Refine
Year of publication
- 2015 (288) (remove)
Document Type
- Conference Proceeding (77)
- Article (unreviewed) (52)
- Article (reviewed) (50)
- Bachelor Thesis (33)
- Part of a Book (29)
- Book (14)
- Master's Thesis (11)
- Patent (10)
- Other (7)
- Periodical Part (3)
Conference Type
- Konferenzartikel (63)
- Konferenz-Abstract (7)
- Konferenzband (3)
- Sonstiges (3)
- Konferenz-Poster (1)
Language
- German (153)
- English (133)
- Other language (1)
- Spanish (1)
Keywords
- Kommunikation (7)
- Ausbildung (6)
- Applikation (5)
- Digitalisierung (5)
- Finite-Elemente-Methode (5)
- Abtragung (4)
- Bildung (4)
- Funktechnik (4)
- Herz (4)
- Physik (4)
- Polymere (4)
- Recht (4)
- Sicherheit (4)
- Urheberrecht (4)
- Bauteil (3)
- Dienstleistung (3)
- Dünnschichtchromatographie (3)
- Eingebettetes System (3)
- Energieversorgung (3)
- Lernen (3)
- Licht (3)
- Marketing (3)
- Mikrostruktur (3)
- Mobilität (3)
- Neue Medien (3)
- Produktion (3)
- Raman-Spektroskopie (3)
- Schule (3)
- Social Media (3)
- Strömungsmechanik (3)
- Unternehmen (3)
- Aktivierung (2)
- Alexander von Humboldt (2)
- Batterie (2)
- Brennstoffzelle (2)
- Corporate Design (2)
- Datenbank (2)
- Datensicherung (2)
- Digitale Medien (2)
- Durchfluss (2)
- E-Learning (2)
- Entwicklung (2)
- Erfolgsfaktoren (2)
- Finanzierung (2)
- Forschung (2)
- Fotovoltaik (2)
- Gesundheitswesen (2)
- Globalisierung (2)
- Haustechnik (2)
- Herzrhythmusstörung (2)
- Hochfrequenz (2)
- Hochfrequenztechnik (2)
- Hotel (2)
- Internet der Dinge (2)
- Kritik (2)
- Management (2)
- Mathematik (2)
- Medizin (2)
- Medizintechnik (2)
- Messung (2)
- Metallisieren (2)
- Mikroelektronik (2)
- Musik (2)
- Musikindustrie (2)
- Nachhaltigkeit (2)
- Nanotechnologie (2)
- Netzwerk (2)
- Pädagogik (2)
- Rezension (2)
- Rohrleitung (2)
- Schweigepflicht (2)
- Security (2)
- Studium (2)
- Thermomechanik (2)
- Vergleich (2)
- Verlag (2)
- Werkstoff (2)
- 3D printing (1)
- 3D-Druck (1)
- AES (1)
- AVD (1)
- Abgas (1)
- Absatz (1)
- Afrika (1)
- Akustik (1)
- Algorithmus (1)
- Analyse (1)
- Analytical Query (1)
- Android (1)
- Apache Spark (1)
- App <Programm> (1)
- Arbeitsrecht (1)
- Arbeitszeugnis (1)
- Archives (1)
- Archäologie (1)
- Assistive systems at the workplace (1)
- Aufführung (1)
- Aufklärung (1)
- Augmented Reality, Telepräsenz, Telerobotik, Google Cardboard, Head Mounted Device (1)
- Automotive engineering (1)
- Autonomes Fahren (1)
- Außenhandel (1)
- Battery (1)
- Battery Managment System (1)
- Belüftung (1)
- Beschaffung (1)
- Bestrahlung (1)
- Bewertung (1)
- Bilanz (1)
- Bild (1)
- Bilddaten (1)
- Biogas (1)
- Biomedizin (1)
- Blickaufzeichnung (1)
- Blog (1)
- Boiler (1)
- Breitbandkommunikation (1)
- Brückenbau (1)
- Buchung (1)
- CAAD (1)
- CAE (1)
- Cascading Style Sheets (1)
- Communication Systems (1)
- Computer (1)
- Computersicherheit (1)
- Content Management System (1)
- Controlling (1)
- Crack closure (1)
- Crowdfunding (1)
- Cyclic J (1)
- Datenmanagement (1)
- Datenschutz (1)
- Decentralized applications (1)
- Defibrillation (1)
- Defibrillator (1)
- Demand Side Management (1)
- Design (1)
- Design , Produktgestaltung (1)
- Deutschland (1)
- Dichtung (1)
- Differenz (1)
- Digitalstrategie (1)
- Digitaltechnik (1)
- Dimension 2 (1)
- Dimension 3 (1)
- Diskretisierung (1)
- Distributed computing (1)
- Dokument (1)
- Dokumentation (1)
- Druck (1)
- Drupal (1)
- Duale Ausbildung (1)
- Durchblutung (1)
- E-Book (1)
- E-Pub (1)
- Education (1)
- Effizienz (1)
- Einführung (1)
- Einsatz (1)
- Elastizität (1)
- Elektrochemie (1)
- Elektrokardiografie (1)
- Elektrokardiogramm (1)
- Elektrokinetische Erscheinung (1)
- Elektronische Medien (1)
- Elektroosmose (1)
- Embedded Software (1)
- Energietechnik (1)
- Energieverbrauch (1)
- Entfernung (1)
- Entrepreneurship (1)
- Enttabuisierung (1)
- Entwicklungsprozess (1)
- Enzym (1)
- Erfolgsfaktor , Crowdfunding , Musik , Künstler (1)
- Erweiterte Realität <Informatik> (1)
- Erweiterte Realität <Informatik> , Telepräsenz , Robotik (1)
- Erzählung (1)
- Ethics of technology (1)
- Ethik (1)
- Ethnomarketing (1)
- Europa (1)
- Evaluation (1)
- Evaluierung (1)
- Experiment (1)
- Extraktion (1)
- Eyetracking (1)
- Eöelktrokardiogramm (1)
- FT-Raman spectroscopy (1)
- Facebook (1)
- Fassade (1)
- Fatigue crack growth (1)
- Festkörper (1)
- Festoxidbrennstoffzelle (1)
- Filmen (1)
- Filter Dimension (1)
- Flüssigkristall (1)
- Formkörper (1)
- Fourier, Jean Baptiste Joseph (1)
- Funktionalität (1)
- Fußball (1)
- Fußballsport (1)
- GIS (1)
- Gebäude (1)
- Gebäudeleittechnik (1)
- Gefäßverschluß (1)
- Gefühl (1)
- Gehirn (1)
- Genossenschaft (1)
- Geschwindigkeit (1)
- Geschäftsmodell (1)
- Geschäftsmodelle (1)
- Gesellschaft (1)
- Getriebewelle (1)
- Glas (1)
- Google Maps (1)
- Grauguss (1)
- Grid (1)
- Gummi (1)
- Gusseisen (1)
- Handelsrecht (1)
- Hash Function (1)
- Hash Table (1)
- HeLa cells (1)
- HeNe laser (1)
- Heilberuf (1)
- Hep-G2 cells (1)
- Herstellung (1)
- Herzkrankheit (1)
- Herzschrittmacher (1)
- High Performance Computing (HPC) (1)
- High content measurement (1)
- Hirntumor (1)
- Hochleistungsrechnen , Informatik (1)
- Hochschule (1)
- Humanismus (1)
- Häusliche Gewalt (1)
- Implementation (1)
- Imprägnierung (1)
- Industrie 4.0 (1)
- Informatik (1)
- Information Systems (1)
- Informationssystem (1)
- Informationstechnik (1)
- Ingenieurwissenschaften (1)
- Innovationsmanagement (1)
- Instabilität (1)
- Instagram (1)
- Instagram Marketing (1)
- Integralrechnung (1)
- Intelligentes Stromnetz (1)
- International Financial Reporting Standards (1)
- Internationales Recht (1)
- Internationales Steuerrecht (1)
- Internet of Things (1)
- Internet portal (1)
- Inventar (1)
- Irradiation (1)
- Isoglosse (1)
- J-integral (1)
- Journalismus (1)
- Kabel (1)
- Kardiologie (1)
- Keilwelle (1)
- Kennzeichnung (1)
- Kerbe (1)
- Kinderzentrum (1)
- Klarheit (1)
- Klassifikation (1)
- Klausur (1)
- Klimatechnik (1)
- Klimaänderung (1)
- Kommunikationskonzept (1)
- Konstruktion (1)
- Konzept (1)
- Kopfverletzung (1)
- Kopie (1)
- Kosten (1)
- Kostenrechnung (1)
- Krankheit (1)
- Kugelgrafit (1)
- Körper (1)
- Laboratory Exercises (1)
- Lackierung (1)
- Lamellengrafit (1)
- Lebenskrise (1)
- Lebenslanges Lernen (1)
- Lehre (1)
- Leistung (1)
- Leistungselektronik (1)
- Lernsoftware (1)
- Lineare Regression (1)
- Lithium-Ion (1)
- Lithiumbatterie (1)
- Lumineszenz (1)
- Lärmschutz (1)
- Marketingstrategie (1)
- Marktbeschicker (1)
- Maschinenelement (1)
- Mass spectrometry (1)
- Massenspektrometrie (1)
- Materialermüdung (1)
- Mechatronik (1)
- Mediengestalterin / Mediengestalter (1)
- Medientechnik (1)
- Medienwandel (1)
- Messschraube (1)
- Messtechnik (1)
- Metallorganisches Netzwerk (1)
- Methode (1)
- Micropollutants (1)
- Mikrofilm (1)
- Modellierung (1)
- Modulation (1)
- Monitoring (1)
- Multimedia (1)
- Mundpropaganda (1)
- Music Production (1)
- Musikproduktion (1)
- Musikprojekte (1)
- Musikwirtschaft (1)
- Nanopartikel (1)
- Naturwissenschaften (1)
- New Media (1)
- Nickellegierung (1)
- Niedrige Energie (1)
- Norm (1)
- Nuklearmedizin (1)
- Online Medien (1)
- Onlinecommunity (1)
- Optical metrology (1)
- Optik (1)
- Orthogonalität (1)
- Paralleler Algorithmus (1)
- Passivhaus (1)
- Patientenkommunikation (1)
- Persistenz (1)
- Persönlichkeitsrecht (1)
- Phosphate (1)
- Photodegradation (1)
- Planung (1)
- Polymer-Elektrolytmembran-Brennstoffzelle (1)
- Pore (1)
- Praxis (1)
- Privatwirtschaft (1)
- Problemlösen (1)
- Produktentwicklung (1)
- Programmierung (1)
- Projektmanagement (1)
- Proteine (1)
- Prozessor (1)
- Präsentation (1)
- Prüfung (1)
- Publikumszeitschrift (1)
- Pulverlack (1)
- QCM-D Array (1)
- QR-Code (1)
- Qualitätssicherung (1)
- Quellcode (1)
- Radio Imaging (1)
- Rapid Prototyping (1)
- Rechtsanwaltsvertrag (1)
- Recycling (1)
- Regelungstechnik (1)
- Reinigung (1)
- Resveratrol (1)
- RoboCup (1)
- Roboter (1)
- Röntgenbild (1)
- Rückfluss (1)
- Rückstellung (1)
- Rühren (1)
- Schallwelle (1)
- Schaum (1)
- Schienenfahrzeug (1)
- Schlafstörung (1)
- Schleudertrauma (1)
- Schnittstelle (1)
- Schreibschrift (1)
- Schwarmfinanzierung (1)
- Scientific workflow (1)
- Sensortechnik (1)
- Simulation (1)
- Skype (1)
- Smart Grid (1)
- Social Media Marketing (1)
- Social Web (1)
- Social inclusion (1)
- Sorption (1)
- Sound Design (1)
- Soziale Medien (1)
- Soziales Netzwerk (1)
- Spalt (1)
- Speiseröhre (1)
- Spektralanalyse (1)
- Spektrum-Monitoring (1)
- Sponsoring (1)
- Sport (1)
- Sportmarketing (1)
- Staatlich-geprüfter Grafikdesignerin / Staatlich-geprüfter Grafikdesigner (1)
- Stahlbau (1)
- Standort (1)
- State of Charge (1)
- Statistik (1)
- Stimulation (1)
- Strahl (1)
- Strom (1)
- Synchronisationstherapie (1)
- Synchronisierung (1)
- TLS (1)
- TRIZ (1)
- Tabu (1)
- Tanz (1)
- Target Path (1)
- Technik (1)
- Teil (1)
- Temperature control (1)
- Temperaturregelung (1)
- Theorie (1)
- Thermal Storage (1)
- Thermische Belastung (1)
- Thermodynamik (1)
- Treue (1)
- Trinkwasser (1)
- UV (1)
- Ultraschall (1)
- Umlaufvermögen (1)
- Umsatzsteuer (1)
- Umweltbelastung (1)
- User Experience (1)
- Validierung (1)
- Vehicle safety (1)
- Ventilator (1)
- Verfügbarkeit (1)
- Vermarktung (1)
- Verpackungselemente (1)
- Verschluss (1)
- Versicherung (1)
- Vibrio fischeri (1)
- Visualisierung (1)
- Visuelle Notizen (1)
- Vollzeitschulische Ausbildung (1)
- WHR (1)
- Wahrnehmung (1)
- Warenverkehr (1)
- Wasserrecht (1)
- Wasserstand (1)
- Wearables (1)
- Web Site (1)
- Webpräsenz (1)
- Website (1)
- Wein (1)
- Welle (1)
- Wellenleiter (1)
- Welthandel (1)
- Werbung (1)
- Werkzeug (1)
- Wertanalyse (1)
- Windenergie (1)
- Windkraft (1)
- Wirbelstromsensor (1)
- Wirtschaftsrecht (1)
- Wissenschaft (1)
- Wissenschaftliche Weiterbildung (1)
- Wochenmarkt (1)
- Wochenmarkt-Webpräsenz (1)
- Word-of-Mouth (1)
- Workbook (1)
- Wärmeleitung (1)
- Zahlung (1)
- Zeitung (1)
- Zentrifugal-Wellendichtung (1)
- Zukunft (1)
- Zusatzstoff (1)
- berührungsfrei (1)
- cloud (1)
- cloud computing (1)
- cyclohexane (1)
- digital library (1)
- dynamic hyperlinks (1)
- eingebettetes System (1)
- fourier-Transformation (1)
- hochdrehzahl (1)
- information network (1)
- interconnected data (1)
- mild traumatic brain injury (1)
- organische Verbindung (1)
- sports marketing (1)
- thermally activated building systems (1)
- toluene (1)
- Öffentlichkeitsarbeit (1)
- Überwachung (1)
Institute
- Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) (97)
- Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019) (80)
- Fakultät Maschinenbau und Verfahrenstechnik (M+V) (61)
- Fakultät Wirtschaft (W) (48)
- INES - Institut für nachhaltige Energiesysteme (20)
- ivESK - Institut für verlässliche Embedded Systems und Kommunikationselektronik (16)
- ACI - Affective and Cognitive Institute (9)
- WLRI - Work-Life Robotics Institute (6)
- IUAS - Institute for Unmanned Aerial Systems (3)
- POIM - Peter Osypka Institute of Medical Engineering (3)
Open Access
- Closed Access (120)
- Open Access (80)
- Bronze (13)
- Closed (1)
- Diamond (1)
The Metering Bus, also known as M-Bus, is a European standard EN13757-3 for reading out metering devices, like electricity, water, gas, or heat meters. Although real-life M-Bus networks can reach a significant size and complexity, only very simple protocol analyzers are available to observe and maintain such networks. In order to provide developers and installers with the ability to analyze the real bus signals easily, a web-based monitoring tool for the M-Bus has been designed and implemented. Combined with a physical bus interface it allows for measuring and recording the bus signals. For this at first a circuit has been developed, which transforms the voltage and current-modulated M-Bus signals to a voltage signal that can be read by a standard ADC and processed by an MCU. The bus signals and packets are displayed using a web server, which analyzes and classifies the frame fragments. As an additional feature an oscilloscope functionality is included in order to visualize the physical signal on the bus. This paper describes the development of the read-out circuit for the Wired M-Bus and the data recovery.
Towards a gamification of industrial production: a comparative study in sheltered work environments
(2015)
Using video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business processes. However, it has not been established in industrial production so far.
After discussing the requirements specific for the production domain we present two workplaces augmented with gamification. Both implementations are based on a common framework for context-aware assistive systems but exemplify different approaches: the visualization of work performance is complex in System 1 and simple in System 2.
Based on two studies in sheltered work environments with impaired workers, we analyze and compare the systems' effects on work and on workers. We show that gamification leads to a speed-accuracy-tradeoff if no quality-related feedback is provided. Another finding is that there is a highly significant raise in acceptance if a straightforward visualization approach for gamification is used.
Design approaches for the gamification of production environments: a study focusing on acceptance
(2015)
Gamification is an ever more popular method to increase motivation and user experience in real-world settings. It is widely used in the areas of marketing, health and education. However, in production environments, it is a new concept. To be accepted in the industrial domain, it has to be seamlessly integrated in the regular work processes.
In this work we make the following contributions to the field of gamification in production: (1) we analyze the state of the art and introduce domain-specific requirements; (2) we present two implementations gamifying production based on alternative design approaches; (3) these are evaluated in a sheltered work organization. The comparative study focuses acceptance, motivation and perceived happiness.
The results reveal that a pyramid design showing each work process as a step on the way towards a cup at the top is strongly preferred to a more abstract approach where the processes are represented by a single circle and two bars.
A wet-chemical treatment system for electrochemically coating flat substrates with coating material, has having a basin for receiving an electrolyte, a transporting means, by means of which the flat substrates can be transported through the electrolyte horizontally, and at least one contact element which comprises a shaft having an axis of rotation and a cylindrical circumferential surface suitable for rolling on the substrate, wherein the circumferential surface comprises at least one electrically insulated segment and at least one electrically conductive segment which can be connected to a current source in such a way that the polarity can be reversed, wherein the axis of rotation of the contact element is positioned above the surface of the electrolyte, and wherein the contact element is designed as a consumable electrode.
With projectors and depth cameras getting cheaper, assistive systems in industrial manufacturing are becoming increasingly ubiquitous. As these systems are able to continuously provide feedback using in-situ projection, they are perfectly suited for supporting impaired workers in assembling products. However, so far little research has been conducted to understand the effects of projected instructions on impaired workers. In this paper, we identify common visualizations used by assistive systems for impaired workers and introduce a simple contour visualization. Through a user study with 64 impaired participants we compare the different visualizations to a control group using no visual feedback in a real world assembly scenario, i.e. assembling a clamp. Furthermore, we introduce a simplified version of the NASA-TLX questionnaire designed for impaired participants. The results reveal that the contour visualization is significantly better in perceived mental load and perceived performance of the participants. Further, participants made fewer errors and were able to assemble the clamp faster using the contour visualization compared to a video visualization, a pictorial visualization and a control group using no visual feedback.
The invention concerns a method for spectrum monitoring a given frequency band, in which the spectral power density (S(f)) within the given frequency band is determined for all noise and signal components in the frequency band and, in order to detect the presence of one or more signals within the given frequency band, it is evaluated whether the spectral power density (S(f)) exceeds a threshold value (&lgr;). According to the invention, the threshold value (&lgr;) is calculated in accordance with an estimation of a distribution density (hR(S)) for the noise component of the spectral power density (S(f)) within the given frequency band and in accordance with a predefined value for the false-alarm probability (Pfa).
In this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes. The contribution is divided into five subsections: an introduction focusing on the progression of gamification through the hype cycle in the recent years (1), a brief introduction to gamification mechanics (1) and an overview of the state of the art in established areas (3). The focus is a discussion of more recent attempts of gamification in service and production (4). We also discuss the ethical implications (5) and the future perspectives (6) of gamified business processes. Gamification has been successfully applied in the domains education (serious games) and health (exergames) and is spreading to other areas. In recent years there have been various attempts to “gamify” business processes. While the first efforts date back as far as the collection of miles in frequent flyer programs, we will portray some of the more recent and comprehensive software-based approaches in the service industry, e.g. the gamification of processes in sales and marketing. We discuss their accomplishments as well as their social and ethical implicatio. Finally a very recent approach is presented: the application of gamification in the domain of industrial production. We discuss the special requirements in this domain and the effects on the business level and on the users. We conclude with a prognosis on the future development of gamification.
It is the purpose of this paper to address ethical issues concerning the development and application of Assistive Technology at Workplaces (ATW). We shall give a concrete technical concept how such technology might be constructed and propose eight technical functions it should adopt in order to serve its purpose. Then, we discuss the normative questions why one should use ATW, and by what means. We argue that ATW is good to the extent that it ensures social inclusion and consider four normative domains in which its worth might consists in. In addition, we insist that ATW must satisfy two requirements of good workplaces, which we specify as (a) an exploitation restraint and (b) a duty of care.