
The sharp rise in electricity and oil prices due to the war in Ukraine has caused fluctuations in the results of the previous study about the economic analysis of electric buses. This paper shows how the increase in fuel prices affects the implementation of electric buses. This publication is constructing the Total Cost of Ownership (TCO) model in the small-mid-size city, Offenburg for the transition to electric buses. The future development of costs is estimated and a projection based on learning curves will be carried out. This study intends to introduce a new future prospect by presenting the latest data based on previous research. Through the new TCO result, the cost differences between the existing diesel bus and the electric bus are updated, and also the future prospects for the economic feasibility of the electric bus in a small and midsize city are presented.
An import ban of Russian energy sources to Germany is currently being increasingly discussed. We want to support the discussion by showing a way how the electricity system in Germany can manage low energy imports in the short term and which measures are necessary to still meet the climate protection targets. In this paper, we examine the impact of a complete stop of Russian fossil fuel imports on the electricity sector in Germany, and how this will affect the climate coals of an earlier coal phase-out and climate neutrality by 2045.
Following a scenario-based analysis, the results gave a point of view on how much would be needed to completely rely on the scarce non-renewable energy resources in Germany. Huge amounts of investments would be needed in order to ensure a secure supply of electricity, in both generation energy sources (RES) and energy storage systems (ESS). The key findings are that a rapid expansion of renewables and storage technologies will significantly reduce the dependence of the German electricity system on energy imports. The huge integration of renewable energy does not entail any significant imports of the energy sources natural gas, hard coal, and mineral oil, even in the long term. The results showed that a ban on fossil fuel imports from Russia outlines huge opportunities to go beyond the German government's climate targets, where the 1.5-degree-target is achieved in the electricity system.
The energy system is changing since some years in order to achieve the climate goals from the Paris Agreement which wants to prevent an increase of the global temperature above 2 °C [1]. Decarbonisation of the energy system has become for governments a big challenge and different strategies are being stablished. Germany has set greenhouse gas reduction limits for different years and keeps track of the improvement made yearly. The expansion of renewable energy systems (RES) together with decarbonisation technologies are a key factor to accomplish this objective.
This research is done to analyse the effect of introducing biochar, a decarbonisation technology, and study how it will affect the energy system. Pyrolysis is the process from which biochar is obtained and it is modelled in an open-source energy system model. A sensibility analysis is done in order to assess the effect of changing the biomass potential and the costs for pyrolysis.
The role of pyrolysis is analysed in the form of different future scenarios for the year 2045 to evaluate the impact when the CO2 emission limit is zero. All scenarios are compared to the reference scenario, where pyrolysis is not considered.
Results show that biochar can be used to compensate the emissions from other conventional power plant and achieve an energy transition with lower costs. Furthermore, it was also found that pyrolysis can also reduce the need of flexibility. This study also shows that the biomass potential and the pyrolysis costs can strongly affect the behaviour of pyrolysis in the energy system.
In this paper, we study the runtime performance of symmetric cryptographic algorithms on an embedded ARM Cortex-M4 platform. Symmetric cryptographic algorithms can serve to protect the integrity and optionally, if supported by the algorithm, the confidentiality of data. A broad range of well-established algorithms exists, where the different algorithms typically have different properties and come with different computational complexity. On deeply embedded systems, the overhead imposed by cryptographic operations may be significant. We execute the algorithms AES-GCM, ChaCha20-Poly1305, HMAC-SHA256, KMAC, and SipHash on an STM32 embedded microcontroller and benchmark the execution times of the algorithms as a function of the input lengths.
In recent years, the topic of embedded machine learning has become very popular in AI research. With the help of various compression techniques such as pruning, quantization and others compression techniques, it became possible to run neural networks on embedded devices. These techniques have opened up a whole new application area for machine learning. They range from smart products such as voice assistants to smart sensors that are needed in robotics. Despite the achievements in embedded machine learning, efficient algorithms for training neural networks in constrained domains are still lacking. Training on embedded devices will open up further fields of applications. Efficient training algorithms would enable federated learning on embedded devices, in which the data remains where it was collected, or retraining of neural networks in different domains. In this paper, we summarize techniques that make training on embedded devices possible. We first describe the need and requirements for such algorithms. Then we examine existing techniques that address training in resource-constrained environments as well as techniques that are also suitable for training on embedded devices, such as incremental learning. At the end, we also discuss which problems and open questions still need to be solved in these areas.