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This paper describes the magmaOffenburg 3D simulation team trying to qualify for RoboCup 2013. While last year’s TDP focused on different ways how robot behavior can be defined in the magmaOffenburg framework this year we focus on how we statistically evaluate new features on distributed systems. We also show some results gained through such analysis.
MPC-Workshop Juli 2013
(2013)
MPC-Workshop Februar 2013
(2013)
Network landscape of recent time contains many different network technologies, a wide range of end-devices with a large scale of capabilities and power, and an immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices, will increase their diversity and variety. In this paper software architecture has been proposed to establish device and content format independent communication including 3D imaging and virtual reality data as content. As experimental validation the concept is implemented in collaborative Language Learning Game (LLG), which is a learning tool for language acquisition.
The paper proposes a system architecture for charging infrastructure that serves the requirements of future fleets of shared-use electric vehicles in urban scenarios. The focus of the development is on the interfaces to central stakeholders such as mobility service providers, distribution network operators and utilities. The main concept of the proposed system is the adherence to a stringent resource-oriented design approach, following the design principles of the Representational State Transfer (REST) architectural software style for distributed systems. This design approach is used from the cloud-based services down to the implementation of the charging infrastructure's control algorithms. Focusing on the resources of the various entities simplifies the implementation of their interactions, compared to the explicit declaration of services that are available. The system design ensures that the charging infrastructure is open to all users and generates a benefit beyond basic charging operations. Integration in emerging smart markets is done via open web-based interfaces. These allow for the generation of an added value of concrete services for shared-use electric mobility. A link to the field of grid operation is proposed using the ISO/IEC 61850 telecontrol standard. The smart meter capabilities of the charging stations can be used to gain additional information on the current state of the distribution grid. As an exemplary service a load management service for a fleet of shared-use electric vehicles is going to be implemented.
The IEEE802.11p standard describes a protocol for car-to-X and mainly for car-to-car-communication. It has found its place in hardware and firmware implementations and is currently tested in various field tests. In the research project Ko-TAG, which is part of the research initiative Ko-FAS, cooperative sensor technology is developed and its benefit for traffic safety applications is evaluated. A secondary radar principle based on communication signals enables localization of objects with simultaneous data transmission. It mainly concentrates on the detection of pedestrians and other vulnerable road users (VRU), but also supports pre crash safety applications. The Ko-TAG proposal enriches the current IEEE802.11p real-time characteristics needed for precise time-of-flight real-time localization. This contribution describes the development of a subsystem, which extends the functionality of IEEE802.11p and fits into the regulatory schemes. It discusses the approach for definition and verification of the protocol design, while maintaining the close coexistence with existing IEEE802.11p subsystems. System simulations were performed and hardware was implemented. The next step will be field measurements to verify the simulation results.
The communication between objects, i.e. between cars (car-2-car, C2C), between cars and infrastructure (car-2-infrastructure, C2I) and between cars and vulnerable road users (car-2-VRU, C2VRU) is a major stepping stone towards traffic applications to enable efficient and safe traffic flow. However, these applications pose very high requirements to the communication protocols, which go beyond the capabilities of an available standardized solution.
This contribution shows how iterative design processes can help to fulfill these requirements, while re-using a maximum of elements from one level to the next and thus avoiding unrealistic overhead. In especially, the added value of simulation and emulation in this iterative process is elaborated.