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In this study, circular economy (CE) relevance in Germany will be discussed based on LinkedIn readily available data. LinkedIn company profiles located in Germany with ‘circular economy’ in their description or any other field were selected and used as a data source to analyze their CE relation. Overall, 514 German companies were analyzed in reference to the 15 German regions they belong. Most companies are located in the federal state of Berlin (126), followed by North Rhine-Westphalia (96) and Bavaria (77). In terms of the industry sector, they are self-classified to environmental services (64), management consulting (50), renewables & environment (33), research (31), and computer software (18) etc. Regarding their employees with LinkedIn profiles, 22,621 people are affiliated with these companies, ranging from one to 7,877. All examined companies have a total of 819,632 followers on LinkedIn, ranging from none to 88,167. An increase in CE-related companies was recorded in 13 of the 16 federal states of Germany over a one-year period. This work provides essential insights into the increasing relevance and trends of the circular economy in German enterprises and will help conduct further national studies with readily available data from LinkedIn.
To this date, it is difficult to find high-level statistics on YouTube that paint a fair picture of the platform in its entirety. This study attempts to provide an overall characterization of YouTube, based on a random sample of channel and video data, by showing how video provision and consumption evolved over the course of the past 10 years. It demonstrates stark contrasts between video genres in terms of channels, uploads and views, and that a vast majority of on average 85% of all views goes to a small minority of 3% of all channels. The analytical results give evidence that older channels have a significantly higher probability to garner a large viewership, but also show that there has always been a small chance for young channels to become successful quickly, depending on whether they choose their genre wisely.
Wood juice, a liquid produced during wood processing, is a harmful waste that requires utilization. To achieve a circular economy, biowastes should be recycled, reducing fossil carbon usage. Therefore, the objective of this work was to examine the potential of wood juice as a feedstock for bioplastic synthesis by Bacillus sp. G8_19. Polyhydroxyalkanoate (PHA) syntheses using wood juice from Douglas fir trees and that from a mixture of spruce/fir trees were compared. It was found that the PHA content was higher after using wood juice from spruce/fir trees than that from Douglas fir trees (18.0% vs 6.1% of cell dry mass). Gas chromatography analysis showed that, with both wood juices, Bacillus sp. G8_19 accumulated poly(3-hydroxybutyrate-co-3-hydroxyvalerate). The content of 3-hydroxyvalerate (3HV) monomers was higher when spruce/fir wood juice was used (10.7% vs 1.9%). The C/N ratio did not have a statistically significant effect on the copolymer content in biomass, but it did significantly influence the 3HV content. The proposed concept may serve as an approach to wood waste valorization via production of biodegradable materials.
In this paper we integrate the ideas of network coding and relays into an existing practical network architecture used in a wireless network scenario. Specifically, we use the COPE architecture to test our ideas. Since previous works have focused on the communication aspect at the physical layer level, we attempt to take it one step further by including the MAC layer. Our idea is based on information theoretic concepts developed by Shannon in order to reliably apply network coding to increase the net throughput.
In the past two decades much has been published on whiplash injury, yet both the confusion regarding the condition, and the medicolegal discussion about it have increased. In this paper, functional imaging research results are summarized using MRIcroGL3D visualization software and assembled in an image comprising regions of cerebral activation and deactivation.
Shapes and structures of vortex breakdown phenomena in rotating fluids are visualized. We investigate the flow in a cylindrical container and in a cone between two spherical surfaces. The primary swirling flow is induced by the rotating upper disk in the cylindrical case and by the lower boundary in the spherical case. The upper surface can be fixed with a no slip condition or can be a stress-free surface. Depending on these boundary conditions and on the Reynolds number novel structures of recirculation zones are realized. Experiments are done to visualize the topological structure of the flow and to determine their existence range as function of the geometry and rotation rate. A comparison between the experimental and theoretical approach shows a good agreement in respect to the topological structures of the flows.
Virtual reality (VR) offers the opportunity to create virtual worlds that could replace real experiences. This research investigates the influence of user motivation, temporal distance and experience type on the satisfaction with the VR experience, and the degree of acceptance of a VR experience as a substitute for a real experience. The results suggest that the degree of acceptance of a VR experience as a substitute for a real experience is higher for passive VR experiences compared to active VR experiences. Furthermore, the results support the assumption that users are more satisfied with passive VR experiences.
Virtual reality in the hotel industry: assessing the acceptance of immersive hotel presentation
(2019)
In the hotel industry, it is crucial to reduce the inherent information asymmetry with regard to the goods offered. This asymmetry can be minimised through the use of smartphone-based virtual reality applications (SBVRs), which allow virtual simulation of real experiences and thus enable more efficient information retrieval. The aim of the study is to determine for the first time the user acceptance of these immersive hotel presentations for assessing the performance of a travel accommodation. For this purpose, the Technology Acceptance Model (TAM) was used to explain the acceptance behaviour for this new technology. A virtual reality application was specially developed, in which the participants could explore a hotel virtually. A total of 569 participants took part in the study. The structural equation model and the hypotheses were tested using a Partial Least Squares (PLS) analysis. The results illustrate that the immersive product experience leads to more efficient information gathering. The perceived usefulness significantly affects the attitude towards using the technology as well as the intention to use it. In contrast to the traditional TAM, the perceived ease of use of SBVRs has no effect on the perceived usefulness or attitude towards using the technology.