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This paper describes the Sweaty II humanoid adult size robot trying to qualify for the RoboCup 2017 adult size humanoid competition. Sweaty came 2nd in RoboCup 2016 adult size league. The paper describes the main characteristics of Sweaty that made this success possible, and improvements that have been made or are planned to be implemented for RoboCup 2017.
In this TDP we describe a new tool created for testing the strategy layer of our soccer playing agents. It is a complete 2D simulator that simulates the games based on the decisions of 22 agents. With this tool, debugging the decision and strategy layer of our agents is much more efficient than before due to various interaction methods and complete control over the simulation.
In the future, the tool could also serve as a measure to run simulations of game series much faster than with the 3D simulator. This way, the impact of different play strategies could be evaluated much faster than before.
Message co chairmen
(2017)
The Bluetooth community is in the process to develop mesh technology. This is highly promising as Bluetooth is widely available in Smart Phones and Tablet PCs, allowing an easy access to the Internet of Things. In this paper work, we investigate the performance of Bluetooth enabled mesh networking that we performed to identify the strengths and weaknesses. A demonstrator for this protocol has been implemented by using the Fruity Mesh protocol implementation. Extensive test cases have been executed to measure the performance, the reliability, the power consumption and the delay. For this, an Automated Physical Testbed (APTB), which emulates the physical channels has been used. The results of these measurements are considered useful for the real implementation of Bluetooth; not only for home and building automation, but also for industrial automation.