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The Division Industrial Chemistry of the Swiss Chemical Society organizes periodically a two-day event for the post-graduate education of its members. This event is known as the Freiburger Symposium. This year it focussed on sustainable chemical production. The twelve talks covered the following aspects: ethical needs for sustainability standards, the required, attained, and yet to be attained sustainability goals in chemical industry. Diverse case studies showed the highly developed awareness about the sustainability issue within the chemical community.
In this work, we investigate how gamification can be integrated into work processes in the automotive industry. The contribution contains five parts: (1) An introduction showing how gamification has become increasingly common, especially in education, health and the service industry. (2) An analysis on the state of the art of gamified applications, discussing several best practices. (3) An analysis of the special requirements for gamification in production, regarding both external norms and the mindset of workers in this domain. (4) An overview of first approaches towards a gamification of production, focusing on solutions for impaired workers in sheltered work organizations. (5) A study with a focus group of instructors at two large car manufacturers. Based on the presentation of three potential designs for the gamification of production, the study investigates the general acceptance of gamification in modern production and determines which design is best suited for future implementations.
Android is an operating system which was developed for use in smart mobile phones and is the current leader in this market. A lot of efforts are being spent to make Android available to the embedded world, as well. Many embedded systems do not have a local GUI and are therefore called headless devices. This paper presents the results of an analysis of the general suitability of Anroid in headless embedded systems and ponders the advantages and disadvantages. It focuses on the hardware related issues, i.e. to what extent Android supports hardware peripherals normally used in embedded systems.