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This paper explores the potential of an m-learning environment by introducing the concept of mLab, a remote laboratory environment accessible through the use of handheld devices.
We are aiming to enhance the existing e-learning platform and internet-assisted laboratory settings, where students are offered in-depth tutoring, by providing compact tuition and tools for controlling simulations that are made available to learners via handheld devices. In this way, students are empowered by having access totheir simulations from any place and at any time.
Brand-related-user-generated-content allows companies to achieve several important objectives, such as increasing sales and creating higher user engagement. In this paper a research framework is developed that provides an overview of the necessary processes to successfully use brand-related-user-generated-content. The framework also helps managers to understand the main motives of users when posting brand-related-user-generated-content. Expert interviews were carried out to validate the research framework. The results from the interviews support the proposed framework. Brand-related-user-generated-content can increase purchase intention and the community engagement. From a user’s perspective the opportunity to interact with a brand and be featured on official brand channels could be seen as the main motivation for creating brand-related-user-generated-content.
The use of architectural models is a long-proven method for the visualization of designs. More recently, powerful 3D printers have enabled the rapid and cost-effective additive manufacturing (AM) of textured architectural models. The use of AM technology to sample terraced houses in a specific use case (sampling center with more than 1200 customers per year) is examined within this contribution. The aim is to offer customers with limited spatial imagination assistance in the form of detailed architectural models of the whole house, which are divided into different modules. For this purpose, the structure of the terraced house is first analysed and examined for flexible design elements. The implementation of different variants of each floor should serve as a basis for the customer's decision on design and equipment. Thus, the architectural models are additively manufactured using Polyjet modeling. The necessary CAAD-data and interfaces, the technical possibilities and limits of this approach as well as the resulting costs are analyzed. The results of the AM process are evaluated to determine their applicability for the sampling of terraced houses. In addition, the evaluation will show that the additively manufactured architectural models will allow a more precise visualization of the building and thus a faster understanding of the design choices.
Transthoracic impedance cardiography (ICG) is a non-invasive method for determination of hemodynamic parameters. The basic principle of transthoracic ICG is the measurement of electrical conductivity of the thorax over the time. The aim of the study was the analysis of hemodynamic parameters from healthy individuals and the evaluation of various hemodynamic monitoring devices. Fourteen men (mean age 25 ± 4.59 years) and twelve women (mean age 24 ± 3.5 years) were measured during the cardiovascular engineering laboratory at Offenburg University of Applied Sciences, Offenburg, Germany. The ICG recordings were measured with the devices CardioScreen 1000, CardioScreen 2000 and TensoScreen with the corresponding Software Cardiovascular Lab 2.5 (Medis Medizinische Messtechnik GmbH, Illmenau, Germany). In order to create identical frame conditions, all measurements were recorded in the same position and for the same duration. Various positions were simulated from horizontal lying position to vertical standing position. Altogether, more than 30 hemodynamic parameters were measured.
In contrast to conventional aortic valve replacement, the Transcatheter Aortic Valve Implantation (TAVI) is a new highly specialist alternative to surgical valve replacement for patients with symptomatic severe aortic stenosis and high operative risk. The procedure was performed in a minimally invasive way and was introduced at the university heart centre, Freiburg – Bad Krozingen in 2008. The results have been getting better and better over the years. The aim of the investigation is the analysis of electrocardiogram conduction time and the electrocardiography changes recorded hours and days after the procedure depending on artificial heart valve models, which may lead to pacemaker implantation, even the analysis of the effectiveness of treatment.
In previous work we [1] and other authors (e.g. [2]) have shown that agent-based systems are successful in optimizing delivery plans of single logistics companies and are meanwhile successfully productive in industry. In this paper we show that agent-based systems are particularly useful to also optimize transport across logistics companies. In intercompany optimization, privacy is of major importance between the otherwise competing companies. Some data has to be treated strictly private like the cost model or the constraint model. Other data like order information has to be shared. However, typically the amount of orders released to other companies has also to be limited. We show that our agent-based approach can be easily fine tuned to trade off privacy against the benefit of cooperation.
The transition from college to university can have a variety of psychological effects on students who need to cope with daily obligations by themselves in a new setting, which can result in loneliness and social isolation. Mobile technology, specifically mental health apps (MHapps), have been seen as promising solutions to assist university students who are facing these problems, however, there is little evidence around this topic. My research investigates how a mobile app can be designed to reduce social isolation and loneliness among university students. The Noneliness app is being developed to this end; it aims to create social opportunities through a quest-based gamified system in a secure and collaborative network of local users. Initial evaluations with the target audience provided evidence on how an app should be designed for this purpose. These results are presented and how they helped me to plan the further steps to reach my research goals. The paper is presented at MobileHCI 2020 Doctoral Consortium.
Subspace clustering aims to find all clusters in all subspaces of a high-dimensional data space. We present a massively data-parallel approach that can be run on graphics processing units. It extends a previous density-based method that scales well with the number of dimensions. Its main computational bottleneck consists of (sequentially) generating a large number of minimal cluster candidates in each dimension and using hash collisions in order to find matches of such candidates across multiple dimensions. Our approach parallelizes this process by removing previous interdependencies between consecutive steps in the sequential generation process and by applying a very efficient parallel hashing scheme optimized for GPUs. This massive parallelization gives up to 70x speedup for
the bottleneck computation when it is replaced by our approach and run on current GPU hardware. We note that depending on data size and choice of parameters, the parallelized part of the algorithm can take different percentages of the overall runtime of the clustering process, and thus, the overall clustering speedup may vary significantly between different cases. However, even
in our ”worst-case” test, a small dataset where the computation makes up only a small fraction of the overall clustering time, our parallel approach still yields a speedup of more than 3x for the complete run of the clustering process. Our method could also be combined with parallelization of other parts of the clustering algorithm, with an even higher potential gain in processing speed.
Social Haptic Communication (SHC) is one of the many tactile modes of communication used by persons with deafblindness to access information about their surroundings. SHC usually involves an interpreter executing finger and hand signs on the back of a person with multi-sensory disabilities. Learning SHC, however, can become challenging and time-consuming, particularly to those who experience deafblindness later in life. In this work, we present PatRec: a mobile game for learning SHC concepts. PatRec is a multiple-choice quiz game connected to a chair interface that contains a 3x3 array of vibration motors emulating different SHC signs. Players collect scores and badges whenever they guess the right SHC vibration pattern, leading to continuous engagement and a better position on a leaderboard. The game is also meant for family members to learn SHC. We report the technical implementation of PatRec and the findings from a user evaluation.
Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.
Das hier vorgestellte System verbindet das neue Konzept der Peer-to-Peer-Navigation mit dem Einsatz von Augmented Reality zur Unterstützung von bettseitig durchgeführten externen Ventrikeldrainagen. Das sehr kompakte und genaue Gesamtsystem beinhaltet einen Patiententracker mit integrierter Kamera, eine Augmented-Reality-Brille mit Kamera und eine Punktionsnadel bzw. einen Pointer mit zwei Trackern, mit dessen Hilfe die Anatomie des Patienten aufgenommen wird. Die exakte Position und Richtung der Punktionsnadel wird unter Zuhilfenahme der aufgenommenen Landmarken berechnet und über die Augmented-Reality-Brille für den Chirurgen sichtbar auf dem Patienten dargestellt. Die Methode zur Kalibrierung der statischen Transformationen zwischen Patiententracker und daran befestigter Kamera beziehungsweise zwischen den Trackern der Punktionsnadel sind für die Genauigkeit sehr wichtig und werden hier vorgestellt. Das Gesamtsystem konnte in vitro erfolgreich getestet werden und bestätigt den Nutzen eines Peer-to-Peer-Navigationssystems.
Wireless sensor networks have found their way into a wide range of applications, among which environmental monitoring systems have attracted increasing interests of researchers. Main challenges for these applications are scalability of the network size and energy efficiency of the spatially distributed nodes. Nodes are mostly battery-powered and spend most of their energy budget on the radio transceiver module. In normal operation modes most energy is spent waiting for incoming frames. A so-called Wake-On-Radio (WOR) technology helps to optimize trade-offs between energy consumption, communication range, complexity of the implementation and response time. We already proposed a new protocol called SmartMAC that makes use of such WOR technology. Furthermore, it gives the possibility to balance the energy consumption between sender and receiver nodes depending on the use case. Based on several calculations and simulations, it was predicted that the SmartMAC protocol was significantly more efficient than other schemes being proposed in recent publications, while preserving a certain backward compatibility with standard IEEE802.15.4 transceivers. To verify this prediction, we implemented the SmartMAC protocol for a given hardware platform. This paper compares the realtime performance of the SmartMAC protocol against simulation results, and proves the measured values are very close to the estimated values. Thus we believe that the proposed MAC algorithms outperforms all other Wake-on-Radio MACs.
Physically Unclonable Functions (PUFs) are hardware-based security primitives, which allow for inherent device fingerprinting. Therefore, intrinsic variation of imperfect manufactured systems is exploited to generate device-specific, unique identifiers. With printed electronics (PE) joining the internet of things (IoT), hardware-based security for novel PE-based systems is of increasing importance. Furthermore, PE offers the possibility for split-manufacturing, which mitigates the risk of PUF response readout by third parties, before commissioning. In this paper, we investigate a printed PUF core as intrinsic variation source for the generation of unique identifiers from a crossbar architecture. The printed crossbar PUF is verified by simulation of a 8×8-cells crossbar, which can be utilized to generate 32-bit wide identifiers. Further focus is on limiting factors regarding printed devices, such as increased parasitics, due to novel materials and required control logic specifications. The simulation results highlight, that the printed crossbar PUF is capable to generate close-to-ideal unique identifiers at the investigated feature size. As proof of concept a 2×2-cells printed crossbar PUF core is fabricated and electrically characterized.
Printed electronics (PE) offers flexible, extremely low-cost, and on-demand hardware due to its additive manufacturing process, enabling emerging ultra-low-cost applications, including machine learning applications. However, large feature sizes in PE limit the complexity of a machine learning classifier (e.g., a neural network (NN)) in PE. Stochastic computing Neural Networks (SC-NNs) can reduce area in silicon technologies, but still require complex designs due to unique implementation tradeoffs in PE. In this paper, we propose a printed mixed-signal system, which substitutes complex and power-hungry conventional stochastic computing (SC) components by printed analog designs. The printed mixed-signal SC consumes only 35% of power consumption and requires only 25% of area compared to a conventional 4-bit NN implementation. We also show that the proposed mixed-signal SC-NN provides good accuracy for popular neural network classification problems. We consider this work as an important step towards the realization of printed SC-NN hardware for near-sensor-processing.
Activities for rehabilitation and prevention are often lengthy and associated with pain and frustration. Their playful enrichment (hereafter: gamification) can counteract this, resulting in so-called “exergames”. However, in contrast to games designed solely for entertainment, the increased motivation and immersion in gamified training can lead to a reduced perception of pain and thus to health deterioration. Therefore, it is necessary to monitor activities continuously. However, only an AI-based system able to generate autonomous interventions could vacate the therapists’ costly time and allow better training at home. An automated adjustment of the movement training’s difficulty as well as individualized goal setting and control are essential to achieve such autonomy. This article’s contribution is two-fold: (1) We portray the potentials of gamification in the health area. (2) We present a framework for smart rehabilitation and prevention training allowing autonomous, dynamic, and gamified interactions.
The present work ties in with the problem of bicycle road assessment that is currently done using expensive special measuring vehicles. Our alternative approach for road condition assessment is to mount a sensor device on a bicycle which sends accelerometer and gyroscope data via WiFi to a classification server. There, a prediction model determines road type and condition based on the sensor data. For the classification task, we compare different machine learning methods with each other, whereby validation accuracies of 99% can be achieved with deep residual networks such as InceptionTime. The main contribution of this work with respect to comparable work is that we achieve excellent accuracies on a realistic dataset classifying road conditions into nine distinct classes that are highly relevant for practice.
Sustainable chemical processes should be designed to combine the technological advantages and progress with lower safety risks and minimization of environmental impact such as, for example, reduction of raw materials, energy and water consumption, and avoidance of hazardous waste and pollution with toxic chemical agents. A number of novel eco-friendly chemical technologies have been developed in the recent decades with the help of the eco-innovations approaches and methods such as Life Cycle Analysis, Green Process Engineering, Process Intensification, Process Design for Sustainability, and others. An emerging approach to the sustainable process design in process engineering builds on the innovative solutions inspired from nature. However, the implementation of the eco-friendly technologies often faces secondary ecological problems. The study postulates that the eco-inventive principles identified in natural systems allow to avoid secondary eco-problems and proposes to apply these principles for sustainable design in chemical process engineering. The research work critically examines how this approach differs from the biomimetics, as it is commonly used for copying natural systems. The application of nature-inspired eco-design principles is illustrated with an example of a sustainable technology for extraction of nickel from pyrophyllite.