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Soccer simulation league is one of the founding leagues of RoboCup. In this paper we discuss the past, present and planned future achievements and changes. Also we summarize the connections and inter-league achievements of this league and provide an overview of the community contributions that made this league successful.
The excessive control signaling in Long Term Evolution networks required for dynamic scheduling impedes the deployment of ultra-reliable low latency applications. Semi-persistent scheduling was originally designed for constant bit-rate voice applications, however, very low control overhead makes it a potential latency reduction technique in Long Term Evolution. In this paper, we investigate resource scheduling in narrowband fourth generation Long Term Evolution networks through Network Simulator (NS3) simulations. The current release of NS3 does not include a semi-persistent scheduler for Long Term Evolution module. Therefore, we developed the semi-persistent scheduling feature in NS3 to evaluate and compare the performance in terms of uplink latency. We evaluate dynamic scheduling and semi-persistent scheduling in order to analyze the impact of resource scheduling methods on up-link latency.
Vehicle-to-Everything (V2X) communication promises improvements in road safety and efficiency by enabling low-latency and reliable communication services for vehicles. Besides using Mobile Broadband (MBB), there is a need to develop Ultra Reliable Low Latency Communications (URLLC) applications with cellular networks especially when safety-related driving applications are concerned. Future cellular networks are expected to support novel latencysensitive use cases. Many applications of V2X communication, like collaborative autonomous driving requires very low latency and high reliability in order to support real-time communication between vehicles and other network elements. In this paper, we classify V2X use-cases and their requirements in order to identify cellular network technologies able to support them. The bottleneck problem of the medium access in 4G Long Term Evolution(LTE) networks is random access procedure. It is evaluated through simulations to further detail the future limitations and requirements. Limitations and improvement possibilities for next generation of cellular networks are finally detailed. Moreover, the results presented in this paper provide the limits of different parameter sets with regard to the requirements of V2X-based applications. In doing this, a starting point to migrate to Narrowband IoT (NB-IoT) or 5G - solutions is given.
The next generation cellular networks are expected to improve reliability, energy efficiency, data rate, capacity and latency. Originally, Machine Type Communication (MTC) was designed for low-bandwidth high-latency applications such as, environmental sensing, smart dustbin, etc., but there is additional demand around applications with low latency requirements, like industrial automation, driver-less cars, and so on. Improvements are required in 4G Long Term Evolution (LTE) networks towards the development of next generation cellular networks for providing very low latency and high reliability. To this end, we present an in-depth analysis of parameters that contribute to the latency in 4G networks along with a description of latency reduction techniques. We implement and validate these latency reduction techniques in the open-source network simulator (NS3) for narrowband user equipment category Cat-Ml (LTE-M) to analyze the improvements. The results presented are a step towards enabling narrowband Ultra Reliable Low Latency Communication (URLLC) networks.
In this paper we integrate the ideas of network coding and relays into an existing practical network architecture used in a wireless network scenario. Specifically, we use the COPE architecture to test our ideas. Since previous works have focused on the communication aspect at the physical layer level, we attempt to take it one step further by including the MAC layer. Our idea is based on information theoretic concepts developed by Shannon in order to reliably apply network coding to increase the net throughput.
Since their dawning, space communications have been among the strongest driving applications for the development of error correcting codes. Indeed, space-to-Earth telemetry (TM) links have extensively exploited advanced coding schemes, from convolutional codes to Reed-Solomon codes (also in concatenated form) and, more recently, from turbo codes to low-density parity-check (LDPC) codes. The efficiency of these schemes has been extensively proved in several papers and reports. The situation is a bit different for Earth-to-space telecommand (TC) links. Space TCs must reliably convey control information as well as software patches from Earth control centers to scientific payload instruments and engineering equipment onboard (O/B) spacecraft. The success of a mission may be compromised because of an error corrupting a TC message: a detected error causing no execution or, even worse, an undetected error causing a wrong execution. This imposes strict constraints on the maximum acceptable detected and undetected error rates.
NEXCODE is a project promoted by the European Space Agency aimed at research design development and demonstration of a receiver chain for telecomm and links in space missions including the presence of new short low-density parity-check codes for error correction. These codes have excellent performance from the error rate viewpoint but also put new challenges as regards synchronization issues and implementation. In this paper after a short review of the results obtained through numerical simulations we present an overview of the breadboard designed for practical testing and the test-plan proposed for the verification of the breadboard and the validation of the new codes and novel synchronization techniques under relevant operation conditions.