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Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback
(2020)
While the effects of virtual agents in terms of likeability, uncanniness, etc. are well explored, it is unclear how their appearance and the feedback they give affects people's reactions. Is critical feedback from an agent embodied as a mouse or a robot taken less serious than from a human agent? In an intercultural study with 120 participants from Germany and the US, participants had to find hidden objects in a game and received feedback on their performance by virtual agents with different appearances. As some levels were designed to be unsolvable, critical feedback was unavoidable. We hypothesized that feedback would be taken more serious, the more human the agent looked. Also, we expected the subjects from the US to react more sensitively to criticism. Surprisingly, our results showed that the agents' appearance did not significantly change the participants' perception. Also, while we found highly significant differences in inspirational and motivational effects as well as in perceived task load between the two cultures, the reactions to criticism were contrary to expectations based on established cultural models. This work improves our understanding on how affective virtual agents are to be designed, both with respect to culture and to dialogue strategies.
This paper presents a new approach for the teaching of competence in additive manufacturing to engineering students in product development. Particularly new to this approach is the combination of the students' autonomous assembly and commissioning of a 3D-printer, and the independent development of guidelines for this new technology regarding the design of components. This way the students will be able to gain first practical experiences with the data preparation, the additive manufacturing process itself and also the required post-treatment of the 3D-printed parts. To allow the students a significantly deeper insight into the functioning of 3D-printing, the workshop Rapid Prototyping developed a new approach in the course of which the students first assemble a construction kit for a 3D-printer themselves and then commission the printer. This enables the students to gain a better understanding of the functionality and configuration of additive manufacturing. In a next step, the students used the 3D-printers they constructed themselves to produce components which they take from a database. Finally, the experiences of the students in the course of the workshop will be evaluated to review the effectiveness of the new approach.
Additive manufacturing (AM) or 3D printing (3DP) has become a widespread new technology in recent years and is now used in many areas of industry. At the same time, there is an increasing need for training courses that impart the knowledge required for product development in 3D printing. In this article, a workshop on “Rapid Prototyping” is presented, which is intended to provide students with the technical and creative knowledge for product development in the field of AM. Today, additive manufacturing is an important part of teaching for the training of future engineers. In a detailed literature review, the advantages and disadvantages of previous approaches to training students are examined and analyzed. On this basis, a new approach is developed in which the students analyze and optimize a given product in terms of additivie manufacturing. The students use two different 3D printers to complete this task. In this way, the students acquire the skills to work independently with different processes and materials. With this new approach, the students learn to adapt the design to different manufacturing processes and to observe the restrictions of different materials. The results of these courses are evaluated through feedback in a presentation and a questionnaire.
Wood juice, a liquid produced during wood processing, is a harmful waste that requires utilization. To achieve a circular economy, biowastes should be recycled, reducing fossil carbon usage. Therefore, the objective of this work was to examine the potential of wood juice as a feedstock for bioplastic synthesis by Bacillus sp. G8_19. Polyhydroxyalkanoate (PHA) syntheses using wood juice from Douglas fir trees and that from a mixture of spruce/fir trees were compared. It was found that the PHA content was higher after using wood juice from spruce/fir trees than that from Douglas fir trees (18.0% vs 6.1% of cell dry mass). Gas chromatography analysis showed that, with both wood juices, Bacillus sp. G8_19 accumulated poly(3-hydroxybutyrate-co-3-hydroxyvalerate). The content of 3-hydroxyvalerate (3HV) monomers was higher when spruce/fir wood juice was used (10.7% vs 1.9%). The C/N ratio did not have a statistically significant effect on the copolymer content in biomass, but it did significantly influence the 3HV content. The proposed concept may serve as an approach to wood waste valorization via production of biodegradable materials.
The IEEE 1588 precision time protocol (PTP) is a time synchronization protocol with sub-microsecond precision primarily designed for wired networks. In this letter, we propose wireless precision time protocol (WPTP) as an extension to PTP for multi-hop wireless networks. WPTP significantly reduces the convergence time and the number of packets required for synchronization without compromising on the synchronization accuracy.
In this paper we integrate the ideas of network coding and relays into an existing practical network architecture used in a wireless network scenario. Specifically, we use the COPE architecture to test our ideas. Since previous works have focused on the communication aspect at the physical layer level, we attempt to take it one step further by including the MAC layer. Our idea is based on information theoretic concepts developed by Shannon in order to reliably apply network coding to increase the net throughput.
Home Care Applications and Ambient Assisted Living become increasingly attractive. This is caused as well by market pull, as the number of elderly people grows monotonously, as well as by technology push, as technological advances and attractive products pave the way to economically advantageous offerings. However, in real-life applications, a significant number of challenges remain. Those include seamless communication between products from different supplier, due to the lack of sufficiently standardized solutions, energy budgets, and scalability of solutions. This paper presents the experience from the InCASA project (Integrated Network for Completely Assisted Senior Citizen's Autonomy), where architectures for heterogeneous physical and logical communication flows are examined.
Webassembly is a new technology to create application in a new way. Webassembly is being developed since 2017 by the worldwide web consortium (w3c). The primary task of webassembly is to improve web applications.
Today, more and more applications are being created as web applications. Web applications have some advantages - they are platform independent and even mobile platforms can run them, and no installation is needed apart from a modern web browser.
Currently, web applications are being developed in JavaScript (JS), hypertext mark-up language 5 (HTML 5), and cascading style sheets (CSS).
These technologies are not made for huge web applications, but they should not be replaced by webassembly; rather, webassembly is an extension to the currently existing technology.
The purpose of webassembly is to fix or improve the problems in web application development.
This master’s thesis reviews all of the aspects and checks whether the promises of webassembly are kept and where problems still exist.