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Method and system for extractin metal and oxygen from powdered metal oxides (EP000004170066A2)
(2023)
A method for extracting metal and oxygen from powdered metal oxides in electrolytic cell is proposed, the electrolytic cell comprising a container, a cathode, an anode and an oxygen-ion-conducting membrane, the method comprising providing a solid oxygen ion conducting electrolyte powder into a container, providing a feedstock comprising at least one metal oxide in powdered form into the container, applying an electric potential across the cathode and the anode, the cathode being in communication with the electrolyte powder and the anode being in communication with the membrane in communication with the electrolyte powder, such that at least one respective metallic species of the at least one metal oxide is reduced at the cathode and oxygen is oxidized at the anode to form molecular oxygen, wherein the potential across the cathode and the anode is greater than the dissociation potential of the at least one metal oxide and less than the dissociation potential of the solid electrolyte powder and the membrane.
Blockchain-IIoT integration into industrial processes promises greater security, transparency, and traceability. However, this advancement faces significant storage and scalability issues with existing blockchain technologies. Each peer in the blockchain network maintains a full copy of the ledger which is updated through consensus. This full replication approach places a burden on the storage space of the peers and would quickly outstrip the storage capacity of resource-constrained IIoT devices. Various solutions utilizing compression, summarization or different storage schemes have been proposed in literature. The use of cloud resources for blockchain storage has been extensively studied in recent years. Nonetheless, block selection remains a substantial challenge associated with cloud resources and blockchain integration. This paper proposes a deep reinforcement learning (DRL) approach as an alternative to solving the block selection problem, which involves identifying the blocks to be transferred to the cloud. We propose a DRL approach to solve our problem by converting the multi-objective optimization of block selection into a Markov decision process (MDP). We design a simulated blockchain environment for training and testing our proposed DRL approach. We utilize two DRL algorithms, Advantage Actor-Critic (A2C), and Proximal Policy Optimization (PPO) to solve the block selection problem and analyze their performance gains. PPO and A2C achieve 47.8% and 42.9% storage reduction on the blockchain peer compared to the full replication approach of conventional blockchain systems. The slowest DRL algorithm, A2C, achieves a run-time 7.2 times shorter than the benchmark evolutionary algorithms used in earlier works, which validates the gains introduced by the DRL algorithms. The simulation results further show that our DRL algorithms provide an adaptive and dynamic solution to the time-sensitive blockchain-IIoT environment.
Subjects utilizing a cochlear implant (CI) in one ear and a hearing aid (HA) on the contralateral ear suffer from mismatches in stimulation timing due to different processing latencies of both devices. This device delay mismatch leads to a temporal mismatch in auditory nerve stimulation. Compensating for this auditory nerve stimulation mismatch by compensating for the device delay mismatch can significantly improve sound source localization accuracy. One CI manufacturer has already implemented the possibility of mismatch compensation in its current fitting software. This study investigated if this fitting parameter can be readily used in clinical settings and determined the effects of familiarization to a compensated device delay mismatch over a period of 3–4 weeks. Sound localization accuracy and speech understanding in noise were measured in eleven bimodal CI/HA users, with and without a compensation of the device delay mismatch. The results showed that sound localization bias improved to 0°, implying that the localization bias towards the CI was eliminated when the device delay mismatch was compensated. The RMS error was improved by 18% with this improvement not reaching statistical significance. The effects were acute and did not further improve after 3 weeks of familiarization. For the speech tests, spatial release from masking did not improve with a compensated mismatch. The results show that this fitting parameter can be readily used by clinicians to improve sound localization ability in bimodal users. Further, our findings suggest that subjects with poor sound localization ability benefit the most from the device delay mismatch compensation.
In Zeiten großer Veränderungen haben genossenschaftlich organisierte KMU die Möglichkeit, auf komplexe Herausforderungen mit kooperativen Lösungsansätzen zu reagieren, vor allem wenn dabei die Kraft und Kreativität der Gemeinschaft genutzt wird. Getreu dem Motto „Was einer alleine nicht schafft, das schaffen viele“ des Genossenschaftsvorreiters Friedrich Wilhelm Raiffeisen ist gemeinschaftliches unternehmerisches Handeln identitätsstiftend und motivierend, woraus wiederum eine sich selbst verstärkende Eigendynamik entstehen kann. Wie Mittelstand, Politik und Gesellschaft davon profitieren, stellen Prof. Dr. Tobias Popovic und Prof. Dr. Thomas Baumgärtler in diesem Beitrag dar.
A balcony photovoltaic (PV) system, also known as a micro-PV system, is a small PV system consisting of one or two solar modules with an output of 100–600 Wp and a corresponding inverter that uses standard plugs to feed the renewable energy into the house grid. In the present study we demonstrate the integration of a commercial lithium-ion battery into a commercial micro-PV system. We firstly show simulations over one year with one second time resolution which we use to assess the influence of battery and PV size on self-consumption, self-sufficiency and the annual cost savings. We then develop and operate experimental setups using two different architectures for integrating the battery into the micro-PV system. In the passive hybrid architecture, the battery is in parallel electrical connection to the PV module. In the active hybrid architecture, an additional DC-DC converter is used. Both architectures include measures to avoid maximum power point tracking of the battery by the module inverter. Resulting PV/battery/inverter systems with 300 Wp PV and 555 Wh battery were tested in continuous operation over three days under real solar irradiance conditions. Both architectures were able to maintain stable operation and demonstrate the shift of PV energy from the day into the night. System efficiencies were observed comparable to a reference system without battery. This study therefore demonstrates the feasibility of both active and passive coupling architectures.
For the treatment of bone defects, biodegradable, compressive biomaterials are needed as replacements that degrade as the bone regenerates. The problem with existing materials has either been their insufficient mechanical strength or the excessive differences in their elastic modulus, leading to stress shielding and eventual failure. In this study, the compressive strength of CPC ceramics (with a layer thickness of more than 12 layers) was compared with sintered β-TCP ceramics. It was assumed that as the number of layers increased, the mechanical strength of 3D-printed scaffolds would increase toward the value of sintered ceramics. In addition, the influence of the needle inner diameter on the mechanical strength was investigated. Circular scaffolds with 20, 25, 30, and 45 layers were 3D printed using a 3D bioplotter, solidified in a water-saturated atmosphere for 3 days, and then tested for compressive strength together with a β-TCP sintered ceramic using a Zwick universal testing machine. The 3D-printed scaffolds had a compressive strength of 41.56 ± 7.12 MPa, which was significantly higher than that of the sintered ceramic (24.16 ± 4.44 MPa). The 3D-printed scaffolds with round geometry reached or exceeded the upper limit of the compressive strength of cancellous bone toward substantia compacta. In addition, CPC scaffolds exhibited more bone-like compressibility than the comparable β-TCP sintered ceramic, demonstrating that the mechanical properties of CPC scaffolds are more similar to bone than sintered β-TCP ceramics.
Die Erfindung betrifft eine Vorrichtung zur biologischen Methanisierung von CO und/oder CO2 mittels methanogener Mikroorganismen durch Umsetzung von H2 und CO und/oder CO2, die eine Begasungskolonne und eine Entgasungskolonne, jeweils mit
einer Bodenseite und einer der Bodenseite gegenüberliegenden oberen Seite, ein in der Begasungskolonne und der Entgasungskolonne bereitgestelltes Medium mit methanogenen Mikroorganismen, eine Zuführeinrichtung zum Zuführen eines H2 enthaltenden Gases in das Medium der Begasungskolonne, wobei die Zuführeinrichtung im Bereich der Bodenseite der Begasungskolonne angeordnet ist, eine Abführeinrichtung zum Abführen eines CH4 enthaltenden Gases aus der Entgasungskolonne, eine Verbindungsleitung zwischen Begasungskolonne und Entgasungskolonne im Bereich der Bodenseiten, eine Pumpe zum Überführen von Medium über die Verbindungsleitung von der Begasungskolonne in die Entgasungskolonne, und eine Rückführleitung zwischen der Begasungskolonne und der Entgasungskolonne im Bereich der oberen Seiten zum Rückführen von Medium
aus der Entgasungskolonne in die Begasungskolonne aufweist. Die Erfindung betrifft auch ein Verfahren zur biologischen Methanisierung von CO und/oder CO2 in einer Vorrichtung mittels methanogener Mikroorganismen als Teil eines in der Vorrichtung bereitgestellten Mediums, wobei das Medium in einem Kreislauf über eine Begasungskolonne und eine Entgasungskolonne geführt wird, wobei die Kolonnen jeweils über eine Verbindungsleitung im Bereich ihrer Bodenseiten und über eine Rückführleitung im Bereich der den Bodenseiten gegenüberliegenden oberen Seiten miteinander verbunden sind, worin das Medium sich in der Begasungskolonne absteigend und in der Entgasungskolonne aufsteigend bewegt, worin dem Medium im Bereich der Bodenseite der Begasungskolonne ein H2 enthaltendes Gas zugeführt wird.
In 2015, Google engineer Alexander Mordvintsev presented DeepDream as technique to visualise the feature analysis capabilities of deep neural networks that have been trained on image classification tasks. For a brief moment, this technique enjoyed some popularity among scientists, artists, and the general public because of its capability to create seemingly hallucinatory synthetic images. But soon after, research moved on to generative models capable of producing more diverse and more realistic synthetic images. At the same time, the means of interaction with these models have shifted away from a direct manipulation of algorithmic properties towards a predominance of high level controls that obscure the model's internal working. In this paper, we present research that returns to DeepDream to assess its suit-ability as method for sound synthesis. We consider this research to be necessary for two reasons: it tackles a perceived lack of research on musical applications of DeepDream, and it addresses DeepDream's potential to combine data driven and algorithmic approaches. Our research includes a study of how the model architecture, choice of audio data-sets, and method of audio processing influence the acoustic characteristics of the synthesised sounds. We also look into the potential application of DeepDream in a live-performance setting. For this reason, the study limits itself to models consisting of small neural networks that process time-domain representations of audio. These models are resource-friendly enough to operate in real time. We hope that the results obtained so far highlight the attractiveness of Deep-Dream for musical approaches that combine algorithmic investigation with curiosity driven and open ended exploration.
A report from the World Economic Forum (2019) stated loneliness as the third societal stressor in the world, mainly in western countries. Moreover, research shows that loneliness tends to be experienced more severely by young adults than other age groups (Rokach, 2000), which is the case of university students who face profound periods of loneliness when attending university in a new place (Diehl et al., 2018). Digital technology, especially mental health apps (MHapps), have been viewed as promising solutions to address this distress in universities, however, little evidence on this topic reveals uncertainty around how these resources impact individual well-being. Therefore, this research proposed to investigate how the gamified social mobile app Noneliness reduced loneliness rates and other associated mental health issues of students from a German university. As little work has focused on digital apps targeting loneliness, this project also proposed to describe and discuss the app’s design and development processes. A multimethod approach was adopted: literature review on high-efficacy MHapps design, gamification for mental health and loneliness interventions; User Experience Design and Human-centered Computing. Evaluations occurred according to the app’s development iterations, which assessed four versions (from prototype to Beta) through quantitative and qualitative studies with university students. The main results obtained regarding the design aspects were: users' preference for minimalistic interfaces; importance in maintaining privacy and establishing trust among users; students' willingness to use an online support space for emotional and educational support. Most used features were those related to group discussions, private chats and university social events. Preferred gamification elements were those that provided positive reinforcement to motivate social interactions (e.g. Points, Levels and Achievements). Results of a pilot randomized controlled trial with university students (N = 12), showed no statistically significant interactions in reducing loneliness among experimental group members (n = 7, x² = 3.500, p-value = 0.477, Cramer’s V = 0.27) who made continued use of the app for six weeks. On the other hand, the app showed effects of moderate magnitude on loneliness reduction in this group. The app also demonstrated relatively strong magnitude effects on other associated variables, such as depression and stress in the experimental group. In addition to motivating the conduct of further studies with larger samples, the findings point to a potential app effectiveness not only to reduce loneliness, but also other variables that may be associated with the distress.
Herausforderungen der Zeitungsbranche im Kontext steigender Abopreise und erhöhter Preissensibilität
(2023)
Die Zuversicht, mit der nicht nur die Zeitungsbranche in das Jahr 2022 gestartet war, wich bereits nach wenigen Wochen einer zunehmenden Alarm- und Krisenstimmung. Nicht zuletzt die Verunsicherung der Verbraucherinnen und Verbraucher hatte dazu geführt, dass eine ganze Reihe von Planungen sowohl im Vertriebs- als auch Werbegeschäft nicht umsetzbar waren. Zugleich befindet sich die Branche nach wie vor in der Phase der digitalen Transformation, da zahlreiche Marktstrukturen sich mit steigender Dynamik verändert haben und auch im Sinne einer Transition weiter verändern. Als Ergänzung zu den bekannten Branchenstudien hat der Bereich Medienmanagement der Hochschule Offenburg zum Jahreswechsel eine Umfrage durchgeführt, aus der hervorgeht, welche Schwerpunkte die Expertinnen und Experten der Verlage 2023 im Lesermarkt setzen wollen.
Entrepreneurial Leadership
(2023)
Die Medienbranche ist seit Jahren von disruptiven Veränderungen betroffen, sodass die Unternehmen und zentralen Akteure in einem dauerhaften Veränderungsmodus sind. Gestiegene Anforderungen an Führungskräfte, Kostendruck und geringe Zeitbudgets für Weiterbildung reduzieren die Möglichkeiten für umfassende Ausbildungsmöglichkeiten. Dieser Beitrag beschreibt einen Lösungsansatz, wie trotz begrenzter Budget- und Zeitressourcen eine individuelle Begleitung von Führungskräften möglich wird. Mit einer Kombination von stärkenorientierter Selbstreflexion und gezielten Impulsen werden Führungskräfte in ihrer Entwicklung als selbstverantwortliche, unternehmerisch denkende Führungskraft gestärkt.
Bio, vegan – oder was?
(2023)
Nachhaltigkeit als gesellschaftlicher Wert beeinflusst auch die Haltung der Konsumierenden gegenüber Fleisch- und Wurstkonsum und kann zum Umkippen bisheriger Konsummuster führen (Tipping-Point). Für EDEKA Südwestfleisch und Schwarzwaldhof erfordert dies – aufbauend auf der bisherigen Ausrichtung an Nachhaltigkeit – eine zukunftsorientierte Planung des Sortiments im veganen, vegetarischen, hybriden Sektor und im Bereich Bio-Produkte und Tierwohl. Hierfür muss auch die Kommunikationspolitik angepasst werden, um jüngere Zielgruppen zu erreichen, damit das Dilemma der Fleischwirtschaft (Tierwohl wird gefordert, aber nicht in gleichem Masse gekauft) nicht zu Lasten des Markterfolgs geht.
Scheinselbständigkeit
(2023)
Im Rahmen dieser Untersuchung sollen Maßnahmen zur Reduzierung des Risikos von Scheinselbständigkeit für Unternehmen identifiziert und analysiert werden. Der Schwerpunkt liegt dabei auf der Erstellung einer zweiteiligen Checkliste für Unternehmen, die als Hilfsmittel bei der Beauftragung externer Drittdienstleister herangezogen werden kann.
Lithium-ion batteries exhibit slow voltage dynamics on the minute time scale that are usually associated with transport processes. We present a novel modelling approach toward these dynamics by combining physical and data-driven models into a Grey-box model. We use neural networks, in particular neural ordinary differential equations. The physical structure of the Grey-box model is borrowed from the Fickian diffusion law, where the transport domain is discretized using finite volumes. Within this physical structure, unknown parameters (diffusion coefficient, diffusion length, discretization) and dependencies (state of charge, lithium concentration) are replaced by neural networks and learnable parameters. We perform model-to-model comparisons, using as training data (a) a Fickian diffusion process, (b) a Warburg element, and (c) a resistor-capacitor circuit. Voltage dynamics during constant-current operation and pulse tests as well as electrochemical impedance spectra are simulated. The slow dynamics of all three physical models in the order of ten to 30 min are well captured by the Grey-box model, demonstrating the flexibility of the present approach.
Decentralized applications (dApp) have proliferated in recent years, but their long-term viability is a topic of debate. However, for dApps to be sustainable, and suitable for integration into a larger service networks, they need to attract users and promise reliable availability. Therefore, assessing their longevity is crucial. Analyzing the utilization trajectory of a service is, however, challenging due to several factors, such as demand spikes, noise, autocorrelation, and non-stationarity. In this study, we employ robust statistical techniques to identify trends in currently popular dApps. Our findings demonstrate that a significant proportion of dApps, across a range of categories, exhibit statistically significant positive overall trends, indicating that success in decentralized computing can be sustainable and transcends specific fields. However, there is also a substantial number of dApps showing negative trends, with a disproportionately high number from the decentralized finance (DeFi) category. Furthermore, a more detailed inspection of time series segments shows a clearly diminishing proportion of positive trends from mid-2021 to the present. In summary, we conclude that the dApp economy might have lost some momentum, and that there is a strong element of uncertainty regarding its future significance.
This article presents the development, parameterization, and experimental validation of a pseudo-three-dimensional (P3D) multiphysics aging model of a 500 mAh high-energy lithium-ion pouch cell with graphite negative electrode and lithium nickel manganese cobalt oxide (NMC) positive electrode. This model includes electrochemical reactions for solid electrolyte interphase (SEI) formation at the graphite negative electrode, lithium plating, and SEI formation on plated lithium. The thermodynamics of the aging reactions are modeled depending on temperature and ion concentration and the reactions kinetics are described with an Arrhenius-type rate law. Good agreement of model predictions with galvanostatic charge/discharge measurements and electrochemical impedance spectroscopy is observed over a wide range of operating conditions. The model allows to quantify capacity loss due to cycling near beginning-of-life as function of operating conditions and the visualization of aging colormaps as function of both temperature and C-rate (0.05 to 2 C charge and discharge, −20 °C to 60 °C). The model predictions are also qualitatively verified through voltage relaxation, cell expansion and cell cycling measurements. Based on this full model, six different aging indicators for determination of the limits of fast charging are derived from post-processing simulations of a reduced, pseudo-two-dimensional isothermal model without aging mechanisms. The most successful aging indicator, compared to results from the full model, is based on combined lithium plating and SEI kinetics calculated from battery states available in the reduced model. This methodology is applicable to standard pseudo-two-dimensional models available today both commercially and as open source.
Gamification is increasingly successful in the field of education and health. However, beyond call-centers and applications in human resources, its utilization within companies remains limited. In this paper, we examine the acceptance of gamification in a large company (with over 17,000 employees) across three generations, namely X, Y, and Z. Furthermore, we investigate which gamification elements are suited for business contexts, such as the dissemination of company principles and facts, or the organization of work tasks. To this end, we conducted focus group discussions, developed the prototype of a gamified company app, and performed a large-scale evaluation with 367 company employees. The results reveal statistically significant intergenerational disparities in the acceptance of gamification: younger employees, especially those belonging to Generation Z, enjoy gamification more than older employees and are most likely to engage with a gamified app in the workplace. The results further show a nuanced range of preferences regarding gamification elements: avatars are popular among all generations, badges are predominantly appreciated by Generations Z and Y, while leaderboards are solely liked by Generation Z. Drawing upon these insights, we provide recommendations for future gamification projects within business contexts. We hope that the results of our study regarding the preferences of the gamification elements and understanding generational differences in acceptance and usage of gamification will help to create more engaging and effective apps, especially within the corporate landscape.
With the function RooTri(), we present a simple and robust calculation method for the approximation of the intersection points of a scalar field given as an unstructured point cloud with a plane oriented arbitrarily in space. The point cloud is approximated to a surface consisting of triangles whose edges are used for computing the intersection points. The function contourc() of Matlab is taken as a reference. Our experiments show that the function contourc() produces outliers that deviate significantly from the defined nominal value, while the quality of the results produced by the function RooTri() increases with finer resolution of the examined grid.
LogIKTram
(2023)
Der Anstieg des urbanen Verkehrs belastet zunehmend die Anwohner, die Nutzer der Infrastruktur sowie die Umwelt. Während für die Personenbeförderung die Straßenbahnen eine Entlastung bieten, existieren für den innerstädtischen Logistikverkehr keine passenden Angebote. Aus diesem Grund verfolgt das Projekt LogIKTram das Ziel, den Logistikverkehr mit einer Gütertram auf die Schiene zu verlagern. Hierfür werden ein Logistikkonzept sowie verschiedene Planungsmodelle entwickelt, die eine vereinfachte Nutzung erlauben.
Seismic data processing involves techniques to deal with undesired effects that occur during acquisition and pre-processing. These effects mainly comprise coherent artefacts such as multiples, non-coherent signals such as electrical noise, and loss of signal information at the receivers that leads to incomplete traces. In the past years, there has been a remarkable increase of machine-learning-based solutions that have addressed the aforementioned issues. In particular, deep-learning practitioners have usually relied on heavily fine-tuned, customized discriminative algorithms. Although, these methods can provide solid results, they seem to lack semantic understanding of the provided data. Motivated by this limitation, in this work, we employ a generative solution, as it can explicitly model complex data distributions and hence, yield to a better decision-making process. In particular, we introduce diffusion models for three seismic applications: demultiple, denoising and interpolation. To that end, we run experiments on synthetic and on real data, and we compare the diffusion performance with standardized algorithms. We believe that our pioneer study not only demonstrates the capability of diffusion models, but also opens the door to future research to integrate generative models in seismic workflows.