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Die Optimierung der Auftragsterminierung und Einsteuerungsreihenfolge hat großen Einfluss auf die Produktivität von Fertigungssystemen. Genetische Algorithmen und Simulation sind verbreitete Werkzeuge zur Optimierung. Dieser Beitrag beschreibt einen neuen Ansatz zur Optimierung durch einen genetischen Algorithmus und der Simulation in dynamischen Modellen. Eine illustrative Fallstudie validiert den Ansatz und zeigt das Potenzial zur ganzheitlichen Verbesserung von Fertigungssystemen auf.
Lernziele:
Die Leser
• kennen die Bestandteile und Aufgaben der Produktion;
• wissen, welche Ansätze die Vision einer 100 % nachhaltigen Produktion hinsichtlich Material- und Energieverwendung beinhalten;
• verfügen über den Einblick, welche Stufen auf dem Weg zur nachhaltigen Produktion zu nehmen sind;
• wissen auch anhand von Beispielen, welche Ansätze zur Umsetzung einer nachhaltigen Produktion bestehen;
• kennen im Überblick die Ansätze zur Messung von Nachhaltigkeit in der Produktion.
The Division Industrial Chemistry of the Swiss Chemical Society organizes periodically a two-day event for the post-graduate education of its members. This event is known as the Freiburger Symposium. This year it focussed on sustainable chemical production. The twelve talks covered the following aspects: ethical needs for sustainability standards, the required, attained, and yet to be attained sustainability goals in chemical industry. Diverse case studies showed the highly developed awareness about the sustainability issue within the chemical community.
La industria del bacanora en Sonora, México, enfrenta la influencia de una compleja red de factores culturales, tecnológicos, económicos y legales que inhiben su desarrollo. Ello ocurre pese al esfuerzo institucional por radicar un marco normativo que elimine la práctica de los métodos informales de elaboración que derivan en calidades heterogéneas de licor. El conseguirlo se complica ante la dificultad que enfrentan los actores de esta industria para implementar prácticas efectivas de verificación de las normas vigentes en los confines de la geografía de la Denominación de Origen. En este documento se describe el uso de un prototipo de espectrómetro Raman por transformada de Fourier para analizar cualitativamente muestras desconocidas de bacanora. Este dispositivo se construyó con el uso de un interferómetro Michelson convencional, un contador de fotones de diseño propio y un foto-detector de referencia. Los resultados del trabajo confirman que dada su naturaleza de diseño y construcción, este instrumento de medición y su efectiva técnica de operación a bajo costo, constituye una alternativa viable, adaptable fácilmente a las necesidades de los actores productivos e institucionales, para asistirlos en la elaboración de bacanora y a la verificación de su calidad conforme a los criterios de la normatividad.
In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.
Gamification, die spielerische Anreicherung von Tätigkeiten, erfreut sich zunehmender Beliebtheit. Insbesondere in den Bereichen Gesundheit (Exergames) oder Lernen (Serious Games, Edutainment) gibt es eine Vielzahl erfolgreicher Anwendungen. Weniger verbreitet ist Gamification dagegen bislang bei Arbeitsprozessen. Zwar gibt es erfolgreiche Ansätze im Bereich Dienstleistung und Service (z. B. bei Callcentern), der Bereich der industriellen Produktion wurde jedoch bis vor wenigen Jahren nicht adressiert.
Dieses Kapitel gibt einen Überblick der Entwicklung von Gamification und zeigt den Stand der Technik. Wir leiten allgemeine Anforderungen für Gamification im Produktionsumfeld ab und stellen zwei neue Ansätze aus der aktuellen Forschung vor. Diese werden in einer Studie mit Trainern aus der Automobilbranche auf Akzeptanz untersucht. Die Ergebnisse zeigen eine insgesamt positive Haltung zur Gamifizierung der Produktion und eine sehr hohe Akzeptanz insbesondere des Pyramiden-Designs.
In addition to traditional methods in product development, the increasing availability of additive manufacturing AM technologies offer new opportunities in product development processes today. This contribution explores several ways in which AM can productively be used in education. New to this approach is amongst others that the students assemble and install the 3D-printers themselves. In two case studies is demonstrated how students in design education are able to autonomously research and realize technical possibilities and limitations of AM technologies, as well as economic constraints.
Various rapid prototyping methods have been available for the production of physical architectural models for a few years. This paper highlights in particular the advantages of 3D printing and Fused Layer Modeling for the production of detailed architectural models. In addition, the current challenges for the creation and transfer of CAAD-data are explained. Furthermore, new methods are being developed in order to improve both the technical and economic boundary conditions for the application of 3DP und FLM. This makes the production of models with very detailed interior rooms possible. The internal details are made visible by dividing the complex overall model into individual models connected by means of an innovative plug-in system. In addition, three case studies are shown in which the developed methods are applied in order to implement detailed architectural models. Finally manufacturing time and costs of the architectural models in the three case studies are compared.
Various Rapid Prototyping methods have been available for the production of physical architectural models for a few years. This paper highlights in particular the advantages of 3D printing for the production of detailed architectural models. In addition, the current challenges for the creation and transfer of data are explained. Furthermore, new methods are being developed in order to improve both the technical and economic boundary conditions for the application of 3DP. This makes the production of models with very detailed interior rooms possible. The internal details are made visible by dividing the complex overall model into individual models connected by means of an innovative plug-in system. Finally, two case studies are shown in which the developed methods are applied in order to implement detailed architectural models. Additional information about manufacturing time and costs of the architectural models in the two case studies is given.
Android is an operating system which was developed for use in smart mobile phones and is the current leader in this market. A lot of efforts are being spent to make Android available to the embedded world, as well. Many embedded systems do not have a local GUI and are therefore called headless devices. This paper presents the results of an analysis of the general suitability of Anroid in headless embedded systems and ponders the advantages and disadvantages. It focuses on the hardware related issues, i.e. to what extent Android supports hardware peripherals normally used in embedded systems.