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In many application areas, Deep Reinforcement Learning (DRL) has led to breakthroughs. In Curriculum Learning, the Machine Learning algorithm is not randomly presented with examples, but in a meaningful order of increasing difficulty. This has been used in many application areas to further improve the results of learning systems or to reduce their learning time. Such approaches range from learning plans created manually by domain experts to those created automatically. The automated creation of learning plans is one of the biggest challenges.In this work, we investigate an approach in which a trainer learns in parallel and analogously to the student to automatically create a learning plan for the student during this Double Deep Reinforcement Learning (DDRL). Three Reward functions, Friendly, Adversarial, and Dynamic based on the learner’s reward are compared. The domain for evaluation is kicking with variable distance, direction and relative ball position in the SimSpark simulated soccer environment.As a result, Statistic Curriculum Learning (SCL) performs better than a random curriculum with respect to training time and result quality. DDRL reaches a comparable quality as the baseline and outperforms it significantly in shorter trainings in the distance-direction subdomain reducing the number of required training cycles by almost 50%.
Printed circuit boards (PCB) are a foundation of electronical devices in modern society. The fabrication of these boards requires various processes and machines. The utilisation of a robot with multiple tools can shorten the process chain compared to screen printing. In this paper a system is presented, which utilises an industrial six axis robot to manufacture
PCBs. The process flow and conversion process of the Gerber format into robot specific commands is presented. The advantages and challenges applying a robot to print circuits are discussed.
Plastics are used today in many areas of the automotive, aerospace and mechanical engineering industries due to their lightweight potential and ease of processing. Additive manufacturing is applied more and more frequently, as it offers a high degree of design freedom and eliminates the need for complex tools. However, the application of additively manufactured components made of plastics have so far been limited due to their comparatively low strength. For this reason, processes that offer additional reinforcement of the plastic matrix using fibers made of high-strength materials have been developed. However, these components represent a composite of different materials produced on the basis of fossil raw materials, which are difficult to recycle and generally not biodegradable.
Therefore, this paper will explore the potential for new composite materials whose matrix consists of a bio-based plastic. In this investigation, it is assumed that the matrix is reinforced with a fibrous material made of natural fiber to significantly increase the strength. This potential material should offer a lightweight yet strong structure and be biodegradable after use under controlled conditions. Therefore, the state of the art in the use of bio-based materials in 3D printing is first presented. In order to determine the economic boundary conditions, the growth potentials for bio-based materials are analyzed. Also, the recycling prospects for bio-based plastics will also be highlighted. The greenhouse gas emissions and land use to be expected when using bio-based materials are also estimated. Finally, the degradability of the composites is discussed.
Team description papers of magmaOffenburg are incremental in the sense that each year we address a different topic of our team and the tools around our team. In this year’s team description paper we focus on the architecture of the software. It is a main factor for being able to keep the code maintainable even after 15 years of development. We also describe how we make sure that the code follows this architecture.
Ensuring that software applications present their users the most recent version of data is not trivial. Self-adjusting computations are a technique for automatically and efficiently recomputing output data whenever some input changes.
This article describes the software architecture of a large, commercial software system built around a framework for coarse-grained self-adjusting computations in Haskell. It discusses advantages and disadvantages based on longtime experience. The article also presents a demo of the system and explains the API of the framework.
Eco-innovations in chemical processes should be designed to use raw materials, energy and water as efficiently and economically as possible to avoid the generation of hazardous waste and to conserve raw material reserves. Applying inventive principles identified in natural systems to chemical process design can help avoid secondary problems. However, the selection of nature-inspired principles to improve technological or environmental problems is very time-consuming. In addition, it is necessary to match the strongest principles with the problems to be solved. Therefore, the research paper proposes a classification and assignment of nature-inspired inventive principles to eco-parameters, eco-engineering contradictions and eco-innovation domains, taking into account environmental, technological and economic requirements. This classification will help to identify suitable principles quickly and also to realize rapid innovation. In addition, to validate the proposed classification approach, the study is illustrated with the application of nature-inspired invention principles for the development of a sustainable process design for the extraction of high-purity silicon dioxide from pyrophyllite ores. Finally, the paper defines a future research agenda in the field of nature-inspired eco-engineering in the context of AI-assisted invention and innovation.
The identification of vulnerabilities is an important element in the software development life cycle to ensure the security of software. While vulnerability identification based on the source code is a well studied field, the identification of vulnerabilities on basis of a binary executable without the corresponding source code is more challenging. Recent research [1] has shown how such detection can generally be enabled by deep learning methods, but appears to be very limited regarding the overall amount of detected vulnerabilities. We analyse to what extent we could cover the identification of a larger variety of vulnerabilities. Therefore, a supervised deep learning approach using recurrent neural networks for the application of vulnerability detection based on binary executables is used. The underlying basis is a dataset with 50,651 samples of vulnerable code in the form of a standardised LLVM Intermediate Representation. Te vectorised features of a Word2Vec model are used to train different variations of three basic architectures of recurrent neural networks (GRU, LSTM, SRNN). A binary classification was established for detecting the presence of an arbitrary vulnerability, and a multi-class model was trained for the identification of the exact vulnerability, which achieved an out-of-sample accuracy of 88% and 77%, respectively. Differences in the detection of different vulnerabilities were also observed, with non-vulnerable samples being detected with a particularly high precision of over 98%. Thus, our proposed technical approach and methodology enables an accurate detection of 23 (compared to 4 [1]) vulnerabilities.
Detecting Images Generated by Deep Diffusion Models using their Local Intrinsic Dimensionality
(2023)
Diffusion models recently have been successfully applied for the visual synthesis of strikingly realistic appearing images. This raises strong concerns about their potential for malicious purposes. In this paper, we propose using the lightweight multi Local Intrinsic Dimensionality (multiLID), which has been originally developed in context of the detection of adversarial examples, for the automatic detection of synthetic images and the identification of the according generator networks. In contrast to many existing detection approaches, which often only work for GAN-generated images, the proposed method provides close to perfect detection results in many realistic use cases. Extensive experiments on known and newly created datasets demonstrate that the proposed multiLID approach exhibits superiority in diffusion detection and model identification.Since the empirical evaluations of recent publications on the detection of generated images are often mainly focused on the "LSUN-Bedroom" dataset, we further establish a comprehensive benchmark for the detection of diffusion-generated images, including samples from several diffusion models with different image sizes.The code for our experiments is provided at https://github.com/deepfake-study/deepfake-multiLID.