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In this work we describe the implementation details of a protocol suite for a secure and reliable over-the-air reprogramming of wireless restricted devices. Although, recently forward error correction codes aiming at a robust transmission over a noisy wireless medium have extensively been discussed and evaluated, we believe that the clear value of the contribution at hand is to share our experience when it comes to a meaningful combination and implementation of various multihop (broadcast) transmission protocols and custom-fit security building blocks: For a robust and reliable data transmission we make use of fountain codes a.k.a. rateless erasure codes and show how to combine such schemes with an underlying medium access control protocol, namely a distributed low duty cycle medium access control (DLDC-MAC). To handle the well known problem of packet pollution of forward-error-correction approaches where an attacker bogusly modifies or infiltrates some minor number of encoded packets and thus pollutes the whole data stream at the receiver side, we apply homomorphic message authentication codes (HomMAC). We discuss implementation details and the pros and cons of the two currently available HomMAC candidates for our setting. Both require as the core cryptographic primitive a symmetric block cipher for which, as we will argue later, we have opted for the PRESENT, PRIDE and PRINCE (exchangeable) ciphers in our implementation.
In online analytical processing (OLAP), filtering elements of a given dimensional attribute according to the value of a measure attribute is an essential operation, for example in top-k evaluation. Such filters can involve extremely large amounts of data to be processed, in particular when the filter condition includes “quantification” such as ANY or ALL, where large slices of an OLAP cube have to be computed and inspected. Due to the sparsity of OLAP cubes, the slices serving as input to the filter are usually sparse as well, presenting a challenge for GPU approaches which need to work with a limited amount of memory for holding intermediate results. Our CUDA solution involves a hashing scheme specifically designed for frequent and parallel updates, including several optimizations exploiting architectural features of Nvidia’s Fermi and Kepler GPUs.
Transcatheter aortic valve implantation is a therapy for patients with reduced left ventricular ejection fraction and symptomatic aortic stenosis. The aim of the study was to compare the pre-and post- transcatheter aortic valve implantation procedures to determine the QRS and QT ventricular conduction times as a potential predictor of permanent pacemaker therapy requirement after transcatheter aortic valve implantation. QRS and QT ventricular conduction times were prolonged after transcatheter aortic valve implantation in heart failure patients with permanent dual chamber pacemaker therapy after transcatheter aortic valve implantation. QRS and QT ventricular conduction times may be useful parameters to evaluate the risk of post-procedural ventricular conduction block and permanent pacemaker therapy in transcatheter aortic valve implantation.
Smoothie: a solution for device and content independent applications including 3D imaging as content
(2014)
Network landscape of recent time contains many different network technologies, a wide range of end-devices with a large scale of capabilities and power, and an immense quantity of information represented in different data formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. A lot of effort is being made in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including those that are mobile, considering the individual situation of the end user. Till today the research is going on in different parts of the world but the task is not completed yet. The goal of this research work is to find a way to solve the above stated problems by investigating system architectures to provide unconstrained, continuous and personalized access to the content and interactive applications everywhere and at anytime with different devices. As a Solution of the problem considered, a new architecture named “Smoothie” is proposed.
Im Projekt bwLehrpool wurde ein verteiltes System für die flexible Nutzung von Rechnerpools durch Desktop-Virtualisierung entwickelt. Auf Basis eines zentral gebooteten Linux- Grundsystems können beliebige virtualisierbare Betriebssysteme für Lehrund Prüfungszwecke zentral bereitgestellt und lokal auf den Maschinen aus-gewählt werden. Die verschiedenen Ar- beitsumgebungen müssen nicht mehr auf den PCs installiert werden und erlauben so eine multifunktionale Nutzung von PCs und Räumen für vielfältige Lehrund Lernszenarien sowie für elektronische Prüfungen. bwLehrpool abstrahiert von der PC-Hardware vor Ort und ermöglicht den Dozenten die eigene Gestaltung und Verwaltung ihrer Softwareumgebungen als Self-Service. Darüber hinaus fördert bwLehrpool den hochschulübergreifenden Austausch von Kursumgebungen.