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Soccer simulation league is one of the founding leagues of RoboCup. In this paper we discuss the past, present and planned future achievements and changes. Also we summarize the connections and inter-league achievements of this league and provide an overview of the community contributions that made this league successful.
Ripple: Overview and Outlook
(2015)
Ripple is a payment system and a digital currency which evolved completely independently of Bitcoin. Although Ripple holds the second highest market cap after Bitcoin, there are surprisingly no studies which analyze the provisions of Ripple.
In this paper, we study the current deployment of the Ripple payment system. For that purpose, we overview the Ripple protocol and outline its security and privacy provisions in relation to the Bitcoin system. We also discuss the consensus protocol of Ripple. Contrary to the statement of the Ripple designers, we show that the current choice of parameters does not prevent the occurrence of forks in the system. To remedy this problem, we give a necessary and sufficient condition to prevent any fork in the system. Finally, we analyze the current usage patterns and trade dynamics in Ripple by extracting information from the Ripple global ledger. As far as we are aware, this is the first contribution which sheds light on the current deployment of the Ripple system.
Covert and Side-Channels have been known for a long time due to their versatile forms of appearance. For nearly every technical improvement or change in technology, such channels have been (re-)created or known methods have been adapted. For example the introduction of hyperthreading technology has introduced new possibilities for covert communication between malicious processes because they can now share the arithmetic logical unit (ALU) as well as the L1 and L2 cache which enables establishing multiple covert channels. Even virtualization which is known for its isolation of multiple machines is prone to covert and side-channel attacks due to the sharing of resources. Therefore itis not surprising that cloud computing is not immune to this kind of attacks. Even more, cloud computing with multiple, possibly competing users or customers using the same shared resources may elevate the risk of unwanted communication. In such a setting the ”air gap” between physical servers and networks disappears and only the means of isolation and virtual separation serve as a barrier between adversary and victim. In the work at hand we will provide a survey on weak spots an adversary trying to exfiltrate private data from target virtual machines could exploit in a cloud environment. We will evaluate the feasibility of example attacks and point out possible mitigation solutions if they exist.
In this paper an RFID/NFC (ISO 15693 standard) based inductively powered passive SoC (system on chip) for biomedical applications is presented. A brief overview of the system design, layout techniques and verification method is dis-cussed here. The SoC includes an integrated 32 bit microcontroller, sensor interface circuit, analog to digital converter, integrated RAM, ROM and some other peripherals required for the complete passive operation. The entire chip is realized in CMOS 0.18 μm technology with a chip area of 1.52mm x 3.24 mm.
Sowohl Angebot als auch Nachfrage nach Videos mit Lehrinhalt verzeichnen aktuell ein nahezu explosionsartiges Wachstum; MOOCs machen dabei jedoch nur einen geringen Anteil aus. Während Studierende einen positiven Effekt von Lehrvideos auf den eigenen Lernerfolg wahrnehmen, ist dieser bei objektiver Prüfung jedoch oft nicht nachweisbar. Für Dozenten eröffnet dies ein Spannungsfeld, für dessen Lösung dieser Beitrag die im Selbstversuch erprobte Möglichkeit der Produktion von Kurzvideos und deren Veröffentlichung auf YouTube vorstellt.
Skills, abilities and capability of our freshmen are increasingly heterogeneous, regarding age, attained levels of education and motivational aspects. Additionally, students tend to recoil from subjects dealing with mathematical backgrounds. As a result high, drop-out numbers are a huge problem in technical degree programs.
Since mechanics is based on physics and mathematics our students face enormous difficulties. To deal with them, a form of teaching and learning has been developed that is composed of the following arrangements:
1. Problems and tasks of different levels are solved during lessons. The access to theoretical issues is being developed by or rather as a result of solving these problems. By doing so, especially students with yet insufficient skills are enabled to develop their methodological skills.
2. Challenging students to independently transfer these skills on other problems is helpful. At the end of each lecture two students are selected randomly. Each of them is faced with an exercise they have to solve and present at the beginning of the next lecture. Because of small student numbers, chances are high that every student participates at least once by the end of semester. Surveys show that particularly weaker students benefit from that kind of model learning.
3. We are surrounded by mechanical issues. Given that, students are presented with “every-day-life” problems which students can apply their theoretical knowledge on. The problems are analyzed by groups of students, which leads to an enhanced and reflective perception of each and every one. Some examples are: “A broomstick in equilibrium”, “Sensitive cups”, “Transforming a roman basilica into a gothic cathedral”.
4. All lectures have been filmed by the staff of the Information Center of the Offenburg University during the previous term. Additionally to the notes taken by the students individually during the lectures, these recordings are helpful in the process of preparation and post-processing of the material. The recordings are accessible via the university’s learning management system “Moodle”.
Surveys show that students benefit from the great variety of the provided, interactive learning arrangements. It is interesting to discover that students not only take positive advantages in the lecture “mechanics 1/statics” but tend to transfer these positive experiences on other subjects.
The United Nations have declared 2015 as the International Year of Light (IYL2015) and light-based technologies [1]. As a main result, the public interest is focused on both the achievements and the new frontiers of optics and photonics. This opens up new perspectives in the teaching and training of optics and photonics. In the first part of the paper, the author presents the numerous anniversaries occurring in the International Year of Light 2015 together with their importance to the development of science and technology. In the second part, we report on an interactive video projection at the opening ceremony of the IYL2015 in Paris on January 19-20, 2015. Students of Offenburg University have established an interactive video projection which visualizes Twitter and Facebook messages posted with the hashtag #iyl2015 in a mapping technique. Thus, the worldwide community can be interactively part of the opening ceremony. Finally, upcoming global community projects related to optics and astronomy events are presented.
Theoretical details about optics and photonics are not common knowledge nowadays. Physicists are keen to scientifically explain ‘light,’ which has a huge impact on our lives. It is necessary to examine it from multiple perspectives and to make the knowledge accessible to the public in an interdisciplinary, scientifically well-grounded and appealing medial way. To allow an information exchange on a global scale, our project “Invisible Light” establishes a worldwide accessible platform. Its contents will not be created by a single instance, but user-generated, with the help of the global community. The article describes the infotainment portal “Invisible Light,” which stores scientific articles about light and photonics and makes them accessible worldwide. All articles are tagged with geo-coordinates, so they can be clearly identified and localized. A smartphone application is used for visualization, transmitting the information to users in real time by means of an augmented reality application. Scientific information is made accessible for a broad audience and in an attractive manner.