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Die Verwendung von Kameras als Messmittel für medizinische Anwendungen setzt deren präzise Kalibrierung voraus. Gängige Verfahren modellieren die Abbildungseigenschaften einer Kamera mittels perspektivischer Projektion und parametrisierter Funktionen zur Beschreibung von Linsenverzerrung. In den Randbereichen des Kamerabildes sind diese Modelle oft unzureichend. Außerdem bedingt die Verwendung starrer Kalibriermuster eine in der Regel kleine Anzahl an nicht gleichmäßig verteilten Punktkorrespondenzen zur Bestimmung der Modellparameter. In der vorliegenden Arbeit wird ein vollkommen neues und nicht auf Modellen basierendes Kalibrierverfahren vorgestellt, bei dem jedes Kamerapixel unabhängig von jedem anderen kalibriert wird.
The uncertain and time-variant nature of renewable energy results in the need to deal with peaks in the production of energy. One approach is to achieve a load shift and thereby help balancing the grid by using thermally Activated Building Systems (TABS). Control systems currently in place do not exploit the full potential of TABS. This paper reviews how Model Predictive Control can possibly reduce the fluctuations of the demand and supply of (renewable) energy as it enables the TABS to react to the dynamics of weather and its impact on the grid at any time.
Today the methods of numerical simulation of sheet metal forming offer a great diversity of possibilities for optimization in product development and in process design. However, the results from simulation are only available as virtual models. Because there are any forming tools available during the early stages of product development, physical models that could serve to represent the virtual results are therefore lacking. Physical 3D-models can be created using 3D-printing and serve as an illustration and present a better understanding of the simulation results. In this way, the results from the simulation can be made more “comprehensible” within a development team. This paper presents the possibilities of 3D-colour printing with particular consideration of the requirements regarding the implementation of sheet metal forming simulation. Using concrete examples of sheet metal forming, the manufacturing of 3D colour models will be expounded upon on the basis of simulation results.
Virtuelle Modell "begreifbar" Machen - Darstellung von Simulationsergebnissen mittels 3D-Farbdruck
(2016)
Einsatz von Additive Manufacturing zur Darstellung von Simulationsergebnissen in der Blechumformung
(2016)
Additive manufacturing (AM), or 3D printing (3DP), has increasingly become more wide-spread and applied to a great degree over the past years. Along with that, the necessity for training courses which impart the required knowledge for product development with 3D printing rises. This article will introduce a “Rapid Prototyping” workshop which should convey to students the technical and creative knowledge for product development in using additive manufacturing. In this workshop, various 3D printers are initially installed and put into operation for the construction of self-assembly kits during the introduced training course. Afterwards, the students use databanks to select and download suitable components for the 3D print on the basis of criteria. Lastly, the students develop several assembly kits independently and establish design guidelines based on their experience. The students likewise learn to estimate and evaluate economic boundaries such as, e.g. costs and delivery times. For a start, it is a new approach to be using various assembly kits. These are up to date with current technology and dispose of features such as, e.g., additional nozzles for support material and heated building platforms. Moreover, a comprehensive evaluation of the training success will be conducted. The students’ level of knowledge in various areas will also be determined and compared with surveys taken before and after the conducting of the workshops. Additionally, cost and delivery time estimates and knowledge of databanks will be determined through concrete questioning.
A number of design rules must be adhered to in the development and manufacturing of unmanned aerial vehicles. In this, additive manufacturing, particularly in the implementation of requirements with respect to light-weight construction and sustainability, offers several advantages compared to conventional manufacturing methods. Therefore, this article will primarily introduce and compare current concepts for sustainable design using additive manufacturing. These will, above all, consist of the production of complete fuselages and wings by means of rapid prototyping or also rapid tooling. In addition, a new concept will be introduced in which a UAV using AM can be implemented through the combination of very light components and a preferably resource-saving manufacturing method. In this process, a three-dimensional spaceframe is used in combination with a covering in the construction of the wing. Hereby, the development process for sustainable design using additive manufacturing will be analyzed and the results will be explained by means of concrete case studies. In conclusion, the results of these case studies will be compared to the latest technology regarding wing span load.
Flexible Three-dimensional Camera-based Reconstruction and Calibration of Tracked Instruments
(2016)
Navigated instruments commonly include applied parts, e.g. burrs or saw blades, that need to be calibrated with respect to the attached or integrated tracker. Since this calibration has to be very precise, it is often performed by the manufacturer. However, due to the great variety of instruments and the option to exchange the applied parts (e.g. burrs) there is a definite demand for flexible and generic calibration techniques. Furthermore, if we look into the medical field, there is also a need for calibrating sterile instruments. We propose a new and flexible camera-based calibration technique that addresses these demands by working contactlessly, precisely, and generically for a large variety of tracked instruments. This is realized using one or more tracked cameras which are calibrated with respect to an attached or integrated tracker. The tracked instrument is rotated in front of the camera(s) and its 3D geometry and surface are reconstructed from the 2D images in the coordinate system of the attached or integrated tracker. The 3D geometry of the navigated instrument was reconstructed with an accuracy of under 0.2 mm. The radius of a sphere-shaped instrument was reconstructed with an RMS deviation of 0.015mm.
This work describes a non-parametric camera-based method for the calibration of Optical See-Through Glasses (OSTG). Existing works model the optical system through perspective projection and parametric functions. In the border areas of the displays such models are often inadequate. Moreover, rigid calibration patterns, that produce only a small amount of non-equidistant point correspondences, are used. In order to overcome these disadvantages every single display pixel is calibrated individually. The error prone user interaction is avoided by using cameras placed behind the displays of the OSTG. The displays show a shifting pattern that is used to calculate the pixels' locations. A camera mounted rigidly on the OSTG is used to find the relations between the system components. The obtained results show better accuracies than in previous works and prove that a second calibration step for user adaptation is necessary for high accuracy applications.
Gamification implies the application of methods and design patterns from gaming to non-gaming areas like learning or working. We applied an existing gamification design to production processes in an organization which provides sheltered employment for impaired persons. In contrast to existing work, we investigated not only a short period but a complete workday to measure the effects on the work performance. The study indicates that gamification has (1) a negative effect on workers with considerable cognitive impairments, (2) no significant effect on workers with medium cognitive impairments and (3) a positive effect on workers with mild cognitive impairments.
In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.
The number of impaired persons rises -- as a result of both regular degradation with age and psychological problems like burnout. Sheltered work organizations aim to reintegrate impaired persons into work environments and prepare them for the re-entry in the regular job market.
Both for elderly and for impaired persons it is crucial to quickly assess the abilities, to identify limits and potentials and thus find work processes suitable for their skill profile.
This work focuses on the analysis and comparison of software-tools that assess the abilities of persons with impairments. We describe two established generic tools (CANTAB, Cogstate), analyze a yet unknown specialized tool (Hamet) and present a new gamified tool (GATRAS).
Finally, we present a study with 20 participants with impairments, comparing the tools against a ground truth baseline generated by a real-world assembly task.
The paper recommends an approach to estimate effectively the probability of buffer overflow in high-speed communication networks, capable of carrying diverse traffic, including self-similar teletraffic, and supporting diverse levels of quality of service. Simulations with stochastic, long-range dependent self-similar traffic source models are conducted. A new efficient algorithm, based on a variant of the RESTART/LRE method, is developed and applied to accelerate the buffer overflow simulation in a finite buffer single server model under long-range dependent self-similar traffic load with different buffer sizes. Numerical examples and simulation results are shown
Die Vielfalt der Protokolle, die praktisch auf allen Ebenen der Netzwerkkommunikation zu berücksichtigen ist, stellt eine der großen Herausforderungen bei der fortschreitenden Automatisierung des intelligenten Hauses dar. Unter dem Überbegriff Internet der Dinge (Internet of Things) entstehen gegenwärtig zahlreiche neue Entwicklungen, Standards, Allianzen und so genannte Ökosysteme. Diese haben die Absicht einer horizontalen Integration gewerkeübergreifender Anwendungen und verfolgen fast alle das Ziel, die Situation zu vereinfachen, die Entwicklungen zu beschleunigen und Markterfolge zu erreichen. Leider macht diese Vielfalt momentan die Welt aber eher noch komplexer und bringt damit das Risiko mit sich, genau das Gegenteil der ursprünglichen Absichten zu erreichen. Dieser Beitrag versucht, die Entwicklungen möglichst systematisch zu kategorisieren und mögliche Lösungsansätze zu beschreiben.
Economic dispatch is a well-known optimization problem in smart grid systems which aims at minimizing the total cost of power generation among generation units while maintaining some system constraints. Recently, some distributed consensus-based approaches have been proposed to replace traditional centralized calculation. However, existing approaches fail to protect privacy of individual units like cost function parameters, generator constraints, output power levels, etc. In this paper, we show an attack against an existing consensus-based economic dispatch algorithm from [16] assuming semi-honest non-colluding adversaries. Then we propose a simple solution by combining a secure sum protocol and the consensus-based economic dispatch algorithm that guarantees data privacy under the same attacker model. Our Privacy Preserving Economic Dispatch (PPED) protocol is information-theoretically secure.
In the age data digitalization, important applications of optics and photonics based sensors and technology lie in the field of biometrics and image processing. Protecting user data in a safe and secure way is an essential task in this area. However, traditional cryptographic protocols rely heavily on computer aided computation. Secure protocols which rely only on human interactions are usually simpler to understand. In many scenarios development of such protocols are also important for ease of implementation and deployment. Visual cryptography (VC) is an encryption technique on images (or text) in which decryption is done by human visual system. In this technique, an image is encrypted into number of pieces (known as shares). When the printed shares are physically superimposed together, the image can be decrypted with human vision. Modern digital watermarking technologies can be combined with VC for image copyright protection where the shares can be watermarks (small identification) embedded in the image. Similarly, VC can be used for improving security of biometric authentication. This paper presents about design and implementation of a practical laboratory experiment based on the concept of VC for a course in media engineering. Specifically, our contribution deals with integration of VC in different schemes for applications like digital watermarking and biometric authentication in the field of optics and photonics. We describe theoretical concepts and propose our infrastructure for the experiment. Finally, we will evaluate the learning outcome of the experiment, performed by the students. © (2016) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.