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The ability to detect a signal masked by noise is improved in normal-hearing (NH) listeners when interaural phase differences (IPD) between the ear signals exist either in the masker or the signal. We determined the impact of different coding strategies in bilaterally implanted cochlear implant (BiCI) users with and without fine-structure coding (FSC) on masking level differences. First, binaural intelligibility level differences (BILD) were determined in NH listeners and BiCI users using their clinical speech processors. NH subjects (n=8) showed a significant mean BILD of 7.5 dB. In contrast, BiCI users (n=9) without FSC as well as with FSC revealed a barely significant mean BILD (0.4 dB respectively 0.6 dB). Second, IPD thresholds were measured in BiCI users using either their speech processors with FS4 or direct stimulation with FSC. With the latter approach, synchronized stimulation providing an interaural accuracy of stimulation timing of 1.67 µs was realized on pitch matched electrode pairs. The resulting individual IPD threshold was lower in most of the subjects with direct stimulation than with their speech processors. These outcomes indicate that some BiCI users can benefit from increased temporal precision of interaural FSC and adjusted interaural frequency-place mapping presumably resulting in improved BILD.
Das normalhörende auditorische System ist in der Lage, interaurale Zeit- bzw. Phasendifferenzen zur verbesserten Signaldetektion im Störgeräusch zu nutzen. Dieses Phänomen wird häufig als binaurale Entmaskierung bezeichnet und ist sowohl bei einfachen Signalen wie Sinustönen, als auch bei Sprachsignalen im Störgeräusch wirksam. Vorangegangene Studien haben gezeigt, dass binaurale Entmaskierung eingeschränkt auch bei bilateralen CI-Trägern beobachtbar ist (Zirn et al., 2016).
Aktuelle Ergebnisse zeigen, dass die binaurale Entmaskierung sensitiv gegenüber der bilateralen CI-Anpassung ist. So lässt sich der Effekt durch tonotopen Abgleich und Herausstellen eines apikalen Feinstrukturkanals modulieren. Steigerungen der binauralen Entmaskierung um bis zu 1,5 dB sind auf diese Weise gegenüber der konventionellen CI-Anpassung möglich. Allerdings variiert der Einfluss der CI-Anpassung interindividuell erheblich.
BiCI users’ sensitivity to interaural phase differences for single- and multi-channel stimulation
(2016)
Für die Implementation in ASIC's wurde ein kompakter Mikroprozessor-Kernel als Standardzellen-Makro entworfen. Durch konsequenten Einsatz von Hochsprachen und CAE-Werkzeugen (VHDL, Synthese) konnte ein vollständiges Design in nur vier Monaten durchgeführt werden. Der Prozessor wird in einem Testchip erprobt.
Learning programming fundamentals is considered as one of the most challenging and complex learning activities. Some authors have proposed visual programming language (VPL) approaches to address part of the inherent complexity [1]. A visual programming language lets users develop programs by combining program elements, like loops graphically rather than by specifying them textually. Visual expressions, spatial arrangements of text and graphic symbols are used either as syntax elements or secondary notation. VPLs are normally used for educational multimedia, video games, system development, and data warehousing/business analytics purposes. For example, Scratch, a platform of Massachusetts Institute of Technology, is designed for kids and after school programs.
Design of mobile software applications is considered as one of the most challenging application domains due to the build in sensors as part of a mobile device, like GPS, camera or Near Field Communication (NFC). Sensors enable creation of context-aware mobile applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects, and the current user activity. As a consequence, context-aware mobile applications can sense clues about the situational environment making mobile devices more intelligent, adaptive, and personalized. Such context aware mobile applications seem to be motivating and attractive case studies, especially for programming beginners (“my own first app”).
In this work, we introduce a use-case centered approach as well as clear separation of user interface design and sensor-based program development. We provide an in-depth discussion of a new VPL based teaching method, a step by step development process to enable programming beginners the creation of context aware mobile applications. Finally, we argue that addressing challenges for programming beginners by our teaching approach could make programming teaching more motivating, with an additional impact on the final software quality and scalability.
The key contributions of our study are the following:
- An overview of existing attempts to use VPL approaches for mobile applications
- A use case centered teaching approach based on a clear separation of user interface design and sensor-based program development
- A teaching case study enabling beginners a step by step creation of context-aware mobile applications based on the MIT App Inventor (a platform of Massachusetts Institute of Technology)
- Open research challenges and perspectives for further development of our teaching approach
References:
[1] Idrees, M., Aslam, F. (2022). A Comprehensive Survey and Analysis of Diverse Visual Programming Languages, VFAST Transactions on Software Engineering, 2022, Volume 10, Number 2, pp 47-60.
In this paper we suggest to combine the areas of media streaming services, mobile devices, and manufacturing processes to support monitoring, controlling and supervising production processes in order to achieve high levels of efficiency and environmentally friendly production. It contains a comprehensive and detailed explanation of the proposed E-Learning streaming framework, especially the adaption of streaming services to mobile environments. The key components of our approach are 1) an XML-based streaming service specification language, 2) adaption of multimedia E-Learning services to mobile environments, and 3) a media delivery platform for searching, registration, and creation of streaming services for mobile devices.
Integrating voice / video communication into business processes can accelerate resolution time, reduce mistakes, and establish a full audit-trail of the interactions. Some VoIP service providers offer website based or plugin based solutions, which are, however, difficult to integrate with other applications. A promising approach to overcome these disadvantages is the development of appropriate Web Services to allow applications interacting with a VoIP system. We propose a generic framework for VoIP applications consisting of an XML-based service specification language and a set of reusable Web Service components. Service providers using the proposed service-oriented architecture can offer to their customers a protocol-neutral Web Service interface, thus enabling the deployment of a general and integrated VoIP solution.
The goal of eLearning services integration in manufacturing is, through the development of new multimedia solutions, to accelerate and enhance the ability of the manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. The key components of our approach are: (1) an XML based streaming service specification language; (2) automatic configuration of distributed eLearning streaming service implementations; (3) a set of Web services for searching, registration, and creation of streaming services; (4) caching and replication policies based on timing information derived from the service specifications. We also introduce a new concept for cache management during runtime, e.g., content is distributed to cache servers located at the edge of a network close to the client.
This paper presents an approach where closer integration between learning and work is achieved by integrating multimedia services into manufacturing processes. The goal of E-Learning services integration in manufacturing processes is, through the development of new multimedia services, to accelerate and enhance the ability of manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. In this paper we suggest to combine the areas of media streaming services and manufacturing processes, by providing electronic learning offerings as collections of media streaming services. The key components of our approach are 1) an xml based streaming service specification language, 2) automated configuration of distributed E-Learning streaming applications, 3) Web Services for searching, registration, and creation of E-Learning streaming services.