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Thin-layer chromatography is a rapid and reliable working method for quantification of mycotoxins which is suitable for checking EC legislation aflatoxin limits for dried figs without an RP-18 pre-column cleaning step. We describe normal-phase chromatography on silica gel plates with 2.4:0.05:0.1:0.05 ( v/v ) methyl t -butyl ether-water-methanol-cyclohexane as mobile phase and reversed-phase chromatography on RP-18 plates with methanol-4% aqueous ZnSO 4 solution-ethyl methyl ketone 15:15:3 ( v/v ) as mobile phase. Sample pretreatment was by modified QuEChERS (Quick, Easy, Cheap, Effective, Rugged, Safe) extraction with tetrahydrofuran or acetone. NaCl was used as QuEChERS salt. Response was a linear function of amount chromatographed in the ranges 3 to 100 pg per zone for aflatoxins B 2 and G 2 , 10 to 350 pg per zone for the aflatoxins B 1 and G 1 , and 0.25 to 2.5 ng per zone for ochratoxin A. Quantification limits for the aflatoxins were between 13 and 35 pg per zone (equivalent to 1.5 and 2.4 ppb, taking the pre-treatment procedure into account). Ochratoxin A was detectable with a limit of quantification of 970 pg per zone, corresponding to 56 ppb in the sample. Normal phase and RP-18 separations work rapidly, reliably, and at low cost. They are also suitable for checking the content of the mycotoxins patulin, penicillic acid, zearalenone, and deoxynivalenol.
“Today’s network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats” [9]. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which is not predictable and have to be recognized by the system in order to know device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and upcoming other formats. Language Learning Game (LLG) is such an example of a device independent application where different kinds of devices and data formats, as a content of a flashcard is used for a collaborative learning. The idea of this game is to create a short story in a foreign language by using mobile devices. The story is developed by a group of participants by exchanging sentences/data via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher.
Die Einhaltung der innerhalb der Designphase festgelegten Architektur eines Softwareprojektes muss w ̈ahrend der Entwicklungsphase sichergestellt werden. Dieses Papier beschreibt eine Erweiterung des Eclipse-Plugins JDepend4Eclipse, die die Verwaltung von Regels ̈atzen erlaubt und die Pr ̈ufung auf in einem Projekt vorhandene, unerlaubte Abh ̈angigkeiten auf Knopfdruck innerhalb der Entwicklungsumgebung vornimmt. Die Erweiterung des Plugins wird bereits erfolgreich in internen Projekten der Hochschule Offenburg eingesetzt und soll demn ̈achst ̈offentlich verf ̈ugbar sein.
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
In their famous work on prospect theory Kahneman and Tversky have presented a couple of examples where human decision making deviates from rational decision making as defined by decision theory. This paper describes the use of extended behavior networks to model human decision making in the sense of prospect theory. We show that the experimental findings of non-rational decision making described by Kahneman and Tversky can be reproduced using a slight variation of extended behavior networks.
This paper describes the magmaOffenburg 3D simulation team trying to qualify for RoboCup 2010. While last year’s TDP focused on decisions making using extended behavior networks and on its software architecture and implementation in this year we describe the tool set that was created for RoboCup 3D. It contians a GUI for agent- and world state visualization, for evaluation of localization algorithms and benchmarks in general, a visual editor for Extended Behavior Networks creation and debugging, a live movement tool to interact with the joints and finally a tool for editing behavior motor files.
Mit dem Übergang zu immer komplexeren Designs an der Hochschule Offenburg werden DFT-Strukturen wie „Boundary Scan“ und „Scan“ in ASIC-Designs notwendig. Die DFT-Struktur Scan wird hierbei zukünftig bei Implementierung eines speziellen Scan Chain der Core Logic des ASIC-Designs verwendet und danach in der Boundary Scan Architektur integriert.
Zunächst werden die Strukturen im recht einfachen ASIC-Design „Rolling Dice“, entwickelt am IAF der Hochschule Offenburg, implementiert. Nach Verifizierung der Funktionalität der Strukturen durch Emulation erfolgt die Einführung in komplexere ASIC-Design wie Front-End ASIC DQPSK sowie Prozessor-ASIC PDA V.2 (beide ebenfalls entwickelt am IAF der Hochschule Offenburg).
Eine Verifizierung der mit DFT-Strukturen ausgestatteten komplexeren ASIC-Design erfolgt im Rahmen dieser Ausarbeitung nicht, Bezug genommen wird hauptsächlich auf die Einführung der DFT-Strukturen in das ASIC-Design des „Rolling Dice“.
Ein Vergleich von Aufwand gegenüber Nutzen bei Implementierung von DFT-Strukturen in „kleine“ gegenüber „große“ ASIC-Design bildet ein wichtiges Fazit.