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Industrie 4.0 bedeutet nicht nur einen Wandel der technischen Möglichkeiten und Arbeitsbedingungen, sondern auch einen Bedarf an neuen, sich kontinuierlich weiterentwickelnden Kompetenzen und die Bereitschaft der Beschäftigten, Veränderungen mitzugestalten. Spielerische Ansätze der Kompetenzentwicklung können v.a. bei weiterbildungsfernen Mitarbeitern hilfreich sein, um das komplexe Thema verständlich zu vermitteln. Der Beitrag beschreibt ein Seminarkonzept mit integriertem Brettspiel, mit dem Teilnehmer anhand eines fiktiven Unternehmens (Müller GmbH) die Transformation eines Unternehmens in die Industrie 4.0 spielerisch nachvollziehen. Dieses Konzept erweist sich in einer ersten Evaluation als durchaus vielversprechend.
The Internet of Things (IoT) application has becoming progressively in-demand, most notably for the embedded devices (ED). However, each device has its own difference in computational capabilities, memory usage, and energy resources in connecting to the Internet by using Wireless Sensor Networks (WSNs). In order for this to be achievable, the WSNs that form the bulk of the IoT implementation requires a new set of technologies and protocol that would have a defined area, in which it addresses. Thus, IPv6 Low Power Area Network (6LoWPAN) was designed by the Internet Engineering Task Force (IETF) as a standard network for ED. Nevertheless, the communication between ED and 6LoWPAN requires appropriate routing protocols for it to achieve the efficient Quality of Service (QoS). Among the protocols of 6LoWPAN network, RPL is considered to be the best protocol, however its Energy Consumption (EC) and Routing Overhead (RO) is considerably high when it is implemented in a large network. Therefore, this paper would propose the HRPL to enchance the RPL protocol in reducing the EC and RO. In this study, the researchers would present the performance of RPL and HRPL in terms of EC, Control traffic Overhead (CTO) and latency based on the simulation of the 6LoWPAN network in fixed environment using COOJA simulator. The results show HRPL protocol achieves better performance in all the tested topology in terms of EC and CTO. However, the latency of HRPL only improves in chain topology compared with RPL. We found that further research is required to study the relationship between the latency and the load of packet transmission in order to optimize the EC usage.
Walking interfaces offer advantages in navigation of VE systems over other types of locomotion. However, VR helmets have the disadvantage that users cannot see their immediate surroundings. Our publication describes the prototypical implementation of a virtual environment (VE) system, capable of detecting possible obstacles using an RGB-D sensor. In order to warn users of potential collisions with real objects while they are moving throughout the VE tracking area, we designed 4 different visual warning metaphors: Placeholder, Rubber Band, Color Indicator and Arrow. A small pilot study was carried out in which the participants had to solve a simple task and avoid any arbitrarily placed physical obstacles when crossing the virtual scene. Our results show that the Placeholder metaphor (in this case: trees), compared to the other variants, seems to be best suited for the correct estimation of the position of obstacles and in terms of the ability to evade them.
The visualization of heart rhythm disturbance and atrial fibrillation therapy allow the optimization of new cardiac catheter ablations. With the simulation software CST (Computer Simulation Technology, Darmstadt) electromagnetic and thermal simulations can be carried out to analyze and optimize different heart rhythm disturbance and cardiac catheters for pulmonary vein isolation. Another form of visualization is provided by haptic, three-dimensional print models. These models can be produced using an additive manufacturing method, such as a 3D printer. The aim of the study was to produce a 3D print of the Offenburg heart rhythm model with a representation of an atrial fibrillation ablation procedure to improve the visualization of simulation of cardiac catheter ablation.
The basis of 3D printing was the Offenburg heart rhythm model and the associated simulation of cryoablation of the pulmonary vein. The thermal simulation shows the pulmonary vein isolation of the left inferior pulmonary vein with the cryoballoon catheter Arctic Front AdvanceTM from Medtronic. After running through the simulation, the thermal propagation during the procedure was shown in the form of different colors. The three-dimensional print models were constructed on the base of the described simulation in a CAD program. Four different 3D printers are available for this purpose in a rapid prototyping laboratory at the University of Applied Science Offenburg. Two different printing processes were used: 1. a binder jetting printer with polymer gypsum and 2. a multi-material printer with photopolymer. A final print model with additional representation of the esophagus and internal esophagus catheter was also prepared for printing.
With the help of the thermal simulation results and the subsequent evaluation, it was possible to make a conclusion about the propagation of the cold emanating from the catheter in the myocardium and the surrounding tissue. It could be measured that already 3 mm from the balloon surface into the myocardium the temperature drops to 25 °C. The simulation model was printed using two 3D printing methods. Both methods as well as the different printing materials offer different advantages and disadvantages. While the first model made of polymer gypsum can be produced quickly and cheaply, the second model made of photopolymer takes five times longer and was twice as expensive. On the other hand, the second model offers significantly better properties and was more durable overall. All relevant parts, especially the balloon catheter and the conduction, are realistically represented. Only the thermal propagation in the form of different colors is not shown on this model.
Three-dimensional heart rhythm models as well as virtual simulations allow a very good visualization of complex cardiac rhythm therapy and atrial fibrillation treatment methods. The printed models can be used for optimization and demonstration of cryoballoon catheter ablation in patients with atrial fibrillation.
One of the challenges for autonomous driving in general is to detect objects in the car's camera images. In the Audi Autonomous Driving Cup (AADC), among those objects are other cars, adult and child pedestrians and emergency vehicle lighting. We show that with recent deep learning networks we are able to detect these objects reliably on the limited Hardware of the model cars. Also, the same deep network is used to detect road features like mid lines, stop lines and even complete crossings. Best results are achieved using Faster R-CNN with Inception v2 showing an overall accuracy of 0.84 at 7 Hz.
When designing and installing Indoor Positioning Systems, several interrelated tasks have to be solved to find an optimum placement of the Access Points. For this purpose, a mathematical model for a predefined number of access points indoors is presented. Two iterative algorithms for the minimization of localization error of a mobile object are described. Both algorithms use local search technique and signal level probabilities. Previously registered signal strengths maps were used in computer simulation.
The authors explain a developed concept for research-oriented education in optics and photonics. It is presented which goals are to be achieved, which strategies have been developed and how these can be implemented in a blended learning scenario. The goal of our education is the best possible qualification of the students on the basis of a strong scientific and research-oriented education, which also includes the acquisition of important interdisciplinary competences. All phases of a research process are to be mapped in the learning process and offer students an insight into current research topics in optics and photonics.
Increased knowledge transfer through the integration of research projects into university teaching
(2019)
This paper describes the integration of the research project "Characterization of Color Vision using Spectroscopy and Nanotechnology: Application to Media Photonics" into an engineering course in the field of media technology. The aim is to develop the existing learning concept towards a more research-oriented teaching. Involving students in research projects as part of the learning process provides a deeper insight into current research topics and the key elements of scientific work. This makes it easier for students to recognize the importance of the acquired theoretical knowledge for the practice, which enables them to derive new insights of their own.
This work discusses several use cases of post-mortem mobile device tracking in which privacy is required e.g. due to client-confidentiality agreements and sensibility of data from government agencies as well as mobile telecommunication providers. We argue that our proposed Bloomfilter based privacy approach is a valuable technical building block for the arising General Data Protection Regulation (GDPR) requirements in this area. In short, we apply a solution based on the Bloom filters data structure that allows a 3rd party to performsome privacy saving setrelations on a mobiletelco’s access logfile or other mobile access logfile from harvesting parties without revealing any other mobile users in the proximity of a mobile base station but still allowing to track perpetrators.