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In this study, circular economy (CE) relevance in Germany will be discussed based on LinkedIn readily available data. LinkedIn company profiles located in Germany with ‘circular economy’ in their description or any other field were selected and used as a data source to analyze their CE relation. Overall, 514 German companies were analyzed in reference to the 15 German regions they belong. Most companies are located in the federal state of Berlin (126), followed by North Rhine-Westphalia (96) and Bavaria (77). In terms of the industry sector, they are self-classified to environmental services (64), management consulting (50), renewables & environment (33), research (31), and computer software (18) etc. Regarding their employees with LinkedIn profiles, 22,621 people are affiliated with these companies, ranging from one to 7,877. All examined companies have a total of 819,632 followers on LinkedIn, ranging from none to 88,167. An increase in CE-related companies was recorded in 13 of the 16 federal states of Germany over a one-year period. This work provides essential insights into the increasing relevance and trends of the circular economy in German enterprises and will help conduct further national studies with readily available data from LinkedIn.
To this date, it is difficult to find high-level statistics on YouTube that paint a fair picture of the platform in its entirety. This study attempts to provide an overall characterization of YouTube, based on a random sample of channel and video data, by showing how video provision and consumption evolved over the course of the past 10 years. It demonstrates stark contrasts between video genres in terms of channels, uploads and views, and that a vast majority of on average 85% of all views goes to a small minority of 3% of all channels. The analytical results give evidence that older channels have a significantly higher probability to garner a large viewership, but also show that there has always been a small chance for young channels to become successful quickly, depending on whether they choose their genre wisely.
Wood juice, a liquid produced during wood processing, is a harmful waste that requires utilization. To achieve a circular economy, biowastes should be recycled, reducing fossil carbon usage. Therefore, the objective of this work was to examine the potential of wood juice as a feedstock for bioplastic synthesis by Bacillus sp. G8_19. Polyhydroxyalkanoate (PHA) syntheses using wood juice from Douglas fir trees and that from a mixture of spruce/fir trees were compared. It was found that the PHA content was higher after using wood juice from spruce/fir trees than that from Douglas fir trees (18.0% vs 6.1% of cell dry mass). Gas chromatography analysis showed that, with both wood juices, Bacillus sp. G8_19 accumulated poly(3-hydroxybutyrate-co-3-hydroxyvalerate). The content of 3-hydroxyvalerate (3HV) monomers was higher when spruce/fir wood juice was used (10.7% vs 1.9%). The C/N ratio did not have a statistically significant effect on the copolymer content in biomass, but it did significantly influence the 3HV content. The proposed concept may serve as an approach to wood waste valorization via production of biodegradable materials.
In this paper we integrate the ideas of network coding and relays into an existing practical network architecture used in a wireless network scenario. Specifically, we use the COPE architecture to test our ideas. Since previous works have focused on the communication aspect at the physical layer level, we attempt to take it one step further by including the MAC layer. Our idea is based on information theoretic concepts developed by Shannon in order to reliably apply network coding to increase the net throughput.
In the past two decades much has been published on whiplash injury, yet both the confusion regarding the condition, and the medicolegal discussion about it have increased. In this paper, functional imaging research results are summarized using MRIcroGL3D visualization software and assembled in an image comprising regions of cerebral activation and deactivation.
Shapes and structures of vortex breakdown phenomena in rotating fluids are visualized. We investigate the flow in a cylindrical container and in a cone between two spherical surfaces. The primary swirling flow is induced by the rotating upper disk in the cylindrical case and by the lower boundary in the spherical case. The upper surface can be fixed with a no slip condition or can be a stress-free surface. Depending on these boundary conditions and on the Reynolds number novel structures of recirculation zones are realized. Experiments are done to visualize the topological structure of the flow and to determine their existence range as function of the geometry and rotation rate. A comparison between the experimental and theoretical approach shows a good agreement in respect to the topological structures of the flows.
Virtual reality (VR) offers the opportunity to create virtual worlds that could replace real experiences. This research investigates the influence of user motivation, temporal distance and experience type on the satisfaction with the VR experience, and the degree of acceptance of a VR experience as a substitute for a real experience. The results suggest that the degree of acceptance of a VR experience as a substitute for a real experience is higher for passive VR experiences compared to active VR experiences. Furthermore, the results support the assumption that users are more satisfied with passive VR experiences.
Virtual reality in the hotel industry: assessing the acceptance of immersive hotel presentation
(2019)
In the hotel industry, it is crucial to reduce the inherent information asymmetry with regard to the goods offered. This asymmetry can be minimised through the use of smartphone-based virtual reality applications (SBVRs), which allow virtual simulation of real experiences and thus enable more efficient information retrieval. The aim of the study is to determine for the first time the user acceptance of these immersive hotel presentations for assessing the performance of a travel accommodation. For this purpose, the Technology Acceptance Model (TAM) was used to explain the acceptance behaviour for this new technology. A virtual reality application was specially developed, in which the participants could explore a hotel virtually. A total of 569 participants took part in the study. The structural equation model and the hypotheses were tested using a Partial Least Squares (PLS) analysis. The results illustrate that the immersive product experience leads to more efficient information gathering. The perceived usefulness significantly affects the attitude towards using the technology as well as the intention to use it. In contrast to the traditional TAM, the perceived ease of use of SBVRs has no effect on the perceived usefulness or attitude towards using the technology.
Purpose: Participation and accessibility issues faced by gamers with multi-sensory disabilities are themes yet to be fully understood by accessible technology researchers. In this work, we examine the personal experiences and perceptions of individuals with deafblindness who play games despite their disability, as well as the reasons that lead some of them to stop playing games.
Materials and methods: We conducted 60 semi-structured interviews with individuals living with deafblindness in five European countries: United Kingdom, Germany, Netherlands, Greece and Sweden.
Results: Participants stated that reasons for playing games included them being a fun and entertaining hobby, for socialization and meeting others, or for occupying the mind. Reasons for stop playing games included essentially accessibility issues, followed by high cognitive demand, changes in gaming experience due their disability, financial reasons, or because the accessible version of a specific game was not considered as fun as the original one.
Conclusions: We identified that a considerable number of individuals with deafblindness enjoy playing casual mobile games such as Wordfeud and Sudoku as a pastime activity. Despite challenging accessibility issues, games provide meaningful social interactions to players with deafblindness. Finally, we introduce a set of user-driven recommendations for making digital games more accessible to players with a diverse combination of sensory abilities.
IMPLICATIONS FOR REHABILITATION
- Digital games were considered a fun and entertaining hobby by participants with deafblindness. Furthermore, participants play games for socialization and meeting others, or for occupying the mind.
- Digital games provide meaningful social interactions and past time to persons with deafblindness.
- On top of accessibility implications, our findings draw attention to the importance of the social element of gaming for persons with deafblindness.
- Based on interviews, we introduce a set of user-driven recommendations for making digital games more accessible to players with a diverse combination of sensory abilities.
This article presents a study of cultural differences affecting the acceptance and design preferences of social robots. Based on a survey with 794 participants from Germany and the three Arab countries of Egypt, Jordan, and Saudi Arabia, we discuss how culture influences the preferences for certain attributes. We look at social roles, abilities and appearance, emotional awareness and interactivity of social robots, as well as the attitude toward automation. Preferences were found to differ not only across cultures, but also within countries with similar cultural backgrounds. Our findings also show a nuanced picture of the impact of previously identified culturally variable factors, such as attitudes toward traditions and innovations. While the participants’ perspectives toward traditions and innovations varied, these factors did not fully account for the cultural variations in their perceptions of social robots. In conclusion, we believe that more real-life practices emerging from the situated use of robots should be investigated. Besides focusing on the impact of broader cultural values such as those associated with religion and traditions, future studies should examine how users interact, or avoid interaction, with robots within specific contexts of use.
Non-contact anterior cruciate ligament injuries typically occur during cutting maneuvers and are associated with high peak knee abduction moments (KAM) within early stance. To screen athletes for injury risk or quantify the efficacy of prevention programs, it may be necessary to design tasks that mimic game situations. Thus, this study compared KAMs and ranking consistency of female handball players in three sport-specific fake-and-cut tasks of increasing complexity. The biomechanics of female handball players (n = 51, mean ± SD: 66.9 ± 7.8 kg, 1.74 ± 0.06 m, 19.2 ± 3.4 years) were recorded with a 3D motion capture system and force plates during three standardized fake-and-cut tasks. Task 1 was designed as a simple pre-planned cut, task 2 included catching a ball before a pre-planned cut in front of a static defender, and task 3 was designed as an unanticipated cut with three dynamic defenders involved. Inverse dynamics were used to calculate peak KAM within the first 100 ms of stance. KAM was decomposed into the frontal plane knee joint moment arm and resultant ground reaction force. RANOVAs (α ≤ 0.05) were used to reveal differences in the KAM magnitudes, moment arm, and resultant ground reaction force for the three tasks. Spearman's rank correlations were calculated to test the ranking consistency of the athletes' KAMs. There was a significant task main effect on KAM (p = 0.02; ηp2 = 0.13). The KAM in the two complex tasks was significantly higher (task 2: 1.73 Nm/kg; task 3: 1.64 Nm/kg) than the KAM in the simplest task (task 1: 1.52 Nm/kg). The ranking of the peak KAM was consistent regardless of the task complexity. Comparing tasks 1 and 2, an increase in KAM resulted from an increased frontal plane moment arm. Comparing tasks 1 and 3, higher KAM in task 3 resulted from an interplay between both moment arm and the resultant ground reaction force. In contrast to previous studies, unanticipated cutting maneuvers did not produce the highest KAMs. These findings indicate that the players have developed an automated sport-specific cutting technique that is utilized in both pre-planned and unanticipated fake-and-cut tasks.
A 2D-separation of 16 polyaromatic hydrocarbons (PAHs) according to the Environmental Protecting Agency (EPA) standard was introduced. Separation took place on a TLC RP-18 plate (Merck, 1.05559). In the first direction, the plate was developed twice using n-pentane at −20°C as the mobile phase. The mixture acetonitrile-methanol-acetone-water (12:8:3:3, v/v) was used for developing the plate in the second direction. Both developments were carried out over a distance of 43 mm. Further on in this publication, a specific and very sensitive indication method for benzo[a]pyrene and perylene was presented. The method can detect these hazardous compounds even in complicated PAH mixtures. These compounds can be quantified by a simple chemiluminescent reaction with a limit of detection (LOD) of 48 pg per band for perylene and 95 pg per band for benzo[a]pyrene. Although these compounds were separated from all other PAHs in the standard, a separation of both compounds was not possible from one another. The method is suitable for tracing benzo[a]pyrene and/or perylene. The proposed chemiluminescence screening test on PAHs is extremely sensitive but may indicate a false positive result for benzo[a]pyrene.
We present a two-dimensional (2D) planar chromatographic separation method for phytoestrogenic active compounds on RP-18 W (Merck, 1.14296) phase. It could be shown that an ethanolic extract of liquorice (Glycyrrhiza glabra) roots contains four phytoestrogenic active compounds. As solvent, in the first direction, the mix of hexane, ethyl acetate, and acetone (45:15:10, v/v) was used, and, in the second direction, that of acetone and water (15:10, v/v) was used. After separation, a modified yeast estrogen screen (YES) test was applied, using the yeast strain Saccharomyces cerevisiae BJ3505. The test strain (according to McDonnell) contains the estrogen receptor. Its activation by estrogen active compounds is measured by inducing the reporter gene lacZ which encodes the enzyme β-galactosidase. This enzyme activity is determined on plate by using the fluorescent substrate MUG (4-methylumbelliferyl-β-d-galactopyranoside). The enzyme can also hydrolyse X-β-Gal (5-bromo-4-chloro-3-indoxyl-β-d-galactopyranosid) into β-galactose and 5-bromo-4-chloro-3-indoxyl. The indoxyl compound is oxidized by oxygen forming the deep-blue dye 5,5β-dibromo-4,4β-dichloro-indigo which allows to detect phytoestrogenic activity more specific in the presence of native fluorescing compounds.
We present a two-dimensional (2D) planar chromatographic separation of estrogenic active compounds on RP-18 W (Merck, 1.14296) phase. A mixture of 8 substances was separated using a solvent mix consisting of hexane, ethyl acetate, acetone (55:15:10, v/v) in the first direction and of acetone and water (15:10, v/v) in the second direction. Separation was performed on an RP-18 W plate over a distance of 70 mm. This 2D-separation method can be used to quantify 17α-ethinylestradiol (EE2) in an effect-directed analysis, using the yeast strain Saccharomyces cerevisiae BJ3505. The test strain (according to McDonnell) contains the estrogen receptor. Its activation by estrogen active compounds is measured by inducing the reporter gene lacZ which encodes the enzyme β-galactosidase. This enzyme activity is determined on plate by using the fluorescent substrate MUG (4-methylumbelliferyl-β-d-galactopyranoside).
The state-of-the-art electrochemical impedance spectroscopy (EIS) calculations have not yet started from fully multi-dimensional modeling. For a polymer electrolyte membrane fuel cell (PEMFC) with long flow channel, the impedance plot shows a multi-arc characteristic and some impedance arcs could merge. By using a step excitation/Fourier transform algorithm, an EIS simulation is implemented for the first time based on the full 2D PEMFC model presented in the first part of this work. All the dominant transient behaviors are able to be captured. A novel methodology called ‘configuration of system dynamics’, which is suitable for any electrochemical system, is then developed to resolve the physical meaning of the impedance spectra. In addition to the high-frequency arc due to charge transfer, the Nyquist plots contain additional medium/low-frequency arcs due to mass transfer in the diffusion layers and along the channel, as well as a low-frequency arc resulting from water transport in the membrane. In some case, the impedance spectra appear partly inductive due to water transport, which demonstrates the complexity of the water management of PEMFCs and the necessity of physics-based calculations.
A two-dimensional single-phase model is developed for the steady-state and transient analysis of polymer electrolyte membrane fuel cells (PEMFC). Based on diluted and concentrated solution theories, viscous flow is introduced into a phenomenological multi-component modeling framework in the membrane. Characteristic variables related to the water uptake are discussed. A Butler–Volmer formulation of the current-overpotential relationship is developed based on an elementary mechanism of electrochemical oxygen reduction. Validated by using published V–I experiments, the model is then used to analyze the effects of operating conditions on current output and water management, especially net water transport coefficient along the channel. For a power PEMFC, the long-channel configuration is helpful for internal humidification and anode water removal, operating in counterflow mode with proper gas flow rate and humidity. In time domain, a typical transient process with closed anode is also investigated.
One of the practical bottlenecks associated with commercialization of lithium-air cells is the choice of an appropriate electrolyte that provides the required combination of cell performance, cyclability and safety. With the help of a two-dimensional multiphysics model, we attempt to narrow down the electrolyte choice by providing insights into the effect of the transport properties of electrolyte, electrode saturation (flooded versus gas diffusion), and electrode thickness on a single discharge performance of a lithium-air button cell cathode for five different electrolytes including water, ionic liquid, carbonate, ether, and sulfoxide. The 2D distribution of local current density and concentrations of electrochemically active species (O2 and Li+) in the cathode is also discussed w.r.t electrode saturation. Furthermore, the efficacy of species transport in the cathode is quantified by introducing two parameters, firstly, a transport efficiency that gives local insight into the distribution of mass transfer losses, and secondly, an active electrode volume that gives global insight into the cathode volume utilization at different current densities. A detailed discussion is presented toward understanding the design-induced performance limitations in a Li-air button cell prototype.