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This thesis deals with the implementation of character controls and combat system of the Action Adventure 'Scout 3D'. The game development was realized with the game engine Unity 3D. In the first part, the architecture of a typical game engine is explained. The single components are describes step by step. Then, five well-known game engines are compared and evaluated. In the next chapter, a short overview about design and architecture patterns is worked out. The features of Unity, that are used for the implementation, and Unity's animation system 'Mecanim, are described finally. The second part includes the requirement definitions for the game 'Scout COD' which define player input, different conditions that allow or disallow several activities and the behaviour of enemies. With the help of patterns the architecture of the game is designed. Then, the implementation is explained by means of code snippets.
6LoWPAN (IPv6 over Low Power Wireless Personal Area Networks) is gaining more and more attraction for the seamless connectivity of embedded devices for the Internet of Things. It can be observed that most of the available solutions are following an open source approach, which significantly leads to a fast development of technologies and of markets. Although the currently available implementations are in a pretty good shape, all of them come with some significant drawbacks. It was therefore decided to start the development of an own implementation, which takes the advantages from the existing solutions, but tries to avoid the drawbacks. This paper discussed the reasoning behind this decision, describes the implementation and its characteristics, as well as the testing results. The given implementation is available as open-source project under [15].
Applied Information Technology opens Virtual Platform for the Legacy of Alexander von Humboldt
(2011)
The Humboldt Digital Library (HDL) is a project that aims to provide digital access to the legacy of Alexander von Humboldt. The HDL runs on an open source library developed in the Hochschule Offenburg and provides a virtual research environment in which researchers can work more effectively. This article presents the development made in the HDL to provide alternative ways of content dissemination through the OAI protocol.Through the implemtantion of the OAI-PMH data provider in the HDL, the library is accessibly in many universities and research centers everywhere around the globe.