Refine
Year of publication
Document Type
- Conference Proceeding (44)
- Article (reviewed) (9)
- Contribution to a Periodical (6)
- Part of a Book (5)
- Patent (4)
- Article (unreviewed) (3)
- Book (1)
Conference Type
- Konferenzartikel (38)
- Konferenz-Abstract (3)
- Konferenz-Poster (2)
- Sonstiges (1)
Keywords
- E-Learning (6)
- Couplings (3)
- Design automation (3)
- Finite difference methods (3)
- Finite-Elemente-Methode (3)
- Mobile Learning (3)
- Virtuelle Realität (3)
- mobile learning (3)
- Algorithmus (2)
- Blended Learning (2)
Institute
- Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019) (63)
- Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) (11)
- Zentrale Einrichtungen (2)
- Fakultät Elektrotechnik, Medizintechnik und Informatik (EMI) (ab 04/2019) (1)
- ivESK - Institut für verlässliche Embedded Systems und Kommunikationselektronik (1)
Open Access
- Open Access (29)
- Closed (24)
- Bronze (14)
- Closed Access (7)
- Gold (1)
The iSign project started in 2000 as a web-based laboratory setting for students of electrical engineering. In the meantime it has broadened into a heterogeneous learning environment offering learning material, adaptive user settings and access to a simulation tool. All these offerings can be accessed via web and wireless by different clients, such as PCs, PDAs and mobile phones. User adaptive systems offer unique and personalised environment for every learner and therefore are a very important aspect of modern e-learning systems. The iSign project aims to personalise the content structure based on the learner's behaviour, content pattern, policies, and system environment. The second aspect of the recent research and development within this project is the generation of suitable content and presentation for different clients. This generation is based additionally on the user preferences in order to obtain the desirable presentation for a given device. New, valuable features are added to the mobile application, empowering the user not only to control the simulation process with his mobile device but also to input data, view the simulation's output and evaluate the results. Experiences with students have helped to improve functionality and look-and-feel whilst using the iSign system. Our goal is to provide unconstrained, continuous and personalised access to the laboratory settings and learning material everywhere and at anytime with different devices.
Recent developments in information and communication technology, along with advanced displaying techniques and high computational performance open up new visualisation methods to both scientists and lecturers. Thus simulations of complex processes [1] can be computed and visualised in image sequences. The particular idea in our approach is the outsourcing of computationally intensive calculations to servers which then send the results back to mobile users. In order to improve interpretations of the visualised results, users can view them in a 3D-perspective or stereoscopically, given the technical requirements. Today’s technology even permits to view these visualisations on a mobile phone. An example for such a computationally intensive calculation originating from the theory of relativity is depicted in Figure 4.1-1.
Zum ersten Mal gibt es mit dem kooperativen Promotionskolleg über „Kleinskalige erneuerbare Energiesysteme – KleE“ für hochqualifizierte Absolventen der Hochschule Offenburg die Möglichkeit zur Promotion innerhalb des engen wissenschaftlichen Austauschs eines Doktorandenkollegs. Betreut werden sie gemeinsam von je einem Universitätsprofessor und einem Hochschulprofessor. In Zusammenarbeit mit der Albert-Ludwigs-Universität Freiburg, dem Zentrum für Erneuerbare Energien (ZEE), und den Fraunhofer-Instituten für Solare Energiesysteme (ISE) sowie für Physikalische Messtechnik (IPM) forschen 15 Doktorandinnen und Doktoranden im Promotionskolleg KleE an interdisziplinären Forschungsthemen.
The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer.
The idea of this game is to use a flashcard system to create a short story in a foreign language. The story is developed by a group of participants by exchanging sentences via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher.
Die mediale Unterhaltung der Passagiere in Flugzeugen während des Flugs mit In-flight Entertainment IFE-System wird für Fluggesellschaften immer wichtiger. Somit steigen auch die Anforderungen an ein IFE-System hinsichtlich Datenrate, Zuverlässigkeit und Flexibilität. Ziel des Projekts „Sprechende Sitzschiene“ ist es, Multi-Media-Daten innerhalb eines IFE-Systems berührungslos über die Sitzschiene eines Flugzeugs zu den Passagiersitzen zu übertragen. Ein erster einfacher Demonstrator wurde bereits 2009 einem internationalen Fachpublikum auf der Paris Air Show in Le Bourget präsentiert. Ein weiterentwickeltes System hat bereits auf der Aircraft Interiors Expo 2010 in Hamburg für Aufsehen in der Fachwelt gesorgt. Der neueste Demonstrator der 3. Generation, nutzt nun modernste Übertragungstechnologien auf der Basis der Mehrträgermodulation OFDM für eine zuverlässige Datenübertragung, wie sie z. B. auch beim Digitalen Fernsehen (DVB) oder bei Mobilfunktechnologien der 4. Generation (LTE) Anwendung finden und zeichnet sich darüber hinaus durch eine volle Ethernet-Kompatibilität aus. Dadurch lassen sich alle bekannten Multi-Media-Anwendungen einfach mit diesem System realisieren.
The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer.
Smoothie: a solution for device and content independent applications including 3D imaging as content
(2014)
Network landscape of recent time contains many different network technologies, a wide range of end-devices with a large scale of capabilities and power, and an immense quantity of information represented in different data formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. A lot of effort is being made in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including those that are mobile, considering the individual situation of the end user. Till today the research is going on in different parts of the world but the task is not completed yet. The goal of this research work is to find a way to solve the above stated problems by investigating system architectures to provide unconstrained, continuous and personalized access to the content and interactive applications everywhere and at anytime with different devices. As a Solution of the problem considered, a new architecture named “Smoothie” is proposed.