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In this paper, a concept for an anthropomorphic replacement hand cast with silicone with an integrated sensory feedback system is presented. In order to construct the personalized replacement hand, a 3D scan of a healthy hand was used to create a 3D-printed mold using computer-aided design (CAD). To allow for movement of the index and middle fingers, a motorized orthosis was used. Information about the applied force for grasping and the degree of flexion of the fingers is registered using two pressure sensors and one bending sensor in each movable finger. To integrate the sensors and additional cavities for increased flexibility, the fingers were cast in three parts, separately from the rest of the hand. A silicone adhesive (Silpuran 4200) was examined to combine the individual parts afterwards. For this, tests with different geometries were carried out. Furthermore, different test series for the secure integration of the sensors were performed, including measurements of the registered information of the sensors. Based on these findings, skin-toned individual fingers and a replacement hand with integrated sensors were created. Using Silpuran 4200, it was possible to integrate the needed cavities and to place the sensors securely into the hand while retaining full flexion using a motorized orthosis. The measurements during different loadings and while grasping various objects proved that it is possible to realize such a sensory feedback system in a replacement hand. As a result, it can be stated that the cost-effective realization of a personalized, anthropomorphic replacement hand with an integrated sensory feedback system is possible using 3D scanning and 3D printing. By integrating smaller sensors, the risk of damaging the sensors through movement could be decreased.
Background: This paper presents a novel approach for a hand prosthesis consisting of a flexible, anthropomorphic, 3D-printed replacement hand combined with a commercially available motorized orthosis that allows gripping.
Methods: A 3D light scanner was used to produce a personalized replacement hand. The wrist of the replacement hand was printed of rigid material; the rest of the hand was printed of flexible material. A standard arm liner was used to enable the user’s arm stump to be connected to the replacement hand. With computer-aided design, two different concepts were developed for the scanned hand model: In the first concept, the replacement hand was attached to the arm liner with a screw. The second concept involved attaching with a commercially available fastening system; furthermore, a skeleton was designed that was located within the flexible part of the replacement hand.
Results: 3D-multi-material printing of the two different hands was unproblematic and inexpensive. The printed hands had approximately the weight of the real hand. When testing the replacement hands with the orthosis it was possible to prove a convincing everyday functionality. For example, it was possible to grip and lift a 1-L water bottle. In addition, a pen could be held, making writing possible.
Conclusions: This first proof-of-concept study encourages further testing with users.
In the past two decades much has been published on whiplash injury, yet both the confusion regarding the condition, and the medicolegal discussion about it have increased. In this paper, functional imaging research results are summarized using MRIcroGL3D visualization software and assembled in an image comprising regions of cerebral activation and deactivation.
Diese Arbeit beschäftigt sich mit der Biomechanik der Halswirbelsäule (HWS) beim Umgang mit dem Smartphone. Die Kräfte, die auf Wirbelkörper, Wirbelgelenke, Bandscheiben, Muskeln und Bänder wirken, werden mit steigendem Flexionswinkel der HWS größer. Die Beschwerden hingegen, welche der Smartphone-Nacken hervorruft, sind meist akut und mit regelmäßiger Bewegung und der Stärkung der Nackenmuskulatur gut zu behandeln. Eine Therapie ist somit auch zur Vorbeugung geeignet. Doch die Langzeitauswirkungen sind nicht außer Acht zu lassen, denn durch die steigenden Nutzungsmöglichkeiten der Smartphones steigt auch der durchschnittliche tägliche Gebrauch stärker an. So wird vor allem die tägliche Bildschirmzeit bei Jugendlichen immer länger. Das aktuell noch akute Krankheitsbild des Smartphone-Nackens, das nur selten einen chronischen Verlauf nimmt und Langzeitschäden verursacht, könnte sich durch fehlende oder zu späte Maßnahmen zu einem größeren chronischen Krankheitsbild entwickeln.
Background: This paper presents a conceptual design for an anthropomorphic replacement hand made of silicone that integrates a sensory feedback system. In combination with a motorized orthosis, it allows performing movements and registering information on the flexion and the pressure of the fingers.
Methods: To create the replacement hand, a three-dimensional (3D) scanner was used to scan the hand of the test person. With computer-aided design (CAD), a mold was created from the hand, then 3D-printed. Bending and force sensors were attached to the mold before silicone casting to implement the sensory feedback system. To achieve a functional and anthropomorphic appearance of the replacement hand, a material analysis was carried out. In two different test series, the properties of the used silicones were analyzed regarding their mechanical properties and the manufacturing process.
Results: Individual fingers and an entire hand with integrated sensors were realized, which demonstrated in several tests that sensory feedback in such an anthropomorphic replacement hand can be realized. Nevertheless, the choice of silicone material remains an open challenge, as there is a trade-off between the hardness of the material and the maximum mechanical force of the orthosis.
Conclusion: Apart from manufacturing-related issues, it is possible to cost-effectively create a personalized, anthropomorphic replacement hand, including sensory feedback, by using 3D scanning and 3D printing techniques.
In the field of neuroprosthetics, the current state-of-the-art method involves controlling the prosthesis with electromyography (EMG) or electrooculography/electroencephalography (EOG/EEG). However, these systems are both expensive and time consuming to calibrate, susceptible to interference, and require a lengthy learning phase by the patient. Therefore, it is an open challenge to design more robust systems that are suitable for everyday use and meet the needs of patients. In this paper, we present a new concept of complete visual control for a prosthesis, an exoskeleton or another end effector using augmented reality (AR) glasses presented for the first time in a proof-of-concept study. By using AR glasses equipped with a monocular camera, a marker attached to the prosthesis is tracked. Minimal relative movements of the head with respect to the prosthesis are registered by tracking and used for control. Two possible control mechanisms including visual feedback are presented and implemented for both a motorized hand orthosis and a motorized hand prosthesis. Since the grasping process is mainly controlled by vision, the proposed approach appears to be natural and intuitive.
A new concept for robust non-invasive optical activation of motorized hand prostheses by simple and non-contactcommands is presented. In addition, a novel approach for aiding hand amputees is shown, outlining significantprogress in thinking worth testing. In this, personalized 3D-printed artificial flexible hands are combined withcommercially available motorized exoskeletons, as they are used e.g. in tetraplegics.
Neurostimulation durch Musik
(2020)
Was ist die Musik und wie wirkt sie sich auf den menschlichen Körper aus? Historisch betrachtet wird die Musik als etwas Göttliches aufgefasst, da sie eine äußerst große Wirkung auf die Emotionen des Menschen besitzt. Dieser Effekt wirkt sich auch psychosomatisch aus und kann das Denken und Handeln des Zuhörers beeinflussen und steuern. So lässt sich beispielsweise das Kaufverhalten allein durch die musikalische Begleitung deutlich manipulieren. Selbst die Motivation lässt sich mit passender Vertonung entweder steigern oder reduzieren. In der heutigen Zivilisation begleitet die Musik den Menschen alltäglich und wird zu vielen verschiedenen Zwecken verwendet. Somit ist die musikalische Stimulation als eine Art Psychotherapie zu werten, die häufig gezielt angewendet wird, aber im Beeinflussten unterbewusst stattfindet. Da natürlich immer noch offene Fragen bezüglich der genauen Wirkung von Musik auf das Gehirn bestehen, werden derzeit im Bereich der Neurowissenschaften viele Studien durchgeführt, um dieses Phänomen nachvollziehen zu können.
Die vorliegende Arbeit gibt einen Überblick über das Verhältnis zwischen Nutzen und Einschränkungen eines frühneuzeitlichen Riefelharnisches auf die Biomechanik des Menschen. Zu den zentralen Ergebnissen gehört, dass die Rüstung eine gewisse Einschränkung der Beweglichkeit bringt, jedoch durch verschiedene mechanische Konzepte versucht wurde, diese größtmöglich zu minimieren. Besonders das sogenannte Geschübe stellt hierbei einen Kompromiss zwischen Beweglichkeit und Schutzfunktion dar und findet vor allem im Bereich der Gelenke Anwendung. Steife Strukturen werden an Stellen eingesetzt, die kaum Bewegungsfreiheit fordern. Zu diesen Bereichen gehören beispielsweise der Brustkorb oder obere Teile des Rückens. Der Vorteil der steiferen Teile der Rüstung ist ihre erhöhte Schutzfunktion, die ein geringeres Verletzungsrisiko mit sich bringt.
A survey in 2000 revealed that only about 30% of the prescriptions in the European pediatric population were on the basis of evidence-based medicine (EbM). Less for radiopharmaceuticals and principally for diagnostics, radiologists throughout Europe are referred to the pediatric guidelines of the European Association of Nuclear Medicine (EANM), as none of the frequently used tracers have been evaluated in clinical trials in the different pediatric subgroups. Following a resolution to address the lack of EbM in children, the European Commission published the Pediatric Regulation EC 1901/2006 and its amendment EC 1902/2006, effective from 2007. This regulation foresees the development of evidence-based medicine in the pediatric population. This is effected through a set of principles like the mandatory pediatric investigation plan (PIP) to be included with the market authorization application (MAA), and the pediatric use market authorization (PUMA) for off-patent pharmaceuticals, and to a very small part radiopharmaceuticals with funding possibilities for pediatric-specific research through the 7th Framework Programme (7FP) of the European Union.
Knight Götz von Berlichingen (1480–1562) lost his right hand distal to the wrist due to a cannon ball splinter injury in 1504 in the Landshut War of Succession at the age of 24. Early on, Götz commissioned a gunsmith to build the first “Iron Hand,” in which the artificial thumb and two finger blocks could be moved in their basic joints by a spring mechanism and released by a push button. Some years later, probably around 1530, a second “Iron Hand” was built, in which the fingers could be moved passively in all joints. In this review, the 3D computer-aided design (CAD) reconstructions and 3D multi-material polymer replica printings of the first “Iron hand“, which were developed in the last few years at Offenburg University, are presented. Even by today’s standards, the first “Iron Hand”—as could be shown in the replicas—demonstrates sophisticated mechanics and well thought-out functionality and still offers inspiration and food for discussion when it comes to the question of an artificial prosthetic replacement for a hand. It is also outlined how some of the ideas of this mechanical passive prosthesis can be translated into a modern motorized active prosthetic hand by using simple, commercially available electronic components.
In der vorliegenden Arbeit werden fotografische Aufnahmen zweier verschiedener Abgüsse von Paganinis rechter Hand vorgestellt und näher beschrieben. Es handelt sich um einen mutmaßlich originalen Bronzeabguss, der vermutlich kurz nach Paganinis Tod auf dessen Totenbett abgenommen wurde, und eine in heutiger Zeit angefertigte Kopie aus Fiberplastik mit goldfarbenem Anstrich. Die Hand ist im proximalen Handgelenk stark abgewinkelt, was dafür spricht, dass die Hand des Toten auf einem Kissen gelegen haben könnte, um den Abguss vorzunehmen. Überdies zeigt sich eine verkrampfte Stellung der Finger und Hand, am ehesten infolge Totenstarre. Man findet zudem arthrotische Veränderungen sowie hervortretende Sehnen und atrophierte Muskulatur. Beim Bronzeabguss sind die beschriebenen Auffälligkeiten deutlicher zu erkennen. Ein 3D-Scan des Bronzeabgusses der rechten Hand Paganinis mit einem Strukturlichtscanner würde die Möglichkeit eröffnen, Messdaten der Hand zu erhalten.