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Die Geschäftsleitung und Führungskräfte von Eller Repro+Druck beschlossen im Juli 1994 die Teilnahme am damls noch neuen EU-Öko-Audit. Die Durchführung des Audits ist für 1996 geplant. Zwei Diplomanden der FH Offenburg wurde die Möglichkeit gegeben, als externe Berater für Eller Repro+Druck ihre Diplomarbeit über die Vorbereitung zum Öko-Audit zu schreiben. Der Betrieb (170 Mitarbeiter) verfügt über elektronische Bildverarbeitung auf Scitex- und Mac-Schiene, derzeit noch konventionelle Plattenkopie und -entwicklung, fünf Offsetrotationen sowie Weiterverarbeitung mit Sammelheftern und Falzmaschinen. Der Referent berichtet über die Erfahrungen, die sein Unternehmen bis zum Herbst 1995 mit der Vorbereitung zum Öko-Audit gemacht hat, und gibt Praxistips. Zusammen mit den Beratern wurden eine Aufnahme der betrieblichen Situation durchgeführt, Maßnahmen geplant und zum Teil durchgeführt.
Moderne strombetriebene Wärmepumpenanlagen sind im Hinblick auf die Umweltbilanz und die Jahresenergiekosten selbst gegenüber den effizientesten gasbefeuerten und ölbefeuerten Heizanlagen deutlich im Vorteil. Um diesen Vorteil auch in der Praxis zu erreichen, muss der Auswahl und Dimensionierung der Wärmepumpe einschliesslich der Wärmequelle besondere Beachtung geschenkt werden. Hinsichtlich des Temperaturniveaus bietet sich als Wärmequelle besonders das Erdreich an, beispielsweise durch Erdsonden erschlossen. Abhängig von den hydrogeologischen Rahmenbedingungen ist insbesondere auf die längenbezogene Wärmeentzugsleistung der Erdsonden zu achten. Hierfür hat das Ministerium für Umwelt und Verkehr des Landes Baden-Württemberg einheitliche Grundlagen für die Beurteilung und Bearbeitung geschaffen. Ausgehend von einer Wärmepumpenheizanlage, von der bereits Messungen vorliegen, wurde diese Anlage mit dem Simulationsprogramm TRNSYS nachgebildet und die wesentlichen Temperaturverhältnisse in verschiedenen Erdreichtiefen und Erdsondenabständen ermittelt. Mit diesen Erdreichtemperaturen werden mit Hilfe eines vereinfachten Energiebilanzverfahrens die Jahresarbeitszahlen ermittelt. Dabei zeigt sich, dass neben der Hydraulik der Heizanlage der Art der Trinkwassererwärmung besondere Bedeutung zukommt, da dies sich entscheidend auf die Jahresarbeitszahl und damit auch auf die mögliche Reduzierung des CO2-Ausstosses auswirkt.
Wow, You Are Terrible at This!: An Intercultural Study on Virtual Agents Giving Mixed Feedback
(2020)
While the effects of virtual agents in terms of likeability, uncanniness, etc. are well explored, it is unclear how their appearance and the feedback they give affects people's reactions. Is critical feedback from an agent embodied as a mouse or a robot taken less serious than from a human agent? In an intercultural study with 120 participants from Germany and the US, participants had to find hidden objects in a game and received feedback on their performance by virtual agents with different appearances. As some levels were designed to be unsolvable, critical feedback was unavoidable. We hypothesized that feedback would be taken more serious, the more human the agent looked. Also, we expected the subjects from the US to react more sensitively to criticism. Surprisingly, our results showed that the agents' appearance did not significantly change the participants' perception. Also, while we found highly significant differences in inspirational and motivational effects as well as in perceived task load between the two cultures, the reactions to criticism were contrary to expectations based on established cultural models. This work improves our understanding on how affective virtual agents are to be designed, both with respect to culture and to dialogue strategies.
This paper presents a new approach for the teaching of competence in additive manufacturing to engineering students in product development. Particularly new to this approach is the combination of the students' autonomous assembly and commissioning of a 3D-printer, and the independent development of guidelines for this new technology regarding the design of components. This way the students will be able to gain first practical experiences with the data preparation, the additive manufacturing process itself and also the required post-treatment of the 3D-printed parts. To allow the students a significantly deeper insight into the functioning of 3D-printing, the workshop Rapid Prototyping developed a new approach in the course of which the students first assemble a construction kit for a 3D-printer themselves and then commission the printer. This enables the students to gain a better understanding of the functionality and configuration of additive manufacturing. In a next step, the students used the 3D-printers they constructed themselves to produce components which they take from a database. Finally, the experiences of the students in the course of the workshop will be evaluated to review the effectiveness of the new approach.
Additive manufacturing (AM) or 3D printing (3DP) has become a widespread new technology in recent years and is now used in many areas of industry. At the same time, there is an increasing need for training courses that impart the knowledge required for product development in 3D printing. In this article, a workshop on “Rapid Prototyping” is presented, which is intended to provide students with the technical and creative knowledge for product development in the field of AM. Today, additive manufacturing is an important part of teaching for the training of future engineers. In a detailed literature review, the advantages and disadvantages of previous approaches to training students are examined and analyzed. On this basis, a new approach is developed in which the students analyze and optimize a given product in terms of additivie manufacturing. The students use two different 3D printers to complete this task. In this way, the students acquire the skills to work independently with different processes and materials. With this new approach, the students learn to adapt the design to different manufacturing processes and to observe the restrictions of different materials. The results of these courses are evaluated through feedback in a presentation and a questionnaire.
Home Care Applications and Ambient Assisted Living become increasingly attractive. This is caused as well by market pull, as the number of elderly people grows monotonously, as well as by technology push, as technological advances and attractive products pave the way to economically advantageous offerings. However, in real-life applications, a significant number of challenges remain. Those include seamless communication between products from different supplier, due to the lack of sufficiently standardized solutions, energy budgets, and scalability of solutions. This paper presents the experience from the InCASA project (Integrated Network for Completely Assisted Senior Citizen's Autonomy), where architectures for heterogeneous physical and logical communication flows are examined.
Wie man die Vorlesung "Technische Mechanik 1 - Statik" für alle Beteiligten dynamisch gestaltet
(2017)
Lehrende nehmen vielfältige Veränderungen, insbesondere bei Studienanfängern wahr: Vorkenntnisse, Aufnahme- und Konzentrationsfähigkeit werden zunehmend heterogener. In der Vorlesung „Technische Mechanik 1“ wurde darauf konstruktiv reagiert, indem der Ablauf und die Struktur verändert wurden. Aufgaben und ihre Lösungen stehen im Mittelpunkt des Unterrichts. Neben der Lehrenden als aktiv Handelnde wird jeder Studierende im Lauf des Semesters in den Ablauf integriert und muss individuelle Lösungen der verteilten Aufgaben präsentieren. Im Vergleich entwickeln die Studierenden durch „Lernen am Modell“ dadurch ihre methodischen und fachlichen Fähigkeiten weiter. Um den Studierenden die Relevanz der behandelten Themenbereiche zu verdeutlichen wurden spezielle Aufgaben mit einem lebensweltlichem Bezug entwickelt. Befragungen zeigen, dass die Studierenden von den vielfältigen interaktiven Lernangeboten profitieren und die entwickelten Kompetenzen auch auf andere Lernsituationen übertragen.
In der Wertanalyse ist die Methodik TRIZ (Theorie der Lösung erfinderischer Problemstellungen) seit vielen Jahren als Werkzeug zur Kostensenkung oder zur Steigerung der Funktionalität von Produkten bekannt. Seit ihrem ersten Bekanntwerden in Westeuropa hat sich auch TRIZ weiterentwickelt. So wurden Methoden zur Modellierung von Systemen inzwischen erweitert und um Werkzeuge zur schnellen Lösungsfindung, zur Fehlervoraussage und zur Produktplanung neu entwickelt. Durch den weltweiten wissenschaftlichen Fortschritt, die Verwendung unterschiedlicher Sprachen und neue Literatur ist andererseits auch die verwendete Terminologie angewachsen und nicht mehr eindeutig. Die neue VDI-Richtlinie 4521, von deren erstem Teil nun der Gründruck vorliegt, zielt deswegen auf eine Standardisierung der Terminologie und eine vereinheitlichte Beschreibung der Methoden ab. Mit ihrer Hilfe sollen das Studium der Methodik erleichtert, die Benutzung von Literatur vereinfacht und Inhalte der TRIZ klarer darstellbar werden.
Die Frage nach der Struktur und Funktion von „Hochschulen“ kann man sinnvoll nicht isoliert betrachten ohne einen Blick auf Schulen. Hochschulen sind Teil des gesamten Schulsystems und eingebunden in eine (momentan noch) sehr differenzierte und vielfältige, bundesdeutsche „Bildungslandschaft“, die sich über Jahrhunderte herauskristallisiert hat. Tradition und evolutionäre Genese sind eine Konstante von Bildungseinrichtungen, der ständige Wandel und der stetige Reformdruck eine weitere. Es scheint, das an Schulen und Hochschulen immer von neuem laboriert werden muss, auch wenn das mögliche Spektrum von Einstellungen und Methoden – zumindest was Lernen und Lehrkonzepte betrifft, – seit der Antike bekannt sind.
Daher gliedert sich dieser Text in drei Abschnitte:
• Ein kurzer Blick zurück leitet zentrale Begriffe her.
• Die Analyse des Ist-Zustandes unter Berücksichtigung der seit 1998 unter dem Namen „Bologna“ realisierten Reformen (Vereinheitlichung der europäischen Studiengänge, Umstellung der Studiengänge auf andere Abschlüsse (Bachelor, Master) u.v.m.) zeigt aktuelle Fehlentwicklungen, nennt Gründe und Protagonisten .
• Der abschließend Blick nach vorn zeigt, was aus (Hoch)Schulen (wieder) werden könnten, wenn Lehrende und Studierende mutiger werden.
Die immer weitreichenderen Anwendungen des Smart Metering und des Smart Grid stellen immer höhere Anforderungen an Kommunikationstechnologien, die die Zielkonflikte aus Echtzeitfähige, Stabilität, Kosten und Energieeffizienz möglichst anwendungsoptimiert und auf einem immer höheren Niveau lösen. Insbesondere im Bereich der so genannten Primärkommunikation zwischen einem Sensor- oder Aktorknoten und einem Datensammler mit Gatewayfunktionalität konnten in den vergangenen Jahren wesentliche Fortschritte erzielt werden. Zu nennen sind hierbei insbesondere die Aktivitäten der ZigBee Alliance rund um den offenen Spezifikationsprozess des ZigBee Smart Energy Profiles (SEP) und der OMS-Gruppe beim ZVEI, die auf dem Wireless M-Bus nach EN13757-4 aufbauen, der sich seinerseits lebhaft und zielgerichtet weiter entwickelt. Der Beitrag diskutiert die vorhandenen Einschränkungen und die verfügbaren Lösungsansätze. Er illustriert diese anhand einiger öffentlich geförderter Projekte, an denen das Team des Autors beteiligt ist.
Die Vielfalt der Protokolle, die praktisch auf allen Ebenen der Netzwerkkommunikation zu berücksichtigen ist, stellt eine der großen Herausforderungen bei der fortschreitenden Automatisierung des intelligenten Hauses dar. Unter dem Überbegriff Internet der Dinge (Internet of Things) entstehen gegenwärtig zahlreiche neue Entwicklungen, Standards, Allianzen und so genannte Ökosysteme. Diese haben die Absicht einer horizontalen Integration gewerkeübergreifender Anwendungen und verfolgen fast alle das Ziel, die Situation zu vereinfachen, die Entwicklungen zu beschleunigen und Markterfolge zu erreichen. Leider macht diese Vielfalt momentan die Welt aber eher noch komplexer und bringt damit das Risiko mit sich, genau das Gegenteil der ursprünglichen Absichten zu erreichen. Dieser Beitrag versucht, die Entwicklungen möglichst systematisch zu kategorisieren und mögliche Lösungsansätze zu beschreiben.
A recognizable division appears between students with a comprehensive knowledge of the Web and those that are less certain about its resources. This is where, the teaching innovation Web Mentoring: Peer-to-Peer has been developed to help the students to cope better with the demands of media education. Furthermore, this presents the opportunity for master’s degree students to begin mentoring undergraduate students. Mentoring sessions have already been carried out successfully in the previous two semesters and are being presented, evaluated and discussed.
This paper describes a comparative study of two tactile systems supporting navigation for persons with little or no visual and auditory perception. The efficacy of a tactile head-mounted device (HMD) was compared to that of a wearable device, a tactile belt. A study with twenty participants showed that the participants took significantly less time to complete a course when navigating with the HMD, as compared to the belt.
Generative convolutional deep neural networks, e.g. popular GAN architectures, are relying on convolution based up-sampling methods to produce non-scalar outputs like images or video sequences. In this paper, we show that common up-sampling methods, i.e. known as up-convolution or transposed convolution, are causing the inability of such models to reproduce spectral distributions of natural training data correctly. This effect is independent of the underlying architecture and we show that it can be used to easily detect generated data like deepfakes with up to 100% accuracy on public benchmarks. To overcome this drawback of current generative models, we propose to add a novel spectral regularization term to the training optimization objective. We show that this approach not only allows to train spectral consistent GANs that are avoiding high frequency errors. Also, we show that a correct approximation of the frequency spectrum has positive effects on the training stability and output quality of generative networks.
A novel approach of a test environment for embedded networking nodes has been conceptualized and implemented. Its basis is the use of virtual nodes in a PC environment, where each node executes the original embedded code. Different nodes run in parallel, connected via so-called virtual channels. The environment allows to modifying the behavior of the virtual channels as well as the overall topology during runtime to virtualize real-life networking scenarios. The presented approach is very efficient and allows a simple description of test cases without the need of a network simulator. Furthermore, it speeds up the process of developing new features as well as it supports the identification of bugs in wireless communication stacks. In combination with powerful test execution systems, it is possible to create a continuous development and integration flow.
The paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insight into selected subfields of Optics and Photonics. Our goal is not to substitute the hand on experiments rather to extend them. By means of VR glasses, the user is offered the possibility to view the experiment from several angles and to make changes through interactive control functions. During the VR application, additional context-related information is displayed. By using object recognition, the specific graphics and texts for the respective object are loaded and supplemented at the appropriate place. Thus, complex facts are supported in an informative way. The prototype is developed using the Unity Engine and can thus be exported to different platforms and end devices. Another major advantage of virtual simulations to the real situation is the high degree of controllability as well as the easy repeatability. With slight modifications, entire experiments can be reused. Our research aims to acquire new knowledge in the field of e-learning in association with VR technology. Here we try to answer a core question of the compatibility of the individual media components.
VR-based implementation of interactive laboratory experiments in optics and photonics education
(2022)
Within the framework of a developed blended learning concept, a lot of experience has already been gained with a mixture of theoretical lectures and hands-on activities, combined with the advantages of modern digital media. Here, visualizations using videos, animations and augmented reality have proven to be effective tools to convey learning content in a sustainable way. In the next step, ideas and concepts were developed to implement hands-on laboratory experiments in a virtual environment. The main focus is on the realization of virtual experiments and environments that give the students a deep insight into selected subfields of optics and photonics.
Vortex breakdown phenomena in rotating fluids are investigated both theoretically and experimentally. The fluid is contained in a cone between two spherical surfaces. The primary swirling motion is induced ba the rotating lower boundary. The upper surface can be fixed with non-slip condition or can be a stress-free surface. Depending on these boundary conditions and on the Reynolds number, novel structures of recirculation zones are realized. The axisymmetric flow patterns are simulated numerically by a finite difference method. Experiments are done to visualize the topological structure of the flow pattern and to observe the existence ranges of the different recirculating flows. The comparison between theory and experiment shows good agreement with respect to the topological structure of the flow.
In einer Vorlesung nicht abgehängt zu werden und die vielen Ergebnisse strukturiert zu sichern, ist für Studienanfänger eine große Herausforderung. Mitschriebe sind sehr oft unvollständig, unstrukturiert oder „zerfläddert“. Mitschreib-Marathon und Mitdenken schließen sich bei vielen aus. Auch aktivierende Lehrmethoden, Medienwechsel, Lehrvideos führen oft dazu, dass eine strukturierte Sicherung der Inhalte des Lehrgesprächs noch erschwert wird.
Es wird ein Best Practice Beispiel gezeigt, Mathematik-Vorlesungen über ein Tablet-basiertes Mitmach-Skript zu gestalten. Dieses dient als Schrittmacher zwischen Input- und Verarbeitungsphasen und unterstützt die strukturierte Verschriftlichung, indem es Vorteile von Tafel, PPT und klassischem Skript vereint. Traditionelle Methoden werden mit technologischen Möglichkeiten kombiniert, um die angesprochenen Herausforderungen bewusster im Lehrstil zu berücksichtigen. Verbindungen zu Virtual Classroom und Video-gestützter Lehre werden aufgezeigt.
Der Übergang Schule-Studium wird an der Hochschule Offenburg im Vorbereitungskurs Mathematik per Smartphone bzw. Tablet unterstützt. Eine Mathe-App gibt zu den Trainingsaufgaben bei Bedarf Tipps und Teilschritte und hilft so den Studierenden, gemäß individuellem Tempo und Vorkenntnisstand zu arbeiten. Dies fördert eine Aktivierung der Kursteilnehmer auch bei großer Heterogenität. Der mobile Ansatz erlaubt, die ca. 400 Teilnehmer des Präsenz-Kurses in normalen Klassenräumen ohne PC-Ausstattung mit einem eCoach zu unterstützen und ermöglicht die Flexibilisierung von Übungszeit und –Ort über die Präsenzzeit hinaus.
Dieser für die heutige junge Generation attraktive Lernzugang entstand als Kooperationsprojekt zwischen der MassMatics UG und der Hochschule Offenburg. Durch die inhaltliche Orientierung am hochschulübergreifenden Mindestanforderungskatlog Mathematik des cosh-Arbeitskreises entstand eine Lösung, die jedem Studienanfänger zur Vorbereitung auf das Studium nutzen kann (auch ohne Präsenzkurs), die zu den Brückenkurs-Inhalten vieler Hochschulen passt und für die aktuell schon Kooperationsprojekte mit Schulen starten.
Das Projekt MINT-College TIEFE (Talente Individuell, Erfolgreich Fördern und Entwickeln) der Hochschule Offenburg wird im Rahmen des Bund-Länder-Programms Qualitätspakt Lehre aus Mitteln des Bundesministeriums für Bildung und Forschung (BMBF) unter dem Förderkennzeichen 01PL11016 gefördert. Unterstützt wird das Projekt vom Informationszentrum der Hochschule Offenburg.
Gehören Sie zur „generation upload“? Laden Sie ihre privaten Bilder auf Flickr hoch und stellen Videos bei YouTube ein? Downloaden Sie MPEG-Files auf ihr Handheld oder spielen Sie ständig neue, echt witzige Apps auf ihr SmartPhone? Klicken Sie sich ihre Freunde in Facebook, MySpace oder StudiVZ zusammen, um rund um die Uhr zu chatten und zu bloggen? Oder twittern Sie eher und haben für Ihren Tweed schon Follower? Gruscheln Sie Menschen, deren Foto ihnen gefällt und sperren den Kontakt per Mausklick, wenn er oder sie doch nicht so nett ist? Software und Filme besorgen Sie sich von ihren Peers über Bit-Torrent-Tracker wie Pirate Bay? Lustig finden Sie „flash mobs“, weniger witzig „cyber mobs“? Oder sind Sie der eher rabiate Typ, der fremde Rechner hackt, spammt und „Google bombs“ platziert? Oder fragen Sie sich gerade, von was ich hier überhaupt rede? Willkommen in der „brave new world – of media”.
Controlling ist ein Begriff aus der Wirtschaftslehre und bezeichnet nicht Kontrollle, sondern Prozeßsteuerung. Definierte Ziele werden durch kleinteilige Messungen und permanente Überwachung aller Arbeitsschritte und Handlungen der beteiligten Personen protokolliert und stetig optimiert. Dieses Konzept der Planungs-, Koordinations- und Kontrollaufgaben wird beim „Bildungs-Controlling“ auf Schulen und Hochschulen übertragen. Ziel ist dabei, entsprechend der Gary Beckerschen Humankapitaltheorie, die Produktion von Humankapital mit validierten Kompetenzen. Zwei Probleme gibt es dabei: Lernen und vor allem Verstehen lassen sich nicht automatisieren und auch nicht automatisiert prüfen. Und: Sozialsysteme unter dem Regime der Kennzahlen des Quality Management (QM) oder Total Quality Management (TQM) verlieren ihre Eigenschaft als soziale Systeme
Voice User Experience
(2023)
Sprachassistenten wie Alexa, Google Assistant, Siri, Cortana, Magenta und Bixby erfreuen sich dank ihrer intuitiven, schnellen und bequemen Interaktionsmöglichkeiten zunehmender Beliebtheit und bieten deshalb spannende Möglichkeiten für die Weiterentwicklung des digitalen Kundendialogs. Doch ob die Technologie wirklich breite Akzeptanz finden wird, hängt nicht nur mit ihrer technischen Qualität oder Usability zusammen. Auch die User Experience, die neben den Reaktionen der Nutzer*innen während der Anwendung auch ihre Erwartungen und Wahrnehmungen vor und nach der Anwendung umfasst, spielt eine zentrale Rolle. Die Messung der Qualität der Voice User Experience (Voice UX) ist daher von großem Interesse für die Bewertung und Optimierung von Sprachapplikationen. Die Frage, wie die Voice UX von sprachgesteuerten Systemen gemessen werden kann, ist jedoch noch offen. Aktuelle Methoden stützen sich häufig auf UX-Forschung zu grafischen Benutzeroberflächen, obwohl die sprachbasierten Interaktionsformen in der Regel weder visuell noch haptisch greifbar sind. In unserem Beitrag möchten wir den aktuellen Status quo der deutschen Voice User Experience untersuchen. Folgende Fragen stehen dabei im Mittelpunkt: Wie können Sprachanwendungen zu einem erfolgreichen Kundendialog beitragen? Welche Nutzerirritationen treten aktuell bei der Anwendung von Sprachassistenten auf? Mit welchen Methoden lässt sich die Voice User Experience messen?
Virtuelle Modell "begreifbar" Machen - Darstellung von Simulationsergebnissen mittels 3D-Farbdruck
(2016)
Virtual-Reality-Darstellung elektromagnetischer Felder in dreidimensionalen Mikrowellenstrukturen
(2000)
Untersuchungen haben gezeigt, daß der Mensch ein Vielfaches an Informationen in Form von visuellen Eindrücken, im Gegensatz zur textuellen Darstellung, verarbeiten kann. Mit Hilfe des numerischen Feld-Simulationsprogramms F3D können Mikrowellenstrukturen auf die Wechselwirkung mit elektromagnetischen Feldern untersucht werden. Das Programm F3D2VRML stellt die Ergebnisse in einer dreidimensionalen Virtual-Reality-Darstellung (VR) dar.
Damit ist es dem Betrachter möglich, mehr Informationen aufzunehmen, da die Informationen mit Formen und Farben im dreidimensionalen Raum visualisiert werden.
Nowadays the processing power of mobile phones, Smart phones and PDA is increasing, as well as the transmission bandwidth. Nevertheless there is still the need to reduce the content and the need of processing the data. Proposals and solutions for dynamic reduction of the transmitted content will be discussed. For that, device specific properties will be taken into account, aiming at reducing the need of processing power at the client side to display the 3D Virtual Reality data. Therefore, well known technologies like data compression are combined with new approaches to achieve the goal of adaptive content transmission. For device dependant reduction of processing power the data has to be pre-processed at the server side or the server itself has to take over functionality of weak mobile devices.
Freiwillige Fachtutorien erreichen aus unterschiedlichen Gründen nicht alle Studierenden. Allein der subjektive Eindruck, dass zu wenige Ressourcen seitens der Hochschule (Übungsräume, studentische Tutoren, lückenlose Stundenplanpassung) oder der Studierenden (Zeit, Motivation) zur Verfügung stünden, führt zu Absenzen bei freiwilligen Präsenztutorien. Um die empfundenen und realen Begrenzungen dieser Veranstaltungen zu verringern, wurden für den Studiengang Maschinenbau die Musterlösungen der Übungsaufgaben Physik und Mathematik in Form von Videoclips erstellt und über die Lernplattform Moodle für alle Studierende des Semesters bereitgestellt. Die Clips beziehen sich jeweils auf eine Teilaufgabe und besitzen die Länge eines typischen Youtube-Tutorials. In etwa 5 Minuten bieten sie dem Zuschauer einen Lösungsweg zu den jeweiligen Übungsaufgaben. Die Studierenden können die Clips alternativ oder ergänzend zur Präsenzveranstaltung nutzen. Bei der Erstellung der Clips wurde auf den Einsatz von Spezialeffekten wie Animationen etc. zugunsten einer effizienten Produktion verzichtet, so dass eine einzelne Lehrperson pro Stunde etwa 10 bis 20 Minuten Videoclips aufzeichnen kann. Die Auswertung der Zugriffszahlen auf die Clip-Dateien ermöglicht eine aufgabengenaue Ermittlung der aktiven Nutzer. Im Betrag wird eine vorläufige Auswertung der Teilnehmerzahl und der Korrelation zwischen Klausurergebnis und Nutzungsgrad präsentiert.
Mit der Implementierung sowie einer anschließenden aussagekräftigen Evaluierung, soll das, visuelle-inertiale Kartierungs- und Lokalisierungssystem maplab analysiert werden. Hierbei basiert die Kartierung bzw. Lokalisierung auf der Detektion von Umgebungsmerkmalen. Neben der Möglichkeit der Kartenerstellung besteht ferner die Option, mehrere Karten zu fusionieren und somit weitreichende Gebiete zu kartieren sowie für weitere Datenauswertungen zu nutzen. Aufgrund der Durchführung und Bewertung der Ergebnisse in unterschiedlichen Anwendungsszenarien zeigt sich, dass maplab besonders zur Kartierung von Räumen bzw. kleinen Gebäudekomplexen geeignet ist. Die Möglichkeit der Kartenfusionierung bietet weiterhin die Option, den Informationsgehalt von Karten zu erhöhen, welches die Effektivität für eine anschließende Lokalisierung steigert. Bei wachsender Kartierungsgröße hingegen zeigt sich jedoch eine Vergrößerung geometrischer Inkonsistenzen.
Die Positionierung mobiler Systeme mit hoher Genauigkeit ist eine Voraussetzung für intelligentes autonomes Verhalten, sowohl in der Feldrobotik als auch in industriellen Umgebungen. Dieser Beitrag beschreibt den Aufbau einer Roboterplattform und ihre Verwendung für den Test und die Bewertung von Kalman-Filter-Konfigurationen. Der Aufbau wurde mit einem mobilen Roboter Husky A200 und einem LiDAR-Sensor (Light Detection and Ranging) realisiert. Zur Verifizierung des vorgeschlagenen Aufbaus wurden fünf verschiedene Szenarien ausgearbeitet. Mit denen wurden die Filter auf ihre Leistungsfähigkeit hinsichtlich der Genauigkeit der Positionsbestimmung getestet.
Konstrukteure im Maschinenbau stehen häufig vor der Problemstellung, hochfest vorgespannte Schraubenverbindungen und einen durchgehenden Korrosionsschutz zu vereinen. Die Normen und Richtlinien bieten hierzu Stand heute keine ausreichenden Antworten. Die Hochschule Offenburg befasst sich im Rahmen einer industriellen Gemeinschaftsforschung mit der Fragestellung, welchen Einfluss organische Beschichtungen auf die Vorspannkraft insbesondere bei erhöhten Umgebungstemperaturen haben. In dieser Arbeit werden die ersten Ergebnisse zum Einfluss der Einzelschichtstärke des Beschichtungssystems präsentiert.
Konstrukteure im Maschinenbau stehen häufig vor der Problemstellung, hochfest vorgespannte Schraubenverbindungen und einen durchgehenden Korrosionsschutz zu vereinen. Die einschlägigen Normen und Richtlinien bieten hierzu Stand heute keine ausreichende Hilfestellung. In diesem Beitrag werden an Versuchsblechen ermittelte Setzbeträge von maschinenbautypischen organischen Beschichtungssystemen unter Variation der Belastungshöhe und der Umgebungstemperatur präsentiert und mit in Bauteilversuchen gemessenen Vorspannkraftverlusten vergleichend bewertet.
Die Einhaltung der innerhalb der Designphase festgelegten Architektur eines Softwareprojektes muss w ̈ahrend der Entwicklungsphase sichergestellt werden. Dieses Papier beschreibt eine Erweiterung des Eclipse-Plugins JDepend4Eclipse, die die Verwaltung von Regels ̈atzen erlaubt und die Pr ̈ufung auf in einem Projekt vorhandene, unerlaubte Abh ̈angigkeiten auf Knopfdruck innerhalb der Entwicklungsumgebung vornimmt. Die Erweiterung des Plugins wird bereits erfolgreich in internen Projekten der Hochschule Offenburg eingesetzt und soll demn ̈achst ̈offentlich verf ̈ugbar sein.
The importance of machine learning (ML) has been increasing dramatically for years. From assistance systems to production optimisation to healthcare support, almost every area of daily life and industry is coming into contact with machine learning. Besides all the benefits ML brings, the lack of transparency and difficulty in creating traceability pose major risks. While solutions exist to make the training of machine learning models more transparent, traceability is still a major challenge. Ensuring the identity of a model is another challenge, as unnoticed modification of a model is also a danger when using ML. This paper proposes to create an ML Birth Certificate and ML Family Tree secured by blockchain technology. Important information about training and changes to the model through retraining can be stored in a blockchain and accessed by any user to create more security and traceability about an ML model.
Höchste Korrosionsschutzanforderungen sind für bestimmte technische Produkte insbesondere im Offshore Anwendungsbereich, nach ISO 20340, zwingend zu erfüllen, um deren Funktion und Betriebssicherheit dauerhaft gewährleisten zu können. Bis heute werden viele dieser Produkte am Ende ihrer Wertschöpfungskette nass überlackiert, mit einer kompletten Kunststoffhaut, der Korrosionsschutz-Lackschicht, überzogen. Diese Lackierung ist unter anderem deshalb erforderlich, weil es im klassischen Maschinenbau, insbesondere in der Antriebstechnik, viele mechanische Schnittstellen gibt, die vor der endgültigen Produktmontage quasi metallisch blank bleiben müssen, um den erforderlichen und definierten geometrischen Oberflächenzustand nach Form und Lage als Pass- und Fügefläche zu gewährleisten. Eine dieser mechanischen Schnittstellen sind Schraubenverbindungen. Mit dem derzeit gültigen Regelwerk ist die Berechnung einer Schraubenverbindung mit Lackschichten in den Trennfugen oder auf der Kopf- und Mutternauflagefläche nicht möglich, da lackierte Bauteile in der derzeit geltenden VDI-Richtlinie 2230 nicht berücksichtigt sind. Nach einem Praxisbericht anhand von Stellantrieben für Industriearmaturen über deren Umstellung von Nasslackierung des Gesamtproduktes auf Pulverbeschichtung von Einzelteilen wird die experimentelle Validierung der Betriebs- und Funktionssicherheit von Schraubenverbindungen mit lackierten Bauteilen vorgestellt. Daraus resultierend wurde im März 2014 an der Hochschule Offenburg ein Forschungsprojekt gestartet, dessen Ziel es ist für die oben genannte Problemstellung einen systematischen Lösungsansatz zu erarbeiten. Künftig soll es Entwicklungsingenieuren und Konstrukteuren bereits in der Phase von Entwicklung und Konstruktion möglich sein Schraubenverbindungen mit lackierten Bauteilen zuverlässig zu berechnen und auszulegen oder diese in der Prototypenphase zuverlässig zu testen. Die letzten beiden Abschnitte geben den Lösungsansatz und den aktuellen Stand der Forschung wider.
VDI Standard 4521: Status
(2016)
VDI Guideline 4521 Part 1: “Inventive problem solving with TRIZ: Part 1 – Fundamentals and definitions” has been published on 2015-04-01. The standard will sharpen the image of TRIZ, facilitate cooperation, and support studying and teaching. It is not a textbook but concisely summarizes basic assumptions of TRIZ and its terminology. It gives an overview on specific methods and tools which will be described in the following parts.
Additive manufacturing offers completely new production technologies thanks to the layered structure and the simultaneous processing of several materials. In order to exploit the potential of this new technology, it is already necessary in product development to consider the components no longer as monolithic blocks, but as a structure of many layers and individual elements (voxels). Therefore, this paper will examine the current state of voxel-based CAD systems and the subsequent 3D multi-material printing of the designed components. Different voxel-based CAD systems are used and analyzed for component design and a sample component is additively manufactured. The results show that simple components can be designed using voxel-based CAD systems. With the application of 3D multi-material printing, different materials and thus functions can be assigned to the designed voxel-based CAD-model.
The application of leaky feeder (radiating) cables is a common solution for the implementation of reliable radio communication in huge industrial buildings, tunnels and mining environment. This paper explores the possibilities of leaky feeders for 1D and 2D localization in wireless systems based on time of flight chirp spread spectrum technologies. The main focus of this paper is to present and analyse the results of time of flight and received signal strength measurements with leaky feeders in indoor and outdoor conditions. The authors carried out experiments to compare ranging accuracy and radio coverage area for a point-like monopole antenna and for a leaky feeder acting as a distributed antenna. In all experiments RealTrac equipment based on nanoLOC radio standard was used. The estimation of the most probable path of a chirp signal going through a leaky feeder was calculated using the ray tracing approach. The typical non-line-of-sight errors profiles are presented. The results show the possibility to use radiating cables in real time location technologies based on time-of-flight method.
As part of the design education at Offenburg University, the teaching in technical documentation is continuously optimised. In this study, numerous mechanical engineering students, ages 19 to 29, are observed using the eye tracking technology and a video camera while performing various design exercises. The aim of the study is to enhance the students’ ability to read, understand and analyse complex engineering drawings. In one experiment, the students are asked to perform the “cube perspective test” after Stumpf and Fay to assess their ability for mental rotation as part of spatial visualization ability. Furthermore, the students are asked to prepare and give micro presentations on a topic related to their studies. Students have a maximum of 100 s time for these presentations. Thus, they can practise presenting important information in a short amount of time, show their rhetorical skills and demonstrate their acquisition of basic knowledge. During the presentation, the eye movement of a few selected students is recorded to analyse their information acquisition. In a further test, the students’ eye movements are analysed while reading an engineering drawing that consists of multiple views. All the spatial connections have to be included based on the different component views. Including these and their acquired knowledge, the students are asked to identify the correct representation of a component view. Furthermore the subjects are describing the function of an assembly, a parallel gripper and then they are to mentally disassemble the assembly to replace a damaged cylindrical pin. Simultaneously, they are filmed using a video camera to see which terms the students use for the individual technical terms. The evaluation of the eye movements shows that the increasing digitalisation of society and the use of electronic devices in everyday life lead to fast and only selective perceptual behaviour and that students feel insecure when dealing with technical drawings. The analysis of the videos shows a mostly non-technical and inaccurate manner of expression and a poor use of technical terms. The transferability of the achieved results to other technical tasks is part of further investigations.
A method for evaluating skin cancer detection based on millimeter-wave technologies is presented. For this purpose, the relative permittivities are calculated using the effective medium theory for the benign and cancerous lesion, considering the change in water content between them. These calculated relative permittivities are further used for the simulation and evaluation of skin cancer detection using a substrate-integrated waveguide probe. A difference in the simulated scattering parameters S 11 of up to 13dB between healthy and cancerous skin can be determined in the best-case.
We present a novel approach that utilizes BLE packets sent from generic BLE capable radios to synthesize an FSK-(like) addressable wake-up packet. A wake-up receiver system was developed from off-the-shelf components to detect these packets. It makes use of two differential signal paths separated by passive band-pass filters. After the rectification of each channel a differential amplifier compares the signals and the resulting wake-up signal is evaluated by an AS3933 wake-up receiver IC. Overall, the combination of these techniques contributes to a BLE compatible wake-up system which is more robust than traditional OOK wake-up systems. Thus, increasing wake-up range, while still maintaining a low energy budget. The proof-of-concept setup achieved a sensitivity of -47.8 dBm at a power consumption of 18.5 uW during passive listening. The system has a latency of 31.8 ms with a symbol rate of 1437 Baud.
We present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observed by therapists. Based on this data, the challenge level can be more frequently adapted, keeping up the patient’s motivation. The exercises can involve cognitive elements (for mild cognitive impairments), physiological elements (rehabilitation), or both. The overall vision is an individualized and gamified therapy. Thus, the system also offers application scenarios beyond rehabilitation in sports. In accordance with the methodology of design thinking, we present a first specification and a design vision based on inputs from business experts, gerontologists, physiologists, psychologists, game designers, cognitive scientists and computer scientists.
To reach customers by dialog marketing campaigns is more and more difficult. This is a common problem of companies and marketing agencies worldwide: information overload, multi-channel-communication and a confusing variety of offers make it hard to gain the attention of the target group. The contribution of this paper is four-fold: we provide an overview of the current state of print dialog marketing activities and trends (I). Based on this corpus we identify the main key performance indicators of dialog marketing customer interaction (II). A qualitative user experience study identifies the customer wishes and needs, focusing on lottery offers for senior citizens (III). Finally, we evaluate the success of two different dialog marketing campaigns with 20,000 clients and compare the key performance indicators of the original hands-on experience-based print mailings with user experience tested and optimized mailings (IV).
Three real-lab trigeneration microgrids are investigated in non-residential environments (educational, office/administrational, companies/production) with a special focus on domain-specific load characteristics. For accurate load forecasting on such a local level, à priori information on scheduled events have been combined with statistical insight from historical load data (capturing information on not explicitly-known consumer behavior). The load forecasts are then used as data input for (predictive) energy management systems that are implemented in the trigeneration microgrids. In real-world applications, these energy management systems must especially be able to carry out a number of safety and maintenance operations on components such as the battery (e.g. gassing) or CHP unit (e.g. regular test runs). Therefore, energy management systems should combine heuristics with advanced predictive optimization methods. Reducing the effort in IT infrastructure the main and safety relevant management process steps are done on site using a Smart & Local Energy Controller (SLEC) assisted by locally measured signals or operator given information as default and external inputs for any advanced optimization. Heuristic aspects for local fine adjustment of energy flows are presented.
Besides of conventional CAD systems, new, cloudbased CAD systems have also been available for some years. These CAD systems designed according to the principle of software as a service (SaaS) differ in some important features from the conventional CAD systems. Thus, these CAD systems are operated via a browser and it is not necessary to install the software on a computer. The CAD-data is stored in the cloud and not on a local computer or central server. This new approach should also facilitate the sharing and management of data. Finally, many of these new CAD systems are available as freeware for education purposes, so the universities can save license costs. The chances and risks of cloud-based systems will first be analyzed in this paper. Then two leading cloud-based CAD systems will be researched. During the process, the technical performance range these new systems offer for the product development will be initially checked and reviewed. For this purpose, various criteria are worked out and the CAD software is evaluated using these criteria. In addition, the criteria are weighted by their importance for design education. This allows one to conclude which capabilities the different CAD system offers for use in education.
The use of architectural models is a long-proven method for the visualization of designs. More recently, powerful 3D printers have enabled the rapid and cost-effective additive manufacturing (AM) of textured architectural models. The use of AM technology to sample terraced houses in a specific use case (sampling center with more than 1200 customers per year) is examined within this contribution. The aim is to offer customers with limited spatial imagination assistance in the form of detailed architectural models of the whole house, which are divided into different modules. For this purpose, the structure of the terraced house is first analysed and examined for flexible design elements. The implementation of different variants of each floor should serve as a basis for the customer's decision on design and equipment. Thus, the architectural models are additively manufactured using Polyjet modeling. The necessary CAAD-data and interfaces, the technical possibilities and limits of this approach as well as the resulting costs are analyzed. The results of the AM process are evaluated to determine their applicability for the sampling of terraced houses. In addition, the evaluation will show that the additively manufactured architectural models will allow a more precise visualization of the building and thus a faster understanding of the design choices.
Die Untersuchungen wurden im Raumlufttechnischen Labor der Fachhochschule Offenburg zur Beurteilung der Effizienz der Schadstoffabfuhr unter Einhaltung der thermischen Behaglichkeit beim Einsatz verschiedener Luftführungssysteme- Quellauslaß, Deckendrallauslaß und Fußbodenauslaß- in Verbindung mit einer Kühldecke durchgeführt. Die Ergebnisse zeigen, daß keine signifikanten Vorteile für ein bestimmtes RLT-Konzept bestehen. Je nach Wahl der Randbedingungen der Untersuchungen liegen die erreichbaren Kühlleistungen innerhalb einer Systemkombination weiter auseinander als im Verhältnis zu den Vergleichssystemen. Insgesamt ist hinsichtlich der von beiden Systemen zusammen abgebbaren, maximalen Kühlleistung die Kombination Kühldecke mit Deckendralluftauslaß vorteilhaft.
The University for Children is a very successful event aiming to spark children‧s interest in science, in this particular lecture in Optics and Photonics. It is from brain research that we know about the significant dependence of successful learning on the fun factor. Researchers in this field have shown that knowledge acquired with fun is stored for a longer time in the long-term memory and can be used both more efficiently and more creatively [1], [2]. Such an opportunity to inspire the young generation for science must not be wasted. The world of Photonics and Optics provides us with a nearly inexhaustible source of opportunities of this kind.
Convolutional neural networks (CNN) define the state-of-the-art solution on many perceptual tasks. However, current CNN approaches largely remain vulnerable against adversarial perturbations of the input that have been crafted specifically to fool the system while being quasi-imperceptible to the human eye. In recent years, various approaches have been proposed to defend CNNs against such attacks, for example by model hardening or by adding explicit defence mechanisms. Thereby, a small “detector” is included in the network and trained on the binary classification task of distinguishing genuine data from data containing adversarial perturbations. In this work, we propose a simple and light-weight detector, which leverages recent findings on the relation between networks’ local intrinsic dimensionality (LID) and adversarial attacks. Based on a re-interpretation of the LID measure and several simple adaptations, we surpass the state-of-the-art on adversarial detection by a significant m argin and reach almost perfect results in terms of F1-score for several networks and datasets. Sources available at: https://github.com/adverML/multiLID
In this study, an approach to a microwave-based radar system for the localization of objects has been proposed. This could be particularly useful in microwave imaging applications such as cardiac catheter detection. An experimental system is defined and realized with the selection of an appropriate antenna design. Hardware control functions and different imaging algorithms are implemented as well. The functionality of this measurement setup has been analyzed considering multiple testscenarios and it is proved to be capable of locating multiple objects as well as expanded objects.
In this work, we consider a duty-cycled wireless sensor network with the assumption that the on/off schedules are uncoordinated. In such networks, as all nodes may not be awake during the transmission of time synchronization messages, nodes will require to re-transmit the synchronization messages. Ideally a node should re-transmit for the maximum sleep duration to ensure that all nodes are synchronized. However, such a proposition will immensely increase the energy consumption of the nodes. Such a situation demands that there is an upper bound of the number of retransmissions. We refer to the time a node spends in re-transmission of the control message as broadcast duration. We ask the question, what should be the broadcast duration to ensure that a certain percentage of the available nodes are synchronized. The problem to estimate the broadcast duration is formulated so as to capture the probability threshold of the nodes being synchronized. Results show the proposed analytical model can predict the broadcast duration with a given lower error margin under real world conditions, thus demonstrating the efficiency of our solution.
As industrial networks continue to expand and connect more devices and users, they face growing security challenges such as unauthorized access and data breaches. This paper delves into the crucial role of security and trust in industrial networks and how trust management systems (TMS) can mitigate malicious access to these networks.The TMS presented in this paper leverages distributed ledger technology (blockchain) to evaluate the trustworthiness of blockchain nodes, including devices and users, and make access decisions accordingly. While this approach is applicable to blockchain, it can also be extended to other areas. This approach can help prevent malicious actors from penetrating industrial networks and causing harm. The paper also presents the results of a simulation to demonstrate the behavior of the TMS and provide insights into its effectiveness.
In this paper we propose a motion framework forbipedal robots that decouples motion definitions from stabilizingthe robot. This simplifies motion definitions yet allows dynamicmotion adaptations. Two applications, walking and stopping onone leg, demonstrate the power of the framework. We show thatour framework is able to perform walking and stopping on one legeven under extreme conditions and improves walking benchmarkssignificantly in the RoboCup 3D soccer simulation domain.
With recent developments in the Ukrainian-Russian conflict, many are discussing about Germany’s dependency on fossil fuel imports in its energy system, and how can the country proceed with reducing that dependency. With its wide-ranging consumption sectors, the electricity sector comes as the perfect choice to start with. Recent reports showed that the German federal government is already intending to have a fully renewable electricity by 2035 while exploiting all possible clean power options. This was published in the federal government’s climate emergency program (Easter Package) in early 2022. The aim of this package is to initiate a rapid transition and decarbonization of the electricity sector. The Easter Package expects an enormous growth of renewable energies to a completely new level, with already at least 80% renewable gross energy consumption, with extensive and broad deployment of different generation technologies on various scales. This paper will discuss this ambitious plan and outline some insights into this huge and rapidly increasing step, and show how much will Germany need in order to achieve this huge milestone towards a fully green supply of the electricity sector. Different scenarios and shares of renewables will be investigated in order to elaborate on preponed climate-neutral goal of the electricity sector by 2035. The results pointed out some promising aspects in achieving a 100% renewable power, with massive investments in both generation and storage technologies.
We consider large scale Peer-to-Peer Sensor Networks, which try to calculate and distribute the mean value of all sensor inputs. For this we design, simulate and evaluate distributed approximation algorithms which reduce the number of messages. The main difference of these algorithms is the underlying communication protocol which all use the random call model, where in discrete round model each node can call a random sensor node with uniform probability.The amount of data exchanged between sensor nodes and used in the calculation process affects the accuracy of the aggregation results leading to a trade-off situation. The key idea of our algorithms is to limit the sample size using the Finite Population Correction (FPC) method and collect the data using a distribution aggregation using Push-Pull Sampling, Pull Sampling, and Push Sampling communication protocols. It turns out that all methods show exponential improvement of Mean Squared Error (MSE) with the number of messages and rounds.
We propose a new streaming media service development environment comprising of a streaming media service model, a XML based service specification language and several implementation and configuration management tools. In our project, the described approach is used for integration of streaming based eLearning services in manufacturing processes of a subcontractor to the automotive industry. The key components of our approach are 1) an xml based streaming service specification language, 2) a set of web services for searching, registration, and creation of streaming services, 3) caching and replication policies based on timing information derived from the service specifications.
Human-robot collaboration plays a strong role in industrial production processes. The ISO/TS 15066 defines four different methods of collaboration between humans and robots. So far, there was no robotic system available that incorporates all four collaboration methods at once. Especially for the speed and separation monitoring, there was no sensor system available that can easily be attached directly to an off-the-shelf industrial robot arm and that is capable of detecting obstacles in distances from a few millimeters up to five meters. This paper presented first results of using a 3D time-of-flight camera directly on an industrial robot arm for obstacle detection in human-robot collaboration. We attached a Visionary-T camera from SICK to the flange of a KUKA LBR iiwa 7 R800. With Matlab, we evaluated the pictures and found that it works very well for detecting obstacles in a distance range starting from 0.5 m and up to 5 m.
Towards a gamification of industrial production: a comparative study in sheltered work environments
(2015)
Using video game elements to improve user experience and user engagement in non-game applications is called "gamification". This method of enriching human-computer interaction has been applied successfully in education, health and general business processes. However, it has not been established in industrial production so far.
After discussing the requirements specific for the production domain we present two workplaces augmented with gamification. Both implementations are based on a common framework for context-aware assistive systems but exemplify different approaches: the visualization of work performance is complex in System 1 and simple in System 2.
Based on two studies in sheltered work environments with impaired workers, we analyze and compare the systems' effects on work and on workers. We show that gamification leads to a speed-accuracy-tradeoff if no quality-related feedback is provided. Another finding is that there is a highly significant raise in acceptance if a straightforward visualization approach for gamification is used.
Towards a Formal Verification of Seamless Cryptographic Rekeying in Real-Time Communication Systems
(2022)
This paper makes two contributions to the verification of communication protocols by transition systems. Firstly, the paper presents a modeling of a cyclic communication protocol using a synchronized network of transition systems. This protocol enables seamless cryptographic rekeying embedded into cyclic messages. Secondly, we test the protocol using the model checking verification technique.
In this paper we report on the commercial background as well as resulting high-level architecture and design of a cloud-based system for cryptographic software protection and licensing. This is based on the experiences and insights gained in the context of a real-world commercial R&D project at Wibu-Systems AG, a company that specialises in software encryption and licensing solutions.
The sharp rise in electricity and oil prices due to the war in Ukraine has caused fluctuations in the results of the previous study about the economic analysis of electric buses. This paper shows how the increase in fuel prices affects the implementation of electric buses. This publication is constructing the Total Cost of Ownership (TCO) model in the small-mid-size city, Offenburg for the transition to electric buses. The future development of costs is estimated and a projection based on learning curves will be carried out. This study intends to introduce a new future prospect by presenting the latest data based on previous research. Through the new TCO result, the cost differences between the existing diesel bus and the electric bus are updated, and also the future prospects for the economic feasibility of the electric bus in a small and midsize city are presented.
We herein present a topology design method based on local optimality criteria which has been implemented in an open source Navier-Stokes solver for turbulent flows. Our method aims for the fast generation of geometry proposals in the early conceptual phase. To the best of our knowledge, this is the first local criteria approach utilizing a wall function turbulence model in order to consider turbulent flows. In order to allow for the growth as well as the shrinkage, or even the formation or disappearance of structural features, a topological approach is chosen. By introducing a volume fraction parameter, we distinguish between fluid and solid properties in each control volume. The fluid-solid interface is represented by an immersed boundary method using a piecewise linear surface reconstruction.
In short-reach connections, large-diameter multimode fibres allow for robust and easy connections. Unfortunately, their propagation properties depend on the excitation conditions. We propose a launching technique using a fibre stub that can tolerate fabrication tolerances in terms of tilts and off-sets to a large extent. A study of the influence of displaced connectors along the transmission link shows that the power distributions approach a steady-state power distribution very similar to the initial distribution established by the proposed launching scheme.
HiSiMo cast irons are frequently used as material for high temperature components in engines as e.g. exhaust manifolds and turbo chargers. These components must withstand severe cyclic mechanical and thermal loads throughout their life cycle. The combination of thermal transients with mechanical load cycles results in a complex evolution of damage, leading to thermomechanical fatigue (TMF) of the material and, after a certain number of loading cycles, to failure of the component. In Part I of the paper, a fracture mechanics model for TMF life prediction was developed based on results of uniaxial tests. In this paper (Part II), the model is formulated for three-dimensional stress states, so that it can be applied in a post-processing step of a finite-element analysis. To obtain reliable stresses and (time dependent plastic) strains in the finite-element calculation, a time and temperature dependent plasticity model is applied which takes non-linear kinematic hardening into account. The material properties of the model are identified from the results of the uniaxial test. The plasticity model and the TMF life model are applied to assess the lifetime of an exhaust manifold.
HiSiMo cast irons are frequently used as material for high temperature components in engines as e.g. exhaust manifolds and turbo chargers. These components must withstand severe cyclic mechanical and thermal loads throughout their service life. The combination of thermal transients with mechanical load cycles results in a complex evolution of damage, leading to thermomechanical fatigue (TMF) of the material and, after a certain number of loading cycles, to failure of the component. In this paper (Part I), the low-cycle fatigue (LCF) and TMF properties of HiSiMo are investigated in uniaxial tests and the damage mechanisms are addressed. On the basis of the experimental results a fatigue life model is developed which is based on elastic, plastic and creep fracture mechanics results of short cracks, so that time and temperature dependent effects on damage are taken into account. The model can be used to estimate the fatigue life of components by means of finite-element calculations (Part II of the paper).
The CAN bus still is an important fieldbus in various domains, e.g. for in-car communication or automation applications. To counter security threats and concerns in such scenarios we design, implement, and evaluate the use of an end-to-end security concept based on the Transport Layer Security protocol. It is used to establish authenticated, integrity-checked, and confidential communication channels between field devices connected via CAN. Our performance measurements show that it is possible to use TLS at least for non time-critical applications, as well as for generic embedded networks.
HPTLC (High Performance Thin Layer Chromatography) is a well known and versatile separation method which shows many advantages when compared to other separation techniques. The method is fast and inexpensive and does not need time-consuming pretreatments. For visualisation of the sample distribution on a HPTLC-plate we developed a new and sturdy HPTLC-scanner. The scanner allows simultaneous registrations of spectra in a range from 198 nm to 612 nm with a spectral resolution of better than 0.8 nm. The on-plate spatial resolution is better than 160 μm. The measurement of 450 spectra in one separation track does not need more than two minutes. The new diode-array scanner offers a fast survey over a TLC-separation and makes various chemometric applications possible. For compound identification a cross-correlation function is described to compare UV sample spectra with appropriate library data. The cross-correlation function herein described can also be used for purity testing. Unresolved peaks can be virtually separated by use of a least squares fit algorithm. In summary, the diode arry system delivers much more information than the commonly used TLC-scanner.
Wireless communication systems more and more become part of our daily live. Especially with the Internet of Things (IoT) the overall connectivity increases rapidly since everyday objects become part of the global network. For this purpose several new wireless protocols have arisen, whereas 6LoWPAN (IPv6 over Low power Wireless Personal Area Networks) can be seen as one of the most important protocols within this sector. Originally designed on top of the IEEE802.15.4 standard it is a subject to various adaptions that will allow to use 6LoWPAN over different technologies; e.g. DECT Ultra Low Energy (ULE). Although this high connectivity offers a lot of new possibilities, there are several requirements and pitfalls coming along with such new systems. With an increasing number of connected devices the interoperability between different providers is one of the biggest challenges, which makes it necessary to verify the functionality and stability of the devices and the network. Therefore testing becomes one of the key components that decides on success or failure of such a system. Although there are several protocol implementations commonly available; e.g., for IoT based systems, there is still a lack of according tools and environments as well as for functional and conformance testing. This article describes the architecture and functioning of the proposed test framework based on Testing and Test Control Notation Version 3 (TTCN-3) for 6LoWPAN over ULE networks.
Training deep neural networks using backpropagation is very memory and computationally intensive. This makes it difficult to run on-device learning or fine-tune neural networks on tiny, embedded devices such as low-power micro-controller units (MCUs). Sparse backpropagation algorithms try to reduce the computational load of on-device learning by training only a subset of the weights and biases. Existing approaches use a static number of weights to train. A poor choice of this so-called backpropagation ratio limits either the computational gain or can lead to severe accuracy losses. In this paper we present TinyProp, the first sparse backpropagation method that dynamically adapts the back-propagation ratio during on-device training for each training step. TinyProp induces a small calculation overhead to sort the elements of the gradient, which does not significantly impact the computational gains. TinyProp works particularly well on fine-tuning trained networks on MCUs, which is a typical use case for embedded applications. For typical datasets from three datasets MNIST, DCASE2020 and CIFAR10, we are 5 times faster compared to non-sparse training with an accuracy loss of on average 1%. On average, TinyProp is 2.9 times faster than existing, static sparse backpropagation algorithms and the accuracy loss is reduced on average by 6 % compared to a typical static setting of the back-propagation ratio.
Turbocharger housings in internal combustion engines are subjected to severe mechanical and thermal cyclic loads throughout their life-time or during engine testing. The combination of thermal transients and mechanical load cycling results in a complex evolution of damage, leading to thermo-mechanical fatigue (TMF) of the material. For the computational TMF life assessment of high temperature components, the DTMF model can provide reliable TMF life predictions. The model is based on a short fatigue crack growth law and uses local finite-element (FE) results to predict the number of cycles to failure for a technical crack. In engine applications, it is nowadays often acceptable to have short cracks as long as they do not propagate and cause loss of function of the component. Thus, it is necessary to predict not only potential crack locations and the corresponding number of cycles for a technical crack, but also to determine subsequent crack growth or even a possible crack arrest. In this work, a method is proposed that allows the simulation of TMF crack growth in high temperature components using FE simulations and non-linear fracture mechanics (NLFM).
A NLFM based crack growth simulation method is described. This method starts with the FE analysis of a component. In this paper, the method is demonstrated for an automotive turbocharger housing subjected to TMF loading. A transient elastic-viscoplastic FE analysis is used to simulate four heating and cooling cycles of an engine test. The stresses, inelastic strains, and temperature histories from the FEA are then used to perform TMF life predictions using the standard DTMF model. The crack position and the crack plane of critical hotspots are then identified. Simulated cracks are inserted at the hotspots. For the model demonstrated, cracks were inserted at two hotspot locations. The ΔJ integral is computed as a fracture mechanics parameter at each point along the crack-front, and the crack extension of each point is then evaluated, allowing the crack to grow iteratively. The paper concludes with a comparison of the crack growth curves for both hotspots with experimental results.
Nach dem Nachweis der Funktionalität des an der Fachhochschule Offenburg entwickelten Mikroprozessorkernels FHOP (First Homemade Operational Processor), wird eine Anwendung des Kernels in einem Applikationschip beschrieben.
Der Thermologger-ASIC soll mit Hilfe eines Temperatursensors die Umgebungstemperatur bei technischen Prozessen in regelmäßigen Zeitabständen erfassen und abspeichern. Die Meßwerte werden bei Bedarf ber eine serielle Schnittstelle des Thermologger-ASICs an einen PC übertragen und ausgewertet. Zur Verringerung der Leistungsaufnahme wird zwischen zwei Temperaturmessungen in einen Power-Down-Mode geschaltet.
Der ASIC soll später in einer Chipkarte integriert werden.
Im Institut für angewandte Forschung (IAF) der FH Offenburg wird derzeit eine Chipkarte entwickelt, mit der Temperaturzeitreihen über längere Zeiträume aufgezeichnet werden können. Die zur Datenerfassung erforderlichen Systemkomponenten sind auf nur einem Halbleiterchip zusammengefaßt, wodurch sich bei großen Produktionsstückzahlen ein sehr niedriger Herstellpreis erzielen läßt. Die 'Thermologger' genannte Chipkarte kann zudem mit Standard-Chipkartenlesern und einer dedizierten Software auf jedem PC konfiguriert, gelesen und ausgewertet werden.
Die zunehmende Anzahl von Transistoren mit immer kleineren Strukturgrößen führt zu einer zunehmenden Leistungsaufnahme in modernen Prozessoren. Das gilt insbesondere für High-End Prozessoren, die mit einer hohen Taktfrequenz betrieben werden. Die aufgenommene Leistung wird in Wärme umgewandelt, die in einer Temperaturerhöhung der Prozessoren resultiert. Hohe Betriebstemperaturen verursachen u.a. eine verringerte Rechenleistung, eine kürzere Lebensdauer des Prozessors und höhere Leckströme. Aus diesen Gründen wird aktives, dynamisches thermisches Management immer wichtiger. Dieser Beitrag stellt eine Erweiterung zu dem Standard- Linux-Scheduler in der Kernel-Version 3.0 für eingebettete Systeme vor: einen PID-Regler, der unter Angabe einer Solltemperatur eine dynamische Frequenz- und Spannungsskalierung durchführt. Die Experimente auf dem Freescale LMX6 Quadcore-Prozessor zeigen, dass der PID-Regler die Betriebstemperatur des Prozessors an die Solltemperatur regeln kann. Er ist die Grundlage für eine in Zukunft zu entwickelnde prädiktive Regelung.
Temperature regulation is an important component for modern high performance single -core and multi-core processors. Especially high operating frequencies and architectures with an increasing number of monolithically integrated transistors result in a high power dissipation and - since processor chips convert the consumed electrical energy into thermal energy - in high operating temperatures. High operating temperatures of processors can have drastic consequences regarding chip reliability, processor performance, and leakage currents. External components like fans or heat spreaders can help to reduce the processor temperature - with the disadvantage of additional costs and reduced reliability. Therefore, software based algorithms for dynamic temperature management are an attractive alternative and well known as Dynamic Thermal Management (DTM). However, the existing approaches for DTM are not taking into account the requirements of real-time embedded computing, which is the objective in the given project. The first steps are the profiling and the thermal modeling of the system, which is reported in this paper for a Freescale i. MX6Q quad-core microprocessor. An analytical model is developed and verified by an extensive set of measurement runs.
In this contribution, we present a novel 3D printed multi-material, electromagnetic vibration harvester. The harvester is based on a cantilever design and utilizes an embedded constantan wire within a matrix of polyethylene terephthalate glycol (PETG). A prototype has been manufactured with a combination of a fused filament fabrication (FFF) printer and a robot with a custom-made tool.
Currently, immersive technologies are enjoying great popularity. This trend is reflected in technological advances and the emergence of new products for the mass market, such as augmented reality glasses. The range of applications for immersive technologies is growing with more efficient and affordable technologies and student adoption. Especially in education, the use will improve existing learning methods. Immersive application use visual, audio and haptic sensors to fully engage the user in a virtual environment. This impression is reinforced with the help of realistic visualizations and the opportunity for interaction. In particular, Augmented reality is characterized by a high degree of integration between reality and the inserted virtual objects. An augmented interactive simulation for the determination of the specific charge of an electron will be used as an example to demonstrate how such immersion can be created for users. A virtual Helmholtz coil is used to measure and calculate the e/m constant. The voltage at the cathode for generating the electron beam, but also the voltage of the homogeneous magnetic field for deflecting the electron beam, can be variably controlled by haptic user input. Based on these voltages, an immersive virtual electron beam is calculated and visualized. In this paper, the authors present the conceptual steps of this immersive application and address the challenges associated with designing and developing an augmented and interactive simulation.
The increased complexity and dynamics of the business environment and the problems of a young organization are treated extensively in the literature [Bleicher 2002, p. 34; Malik 1996, p. 86; Ulrich/Probst 1990, p. 23ff; Gomez 1999, p. 65]. This complexity is the core of the leadership role in a company [Malik 1996, p. 184]. STÜTTGEN (1999, p. 8) states in this regard: "A satisfactory answer to the question, according to which patterns complex social systems are to be designed to meet the proliferating environmental complexity facing an adequate intrinsic complexity of the company can be, in this context, a critical success factor for management." How can young SMEs solve strategic problems with service engineering in their companies?
The overview of public key infrastructure based security approaches for vehicular communications
(2015)
Modern transport infrastructure becomes a full member of globally connected network. Leading vehicle manufacturers have already triggered development process, output of which will open a new horizon of possibilities for consumers and developers by providing a new communication entity - a car, thus enabling Car2X communications. Nevertheless some of available systems already provide certain possibilities for vehicles to communicate, most of them are considered not sufficiently secured. During last 15 years a number of big research projects funded by European Union and USA governments were started and concluded after which a set of standards were published prescribing a common architecture for Car2X and vehicles onboard communications. This work concentrates on combining inner and outer vehicular communications together with a use of Public Key Infrastructure (PKI).
The Internet of Things (IoT), ubiquitous computing and ubiquitous connectivity, Cyber Physical Systems (CPS), ambient intelligence, Machine-to-Machine communication (M2M) or Car-to-Car (C2C)-communication, smart metering, smart grid, telematics, telecare, telehealth – there are many buzzwords around current developments related to the Internet.
This contribution gives an overview on such IoT-applications, as they are already used today to improve the availability of information, increase efficiency, push system limits and extend the value chain. At a closer look, the economic and technical development can be separated into different phases. It is interesting that we are currently at the threshold to a new phase, with decentralized and cooperative communication and control nodes as cornerstones. Thus, embedded systems and their connectivity are in the middle of the scene.
This recent development is described along with some example projects from the author’s team which are used in industrial automation, energy supply and distribution (home automation and smart metering), traffic engineering (cooperative driver assistance systems), and in telehealth and telecare.
The International Year of Light and Light-Based Technologies 2015 (IYL 2015) was celebrated around the world. Worldwide activities were organized to highlight the impact of optics and photonics on life, science, economics, arts and culture, and also in education. With most of our activities at Offenburg University of Applied Sciences (Offenburg/Germany), we reached our own students and the general population of our region: - University for Children: “The Magic of Light“ winter lecture program and “Across the Universe with Relativity and Quantum Theory” summer lecture program - “Students Meet Scientists” - “A Century of General Relativity Theory” lecture program Nevertheless, with some of our activities we also engaged a worldwide audience: - IYL 2015 art poster collection (Magic of Light and No Football, Just Photonics) - Smart Interactive Projection - Twitter Wall - “Invisible Light” - Live broadcasting of the total lunar eclipse - Film Festival Merida Mexico The authors will highlight recent activities at our university dedicated to promote, celebrate, and create a legacy for the IYL 2015.
The services sector is also called “tertiary sector” and has become increasingly important in the last few decades. The process of this occurring structural change is characterized by a significant increase in employment in the services sector. On the other hand, the former economic importance in traditional areas, such as agriculture and forestry, as well as manufacturing, is declining.
To have an overview it is important to look and to analyse the different research studies.
The paper will focus on the activities of the International Year of Light and Optical Technologies 2015 (IYL) with their impact in life, science, art, culture, education and outreach as well as the importance in promoting the objectives for sustainable development. It describes our activities carried out in the run-up to or during the IYL, as well as reports on the generic projects that led to the success of the IYL. The success of the IYL is illustrated by examples and statistics. Relating to the potential and success of the IYL, the impact and the genesis of the International Day of Light (IDL) is presented. Impressions from the opening ceremony of the IYL in Paris at UNESCO headquarters and the Inaugural Ceremony of the IDL will then be covered. A second focus is placed on the interdisciplinary media projects realized by the students of our university dedicated to these events. Finally, an analysis of the impact and legacy of IYL and IDL will be presented.
Ranging errors are inevitable in all local positioning systems, including those based on Time-of-Flight (ToF) technique. Results of experiments show that the major cause for these errors is a signal degradation from multipath propagation. This effect is especially critical in case of Non-Light-of-Sight (NLOS) conditions. This paper describes causes that affects ranging errors for nanoLOC™-TOF-technology and presents estimations for the probability density functions of such errors under different NLOS conditions. The provided estimations allow the improvement of the accuracy of the localization through the subsequent mitigation of the ranging errors from the measurements. Additionally, it is proposed to increase the number of cases of NLOS-conditions for the improvement of the accuracy.
The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environmentsns
(2015)
Gamification means using video game elements to improve user experience and user engagement in non-game services and applications. This article describes the effects when gamification is used in work contexts. Here we focus on industrial production. We describe how facial recognition can be employed to measure and quantify the effect of gamification on the users’ emotions.
The quantitative results show that gamification significantly reduces both task completion time and error rate. However, the results concerning the effect on emotions are surprising. Without gamification there are not only more unhappy expressions (as to expect) but surprisingly also more happy expressions. Both findings are statistically highly significant.
We think that in redundant production work there are generally more (negative) emotions involved. When there is no gamification happy and unhappy balance each other. In contrast gamification seems to shift the spectrum of moods towards “relaxed”. Especially for work environments such a calm attitude is a desirable effect on the users. Thus our findings support the use of gamification.
Security in IT systems, particularly in embedded devices like Cyber Physical Systems (CPSs), has become an important matter of concern as it is the prerequisite for ensuring privacy and safety. Among a multitude of existing security measures, the Transport Layer Security (TLS) protocol family offers mature and standardized means for establishing secure communication channels over insecure transport media. In the context of classical IT infrastructure, its security with regard to protocol and implementation attacks has been subject to extensive research. As TLS protocols find their way into embedded environments, we consider the security and robustness of implementations of these protocols specifically in the light of the peculiarities of embedded systems. We present an approach for systematically checking the security and robustness of such implementations using fuzzing techniques and differential testing. In spite of its origin in testing TLS implementations we expect our approach to likewise be applicable to implementations of other cryptographic protocols with moderate efforts.
One of the main requirements of spatially distributed Internet of Things (IoT) solutions is to have networks with wider coverage to connect many low-power devices. Low-Power Wide-Area Networks (LPWAN) and Cellular IoT(cIOT) networks are promising candidates in this space. LPWAN approaches are based on enhanced physical layer (PHY) implementations to achieve long range such as LoRaWAN, SigFox, MIOTY. Narrowband versions of cellular network offer reduced bandwidth and, simplified node and network management mechanisms, such as Narrow Band IoT (NB-IoT) and Long-Term Evolution for Machines (LTE-M). Since the underlying use cases come with various requirements it is essential to perform a comparative analysis of competing technologies. This article provides systematic performance measurement and comparison of LPWAN and NB-IoT technologies in a unified testbed, also discusses the necessity of future fifth generation (5G) LPWAN solutions.