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The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer.
The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning, thus creating new possibilities in the area of e-learning worldwide. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer.
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
The mobile devices related industries are subject to rapid change, driven by technological advances and dynamic consumer behaviour. Hence, the understanding of the mobile devices markets is an important step in the analysis phase of mobile applications development. In this paper, a brief description of the different markets is introduced followed by an analysis of the main features of the markets leaders' devices which are important in the development process of mobile web applications. Finally, approaches are proposed to deal with the mobile devices diversity.
This paper explores the potential of an m-learning environment by introducing the concept of mLab, a remote laboratory environment accessible through the use of handheld devices.
We are aiming to enhance the existing e-learning platform and internet-assisted laboratory settings, where students are offered in-depth tutoring, by providing compact tuition and tools for controlling simulations that are made available to learners via handheld devices. In this way, students are empowered by having access totheir simulations from any place and at any time.
To provide proper solutions to the problem of device dependant content delivery, a fine categorization of the application target devices is needed. Earlier attempts provided two different presentations for desktop and mobile platforms. The mobile platform presentation was divided into three categories, based on a general classification (PDA, Smartphone or mobile phone). In order to improve the on mobile device presentation a finer categorization is introduced. In this paper, our focus is to clarify the concept of this more flexible presentation module, in which the delivered content depends on the efficiency of the device based on a selected set of capabilities.
The idea of this game is to use a flashcard system to create a short story in a foreign language. The story is developed by a group of people by exchanging sentences via a flashcard system. This way, people can learn from each other without fear of making mistakes because the group members are anonymous.
Virtual-Reality-Darstellung elektromagnetischer Felder in dreidimensionalen Mikrowellenstrukturen
(2000)
Untersuchungen haben gezeigt, daß der Mensch ein Vielfaches an Informationen in Form von visuellen Eindrücken, im Gegensatz zur textuellen Darstellung, verarbeiten kann. Mit Hilfe des numerischen Feld-Simulationsprogramms F3D können Mikrowellenstrukturen auf die Wechselwirkung mit elektromagnetischen Feldern untersucht werden. Das Programm F3D2VRML stellt die Ergebnisse in einer dreidimensionalen Virtual-Reality-Darstellung (VR) dar.
Damit ist es dem Betrachter möglich, mehr Informationen aufzunehmen, da die Informationen mit Formen und Farben im dreidimensionalen Raum visualisiert werden.