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The Metering Bus, also known as M-Bus, is a European standard EN13757-3 for reading out metering devices, like electricity, water, gas, or heat meters. Although real-life M-Bus networks can reach a significant size and complexity, only very simple protocol analyzers are available to observe and maintain such networks. In order to provide developers and installers with the ability to analyze the real bus signals easily, a web-based monitoring tool for the M-Bus has been designed and implemented. Combined with a physical bus interface it allows for measuring and recording the bus signals. For this at first a circuit has been developed, which transforms the voltage and current-modulated M-Bus signals to a voltage signal that can be read by a standard ADC and processed by an MCU. The bus signals and packets are displayed using a web server, which analyzes and classifies the frame fragments. As an additional feature an oscilloscope functionality is included in order to visualize the physical signal on the bus. This paper describes the development of the read-out circuit for the Wired M-Bus and the data recovery.
A wet-chemical treatment system for electrochemically coating flat substrates with coating material, has having a basin for receiving an electrolyte, a transporting means, by means of which the flat substrates can be transported through the electrolyte horizontally, and at least one contact element which comprises a shaft having an axis of rotation and a cylindrical circumferential surface suitable for rolling on the substrate, wherein the circumferential surface comprises at least one electrically insulated segment and at least one electrically conductive segment which can be connected to a current source in such a way that the polarity can be reversed, wherein the axis of rotation of the contact element is positioned above the surface of the electrolyte, and wherein the contact element is designed as a consumable electrode.
The invention concerns a method for spectrum monitoring a given frequency band, in which the spectral power density (S(f)) within the given frequency band is determined for all noise and signal components in the frequency band and, in order to detect the presence of one or more signals within the given frequency band, it is evaluated whether the spectral power density (S(f)) exceeds a threshold value (&lgr;). According to the invention, the threshold value (&lgr;) is calculated in accordance with an estimation of a distribution density (hR(S)) for the noise component of the spectral power density (S(f)) within the given frequency band and in accordance with a predefined value for the false-alarm probability (Pfa).
In this work we provide an overview of gamification, i.e. the application of methods from game design to enrich non-gaming processes. The contribution is divided into five subsections: an introduction focusing on the progression of gamification through the hype cycle in the recent years (1), a brief introduction to gamification mechanics (1) and an overview of the state of the art in established areas (3). The focus is a discussion of more recent attempts of gamification in service and production (4). We also discuss the ethical implications (5) and the future perspectives (6) of gamified business processes. Gamification has been successfully applied in the domains education (serious games) and health (exergames) and is spreading to other areas. In recent years there have been various attempts to “gamify” business processes. While the first efforts date back as far as the collection of miles in frequent flyer programs, we will portray some of the more recent and comprehensive software-based approaches in the service industry, e.g. the gamification of processes in sales and marketing. We discuss their accomplishments as well as their social and ethical implicatio. Finally a very recent approach is presented: the application of gamification in the domain of industrial production. We discuss the special requirements in this domain and the effects on the business level and on the users. We conclude with a prognosis on the future development of gamification.
Verfahren zur Bestimmung von Eigenschaften einer Rohrleitung, insbesondere der Position eines Abzweigs einer Abwasserrohrleitung, (a) bei dem ein Schallwellensendesignal (S, S') an einem vorgegebenen Einspeisepunkt in die Rohrleitung (1) eingespeist wird und sich in axialer Richtung der Rohrleitung (1) ausbreitet, (b) wobei das Frequenzspektrum des Schallwellensendesignals (S, S') eine Frequenzkomponente oder einen Spektralbereich aufweist, dessen maximale Frequenz kleiner ist als die untere Grenzfrequenz (fc) für die erste Obermode, (c) bei dem innerhalb der Rohrleitung (1) reflektierte Anteile (Sr1, Sr2, Sr3, S'r1, S'r2, S'r3) des Schallwellensendesignals (S, S') als Schallwellenempfangssignal (E, E') detektiert werden, und (d) bei dem die Rohrleitung (1) durch eine Auswertung des Schallwellenempfangssignal (E, E') in Bezug auf das Schallwellensendesignal (S, S') hinsichtlich des Vorhandenseins von Schallwellenreflexionen (Sr1, Sr2, Sr3, S'r1, S'r2, S'r3) verursachenden Reflexionsorten entlang der Rohrleitung (1) untersucht wird, (e) wobei mittels der Auswertung des Schallwellenempfangssignals (E, E') zumindest jeweils der Abstand (I) eines Reflexionsortes von dem Einspeisepunkt bestimmt wird.
본 발명은 기판들을 금속화하기 위한 디바이스에 관한 것이다. 특별히, 본 발명은 습식-화학물질 연속 (인-라인) 처리 시스템 환경에서 솔라 셀들을 전기도금하기 위해 사용되는 컨택 엘리먼트(contact element)들의 분야에 관한 것이다. 코팅 재료로 평평한 기판들(1)들을 전기화학적으로 코팅하기 위한 본 발명에 따른 습식-화학물질 처리 시스템은 전해질 용액, 이송 수단들 - 이송 수단들을 이용하여 평평한 기판(1)이 전해질 용액을 통과하여 수평으로 이송될 수 있는 - 을 수용하는 용기(basin), 및 회전축(5)을 갖는 샤프트(4) 및 기판(1) 위에서 구르기에 적합한 원통형의 원주 표면을 포함하는 적어도 하나의 컨택 엘리먼트(2)를 가지며, 원주 표면은 극성이 역전될 수 있는 방식으로 전류 소스 (6)에 연결될 수 있는 적어도 하나의 전기적으로 전도성인 세그먼트 (3A) 및 적어도 하나의 전기적으로 절연된 세그먼트 (3B)를 포함하고, 컨택 엘리먼트 (2)의 회전축 (5)은 전해질 용액의 표면 위에 위치되고, 컨택 엘리먼트 (2)는 소모 전극(consumable electrode)으로 디자인된다.
Alexander von Humboldt, a German scientist and explorer of the 19th century, viewed the natural world holistically and described the harmony of nature among the diversity of the physical world as a conjoining between all physical disciplines. He noted in his diary: “Everything is interconnectedness.”
The main feature of Humboldt’s pioneering work was later named “Humboldtian science”, meaning the accurate study of interconnected real phenomena in order to find a definite law and a dynamic cause.
Following Humboldt's idea of nature, an Internet edition of his works must preserve the author’s original intention, retain an awareness of all relevant works, and still adhere to the requirements of scholarly edition.
At the present time, however, the highly unconventional form of his publications has undermined the awareness and a comprehensive study of Humboldt’s works.
Digital libraries should supply dynamic links to sources, maps, images, graphs and relevant texts. New forms of interaction and synthesis between humanistic texts and scientific observation need to be created.
Information technology is the only way to do justice to the broad range of visions, descriptions and the idea of nature of Humboldt’s legacy. It finally leads to virtual research environments as an adequate concept to redesign our digital archives, not only for Humboldt’s documents, but for all interconnected data.
This article sets the focus on methods of information technology in the Humboldt Portal, which represents an ongoing research project to develop a virtual research environment on the Internet for the legacy of Alexander von Humboldt. Based on the experiences of developing and providing the Humboldt Digital Library (www.avhumboldt.net) for more than a decade, we defined a working plan to create an Internet portal for comprehensive access to Humboldt’s writings, no matter if documents are provided as PDF files, scan images or XML-TEI documents on external archives (Google Books, Internet Archive, Deutsches Textarchiv, Bibliotheque National de France). Going far beyond services of a digital library we will provide an information network with multimedia assets, which are containing objects like terms, paragraphs, data tables, scan images, or illustrations, together with correlated properties like thematic linkage to other objects, relevant keywords with optional synonyms and dynamic hyperlinks to related translations in different languages. So the Humboldt Portal can contribute to the key question, how to present interconnected data in an appropriate form using information technologies on the Web.
Autonomous humanoid robots require light weight, high torque and high speed actuators to be able to walk and run. For conventional gears with a fixed gear ratio the product of torque and velocity is constant. On the other hand desired motions require maximum torque and speed. In this paper it is shown that with a variable gear ratio it is possible to vary the relation between torque and velocity. This is achieved by introducing systems of rods and levers to move the joints of our humanoid robot ”Sweaty II”. On the basis of a variable gear ratio low speed and high torque can be achieved for those joint angles, which require this motion mode, whereas high speed and low torque can be realized for those joint angles, where it is favorable for the desired motion.