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In large aircrafts the cabling is very complex and often causes reliability problems. This is specially true for modern In-flight Entertainment (IFE) systems, where every passenger can select a preferred movie, play computer games or be able to communicate with other travellers. Due to EMC problems, wireless communication systems (WiFi etc.) didn't succeed in solving these problems. In this paper an innovative communication system is proposed which perfectly supplements an aircraft IFE system. The key innovation of this system is to use structures that are essential parts of the airframe for data transfer, such as seat rails. Those rails consist of rectangular shapes and could easily be modified to fulfill the function of waveguides for microwaves. A waveguide as part of the seat rail would provide enormous benefits for aircrafts, such as a large bandwidth and consequently high data rates, no problems with EMC, unlimited flexibility of seat configuration, mechanical robustness with associated increase of reliability and a few additional advantages related to aircrafts such as reduction of weight and costs.
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
This paper explores the potential of an m-learning environment by introducing the concept of mLab, a remote laboratory environment accessible through the use of handheld devices.
We are aiming to enhance the existing e-learning platform and internet-assisted laboratory settings, where students are offered in-depth tutoring, by providing compact tuition and tools for controlling simulations that are made available to learners via handheld devices. In this way, students are empowered by having access totheir simulations from any place and at any time.
Brand-related-user-generated-content allows companies to achieve several important objectives, such as increasing sales and creating higher user engagement. In this paper a research framework is developed that provides an overview of the necessary processes to successfully use brand-related-user-generated-content. The framework also helps managers to understand the main motives of users when posting brand-related-user-generated-content. Expert interviews were carried out to validate the research framework. The results from the interviews support the proposed framework. Brand-related-user-generated-content can increase purchase intention and the community engagement. From a user’s perspective the opportunity to interact with a brand and be featured on official brand channels could be seen as the main motivation for creating brand-related-user-generated-content.
The use of architectural models is a long-proven method for the visualization of designs. More recently, powerful 3D printers have enabled the rapid and cost-effective additive manufacturing (AM) of textured architectural models. The use of AM technology to sample terraced houses in a specific use case (sampling center with more than 1200 customers per year) is examined within this contribution. The aim is to offer customers with limited spatial imagination assistance in the form of detailed architectural models of the whole house, which are divided into different modules. For this purpose, the structure of the terraced house is first analysed and examined for flexible design elements. The implementation of different variants of each floor should serve as a basis for the customer's decision on design and equipment. Thus, the architectural models are additively manufactured using Polyjet modeling. The necessary CAAD-data and interfaces, the technical possibilities and limits of this approach as well as the resulting costs are analyzed. The results of the AM process are evaluated to determine their applicability for the sampling of terraced houses. In addition, the evaluation will show that the additively manufactured architectural models will allow a more precise visualization of the building and thus a faster understanding of the design choices.
Transthoracic impedance cardiography (ICG) is a non-invasive method for determination of hemodynamic parameters. The basic principle of transthoracic ICG is the measurement of electrical conductivity of the thorax over the time. The aim of the study was the analysis of hemodynamic parameters from healthy individuals and the evaluation of various hemodynamic monitoring devices. Fourteen men (mean age 25 ± 4.59 years) and twelve women (mean age 24 ± 3.5 years) were measured during the cardiovascular engineering laboratory at Offenburg University of Applied Sciences, Offenburg, Germany. The ICG recordings were measured with the devices CardioScreen 1000, CardioScreen 2000 and TensoScreen with the corresponding Software Cardiovascular Lab 2.5 (Medis Medizinische Messtechnik GmbH, Illmenau, Germany). In order to create identical frame conditions, all measurements were recorded in the same position and for the same duration. Various positions were simulated from horizontal lying position to vertical standing position. Altogether, more than 30 hemodynamic parameters were measured.
In contrast to conventional aortic valve replacement, the Transcatheter Aortic Valve Implantation (TAVI) is a new highly specialist alternative to surgical valve replacement for patients with symptomatic severe aortic stenosis and high operative risk. The procedure was performed in a minimally invasive way and was introduced at the university heart centre, Freiburg – Bad Krozingen in 2008. The results have been getting better and better over the years. The aim of the investigation is the analysis of electrocardiogram conduction time and the electrocardiography changes recorded hours and days after the procedure depending on artificial heart valve models, which may lead to pacemaker implantation, even the analysis of the effectiveness of treatment.
In previous work we [1] and other authors (e.g. [2]) have shown that agent-based systems are successful in optimizing delivery plans of single logistics companies and are meanwhile successfully productive in industry. In this paper we show that agent-based systems are particularly useful to also optimize transport across logistics companies. In intercompany optimization, privacy is of major importance between the otherwise competing companies. Some data has to be treated strictly private like the cost model or the constraint model. Other data like order information has to be shared. However, typically the amount of orders released to other companies has also to be limited. We show that our agent-based approach can be easily fine tuned to trade off privacy against the benefit of cooperation.
The transition from college to university can have a variety of psychological effects on students who need to cope with daily obligations by themselves in a new setting, which can result in loneliness and social isolation. Mobile technology, specifically mental health apps (MHapps), have been seen as promising solutions to assist university students who are facing these problems, however, there is little evidence around this topic. My research investigates how a mobile app can be designed to reduce social isolation and loneliness among university students. The Noneliness app is being developed to this end; it aims to create social opportunities through a quest-based gamified system in a secure and collaborative network of local users. Initial evaluations with the target audience provided evidence on how an app should be designed for this purpose. These results are presented and how they helped me to plan the further steps to reach my research goals. The paper is presented at MobileHCI 2020 Doctoral Consortium.
Subspace clustering aims to find all clusters in all subspaces of a high-dimensional data space. We present a massively data-parallel approach that can be run on graphics processing units. It extends a previous density-based method that scales well with the number of dimensions. Its main computational bottleneck consists of (sequentially) generating a large number of minimal cluster candidates in each dimension and using hash collisions in order to find matches of such candidates across multiple dimensions. Our approach parallelizes this process by removing previous interdependencies between consecutive steps in the sequential generation process and by applying a very efficient parallel hashing scheme optimized for GPUs. This massive parallelization gives up to 70x speedup for
the bottleneck computation when it is replaced by our approach and run on current GPU hardware. We note that depending on data size and choice of parameters, the parallelized part of the algorithm can take different percentages of the overall runtime of the clustering process, and thus, the overall clustering speedup may vary significantly between different cases. However, even
in our ”worst-case” test, a small dataset where the computation makes up only a small fraction of the overall clustering time, our parallel approach still yields a speedup of more than 3x for the complete run of the clustering process. Our method could also be combined with parallelization of other parts of the clustering algorithm, with an even higher potential gain in processing speed.
Social Haptic Communication (SHC) is one of the many tactile modes of communication used by persons with deafblindness to access information about their surroundings. SHC usually involves an interpreter executing finger and hand signs on the back of a person with multi-sensory disabilities. Learning SHC, however, can become challenging and time-consuming, particularly to those who experience deafblindness later in life. In this work, we present PatRec: a mobile game for learning SHC concepts. PatRec is a multiple-choice quiz game connected to a chair interface that contains a 3x3 array of vibration motors emulating different SHC signs. Players collect scores and badges whenever they guess the right SHC vibration pattern, leading to continuous engagement and a better position on a leaderboard. The game is also meant for family members to learn SHC. We report the technical implementation of PatRec and the findings from a user evaluation.
Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.
Das hier vorgestellte System verbindet das neue Konzept der Peer-to-Peer-Navigation mit dem Einsatz von Augmented Reality zur Unterstützung von bettseitig durchgeführten externen Ventrikeldrainagen. Das sehr kompakte und genaue Gesamtsystem beinhaltet einen Patiententracker mit integrierter Kamera, eine Augmented-Reality-Brille mit Kamera und eine Punktionsnadel bzw. einen Pointer mit zwei Trackern, mit dessen Hilfe die Anatomie des Patienten aufgenommen wird. Die exakte Position und Richtung der Punktionsnadel wird unter Zuhilfenahme der aufgenommenen Landmarken berechnet und über die Augmented-Reality-Brille für den Chirurgen sichtbar auf dem Patienten dargestellt. Die Methode zur Kalibrierung der statischen Transformationen zwischen Patiententracker und daran befestigter Kamera beziehungsweise zwischen den Trackern der Punktionsnadel sind für die Genauigkeit sehr wichtig und werden hier vorgestellt. Das Gesamtsystem konnte in vitro erfolgreich getestet werden und bestätigt den Nutzen eines Peer-to-Peer-Navigationssystems.
Wireless sensor networks have found their way into a wide range of applications, among which environmental monitoring systems have attracted increasing interests of researchers. Main challenges for these applications are scalability of the network size and energy efficiency of the spatially distributed nodes. Nodes are mostly battery-powered and spend most of their energy budget on the radio transceiver module. In normal operation modes most energy is spent waiting for incoming frames. A so-called Wake-On-Radio (WOR) technology helps to optimize trade-offs between energy consumption, communication range, complexity of the implementation and response time. We already proposed a new protocol called SmartMAC that makes use of such WOR technology. Furthermore, it gives the possibility to balance the energy consumption between sender and receiver nodes depending on the use case. Based on several calculations and simulations, it was predicted that the SmartMAC protocol was significantly more efficient than other schemes being proposed in recent publications, while preserving a certain backward compatibility with standard IEEE802.15.4 transceivers. To verify this prediction, we implemented the SmartMAC protocol for a given hardware platform. This paper compares the realtime performance of the SmartMAC protocol against simulation results, and proves the measured values are very close to the estimated values. Thus we believe that the proposed MAC algorithms outperforms all other Wake-on-Radio MACs.
Physically Unclonable Functions (PUFs) are hardware-based security primitives, which allow for inherent device fingerprinting. Therefore, intrinsic variation of imperfect manufactured systems is exploited to generate device-specific, unique identifiers. With printed electronics (PE) joining the internet of things (IoT), hardware-based security for novel PE-based systems is of increasing importance. Furthermore, PE offers the possibility for split-manufacturing, which mitigates the risk of PUF response readout by third parties, before commissioning. In this paper, we investigate a printed PUF core as intrinsic variation source for the generation of unique identifiers from a crossbar architecture. The printed crossbar PUF is verified by simulation of a 8×8-cells crossbar, which can be utilized to generate 32-bit wide identifiers. Further focus is on limiting factors regarding printed devices, such as increased parasitics, due to novel materials and required control logic specifications. The simulation results highlight, that the printed crossbar PUF is capable to generate close-to-ideal unique identifiers at the investigated feature size. As proof of concept a 2×2-cells printed crossbar PUF core is fabricated and electrically characterized.
Printed electronics (PE) offers flexible, extremely low-cost, and on-demand hardware due to its additive manufacturing process, enabling emerging ultra-low-cost applications, including machine learning applications. However, large feature sizes in PE limit the complexity of a machine learning classifier (e.g., a neural network (NN)) in PE. Stochastic computing Neural Networks (SC-NNs) can reduce area in silicon technologies, but still require complex designs due to unique implementation tradeoffs in PE. In this paper, we propose a printed mixed-signal system, which substitutes complex and power-hungry conventional stochastic computing (SC) components by printed analog designs. The printed mixed-signal SC consumes only 35% of power consumption and requires only 25% of area compared to a conventional 4-bit NN implementation. We also show that the proposed mixed-signal SC-NN provides good accuracy for popular neural network classification problems. We consider this work as an important step towards the realization of printed SC-NN hardware for near-sensor-processing.
Activities for rehabilitation and prevention are often lengthy and associated with pain and frustration. Their playful enrichment (hereafter: gamification) can counteract this, resulting in so-called “exergames”. However, in contrast to games designed solely for entertainment, the increased motivation and immersion in gamified training can lead to a reduced perception of pain and thus to health deterioration. Therefore, it is necessary to monitor activities continuously. However, only an AI-based system able to generate autonomous interventions could vacate the therapists’ costly time and allow better training at home. An automated adjustment of the movement training’s difficulty as well as individualized goal setting and control are essential to achieve such autonomy. This article’s contribution is two-fold: (1) We portray the potentials of gamification in the health area. (2) We present a framework for smart rehabilitation and prevention training allowing autonomous, dynamic, and gamified interactions.
The present work ties in with the problem of bicycle road assessment that is currently done using expensive special measuring vehicles. Our alternative approach for road condition assessment is to mount a sensor device on a bicycle which sends accelerometer and gyroscope data via WiFi to a classification server. There, a prediction model determines road type and condition based on the sensor data. For the classification task, we compare different machine learning methods with each other, whereby validation accuracies of 99% can be achieved with deep residual networks such as InceptionTime. The main contribution of this work with respect to comparable work is that we achieve excellent accuracies on a realistic dataset classifying road conditions into nine distinct classes that are highly relevant for practice.
Sustainable chemical processes should be designed to combine the technological advantages and progress with lower safety risks and minimization of environmental impact such as, for example, reduction of raw materials, energy and water consumption, and avoidance of hazardous waste and pollution with toxic chemical agents. A number of novel eco-friendly chemical technologies have been developed in the recent decades with the help of the eco-innovations approaches and methods such as Life Cycle Analysis, Green Process Engineering, Process Intensification, Process Design for Sustainability, and others. An emerging approach to the sustainable process design in process engineering builds on the innovative solutions inspired from nature. However, the implementation of the eco-friendly technologies often faces secondary ecological problems. The study postulates that the eco-inventive principles identified in natural systems allow to avoid secondary eco-problems and proposes to apply these principles for sustainable design in chemical process engineering. The research work critically examines how this approach differs from the biomimetics, as it is commonly used for copying natural systems. The application of nature-inspired eco-design principles is illustrated with an example of a sustainable technology for extraction of nickel from pyrophyllite.
The proposed method includes identification and documentation of the elementary TRIZ inventive principles from the TRIZ body of knowledge, extension and enhancement of inventive principles by patents and technologies analysis, avoiding overlapping and redundant principles, classification and adaptation of principles to at least following categories such as working medium, target object, useful action, harmful effect, environment, information, field, substance, time, and space, assignment of the elementary inventive principles to the at least following underlying engineering domains such as universal, design, mechanical, acoustic, thermal, chemical, electromagnetic, intermolecular, biological, and data processing. The method includes classification of abstraction level of the elementary principles, definition of the statistical ranking of principles for different problem types, and specific engineering or non-technical domains, definition of strategies for selection of principles sets with high solution potential for predefined problems, automated semantic transformation of the elementary inventive principles into solution ideas, evaluation of automatically generated ideas and transformation of ideas to innovation or inventive concepts.
The paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insight into selected subfields of Optics and Photonics. Our goal is not to substitute the hand on experiments rather to extend them. By means of VR glasses, the user is offered the possibility to view the experiment from several angles and to make changes through interactive control functions. During the VR application, additional context-related information is displayed. By using object recognition, the specific graphics and texts for the respective object are loaded and supplemented at the appropriate place. Thus, complex facts are supported in an informative way. The prototype is developed using the Unity Engine and can thus be exported to different platforms and end devices. Another major advantage of virtual simulations to the real situation is the high degree of controllability as well as the easy repeatability. With slight modifications, entire experiments can be reused. Our research aims to acquire new knowledge in the field of e-learning in association with VR technology. Here we try to answer a core question of the compatibility of the individual media components.
As engineering graduates and specialists frequently lack the advanced skills and knowledge required to run eco-innovation systematically, the paper proposes a new learning materials and educational tools in the field of eco-innovation and evaluates the learning experience and outcomes. This programme is aimed at strengthening student’s skills and motivation to identify and creatively overcome secondary eco-contradictions in case if additional environmental problems appear as negative side effects of eco-friendly solutions. The paper evaluates the efficiency of the proposed interdisciplinary tool for systematic eco-innovation including creative semi-automatic knowledge-based idea generation and concept development. It analyses the learning experience and identifies the factors that impact the eco-innovation performance of the students.
Increasing power density causes increased self-generation of harmonics and intermodulation. As this leads to violations of the strict linearity requirements, especially for carrier aggregation (CA), the nonlinearity must be considered in the design process of RF devices. This raises the demand of accurate simulation models. Linear and nonlinear P-Matrix/COM models are used during the design due to their fast simulation times and accurate results. However, the finite element method (FEM) is useful to get a deeper insight in the device's nonlinearities, as the total field distributions can be visualized. The FE method requires complete sets of material tensors, which are unknown for most relevant materials in nonlinear micro-acoustics. In this work, we perform nonlinear FEM simulations, which allow the calculation of nonlinear field distributions of a lithium tantalate based layered SAW system up to third order. We aim at achieving good correspondence to measured data and determine the contributions of each material layer to the nonlinear signals. Therefore, we use approximations circumventing the issue of limited higher order tensor data. Experimental data for the third order nonlinearity is shown to validate the presented approach.
Due to its potential in improving the efficiency of energy supply, smart energy metering (SEM) has become an area of interest with the surge in Internet of Things (IoT). SEM entails remote monitoring and control of the sensors and actuators associated with the energy supply system. This provides a flexible platform to conceive and implement new data driven Demand Side Management (DSM) mechanisms. The IoT enablement allows the data to be gathered and analyzed at requisite granularity. In addition to efficient use of energy resources and provisioning of power, developing countries face an additional challenge of temporal mismatch in generation capacity and load factors. This leads to widespread deployment of inefficient and expensive Uninterruptible Power Supply (UPS) solutions for limited power provisioning during resulting blackouts. Our proposed “Soft-UPS” allows dynamic matching of load and generation through a combination of managed curtailment. This eliminates inefficiencies in the energy and power value chain and allows a data-driven approach to solving a widespread problem in developing countries, simultaneously reducing both upfront and running costs of conventional UPS and storage. A scalable and modular platform is proposed and implemented in this paper. The architecture employs “WiMODino” using LoRaWAN with a “Lite Gateway” and SQLite repository for data storage. Role based access to the system through an android application has also been demonstrated for monitoring and control.
Cryptographic protection of messages requires frequent updates of the symmetric cipher key used for encryption and decryption, respectively. Protocols of legacy IT security, like TLS, SSH, or MACsec implement rekeying under the assumption that, first, application data exchange is allowed to stall occasionally and, second, dedicated control messages to orchestrate the process can be exchanged. In real-time automation applications, the first is generally prohibitive, while the second may induce problematic traffic patterns on the network. We present a novel seamless rekeying approach, which can be embedded into cyclic application data exchanges. Although, being agnostic to the underlying real-time communication system, we developed a demonstrator emulating the widespread industrial Ethernet system PROFINET IO and successfully use this rekeying mechanism.
To demonstrate how deep learning can be applied to industrial applications with limited training data, deep learning methodologies are used in three different applications. In this paper, we perform unsupervised deep learning utilizing variational autoencoders and demonstrate that federated learning is a communication efficient concept for machine learning that protects data privacy. As an example, variational autoencoders are utilized to cluster and visualize data from a microelectromechanical systems foundry. Federated learning is used in a predictive maintenance scenario using the C-MAPSS dataset.
This paper presents an extended version of a previously published Bayesian algorithm for the automatic correction of the positions of the equipment on the map with simultaneous mobile object trajectory localization (SLAM) in underground mine environment represented by undirected graph. The proposed extended SLAM algorithm requires much less preliminary data on possible equipment positions and uses an additional resample move algorithm to significantly improve the overall performance.
Towards a Formal Verification of Seamless Cryptographic Rekeying in Real-Time Communication Systems
(2022)
This paper makes two contributions to the verification of communication protocols by transition systems. Firstly, the paper presents a modeling of a cyclic communication protocol using a synchronized network of transition systems. This protocol enables seamless cryptographic rekeying embedded into cyclic messages. Secondly, we test the protocol using the model checking verification technique.
It seems to be a widespread impression that the use of strong cryptography inevitably imposes a prohibitive burden on industrial communication systems, at least inasmuch as real-time requirements in cyclic fieldbus communications are concerned. AES-GCM is a leading cryptographic algorithm for authenticated encryption, which protects data against disclosure and manipulations. We study the use of both hardware and software-based implementations of AES-GCM. By simulations as well as measurements on an FPGA-based prototype setup we gain and substantiate an important insight: for devices with a 100 Mbps full-duplex link, a single low-footprint AES-GCM hardware engine can deterministically cope with the worst-case computational load, i.e., even if the device maintains a maximum number of cyclic communication relations with individual cryptographic keys. Our results show that hardware support for AES-GCM in industrial fieldbus components may actually be very lightweight.
For the past few years Low Power Wide Area Networks (LPWAN) have emerged as key technologies for the connectivity of many applications in the Internet of Things (IoT) combining low-data rates with strict cost and energy restrictions. Especially LoRa/LoRaWAN enjoys a high visibility on today’s markets, because of its good performance and its open community. Originally LoRa was designed for operation within the Sub-GHz ISM bands for Industrial, Scientific and Medical applications. However, at the end of 2018, a LoRa-based solution in the 2.4GHz ISM-band was presented promising higher bandwidths and higher data rates. Furthermore, it overcomes the limited duty-cycle prescribed by the regulations in the ISM-bands and therefore also opens doors to many novel application fields. Also, due to higher bandwidths and shorter transmission times, the use of alternative MAC layer protocols becomes very interesting, i.e. for TDMA based-approaches. Within this paper, we propose a system architecture with 2.4GHz LoRa components combining two aspects. On the one hand, we present a design and an implementation of a 2.4GHz based LoRaWAN solution that can be seamlessly integrated into existing LoRaWAN back-hauls. On the other hand, we describe deterministic setup using a Time Slotted Channel Hopping (TSCH) approach as defined in the IEEE802.15.4-2015 standard for industrial applications. Finally, measurements show the performance of the system.
Autonomous driving is disrupting the automotive industry as we know it today. For this, fail-operational behavior is essential in the sense, plan, and act stages of the automation chain in order to handle safety-critical situations on its own, which currently is not reached with state-of-the-art approaches.The European ECSEL research project PRYSTINE realizes Fail-operational Urban Surround perceptION (FUSION) based on robust Radar and LiDAR sensor fusion and control functions in order to enable safe automated driving in urban and rural environments. This paper showcases some of the key exploitable results (e.g., novel Radar sensors, innovative embedded control and E/E architectures, pioneering sensor fusion approaches, AI-controlled vehicle demonstrators) achieved until its final year 3.
We describe a prototype for power line communi- cation for grid monitoring. The PLC receiver is used to gain information about the PLC channel and the current state of the power grid. The PLC receiver uses the communication signal to obtain an accurate estimate of the current channel and provides information which can be used as a basis for further processing with the aim to detect partial discharges and other anomalies in the grid. This monitoring of the power grid takes advantage of existing PLC infrastructure and uses the data signals, which are transmitted anyway to obtain a real-time measurement of the channel transfer function and the received noise signal. Since this signal is sampled at a high sampling rate compared to simpler measurement sensors, it contains valuable information about possible degradations in the grid which need to be addressed. While channel measurements are based on a received PLC signal, information about partial discharges or other sources of interference can be gathered by a PLC receiver in the absence of a transmit signal. A prototype based on Software Defined Radio has been developed, which implements the simultaneous communication and sensing for a power grid.
The following describes a new method for estimating the parameters of an interior permanent magnet synchronous machine (IPMSM). For the estimation of the parameters the current slopes caused by the switching of the inverter are used to determine the unknowns of the system equations of the electrical machine. The angle and current dependence of the machine parameters are linearized within a PWM cycle. By considering the different switching states of the inverter, several system equations can be derived and a solution can be found within one PWM cycle. The use of test signals and filter-based approaches is avoided. The derived algorithm is explained and validated with measurements on a test bench.
This paper describes a thorough analysis of using PPO to learn kick behaviors with simulated NAO robots in the simspark environment. The analysis includes an investigation of the influence of PPO hyperparameters, network size, training setups and performance in real games. We believe to improve the state of the art mainly in four points: first, the kicks are learned with a toed version of the NAO robot, second, we improve the reliability with respect to kickable area and avoidance of falls, third, the kick can be parameterized with desired distance and direction as input to the deep network and fourth, the approach allows to integrate the learned behavior seamlessly into soccer games. The result is a significant improvement of the general level of play.
This study aims to investigate the individual response concerning BRFs for AT when the mid-sole hardness underneath the rearfoot was systematically altered. We first identified FGs based on the footwear condition that minimised the risk for AT across BRFs. We then tested the FGs for differences in anthropometrics, footwear comfort, and running characteristics.
This paper describes a taxonomy which allows to assess and compare different implementations of master data objects. A systematic breakdown of core entities provides a framework to tell apart four subdividing categories of master data objects: independent and dependent objects, relational objects, and reference objects that serve to attribute information. This supports the preparation of data migrations from one system to another.
Zeitliche Anpassung führt zu verbesserter Schalllokalisation bei bimodal versorgten CI-/HG-Trägern
(2021)
Bei bimodal versorgten Cochlea-Implantaten (CI) / Hörgerät (HG)-Trägern entsteht durch die unterschiedliche Signalverarbeitung der Geräte eine konstante interaurale Zeitverzögerung in der Größenordnung von mehreren Millisekunden. Für MED-EL CI-Systeme in Kombination mit verschiedenen HG-Typen haben wir den jeweiligen Device-Delay-Mismatch quantifiziert. In der aktuellen Studie untersuchen wir den Einfluss der Device-Delay-Mismatch bei simulierten und tatsächlichen bimodalen Hörern auf die Genauigkeit der Schalllokalisation.
Um den Device-Delay-Mismatch bei bimodal versorgten Patienten zu verringern, haben wir die CI-Stimulation um die gemessene HG-Signallaufzeit und zwei weitere Werte verzögert. Nach einer Angewöhnungsphase war der effektive Winkelfehler bei Verzögerung um die HG-Signallaufzeit hochsignifikant reduziert im Vergleich zu der Testkondition ohne CI-Verzögerung (mittlere Verbesserung: 11 % ; p < .01, Wilcoxon Signed Rank Test). Aber auch mit den beiden weiteren Verzögerungswerten wurden Verbesserungen erreicht. Anhand der Ergebnisse lässt sich der optimale patientenspezifische Verzögerungswert näher eingrenzen.
In bimodal cochlear implant (CI) / hearing aid (HA) users a constant interaural time delay in the order of several milliseconds occurs due to differences in signal processing of the devices. For MED-EL CI systems in combination with different HA types, we have quantified the respective device delay mismatch (Zirn et al. 2015). In the current study, we investigate the effect of the device delay mismatch in simulated and actual bimodal listeners on sound localization accuracy.
To deal with the device delay mismatch in actual bimodal listeners we delayed the CI stimulation according to the measured HA processing delay and two other values. With all delay values highly significant improvements of the rms error in the localization task were observed compared to the test without the delay. The results help to narrow down the optimal patient-specific delay value.
Facial image manipulation is a generation task where the output face is shifted towards an intended target direction in terms of facial attribute and styles. Recent works have achieved great success in various editing techniques such as style transfer and attribute translation. However, current approaches are either focusing on pure style transfer, or on the translation of predefined sets of attributes with restricted interactivity. To address this issue, we propose FacialGAN, a novel framework enabling simultaneous rich style transfers and interactive facial attributes manipulation. While preserving the identity of a source image, we transfer the diverse styles of a target image to the source image. We then incorporate the geometry information of a segmentation mask to provide a fine-grained manipulation of facial attributes. Finally, a multi-objective learning strategy is introduced to optimize the loss of each specific tasks. Experiments on the CelebA-HQ dataset, with CelebAMask-HQ as semantic mask labels, show our model’s capacity in producing visually compelling results in style transfer, attribute manipulation, diversity and face verification. For reproducibility, we provide an interactive open-source tool to perform facial manipulations, and the Pytorch implementation of the model.
Object Detection and Mapping with Unmanned Aerial Vehicles Using Convolutional Neural Networks
(2021)
Significant progress has been made in the field of deep learning through intensive research over the last decade. So-called convolutional neural networks are an essential component of this research. In this type of neural network, the mathematical convolution operator is used to extract characteristics or anomalies. The purpose of this work is to investigate the extent to which it is possible in certain initial settings to input aerial recordings and flight data of Unmanned Aerial Vehicles (UAVs) in the architecture of a neural network and to detect and map an object. Using the calculated contours or dimensions of the so-called bounding boxes, the position of the objects can be determined relative to the current UAV location.
The applicability of characteristics of local magnetic fields for more precise determination of localization of subjects and/or objects in indoor environments, such as railway stations, airports, exhibition halls, showrooms, or shopping centers, is considered. An investigation has been carried out to find out whether and how low-cost magnetic field sensors and mobile robot platforms can be used to create maps that improve the accuracy and robustness of later navigation with smartphones or other devices.
The aim of this work is the application and evaluation of a method to visually detect markers at a distance of up to five meters and determine their real-world position. Combinations of cameras and lenses with different parameters were studied to determine the optimal configuration. Based on this configuration, camera images were taken after proper calibration. These images are then transformed into a bird's eye view using a homography matrix. The homography matrix is calculated with four-point pairs as well as with coordinate transformations. The obtained images show the ground plane un distorted, making it possible to convert a pixel position into a real-world position with a conversion factor. The proposed approach helps to effectively create data sets for training neural networks for navigation purposes.
For some years now, additive manufacturing (AM) has offered an alternative to conventional manufacturing processes. The strengths of AM are primarily the rapid implementation of ideas into a usable product and the ability to produce geometrically complex shapes. It has also significantly advanced the lightweight design of products made of plastic. So far, the strength of printed components made of polymers is previously very limited.
Recently, new AM processes have become available that allow the embedding of short and also long fibers in polymer matrix. Thus, the manufacturing of components that provide a significant increase in strength becomes possible. In this way, both complex geometries and sophisticated applications can be implemented. This paper therefore investigates how this new technology can be implemented in product development, focusing on sports equipment. An extensive literature research shows that lightweight design plays a decisive role in sports equipment. In addition, the advantages of AM in terms of individualized products and low quantities can be fully exploited.
An example of this approach is the steering system for a seat sled used by paraplegic athletes in the Olympic discipline of Nordic paraskiing. A particular challenge here is the placement and alignment of the long carbon fibers within the polymer matrix and the verification of the strength by means of Finite-Element-Analysis (FEA). In addition, findings from bionics are used to optimize the lightweight design of the steering system. Using this example, it can be shown that the weight of the steering system can be drastically reduced compared to conventional manufacturing. At the same time, a number of parts can be saved through function integration and thus the manufacturing and assembly effort can be reduced significantly.
Today, Additive Manufacturing (AM) is an important part of teaching for the education of future engineers. Therefore, a variety of approaches have been developed in recent years on how to bring the design for additive manufacturing (DfAM) into university teaching. In a detailed literature review, the advantages and disadvantages of the previous approaches are considered and analysed. Based on this, an extended approach is presented in which students analyse and optimize a given product with respect to additive manufacturing. In doing so, the students have to solve challenging tasks in optimization in product development with the help of methodical approaches and practically implement their developed solutions with state-of-the-art additive processes. To work on this task, the students have two different 3D printers at their disposal, which work with different processes and materials. Thus, the students learn to adapt the design to different manufacturing processes and to consider the restrictions of different materials. The assessment of the results from this course is done through feedback and a written survey.
Systematische Erfassung von Einflussfaktoren für das Additive Tooling von Spritzgusswerkzeugen
(2021)
Additive tooling is a quick and cost-effective way of producing injection molded products and high fidelity prototypes using the injection molding process. As part of product development, additive tooling is integrated into a complex process. A lack of design and application knowledge represents a barrier in its use. The present work shows how a Design-Structure-Matrix (DSM) can be used to systematically record and analyze influencing factors and their interrelationships. A systematic literature search is carried out to identify the factors and relationships.
As a reaction to the increasing market dynamics and complex requirements, today’s products need to be developed quickly and customized to the customer’s individual needs. In the past, CAD systems are mainly used to visualize the model that the product designer creates. Generative Design shifts the task of the CAD program by actively participating in the shaping process. This results in more design options and the complexity of the shapes and geometries increases significantly. This potential can be optimally exploited through the combination of Generative Design with Additive Manufacturing (AM). Artificial intelligence and the input of target parameters generate geometries, for example, by creating material for stressed areas, which in turn develops biomorphic shapes and thus significantly reduces the consumption of resources. This contribution aims at the evaluation of existing applications in CAD systems for generative design. Special attention is paid to the requirements in design education and easy access for students. For this purpose, three representative CAD systems are selected and analyzed with the help of a comprehensive example of mass reduction. The aim is to perform an individual result analysis in order to assess the application based on various criteria. By using different materials, the influence of the material for the generation is investigated by comparing the material distribution. By comparing the generated models, differences of the CAD systems can be identified and possible fields of application can be presented. By specifying the manufacturing parameters for the generation of the models, the feasibility of AM can be guaranteed without having to modify the results. The physical implementation of the example by means of Fused Deposition Modeling demonstrates this in an exemplary way and examines the interface of the Generative Design and AM. The results of this contribution will enable an evaluation of the different CAD systems for Generative Design according to technical, visual and economic aspects.
This paper presents the development of an energy harvesting solution for a driven tool holder. The tool holder environment was analysed, a test stand built and the designed electromagnetic rotation harvester was evaluated. The reported harvester is based on low cost off-the-shelf components and 3D printed parts. The utilisation of SMD coils allows easy adaptation to changing parameters of the integration area. Energy harvesting in tool holders enables predictive maintenance or condition monitoring in the industrial production. These capabilities are mandatory nowadays in regards of IIoT. A reliable energy source is key for continuous monitoring. Changing batteries becomes obsolete. The results provide useful insight for future harvesters.
Engineering, construction and operation of complex machines involves a wide range of complicated, simultaneous tasks, which potentially could be automated. In this work, we focus on perception tasks in such systems, investigating deep learning approaches for multi-task transfer learning with limited training data. We show an approach that takes advantage of a technical systems’ focus on selected objects and their properties. We create focused representations and simultaneously solve joint objectives in a system through multi-task learning with convolutional autoencoders. The focused representations are used as a starting point for the data-saving solution of the additional tasks. The efficiency of this approach is demonstrated using images and tasks of an autonomous circular crane with a grapple.
An Empirical Investigation of Model-to-Model Distribution Shifts in Trained Convolutional Filters
(2021)
We present first empirical results from our ongoing investigation of distribution shifts in image data used for various computer vision tasks. Instead of analyzing the original training and test data, we propose to study shifts in the learned weights of trained models. In this work, we focus on the properties of the distributions of dominantly used 3x3 convolution filter kernels. We collected and publicly provide a data set with over half a billion filters from hundreds of trained CNNs, using a wide range of data sets, architectures, and vision tasks. Our analysis shows interesting distribution shifts (or the lack thereof) between trained filters along different axes of meta-parameters, like data type, task, architecture, or layer depth. We argue, that the observed properties are a valuable source for further investigation into a better understanding of the impact of shifts in the input data to the generalization abilities of CNN models and novel methods for more robust transfer-learning in this domain.
A fundamental and still largely unsolved question in the context of Generative Adversarial Networks is whether they are truly able to capture the real data distribution and, consequently, to sample from it. In particular, the multidimensional nature of image distributions leads to a complex evaluation of the diversity of GAN distributions. Existing approaches provide only a partial understanding of this issue, leaving the question unanswered. In this work, we introduce a loop-training scheme for the systematic investigation of observable shifts between the distributions of real training data and GAN generated data. Additionally, we introduce several bounded measures for distribution shifts, which are both easy to compute and to interpret. Overall, the combination of these methods allows an explorative investigation of innate limitations of current GAN algorithms. Our experiments on different data-sets and multiple state-of-the-art GAN architectures show large shifts between input and output distributions, showing that existing theoretical guarantees towards the convergence of output distributions appear not to be holding in practice.
Correlation Clustering, also called the minimum cost Multicut problem, is the process of grouping data by pairwise similarities. It has proven to be effective on clustering problems, where the number of classes is unknown. However, not only is the Multicut problem NP-hard, an undirected graph G with n vertices representing single images has at most edges, thus making it challenging to implement correlation clustering for large datasets. In this work, we propose Multi-Stage Multicuts (MSM) as a scalable approach for image clustering. Specifically, we solve minimum cost Multicut problems across multiple distributed compute units. Our approach not only allows to solve problem instances which are too large to fit into the shared memory of a single compute node, but it also achieves significant speedups while preserving the clustering accuracy at the same time. We evaluate our proposed method on the CIFAR10 …
Aerosol particles play an important role in the climate system by absorbing and scattering radiation and influencing cloud properties. They are also one of the biggest sources of uncertainty for climate modeling. Many climate models do not include aerosols in sufficient detail. In order to achieve higher accuracy, aerosol microphysical properties and processes have to be accounted for. This is done in the ECHAM-HAM global climate aerosol model using the M7 microphysics model, but increased computational costs make it very expensive to run at higher resolutions or for a longer time. We aim to use machine learning to approximate the microphysics model at sufficient accuracy and reduce the computational cost by being fast at inference time. The original M7 model is used to generate data of input-output pairs to train a neural network on it. By using a special logarithmic transform we are able to learn the variables tendencies achieving an average score of . On a GPU we achieve a speed-up of 120 compared to the original model.
Recently, adversarial attacks on image classification networks by the AutoAttack (Croce and Hein, 2020b) framework have drawn a lot of attention. While AutoAttack has shown a very high attack success rate, most defense approaches are focusing on network hardening and robustness enhancements, like adversarial training. This way, the currently best-reported method can withstand about 66% of adversarial examples on CIFAR10. In this paper, we investigate the spatial and frequency domain properties of AutoAttack and propose an alternative defense. Instead of hardening a network, we detect adversarial attacks during inference, rejecting manipulated inputs. Based on a rather simple and fast analysis in the frequency domain, we introduce two different detection algorithms. First, a black box detector that only operates on the input images and achieves a detection accuracy of 100% on the AutoAttack CIFAR10 benchmark and 99.3% on ImageNet, for epsilon = 8/255 in both cases. Second, a whitebox detector using an analysis of CNN feature maps, leading to a detection rate of also 100% and 98.7% on the same benchmarks.
Transformer models have recently attracted much interest from computer vision researchers and have since been successfully employed for several problems traditionally addressed with convolutional neural networks. At the same time, image synthesis using generative adversarial networks (GANs) has drastically improved over the last few years. The recently proposed TransGAN is the first GAN using only transformer-based architectures and achieves competitive results when compared to convolutional GANs. However, since transformers are data-hungry architectures, TransGAN requires data augmentation, an auxiliary super-resolution task during training, and a masking prior to guide the self-attention mechanism. In this paper, we study the combination of a transformer-based generator and convolutional discriminator and successfully remove the need of the aforementioned required design choices. We evaluate our approach by conducting a benchmark of well-known CNN discriminators, ablate the size of the transformer-based generator, and show that combining both architectural elements into a hybrid model leads to better results. Furthermore, we investigate the frequency spectrum properties of generated images and observe that our model retains the benefits of an attention based generator.
Generative adversarial networks are the state of the art approach towards learned synthetic image generation. Although early successes were mostly unsupervised, bit by bit, this trend has been superseded by approaches based on labelled data. These supervised methods allow a much finer-grained control of the output image, offering more flexibility and stability. Nevertheless, the main drawback of such models is the necessity of annotated data. In this work, we introduce an novel framework that benefits from two popular learning techniques, adversarial training and representation learning, and takes a step towards unsupervised conditional GANs. In particular, our approach exploits the structure of a latent space (learned by the representation learning) and employs it to condition the generative model. In this way, we break the traditional dependency between condition and label, substituting the latter by unsupervised features coming from the latent space. Finally, we show that this new technique is able to produce samples on demand keeping the quality of its supervised counterpart.
Generative adversarial networks (GANs) provide state-of-the-art results in image generation. However, despite being so powerful, they still remain very challenging to train. This is in particular caused by their highly non-convex optimization space leading to a number of instabilities. Among them, mode collapse stands out as one of the most daunting ones. This undesirable event occurs when the model can only fit a few modes of the data distribution, while ignoring the majority of them. In this work, we combat mode collapse using second-order gradient information. To do so, we analyse the loss surface through its Hessian eigenvalues, and show that mode collapse is related to the convergence towards sharp minima. In particular, we observe how the eigenvalues of the are directly correlated with the occurrence of mode collapse. Finally, motivated by these findings, we design a new optimization algorithm called nudged-Adam (NuGAN) that uses spectral information to overcome mode collapse, leading to empirically more stable convergence properties.
In this preliminary report, we present a simple but very effective technique to stabilize the training of CNN based GANs. Motivated by recently published methods using frequency decomposition of convolutions (eg Octave Convolutions), we propose a novel convolution scheme to stabilize the training and reduce the likelihood of a mode collapse. The basic idea of our approach is to split convolutional filters into additive high and low frequency parts, while shifting weight updates from low to high during the training. Intuitively, this method forces GANs to learn low frequency coarse image structures before descending into fine (high frequency) details. Our approach is orthogonal and complementary to existing stabilization methods and can simply plugged into any CNN based GAN architecture. First experiments on the CelebA dataset show the effectiveness of the proposed method.
We demonstrate how to exploit group sparsity in order to bridge the areas of network pruning and neural architecture search (NAS). This results in a new one-shot NAS optimizer that casts the problem as a single-level optimization problem and does not suffer any performance degradation from discretizating the architecture.
Despite the success of convolutional neural networks (CNNs) in many computer vision and image analysis tasks, they remain vulnerable against so-called adversarial attacks: Small, crafted perturbations in the input images can lead to false predictions. A possible defense is to detect adversarial examples. In this work, we show how analysis in the Fourier domain of input images and feature maps can be used to distinguish benign test samples from adversarial images. We propose two novel detection methods: Our first method employs the magnitude spectrum of the input images to detect an adversarial attack. This simple and robust classifier can successfully detect adversarial perturbations of three commonly used attack methods. The second method builds upon the first and additionally extracts the phase of Fourier coefficients of feature-maps at different layers of the network. With this extension, we are able to improve adversarial detection rates compared to state-of-the-art detectors on five different attack methods. The code for the methods proposed in the paper is available at github.com/paulaharder/SpectralAdversarialDefense
In this work, we evaluate two different image clustering objectives, k-means clustering and correlation clustering, in the context of Triplet Loss induced feature space embeddings. Specifically, we train a convolutional neural network to learn discriminative features by optimizing two popular versions of the Triplet Loss in order to study their clustering properties under the assumption of noisy labels. Additionally, we propose a new, simple Triplet Loss formulation, which shows desirable properties with respect to formal clustering objectives and outperforms the existing methods. We evaluate all three Triplet loss formulations for K-means and correlation clustering on the CIFAR-10 image classification dataset.
The term “attribute transfer” refers to the tasks of altering images in such a way, that the semantic interpretation of a given input image is shifted towards an intended direction, which is quantified by semantic attributes. Prominent example applications are photo realistic changes of facial features and expressions, like changing the hair color, adding a smile, enlarging the nose or altering the entire context of a scene, like transforming a summer landscape into a winter panorama. Recent advances in attribute transfer are mostly based on generative deep neural networks, using various techniques to manipulate images in the latent space of the generator. In this paper, we present a novel method for the common sub-task of local attribute transfers, where only parts of a face have to be altered in order to achieve semantic changes (e.g. removing a mustache). In contrast to previous methods, where such local changes have been implemented by generating new (global) images, we propose to formulate local attribute transfers as an inpainting problem. Removing and regenerating only parts of images, our “Attribute Transfer Inpainting Generative Adversarial Network” (ATI-GAN) is able to utilize local context information to focus on the attributes while keeping the background unmodified resulting in visually sound results.
The Go programming language is an increasingly popular language but some of its features lack a formal investigation. This article explains Go's resolution mechanism for overloaded methods and its support for structural subtyping by means of translation from Featherweight Go to a simple target language. The translation employs a form of dictionary passing known from type classes in Haskell and preserves the dynamic behavior of Featherweight Go programs.
The internal crowdsourcing-based ideation within a company can be defined as an involvement of its staff, specialists, managers, and other employees, to propose solution ideas for a pre-defined problem. This paper addresses a question, how many participants of the company-internal ideation process are required to nearly reach the ideation limit for the problems with a finite number of workable solutions. To answer the research question, the author proposes a set of metrics and a non-linear ideation performance function with a positive decreasing slope and ideation limit for the closed-ended problems. Three series of experiments helped to explore relationships between the metric attributes and resulted in a mathematical model which allows companies to predict the productivity metrics of their crowdsourcing ideation activities such as quantity of different ideas and ideation limit as a function of the number of contributors, their average personal creativity and ideation efficiency of a contributors’ group.
A coordinated operation of decentralised micro-scale hybrid energy systems within a locally managed network such as a district or neighbourhood will play a significant role in the sector-coupled energy grid of the future. A quantitative analysis of the effects of the primary energy factors, energy conversion efficiencies, load profiles, and control strategies on their energy-economic balance can aid in identifying important trends concerning their deployment within such a network. In this contribution, an analysis of the operational data from five energy laboratories in the trinational Upper-Rhine region is evaluated and a comparison to a conventional reference system is presented. Ten exemplary data-sets representing typical operation conditions for the laboratories in different seasons and the latest information on their national energy strategies are used to evaluate the primary energy consumption, CO2 emissions, and demand-related costs. Various conclusions on the ecologic and economic feasibility of hybrid building energy systems are drawn to provide a toe-hold to the engineering community in their planning and development.
In the field of network security, the detection of possible intrusions is an important task to prevent and analyse attacks. Machine learning has been adopted as a particular supporting technique over the last years. However, the majority of related published work uses post mortem log files and fails to address the required real-time capabilities of network data feature extraction and machine learning based analysis [1-5]. We introduce the network feature extractor library FEX, which is designed to allow real-time feature extraction of network data. This library incorporates 83 statistical features based on reassembled data flows. The introduced Cython implementation allows processing individual packets within 4.58 microseconds. Based on the features extracted by FEX, existing intrusion detection machine learning models were examined with respect to their real-time capabilities. An identified Decision-Tree Classifier model was thus further optimised by transpiling it into C Code. This reduced the prediction time of a single sample to 3.96 microseconds on average. Based on the feature extractor and the improved machine learning model an IDS system was implemented which supports a data throughput between 63.7 Mbit/s and 2.5 Gbit/s making it a suitable candidate for a real-time, machine-learning based IDS.
The nonlinear behavior of inverters is mainly influenced by the interlocking and switching times of the semiconductors. In the following work, a method is presented that enables the possibility of an online identification of the switching times of the semiconductors. This information allows a compensation of the non-linear behavior, a reduction of the locking time and can be used for diagnostic purposes. First, a theoretical derivation of the method is made by considering different cases when switching of the inverter and deriving identification possibilities. The method is then extended so that the entire module is taken into account. Furthermore, a possible theoretical implementation is shown. After the methodology has been investigated with possible limitations, boundary conditions and with respect to real hardware, an implementation in the FPGA is performed. Finally, the results are presented, discussed
and further improvements are presented in an outlook.
As one result of the digital transformation in the automotive industry, new digital business models comprising software-based solutions are demanded by OEMs. To adequately meet these new requirements, automotive suppliers implement interdisciplinary roles – called Customer Solution Designers. However, due to the novelty, the Customer Solution Design research field is not yet well developed, neither in theory nor in practice. Besides giving an overview of the current state of the Customer Solution Design research field, the core of this paper is two-fold: Based on the conduction of 14 guided expert interviews with selected experts of a large German automotive supplier, we establish a uniform understanding of the Customer Solution Design role by using the Role Model Canvas (I). In addition, a case study strategy comprising two software-based projects, which are executed by a large German automotive supplier, is used to derive a common approach for Customer Solution Design in the context of an agile business framework (II).
Due to the pandemic of 2020, many teaching and research institutions are confronted with extraordinary working conditions. In order to enable empirical data collection under these special circumstances, teachers and scientists need to respond flexibly and new concepts need to be developed. This paper deals with the challenges that arise in day-to-day teaching and provides different approaches to meet these challenges. It covers quantitative surveys, remote UX-testing methods as an alternative to eye tracking studies in the lab, as well as face-to-face user experience testings under strict hygiene measures.
In an experience economy market competition in software branches is becoming more and more intense. Technical innovations, global retail practices and the multidimensional conception of experiences provide both opportunities and challenges for companies worldwide. Retailers strive for an optimized conversion rate, but poor UX still abound. Particularly Germany-based companies are less evolved in an international comparison of industrialized economies. The value of integrating users in the development process is recognized, but methodologies must carefully be incorporated into existing agile workflows. The goal of this study is to bridge the gaps between internal agency and external client and user interests. The contribution is four-fold: an overview of the current status of customer centricity in the E-Commerce branch of trade is provided (I). Based on this corpus, a methodical framework, aiming to incorporate the experience logic in UX practices within an agile project team, is presented (II). The framework is applied by a single case study - the shop relaunch of a motorbike accessory store (III). Finally, all interest groups (UX, development and project management) are incorporated in the qualitative content analysis (IV).
Offenburg university of Applied Sciences offers pre-study extracurricular preparatory courses for future engineering students in mathematics and physics. Due to pandemic restrictions, the two-week preparatory physics course preceeding winter term 2020/21 was presented as an online -only course.
Students enrolled to the course attended eight online lect ures of approximately 90 minutes duration followed by a group assignment. Both lectures and tutoring to the group assignment used a videoconference system with group sizes of 120 (lecture) and 6 (peer instruction and group assignments). The eight lectures focused on the high school physics curriculum of mechanics, electricity, thermodynamics and optics. Each lecture included four “peer instruction” questions to improve student activation. Student responses were collected using an audience response online tool.
The “peer instruction” questions were discussed by the students in online groups of six students. These groups also received written group assignments consisting of common textbook exercises and additional problems with incomplete information. To solve these problems, groups were encouraged to discuss possible solutions. The on-line course attendance was monitored and showed a characteristic exponential “decay” curve with a half-life of approximately 18 lectures which is comparable to conventional courses: Around 73% of the students enrolled in the preparatory course attended all eight lectures. In addition to the attendance, the progress of the participants was monitored by two online tests: A pre-course online test the first course day and a post -course online test on the last day.
The completion of both tests was highly recommended, but not a formal requirement for the students. The fraction of students completing the pre-course, but not the post-course test was used as an estimate for the drop-out rate of (34±3)%.
The twin concept is increasingly used for optimization tasks in the context of Industry 4.0 and digitization. The twin concept can also help small and medium-sized enterprises (SME) to exploit their energy flexibility potential and to achieve added value by appropriate energy marketing. At the same time, this use of flexibility helps to realize a climate-neutral energy supply with high shares of renewable energies. The digital twin reflects real production, power flows and market influences as a computer model, which makes it possible to simulate and optimize on-site interventions and interactions with the energy market without disturbing the real production processes. This paper describes the development of a generic model library that maps flexibility-relevant components and processes of SME, thus simplifying the creation of a digital twin. The paper also includes the development of an experimental twin consisting of SME hardware components and a PLC-based SCADA system. The experimental twin provides a laboratory environment in which the digital twin can be tested, further developed and demonstrated on a laboratory scale. Concrete implementations of such a digital twin and experimental twin are described as examples.
IoT networks are increasingly used as entry points for cyberattacks, as often they offer low-security levels, as they may allow the control of physical systems and as they potentially also open the access to other IT networks and infrastructures. Existing intrusion detection systems (IDS) and intrusion prevention systems (IPS) mostly concentrate on legacy IT networks. Nowadays, they come with a high degree of complexity and adaptivity, including the use of artificial intelligence. It is only recently that these techniques are also applied to IoT networks. In this paper, we present a survey of machine learning and deep learning methods for intrusion detection, and we investigate how previous works used federated learning for IoT cybersecurity. For this, we present an overview of IoT protocols and potential security risks. We also report the techniques and the datasets used in the studied works, discuss the challenges of using ML, DL and FL for IoT cybersecurity and provide future insights.
Modeling of Random Variations in a Switched Capacitor Circuit based Physically Unclonable Function
(2020)
The Internet of Things (IoT) is expanding to a wide range of fields such as home automation, agriculture, environmental monitoring, industrial applications, and many more. Securing tens of billions of interconnected devices in the near future will be one of the biggest challenges. IoT devices are often constrained in terms of computational performance, area, and power, which demand lightweight security solutions. In this context, hardware-intrinsic security, particularly physically unclonable functions (PUFs), can provide lightweight identification and authentication for such devices. In this paper, random capacitor variations in a switched capacitor PUF circuit are used as a source of entropy to generate unique security keys. Furthermore, a mathematical model based on the ordinary least square method is developed to describe the relationship between random variations in capacitors and the resulting output voltages. The model is used to filter out systematic variations in circuit components to improve the quality of the extracted secrets.
Grey-box modelling combines physical and data-driven models to benefit from their respective advantages. Neural ordinary differential equations (NODEs) offer new possibilities for grey-box modelling, as differential equations given by physical laws and neural networks can be combined in a single modelling framework. This simplifies the simulation and optimization and allows to consider irregularly-sampled data during training and evaluation of the model. We demonstrate this approach using two levels of model complexity; first, a simple parallel resistor-capacitor circuit; and second, an equivalent circuit model of a lithium-ion battery cell, where the change of the voltage drop over the resistor-capacitor circuit including its dependence on current and State-of-Charge is implemented as NODE. After training, both models show good agreement with analytical solutions respectively with experimental data.
Disturbances of the cardiac conduction system causing reentry mechanisms above the atrioventricular (AV) node are induced by at least one accessory pathway with different conducting properties and refractory periods. This work aims to further develop the already existing and continuously expanding Offenburg heart rhythm model to visualise the most common supraventricular reentry tachycardias to provide a better understanding of the cause of the respective reentry mechanism.
Patients with focal ventricular tachycardia are at risk of hemodynamic failure and if no treatment is provided the mortality rate can exceed 30%. Therefore, medical professionals must be adequately trained in the management of these conditions. To achieve the best treatment, the origin of the abnormality should be known, as well as the course of the disease. This study provides an opportunity to visualize various focal ventricular tachycardias using the Offenburg cardiac rhythm model.
Active participation of industrial enterprises in electricity markets - a generic modeling approach
(2021)
Industrial enterprises represent a significant portion of electricity consumers with the potential of providing demand-side energy flexibility from their production processes and on-site energy assets. Methods are needed for the active and profitable participation of such enterprises in the electricity markets especially with variable prices, where the energy flexibility available in their manufacturing, utility and energy systems can be assessed and quantified. This paper presents a generic model library equipped with optimal control for energy flexibility purposes. The components in the model library represent the different technical units of an industrial enterprise on material, media, and energy flow levels with their process constraints. The paper also presents a case study simulation of a steel-powder manufacturing plant using the model library. Its energy flexibility was assessed when the plant procured its electrical energy at fixed and variable electricity prices. In the simulated case study, flexibility use at dynamic prices resulted in a 6% cost reduction compared to a fixed-price scenario, with battery storage and the manufacturing system making the largest contributions to flexibility.
When shopping online, it is usually not possible to view products in the same way as you are used to when shopping offline. With augmented reality (AR), it is not only possible to view the product in detail, but also to view it at home in the real environment. Such an AR application sets stimuli that can affect the users and their purchase decision and Word-of-mouth intention. In this work, we assume that when viewing a product in AR, not only affective internal states but also cognitive perception processes have an impact on purchase decision and Word-of-mouth intention. While positive affective reactions have already been studied in the context of AR, this paper will also describe inner cognitive perception processes, using the construct of AR authenticity. To test these assumptions, a study was conducted with 155 participants. The results show that both the purchase intention and the Word-of-mouth intention are influenced by the constructs of positive affective reactions and AR authenticity.
Ein tiefgreifendes Verständnis des zyklischen Plastizitätsverhaltens metallischer Werkstoffe ist sowohl für die Optimierung der Materialeigenschaften als auch für die industrielle Auslegung und Fertigung von Bauteilen von hoher Relevanz. Insbesondere moderne Legierungen wie Duplex-Stähle zeigen unter Lastumkehr aufgrund des komplexen mehrphasigen Gefüges sowie der Neigung zu verschiedenen Ausscheidungsreaktionen einen ausgeprägten Bauschinger-Effekt, welcher bei technischen Umformvorgängen berücksichtigt werden muss. Der Bauschinger-Effekt begründet sich maßgeblich in der Entstehung von Rückspannungen, welche aus dem unterschiedlichen Plastizitätsverhalten der austenitischen und ferritischen Phase resultieren. Instrumentierte Mikroindenter-Versuche in ausgewählten Ferrit- und Austenitkörnern haben gezeigt, dass austenitische Gefügebestandteile durch einen deutlich früheren Fließbeginn sowie eine stärkere Rückplastifizierung während der Entlastung charakterisiert sind. Zudem wurde nachgewiesen, dass Ausscheidungen im Rahmen einer 475°C-Versprödung diesen Phasenunterschied verstärken und somit in einem höheren Bauschinger-Effekt resultieren.
Photonics meet digital art
(2014)
The paper focuses on the work of an interdisciplinary project between photonics and digital art. The result is a poster collection dedicated to the International Year of Light 2015. In addition, an internet platform was created that presents the project. It can be accessed at http://www.magic-of-light.org/iyl2015/index.htm. From the idea to the final realization, milestones with tasks and steps will be presented in the paper. As an interdisciplinary project, students from technological degree programs were involved as well as art program students. The 2015 Anniversaries: Alhazen (1015), De Caus (1615), Fresnel (1815), Maxwell (1865), Einstein (1905), Penzias Wilson, Kao (1965) and their milestone contributions in optics and photonics will be highlighted.
In this work, we evaluate two different image clustering objectives, k-means clustering and correlation clustering, in the context of Triplet Loss induced feature space embeddings. Specifically, we train a convolutional neural network to learn discriminative features by optimizing two popular versions of the Triplet Loss in order to study their clustering properties under the assumption of noisy labels. Additionally, we propose a new, simple Triplet Loss formulation, which shows desirable properties with respect to formal clustering objectives and outperforms the existing methods. We evaluate all three Triplet loss formulations for K-means and correlation clustering on the CIFAR-10 image classification dataset.
Die angestrebten Klimaschutzziele erfordern, dass Erneuerbare Energien längerfristig zur Hauptenergiequelle der Energieversorgung werden. Um dieses ehrgeizige Ziel zu erreichen, ist es angebracht konventionelle und erneuerbare Energie oder noch besser nachhaltige Einzelprozesse intelligent miteinander zu verknüpfen.
Das Projekt EBIPREP wird von einer interdisziplinären Forschergruppe bestehend aus Chemikern, Prozessingenieuren und Bioprozessingenieuren sowie Physikern, die auf Sensoren und Prozesssteuerung spezialisiert sind durchgeführt. Das Ziel ist es, neue Lösungen für die Nutzungswege von Holzhackschnitzeln und den bei der mechanischen Trocknung anfallenden Holzpresssaft zu entwickeln. Neben der Hackschnitzelvergasung und der katalytischen Reinigung des Holzgases steht die Nutzung des Holzpresssafts in Biogasanlagen und bei der biotechnologischen Wertstofferzeugung, z.B. bei der Enzymherstellung, im Vordergrund.
Was wir tun?
Das EBIPREP-Projekt wird von einer interdisziplinären Forschungsgruppe durchgeführt, die sich aus Chemikern, Prozessingenieuren, Bioprozessingenieuren und Physikern zusammensetzt. Ziel ist es, neue Lösungen für den Einsatz von Hackschnitzeln und Holzpresssaft zu entwickeln, die durch ein innovatives mechanisches Trocknungsverfahren gewonnen werden. Neben der Holzvergasung und katalytischen Reinigung des Holzgases ist der Einsatz von Holzpresssaft in Biogasanlagen und in biotechnologischen Produktionsprozessen von Wertstoffen vorgesehen. Holzhackschnitzel werden thermisch vergast. Es werden Online-Sensoren entwickelt, um die relevanten Parameter der stabilisierten und optimierten Einzelprozesse auszuwerten. Die Verknüpfung von thermischen und biotechnologischer Konversionsprozessen könnte dazu beitragen, die Dimension von Biogasreaktoren erheblich zu reduzieren. Diese Tatsache wird folglich zu einer spürbaren Kostensenkung führen.
Ziele des EBIPREP-Projekts
• die Vorteile der thermischen und biologischen Umwandlung von Biomasse zu kombinieren;
• Entwicklung eines Verfahrens zur Reduzierung von Schadstoffemissionen mit innovativen Sensoren und katalytische Behandlung von Synthesegasen;
• nachhaltige Produktion biotechnologischer wertvoller Produkte
• wirtschaftliche und ökologische Analyse des Gesamtprozesses im Vergleich zu den Einzelprozessen
• Einsatz von Prozessabwässern zur Erzeugung regenerativer Energie oder biotechnologischer Wertstoffe
• Erwerb neuer Kenntnisse auf dem Gebiet der Rückgewinnungstechnik von Rückständen
• und Energieerzeugung;
• Erweiterung neuer Anwendungsfelder für innovative Sensoren und Keramik
• Schäume für Katalysatoren;
• Senkung der Kosten für die Biogasproduktion
Im geplanten Übersichtsvortrag werden die vernetzten Strukturen des Projekts EBIPREP und deren zentralen Ergebnisse vorgestellt.
Investigation of the Angle Dependency of Self-Calibration in Multiple-Input-Multiple-Output Radars
(2021)
Multiple-Input-Multiple-Output (MIMO) is a key technology in improving the angular resolution (spatial resolution) of radars. In MIMO radars the amplitude and phase errors in antenna elements lead to increase in the sidelobe level and a misalignment of the mainlobe. As the result the performance of the antenna channels will be affected. Firstly, this paper presents analysis of effect of the amplitude and phase errors on angular spectrum using Monte-Carlo simulations. Then, the results are compared with performed measurements. Finally, the error correction with a self-calibration method is proposed and its angle dependency is evaluated. It is shown that the values of the errors change with an incident angle, which leads to a required angle-dependent calibration.
Estimation of Scattering and Transfer Parameters in Stratified Dispersive Tissues of the Human Torso
(2021)
The aim of this study is to understand the effect of the various layers of biological tissues on electromagnetic radiation in a certain frequency range. Understanding these effects could prove crucial in the development of dynamic imaging systems under operating environments during catheter ablation in the heart. As the catheter passes through some arterial paths in the region of interest inside the heart through the aorta, a three-dimensional localization of the catheter is required. In this paper, a study is given on the detection of the catheter by using electromagnetic waves. Therefor, an appropriate model for the layers of the human torso is defined and simulated without and with an inserted electrode.
Duplikaterkennung, -suche und -konsolidierung für Kunden- und Geschäftspartnerdaten, sog. „Identity Resolution“, ist die Voraussetzung für erfolgreiches Customer Relationship Management und Customer Experience Management, aber auch für das Risikomanagement zur Minimierung von Betrugsrisiken und Einhaltung regulatorischer Vorschriften und viele weitere Anwendungsfälle. Diese Systeme sind jedoch hochkomplex und müssen individuell an die kundenspezifischen Anforderungen angepasst werden. Der Einsatz lernbasierter Verfahren bietet großes Potenzial zur automatisierten Anpassung. In diesem Beitrag präsentieren wir für ein KMU praxisfähige, lernbasierte Verfahren zur automatischen Konfiguration von Business-Regeln in Duplikaterkennungssystemen. Dabei wurden für Fachanwender Möglichkeiten entwickelt, um beispielgetrieben das Match-System an individuelle Business-Regeln (u.a. Umzugserkennung, Sperrlistenabgleich) anzupassen und zu konfigurieren. Die entwickelten Verfahren wurden evaluiert und in einer prototypischen Lösung integriert. Wir konnten zeigen, dass unser Machine-Learning-Verfahren, die von einem Domainexperten erstellten Business-Regeln für das Duplikaterkennungssystem „identity“ verbessern konnte. Zudem konnte der hierzu erforderliche Zeitaufwand verkürzt werden.
With major intellectual properties there is a long tradition of cross-media value chains -- usually starting with books and comics, then transgressing to film and TV and finally reaching interactive media like video games. In recent years the situation has changed: (1) smaller productions start to establish cross media value chains; (2) there is a trend from sequential towards parallel content production. In this work we describe how the production of a historic documentary takes a cross media approach right from the start. We analyze how this impacts the content creation pipelines with respect to story, audience and realization. The focus of the case study is the impact on the production of a documentary game. In a second step we reflect on the experiences gained so far and derive recommendations for future small-scale cross media productions.
Towards a gamification of industrial production: a comparative study in sheltered work environments
(2015)
Using video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business processes. However, it has not been established in industrial production so far.
After discussing the requirements specific for the production domain we present two workplaces augmented with gamification. Both implementations are based on a common framework for context-aware assistive systems but exemplify different approaches: the visualization of work performance is complex in System 1 and simple in System 2.
Based on two studies in sheltered work environments with impaired workers, we analyze and compare the systems' effects on work and on workers. We show that gamification leads to a speed-accuracy-tradeoff if no quality-related feedback is provided. Another finding is that there is a highly significant raise in acceptance if a straightforward visualization approach for gamification is used.
With projectors and depth cameras getting cheaper, assistive systems in industrial manufacturing are becoming increasingly ubiquitous. As these systems are able to continuously provide feedback using in-situ projection, they are perfectly suited for supporting impaired workers in assembling products. However, so far little research has been conducted to understand the effects of projected instructions on impaired workers. In this paper, we identify common visualizations used by assistive systems for impaired workers and introduce a simple contour visualization. Through a user study with 64 impaired participants we compare the different visualizations to a control group using no visual feedback in a real world assembly scenario, i.e. assembling a clamp. Furthermore, we introduce a simplified version of the NASA-TLX questionnaire designed for impaired participants. The results reveal that the contour visualization is significantly better in perceived mental load and perceived performance of the participants. Further, participants made fewer errors and were able to assemble the clamp faster using the contour visualization compared to a video visualization, a pictorial visualization and a control group using no visual feedback.
Design approaches for the gamification of production environments: a study focusing on acceptance
(2015)
Gamification is an ever more popular method to increase motivation and user experience in real-world settings. It is widely used in the areas of marketing, health and education. However, in production environments, it is a new concept. To be accepted in the industrial domain, it has to be seamlessly integrated in the regular work processes.
In this work we make the following contributions to the field of gamification in production: (1) we analyze the state of the art and introduce domain-specific requirements; (2) we present two implementations gamifying production based on alternative design approaches; (3) these are evaluated in a sheltered work organization. The comparative study focuses acceptance, motivation and perceived happiness.
The results reveal that a pyramid design showing each work process as a step on the way towards a cup at the top is strongly preferred to a more abstract approach where the processes are represented by a single circle and two bars.
In this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes. The contribution is divided into five subsections: an introduction focusing on the progression of gamification through the hype cycle in the recent years (1), a brief introduction to gamification mechanics (1) and an overview of the state of the art in established areas (3). The focus is a discussion of more recent attempts of gamification in service and production (4). We also discuss the ethical implications (5) and the future perspectives (6) of gamified business processes. Gamification has been successfully applied in the domains education (serious games) and health (exergames) and is spreading to other areas. In recent years there have been various attempts to “gamify” business processes. While the first efforts date back as far as the collection of miles in frequent flyer programs, we will portray some of the more recent and comprehensive software-based approaches in the service industry, e.g. the gamification of processes in sales and marketing. We discuss their accomplishments as well as their social and ethical implicatio. Finally a very recent approach is presented: the application of gamification in the domain of industrial production. We discuss the special requirements in this domain and the effects on the business level and on the users. We conclude with a prognosis on the future development of gamification.
Do you know that for each banana bunch the complete plant must be cut as well? Only in Brazil 440 million trees are planted annually. With an average weight of 30 kg per banana plant you can estimate about 13,5 million tons of banana residues per year. Although there exist some projects to use these residues for the production of valuable products (e.g fibers for textile and paper production) most of this organic waste material is unused and left for composting on the farmland.
The basic idea of this project is to evaluate this organic waste material for converting it to a renewable and CO2 neutral fuel. Therefore, the different parts of the banana plant (heart, leaves and pseudo stem) were analyzed regarding their biogas potential (specific biogas yield and biogas production kinetics). In further studies the effect of mechanical and enzymatic pretreatments of the different parts of the plants was investigated. This examination could then be the basis for an energetic usage of this organic residue.
The biogas batch experiments were performed according to the german guideline VDI 4630 in 2-L-Batch reactors at 37°C. As biogas substrates, the heart, the leaves and the pseudo stem of the banana plant residue with and without enzymatic/mechanical pretreatment were used.
The different parts of the banana plants result in a specific biogas production yield in the range of 260-470 norm liters per kg organic dry mass.
To determine the influence of the mechanical pretreatment (particle size 1-15 mm) on the biogas production kinetics, the kinetic constants were defined and calculated. The reduction of the particle size leads to an improved biogas production kinetics. Therefore experiments will demonstrate, if the results from the batch experiments can be converted in the continuous fed biogas reactor. The experiments of the enzymatic pretreatment are still under investigation.