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In the course of the last few years, our students are becoming increasingly unhappy. Sometimes they stop attending lectures and even seem not to know how to behave correctly. It feels like they are getting on strike. Consequently, drop-out rates are sky-rocketing. The lecturers/professors are not happy either, adopting an “I-don’t-care” attitude.
An interdisciplinary, international team set in to find out: (1) What are the students unhappy about? Why is it becoming so difficult for them to cope? (2) What does the “I-don’t-care” attitude of professors actually mean? What do they care or not care about? (3) How far do the views of the parties correlate? Could some kind of mutual understanding be achieved?
The findings indicate that, at least at our universities, there is rather a long way to go from “Engineering versus Pedagogy” to “Engineering Pedagogy”.
Im Jahr 1504 verlor der deutsche Ritter Gottfried („Götz“) von Berlichingen seine
rechte Hand. Schon während seiner Genesung dachte er daran, die Hand zu ersetzen,
und beauftragte bald darauf die erste Handprothese, die sogenannte „Eiserne Hand“.
Jahre später wurde die aufwändigere zweite „Eiserne Hand“ gebaut. Wir haben die erste
Prothese auf der Basis früherer Literaturdaten von
Quasigroch (1982) mit Hilfe von 3-D
Computer-Aided Design (CAD) rekonstruiert. Dazu mussten einige Abmessungen angepasst
und ein paar Annahmen für das CAD-Modell gemacht werden. Die historische passive
Prothese des Götz von Berlichingen ist für die moderne Neuroprothetik interessant, da sie
eine Alternative zu komplexen invasiven Brain-Machine-Interface-Konzepten darstellen
könnte, wo diese Konzepte nicht notwendig, möglich oder vom Patienten gewünscht sind.
In this study, we tested the function of a replica of the over 500-year-old original of the
famous Franconian Imperial Knight Götz von Berlichingen’s first “iron hand”, which we
reconstructed by computer-aided design (CAD) and recently printed using a multi-material
3D printer. In different everyday tasks, the artificial hand prosthesis proved to be remarkably
helpful. Thus, the hand could hold a wine glass, some grapes, or a smartphone. With a
suitable pencil, even writing was possible without any problem. Although for all these
functions the healthy other hand was necessary to assist at the beginning, the artificial hand
is an astonishing mechanical aid with many possibilities. Therefore, in certain cases, the
non-invasive approach of a passive mechanical hand replacement, which is an individual,
quick and cheap solution due to modern 3D printing, may always be worth considering
also for today’s requirements.
One of the challenges in humanoid robotics is motion control. Interacting with humans requires impedance control algorithms, as well as tackling the problem of the closed kinematic chains which occur when both feet touch the ground. However, pure impedance control for totally autonomous robots is difficult to realize, as this algorithm needs very precise sensors for force and speed of the actuated parts, as well as very high sampling rates for the controller input signals. Both requirements lead to a complex and heavy weight design, which makes up for heavy machines unusable in RoboCup Soccer competitions.
A lightweight motor controller was developed that can be used for admittance and impedance control as well as for model predictive control algorithms to further improve the gait of the robot.
A novel approach of a testbed for embedded networking nodes has been conceptualized and implemented. It is based on the use of virtual nodes in a PC environment, where each node executes the original embedded code. Different nodes are running in parallel and are connected via so-called virtual interfaces. The presented approach is very efficient and allows a simple description of test cases without the need of a network simulator. Furthermore, it speeds up the process of developing new features.
In medical applications wireless technologies are not widely spread. Today they are mainly used in non latency-critical applications where reliability can be guaranteed through retransmission protocols and error correction mechanisms. By using retransmission protocols within the disturbed shared wireless channel latency will increase. Therefore retransmission protocols are not sufficient for removing latency-critical wired connections within operating rooms such as foot switches. Todays research aims to improve reliability through the physical characteristics of the wireless channel by using diversity methods and more robust modulation. In this paper an Architecture for building up a reliable network is presented. The Architecture offers the possibility for devices with different reliability, latency and energy consumption requirements to participate. Furthermore reliability, latency and energy consumption are scalable for every single participant.
With increasing flexible AC transmission system (FACTS) devices in operation, like the most versatile unified power flow controller (UPFC), the AC/DC transmission flexibility and power system stability have been suffering unprecedented challenge. This paper introduces the user-defined modeling (UDM) method into the UPFC dynamic modeling process, to deal with the challenging requirements of power system operation. This has also been verified using a leading-edge stability analysis software named DSATools TM in the IEEE-39 bus benchmark system. The characteristics of steady-state and dynamic responses are compared and analyzed under different conditions. Furthermore, simulation results prove the feasibility and effectiveness of the proposed UPFC in terms of both the independent regulation of power flow and the improvement of transient stability.
The DMFC is a promising option for backup power systems and for the power supply of portable devices. However, from the modeling point of view liquid-feed DMFC are challenging systems due to the complex electrochemistry, the inherent two-phase transport and the effect of methanol crossover. In this paper we present a physical 1D cell model to describe the relevant processes for DMFC performance ranging from electrochemistry on the surface of the catalyst up to transport on the cell level. A two-phase flow model is implemented describing the transport in gas diffusion layer and catalyst layer at the anode side. Electrochemistry is described by elementary steps for the reactions occurring at anode and cathode, including adsorbed intermediate species on the platinum and ruthenium surfaces. Furthermore, a detailed membrane model including methanol crossover is employed. The model is validated using polarization curves, methanol crossover measurements and impedance spectra. It permits to analyze both steady-state and transient behavior with a high level of predictive capabilities. Steady-state simulations are used to investigate the open circuit voltage as well as the overpotentials of anode, cathode and electrolyte. Finally, the transient behavior after current interruption is studied in detail.
This chapter portrays the historical and mathematical background of dynamic and procedural content generation (PCG). We portray and compare various PCG methods and analyze which mathematical approach is suited for typical applications in game design. In the next step, a structural overview of games applying PCG as well as types of PCG is presented. As abundant PCG content can be overwhelming, we discuss context-aware adaptation as a way to adapt the challenge to individual players’ requirements. Finally, we take a brief look at the future of PCG.
In dieser Arbeit werden die außentemperaturgeführte Vorlauftemperaturregelung (Standard-TABS-Strategie), ein Verfahren das auf einer multiplen linearen Regression basiert (AMLR-Strategie) und ein Verfahren, das unter dem Obergriff der modellprädiktiven Regelung (MPC-Strategie) zusammengefasst werden kann, untersucht. Anhand der Simulationsergebnisse und des Integrationsaufwandes in die Gebäudeautomation des Seminargebäudes wurde eine Fokussierung auf die AMLR-Strategie vorgenommen.
Process engineering focuses on the design, operation, control and optimization of chemical, physical and biological processes and has applications in many industries. Process Intensification is the key development approach in the modern process engineering. The proposed Advanced Innovation Design Approach (AIDA) combines the holistic innovation process with the systematic analytical and problem solving tools of the theory of inventive problem solving TRIZ. The present paper conceptualizes the AIDA application in the field of process engineering and especially in combination with the Process Intensification. It defines the AIDA innovation algorithm for process engineering and describes process mapping, problem ranking, and concept design techniques. The approach has been validated in several industrial case studies. The presented research work is a part of the European project “Intensified by Design® platform for the intensification of processes involving solids handling”.
The Advanced Innovation Design Approach is a holistic methodology for enhancing innovative and competitive capability of industrial companies. AIDA can be considered as an open mindset, an individually adaptable range of strongest innovation techniques such as comprehensive front-end innovation process, advanced innovation methods, best tools and methods of the TRIZ methodology, organizational measures for accelerating innovation, IT-solutions for Computer-Aided Innovation, and other innovation methods, elaborated in the recent decade in the industry and academia
Am Buffet des Lebens
(2017)
Objective: This paper deals with the design and the optimization of mechatronic devices.
Introduction: Comparing with existing works, the design approach presented in this paper aims to integrate optimization in the design phase of complex mechatronic systems in order to increase the efficiency of this method.
Methods: To solve this problem, a novel mechatronic system design approach has been developed in order to take the multidisciplinary aspect and to consider optimization as a tool that can be used within the embodiment design process to build mechatronic solutions from a set of solution concepts designed with innovative or routine design methods.
Conclusions: This approach has then been applied to the design and optimization of a wind turbine system that can be implemented to autonomously supply a mountain cottage.
In der Planungs- und Betriebspraxis herrscht im Bereich der Betriebsführung von thermisch aktivierten Bauteilsystemen und insbesondere der thermisch trägen Bauteilaktivierung noch große Unsicherheit. Trotz einer weiten Verbreitung dieser Systeme im Neubau von Nichtwohngebäuden hat sich bis heute keine einheitliche Betriebsführungsstrategie durchgesetzt. Vielmehr kritisieren Bauherren und Nutzer regelmäßig zu hohe bzw. niedrige Raumtemperaturen in den Übergangsjahreszeiten und bei Wetterwechsel sowie generell eine mangelhafte Regelbarkeit. Demgegenüber weisen Monitoringprojekte immer wieder einen hohen thermischen Komfort in diesen Gebäuden nach. Offensichtlich unterscheiden sich hier subjektiv empfundene Behaglichkeit und objektiv gemessener Komfort. Gleichzeitig sind Heiz- und Kühlkonzepte mit Flächentemperierung dann besonders energieeffizient, wenn das Regelkonzept auf deren thermische Trägheit angepasst ist. Eine gute Regelung gewährleistet also einen hohen thermischen Komfort und sorgt für einen möglichst niedrigen Energieeinsatz. Das Rechenverfahren mit Anlagenaufwandszahlen (in Anlehnung an DIN V 18599) bietet eine gute Möglichkeit, Anlagenkonzepte inklusive deren Betriebsführungsstrategie zu bewerten. Damit ist es möglich, eine auf das Gebäude angepasste Betriebsführungsstrategie für die Bauteilaktivierung zu finden und einheitlich zu bewerten.
The present-day methods of numerical simulation offer a great variety of options for optimizing metal forming processes. Although it is possible to simulate complex forming processes, the results are typically available only as 2D projections on screens. Some forming processes have reached a level of complexity beyond the level of spatial sense, which makes it necessary to use physical 3D representations to develop a deeper understanding of the material flow, microstructural processes, process and design limits, or to design the required tooling. Physical 3D models can be produced in a short amount of time using 3D printing, and indexed with a wide range of colors. In this paper, the additive manufacturing of 3D color models based on simulation results are explored by means of examples from metal forming. Different 3D-printing processes are compared on the basis of quality as well as technical and economic criteria. Other examples from the fields joining by upset-bulging of tubes and microstructure simulation are also analyzed. This paper discusses the possibilities offered by the rapid progress and wide availability of 3D printers for the design and optimization of complex metal forming processes.
In safety critical applications wireless technologies are not widely spread. This is mainly due to reliability and latency requirements. In this paper a new wireless architecture is presented which will allow for customizing the latency and reliability for every single participant within the network. The architecture allows for building up a network of inhomogeneous participants with different reliability and latency requirements. The used TDMA scheme with TDD as duplex method is acting gentle on resources. Therefore participants with different processing and energy resources are able to participate.
Automatic Identification of Travel Locations in Rare Books - Object Oriented Information Management
(2017)
The digital content of the Internet is growing exponentially and mass digitization of printed media opens access to literature, in particular the genre of travel literature from the 18th and 19th century, which consists of diaries or travel books describing routes, observations or inspirations. The identification of described locations in the digital text is a long-standing challenge which requires information technology to supply dynamic links to sources by new forms of interaction and synthesis between humanistic texts and scientific observations.
Using object oriented information technology, a prototype of a software tool is developed which makes it possible to automatically identify geographic locations and travel routes mentioned in rare books. The information objects contain properties such as names and classification codes for populated places, streams, mountains and regions. Together, with the latitudes and longitudes of every single location, it is possible to geo-reference this information in order that all processed and filtered datasets can be displayed by a map application. This method has already been used in the Humboldt Digital Library to present Alexander von Humboldt’s maps and was tested in a case study to prove the correctness and reliability of the automatic identification of locations based on the work of Alexander von Humboldt and Johann Wolfgang von Goethe.
The results reveal numerous errors due to misspellings, change of location names, equality of terms and location names. But on the other hand it becomes very clear that results of the automatic object detection and recognition can be improved by error-free and comprehensive sources. As a result an increase in quality and usability of the service can be expected, accompanied by more options to detect unknown locations in the descriptions of rare books.
Cellular phone antennas are generally designed to have radiation patterns that are as omnidirectional as possible. Omnidirectional antennas allow a phone’s radio to work well for many orientations of the phone with respect to the cellular base station. Recent studies, however, are generating uncertainty about the health effects of prolonged exposure to electromagnetic (EM) radiation from cellular phones. In this paper, an antenna array is designed primarily to minimize users’ exposure to EM radiation. The antenna comprises a beamforming 4 by 3 array of microstrip patch antennas that is controlled by an accelerometer-only inertial navigation system. The proposed design reduces radiated power directed toward the user to below 10% of the total in the worst case.
BGH "kinox.to"
(2017)
Das normalhörende auditorische System ist in der Lage, interaurale Zeit- bzw. Phasendifferenzen zur verbesserten Signaldetektion im Störgeräusch zu nutzen. Dieses Phänomen wird häufig als binaurale Entmaskierung bezeichnet und ist sowohl bei einfachen Signalen wie Sinustönen, als auch bei Sprachsignalen im Störgeräusch wirksam. Vorangegangene Studien haben gezeigt, dass binaurale Entmaskierung eingeschränkt auch bei bilateralen CI-Trägern beobachtbar ist (Zirn et al., 2016).
Aktuelle Ergebnisse zeigen, dass die binaurale Entmaskierung sensitiv gegenüber der bilateralen CI-Anpassung ist. So lässt sich der Effekt durch tonotopen Abgleich und Herausstellen eines apikalen Feinstrukturkanals modulieren. Steigerungen der binauralen Entmaskierung um bis zu 1,5 dB sind auf diese Weise gegenüber der konventionellen CI-Anpassung möglich. Allerdings variiert der Einfluss der CI-Anpassung interindividuell erheblich.
Biological in situ methanation: Gassing concept and feeding strategy for enhanced performance
(2017)
The expansion of fluctuating renewable electricity production from wind and solar energy requires huge storage capacities. Power-to-gas (PtG) can contribute to tackle that issue via a two-step process, the electrolytic production of hydrogen and a subsequent methanation step (with additional CO2). The resulting fully grid compatible methane, also known as synthetic natural gas (SNG), can be both stored and transported in the vast existing natural gas infrastructure.
To overcome current major drawbacks of PtG, the relatively low efficiency and the high costs, we developed an improved method for the methanation step. In our approach we use a further development of the biological in situ methanation of hydrogen in biogas plants. Because this strategy uses directly internal residual CO2 from the biogas process in the biogas plant, you neither need additional external CO2 nor special reactors. Thus, PtG is combined with the production of an upgraded highly methane rich raw biogas.
However, the low solubility of hydrogen in aqueous solutions and the exploitation of the maximum biological production rates are still an engineering challenge for high performance biological in situ methanation.
In our experiments a setup with membrane gassing turned out to be most promising to ensure a sufficient gas liquid mass transfer of the hydrogen. The monitoring of hydrogenotrophic and aceticlastic archaea showed some adaption of these microbial subgroups to the hydrogen feed.
In order to achieve high methane concentrations of more than 90 % in the raw biogas a CO2-controlled hydrogen feed flow rate is suggested. For methane concentrations lower than 90 % simple current controlled hydrogen supply can be applied.
Comparison of Time Warping Algorithms for Rail Vehicle Velocity Estimation in Low Speed Scenarios
(2017)
Computing Aggregates on Autonomous, Self-organizing Multi-Agent System: Application "Smart Grid"
(2017)
Decentralized data aggregation plays an important role in estimating the state of the smart grid, allowing the determination of meaningful system-wide measures (such as the current power generation, consumption, etc.) to balance the power in the grid environment. Data aggregation is often practicable if the aggregation is performed effectively. However, many existing approaches are lacking in terms of fault-tolerance. We present an approach to construct a robust self-organizing overlay by exploiting the heterogeneous characteristics of the nodes and interlinking the most reliable nodes to form an stable unstructured overlay. The network structure can recover from random state perturbations in finite time and tolerates substantial message loss. Our approach is inspired from biological and sociological self-organizing mechanisms.
Wer sich mit Digitalisierungsbestrebungen an Schulen befasst, stellt fest, dass die Tragweite der intendierten Transformation von Bildungseinrichtungen zu automatisierten Lernfabriken durch Digitaltechnik nur von Wenigen realisiert wird. Viele Beteiligte (wollen) glauben, es ginge nur um eine bessere technische Ausstattung der Lehreinrichtungen zur Unterstützung der Lehrkräfte – und übersehen, dass mit Kybernetik und Behaviorismus zwei den Menschen determinierende Theorien eine Renaissance erleben. Vertreter dieser Disziplinen glauben daran, dass sowohl der einzelne Mensch wie ganze Gesellschaften oder Sozialgemeinschaften wie ein Maschinenpark programmiert und gesteuert werden könne. Dabei werden Lernprozesse zu Akten der systematischen Selbstentmündigung umdefiniert: die Zurichtung der Lernenden auf abfragbare Kompetenzen mit Hilfe von Algorithmen und Software.
Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources
(2017)
Recrutainment, is a hybrid word combining recruiting and entertainment. It describes the combination of activities in human resources and gamification. Concepts and methods from game design are now used to assess and select future employees. Beyond this area, recrutainment is also applied for internal processes like professional development or even marketing campaigns. This paper’s contribution has four components: (1) we provide a conceptual background, leading to a more precise definition of recrutainment; (2) we develop a new model for analyzing solutions in recrutainment; (3) we present a corpus of 42 applications and use the new model to assess their strengths and potentials; (4) we provide a bird’s eye view on the state of the art in recrutainment and show the current weighting of gamification and recruiting aspects.
We present the design outline of a context-aware interactive system for smart learning in the STEM curriculum (science, technology, engineering, and mathematics). It is based on a gameful design approach and enables "playful coached learning" (PCL): a learning process enriched by gamification but also close to the learner's activities and emotional setting. After a brief introduction on related work, we describe the technological setup, the integration of projected visual feedback and the use of object and motion recognition to interpret the learner's actions. We explain how this combination enables rapid feedback and why this is particularly important for correct habit formation in practical skills training. In a second step, we discuss gamification methods and analyze which are best suited for the PCL system. Finally, emotion recognition, a major element of the final PCL design not yet implemented, is briefly outlined.
Designing Authentic Emotions for Non-Human Characters. A Study Evaluating Virtual Affective Behavior
(2017)
While human emotions have been researched for decades, designing authentic emotional behavior for non-human characters has received less attention. However, virtual behavior not only affects game design, but also allows creating authentic avatars or robotic companions. After a discussion of methods to model and recognize emotions, we present three characters with a decreasing level of human features and describe how established design techniques can be adapted for such characters. In a study, 220 participants assess these characters' emotional behavior, focusing on the emotion "anger". We want to determine how reliable users can recognize emotional behavior, if characters increasingly do not look and behave like humans. A secondary aim is determining if gender has an impact on the competence in emotion recognition. The findings indicate that there is an area of insecure attribution of virtual affective behavior not distant but close to human behavior. We also found that at least for anger, men and women assess emotional behavior equally well.
For the RoboCup Soccer AdultSize League the humanoid robot Sweaty uses a single fully convolutional neural network to detect and localize the ball, opponents and other features on the field of play. This neural network can be trained from scratch in a few hours and is able to perform in real-time within the constraints of computational resources available on the robot. The time it takes to precess an image is approximately 11 ms. Balls and goal posts are recalled in 99 % of all cases (94.5 % for all objects) accompanied by a false detection rate of 1.2 % (5.2 % for all). The object detection and localization helped Sweaty to become finalist for the RoboCup 2017 in Nagoya.
Objectives: Speech recognition on the telephone poses a challenge for patients with cochlear implants (CIs) due to a reduced bandwidth of transmission. This trial evaluates a home-based auditory training with telephone-specific filtered speech material to improve sentence recognition. Design: Randomised controlled parallel double-blind. Setting: One tertiary referral centre. Participants: A total of 20 postlingually deafened patients with CIs. Main outcome measures: Primary outcome measure was sentence recognition assessed by a modified version of the Oldenburg Sentence Test filtered to the telephone bandwidth of 0.3-3.4 kHz. Additionally, pure tone thresholds, recognition of monosyllables and subjective hearing benefit were acquired at two separate visits before and after a home-based training period of 10-14 weeks. For training, patients received a CD with speech material, either unmodified for the unfiltered training group or filtered to the telephone bandwidth in the filtered group. Results: Patients in the unfiltered training group achieved an average sentence recognition score of 70.0%±13.6% (mean±SD) before and 73.6%±16.5% after training. Patients in the filtered training group achieved 70.7%±13.8% and 78.9%±7.0%, a statistically significant difference (P=.034, t10 =2.292; two-way RM ANOVA/Bonferroni). An increase in the recognition of monosyllabic words was noted in both groups. The subjective benefit was positive for filtered and negative for unfiltered training. Conclusions: Auditory training with specifically filtered speech material provided an improvement in sentence recognition on the telephone compared to training with unfiltered material.
Architecture models are an essential component of the development process and enable a physical representation of virtual designs. In addition to the conventional methods of model production using the machining of models made of wood, metal, plastic or glass, a number of additive manufacturing processes are now available. These new processes enable the additive manufacturing of architectural models directly from CAAD or BIM data. However, the boundary conditions applicable to the ability to manufacture models with additive manufacturing processes must also be considered. Such conditions include the minimum wall thickness, which depends on the applied additive manufacturing process and the materials used. Moreover, the need for the removal of support structures after the additive manufacturing process must also be considered. In general, a change in the scale of these models is only possible at very high effort. In order to allow these restrictions to be adequately incorporated into the CAAD model, this contribution develops a parametrized CAAD model that allows such boundary conditions to be modified and adapted while complying with the scale. Usability of this new method is illustrated and explained in detail in a case study. In addition, this article addresses the additive manufacturing processes including subsequent post-processing.
Minderjährige genießen in diversen Rechtsgebieten zu Recht besonderen Schutz. Dazu gehören das allgemeine Vertragsrecht des Bürgerlichen Gesetzbuchs (BGB), das Lauterkeitsrecht des UWG1 und auch das Datenschutzrecht, wo dies in der Datenschutz-Grundverordnung (DS-GVO) ausdrücklich festgeschrieben wird. Der Beitrag diskutiert einige der relevanten Fragen.