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Bei dem vorgestellten Ansatz soll der Auftreffpunkt des Pfeils durch die Kreuzkorrelation von Audio-Signalen bestimmt werden. Das Auftreffen des Pfeils erzeugt ein charakteristisches Geräusch, welches von mehreren Mikrofonen in bestimmter Anordnung um die Dartscheibe herum in elektrische Signale umgewandelt wird. Mithilfe der Schallgeschwindigkeit und den Zeitdifferenzen, welche die Schallwelle zu den einzelnen Mikrofonen benötigt soll dann der Auftreffpunkt berechnet werden.
Efficient collaborative robotic applications need a combination of speed and separation monitoring, and power and force limiting operations. While most collaborative robots have built-in sensors for power and force limiting operations, there are none with built-in sensor systems for speed and separation monitoring. This paper proposes a system for speed and separation monitoring directly from the gripper of the robot. It can monitor separation distances of up to three meters. We used single-pixel Time-of-Flight sensors to measure the separation distance between the gripper and the next obstacle perpendicular to it. This is the first system capable of measuring separation distances of up to three meters directly from the robot's gripper.
In this work, we evaluate two different image clustering objectives, k-means clustering and correlation clustering, in the context of Triplet Loss induced feature space embeddings. Specifically, we train a convolutional neural network to learn discriminative features by optimizing two popular versions of the Triplet Loss in order to study their clustering properties under the assumption of noisy labels. Additionally, we propose a new, simple Triplet Loss formulation, which shows desirable properties with respect to formal clustering objectives and outperforms the existing methods. We evaluate all three Triplet loss formulations for K-means and correlation clustering on the CIFAR-10 image classification dataset.
Well-designed and informative product presentations can support consumers in making purchase decisions. There are plenty of facts and details about a product of interest. However, also emotions are an important aspect for the purchase decision. The unique visualization opportunities of virtual reality (VR) can give users of VR applications the feeling of being there (telepresence). The applications can intensely engage them in a flow experience, comprising the four dimensions of enjoyment, curiosity, focused attention and control. In this work, we claim that VR product presentations can create subjective product experiences for consumers and motivate them to reuse this innovative type of product presentation in the future, by immersing them in a virtual world and causing them to interact with it. To verify the conceptual model a study was conducted with 551 participants who explored a VR hotel application. The results indicate that VR product presentations evoke positive emotions among consumers. The virtual experience made potential customers focus their attention on the virtual world and aroused their curiosity about getting more information about the product in an enjoyable way. In contrast to the theoretical assumption, control did not influence the users’ behavioral intentions to reuse VR product presentation. We conclude that VR product presentations create a feeling of telepresence, which leads to a flow experience that contributes to the behavioral intention of users to reuse VR product presentations in the future.
Additive manufacturing (AM) or 3D printing (3DP) has become a widespread new technology in recent years and is now used in many areas of industry. At the same time, there is an increasing need for training courses that impart the knowledge required for product development in 3D printing. In this article, a workshop on “Rapid Prototyping” is presented, which is intended to provide students with the technical and creative knowledge for product development in the field of AM. Today, additive manufacturing is an important part of teaching for the training of future engineers. In a detailed literature review, the advantages and disadvantages of previous approaches to training students are examined and analyzed. On this basis, a new approach is developed in which the students analyze and optimize a given product in terms of additivie manufacturing. The students use two different 3D printers to complete this task. In this way, the students acquire the skills to work independently with different processes and materials. With this new approach, the students learn to adapt the design to different manufacturing processes and to observe the restrictions of different materials. The results of these courses are evaluated through feedback in a presentation and a questionnaire.
Zur Herstellung von Spritzgussformeinsätzen kommen in der Regel spanende Verfahren zum Einsatz. In den letzten Jahren hat sich allerdings auch die additive Herstellung dieser Werkzeuge als zweckmäßig erwiesen. In der Produktentwicklung spielt die Agilität heute eine immer wichtigere Rolle. Um mögliche Potentiale des Additive Tooling im Rahmen des Agile Prototyping und um Unterschiede zu den konventionellen Herstellverfahren aufzuzeigen, werden Angebote für die Fertigung mehrerer Formeinsätze durch eine CNC- und HSC-Fertigung, sowie durch additive Herstellung angefragt und hinsichtlich Beschaffungskosten und -zeiten miteinander verglichen. Zudem erfolgt eine Bewertung der technischen Unterschiede. Aus diesen beiden Betrachtungen kann schließlich ein Profil über die drei Herstellverfahren abgeleitet werden, welches bei der anwendungsfallspezifischen Verfahrensauswahl unterstützen soll.
Live streaming of events over an IP network as a catalyst in media technology education and training
(2020)
The paper describes how students are involved in applied research when setting up the technology and running a live event. Real-time IP transmission in broadcast environments via fiber optics will become increasingly important in the future. Therefore, it is necessary to create a platform in this area where students can learn how to handle IP infrastructure and fiber optics. With this in mind, we have built a fully functional TV control room that is completely IP-based. The authors present the steps in the development of the project and show the advantages of the proposed digital solutions. The IP network proves to be a synergy between the involved teams: participants of the robot competition and the members of the media team. These results are presented in the paper. Our activities aim to awaken enthusiasm for research and technology in young people. Broadcasts of live events are a good opportunity for "hands on" activities.
Due to the rapidly increasing storage consumption worldwide, as well as the expectation of continuous availability of information, the complexity of administration in today’s data centers is growing permanently. Integrated techniques for monitoring hard disks can increase the reliability of storage systems. However, these techniques often lack intelligent data analysis to perform predictive maintenance. To solve this problem, machine learning algorithms can be used to detect potential failures in advance and prevent them. In this paper, an unsupervised model for predicting hard disk failures based on Isolation Forest is proposed. Consequently, a method is presented that can deal with the highly imbalanced datasets, as the experiment on the Backblaze benchmark dataset demonstrates.
The recent successes and wide spread application of compute intensive machine learning and data analytics methods have been boosting the usage of the Python programming language on HPC systems. While Python provides many advantages for the users, it has not been designed with a focus on multiuser environments or parallel programming - making it quite challenging to maintain stable and secure Python workflows on a HPC system. In this paper, we analyze the key problems induced by the usage of Python on HPC clusters and sketch appropriate workarounds for efficiently maintaining multi-user Python software environments, securing and restricting resources of Python jobs and containing Python processes, while focusing on Deep Learning applications running on GPU clusters.
Diffracted waves carry high resolution information that can help interpreting fine structural details at a scale smaller than the seismic wavelength. Because of the low signal-to-noise ratio of diffracted waves, it is challenging to preserve them during processing and to identify them in the final data. It is, therefore, a traditional approach to pick manually the diffractions. However, such task is tedious and often prohibitive, thus, current attention is given to domain adaptation. Those methods aim to transfer knowledge from a labeled domain to train the model, and then infer on the real unlabeled data. In this regard, it is common practice to create a synthetic labeled training dataset, followed by testing on unlabeled real data. Unfortunately, such procedure may fail due to the existing gap between the synthetic and the real distribution since quite often synthetic data oversimplifies the problem, and consequently the transfer learning becomes a hard and non-trivial procedure. Furthermore, deep neural networks are characterized by their high sensitivity towards cross-domain distribution shift. In this work, we present deep learning model that builds a bridge between both distributions creating a semi-synthetic datatset that fills in the gap between synthetic and real domains. More specifically, our proposal is a feed-forward, fully convolutional neural network for imageto-image translation that allows to insert synthetic diffractions while preserving the original reflection signal. A series of experiments validate that our approach produces convincing seismic data containing the desired synthetic diffractions.
Analysis of Amplitude and Phase Errors in Digital-Beamforming Radars for Automotive Applications
(2020)
Fundamentally, automotive radar sensors with Digital-Beamforming (DBF) use several transmitter and receiver antennas to measure the direction of the target. However, hardware imperfections, tolerances in the feeding lines of the antennas, coupling effects as well as temperature changes and ageing will cause amplitude and phase errors. These errors can lead to misinterpretation of the data and result in hazardous actions of the autonomous system. First, the impact of amplitude and phase errors on angular estimation is discussed and analyzed by simulations. The results are compared with the measured errors of a real radar sensor. Further, a calibration method is implemented and evaluated by measurements.
Tactile Navigation with Checkpoints as Progress Indicators?: Only when Walking Longer Straight Paths
(2020)
Persons with both vision and hearing impairments have to rely primarily on tactile feedback, which is frequently used in assistive devices. We explore the use of checkpoints as a way to give them feedback during navigation tasks. Particularly, we investigate how checkpoints can impact performance and user experience. We hypothesized that individuals receiving checkpoint feedback would take less time and perceive the navigation experience as superior to those who did not receive such feedback. Our contribution is two-fold: a detailed report on the implementation of a smart wearable with tactile feedback (1), and a user study analyzing its effects (2). The results show that in contrast to our assumptions, individuals took considerably more time to complete routes with checkpoints. Also, they perceived navigating with checkpoints as inferior to navigating without checkpoints. While the quantitative data leave little room for doubt, the qualitative data open new aspects: when walking straight and not being "overwhelmed" by various forms of feedback in succession, several participants actually appreciated the checkpoint feedback.
Als Einstieg in den Diskurs über zivile Netzwerktechnologien, mobile Geräte, Onlinedienste und die Frage, wie sich die „Kirche der Zukunft“ (zumindest aus medienwissenschaftlicher Sicht) positionieren kann, dienen drei Zitate. Die Gegenüberstellung der darin vertretenen Positionen soll den Nutzen und die Folgen der zunehmend vollständigen Durchdringung (fast) aller Lebensbereiche mit Digitaltechnik für den Einzelnen wie für die Gesellschaft aufzeigen.
During the day-to-day exploitation of localization systems in mines, the technical staff tends to incorrectly rearrange radio equipment: positions of devices may not be accurately marked on a map or their positions may not correspond to the truth. This situation may lead to positioning inaccuracies and errors in the operation of the localization system.This paper presents two Bayesian algorithms for the automatic corrections of positions of the equipment on the map using trajectories restored by the inertial measurement units mounted to mobile objects, like pedestrians and vehicles. As a basis, a predefined map of the mine represented as undirected weighted graph was used as input. The algorithms were implemented using the Simultaneous Localization and Mapping (SLAM) approach.The results prove that both methods are capable to detect misplacement of access points and to provide corresponding corrections. The discrete Bayesian filter outperforms the unscented Kalman filter, which, however, requires more computational power.
Interaction and capturing information from the surrounding is dominated by vision and hearing. Haptics on the other side, widens the bandwidth and could also replace senses (sense switching) for impaired. Haptic technologies are often limited to point-wise actuation. Here, we show that actuation in two-dimensional matrices instead creates a richer input. We describe the construction of a full-body garment for haptic communication with a distributed actuating network. The garment is divided into attachable-detachable panels or add-ons that each can carry a two dimensional matrix of actuating haptic elements. Each panel adds to an enhanced sensoric capability of the human- garment system so that together a 720° system is formed. The spatial separation of the panels on different body locations supports semantic and theme-wise separation of conversations conveyed by haptics. It also achieves directional faithfulness, which is maintaining any directional information about a distal stimulus in the haptic input.
Cross-industry innovation is commonly understood as identification of analogies and interdisciplinary transfer or copying of technologies, processes, technical solutions, working principles or models between industrial sectors. In general, creative thinking in analogies belongs to the efficient ideation techniques. However, engineering graduates and specialists frequently lack the skills to think across the industry boundaries systematically. To overcome this drawback an easy-to-use method based on five analogies has been evaluated through its applications by students and engineers in numerous experiments and industrial case studies. The proposed analogies help to identify and resolve engineering contradictions and apply approaches of the Theory of Inventive Problem Solving TRIZ and biomimetics. The paper analyses the outcomes of the systematized analogies-based ideation and outlines that its performance continuously grows with the engineering experience. It defines metrics for ideation efficiency and ideation performance function.
Environmentally-friendly implementation of new technologies and eco-innovative solutions often faces additional secondary ecological problems. On the other hand, existing biological systems show a lesser environmental impact as compared to the human-made products or technologies. The paper defines a research agenda for identification of underlying eco-inventive principles used in the natural systems created through evolution. Finally, the paper proposes a comprehensive method for capturing eco-innovation principles in biological systems in addition and complementary to the existing biomimetic methods and TRIZ methodology and illustrates it with an example.
Sustainable design of equipment for process intensification requires a comprehensive and correct identification of relevant stakeholder requirements, design problems and tasks crucial for innovation success. Combining the principles of the Quality Function Deployment with the Importance-Satisfaction Analysis and Contradiction Analysis of requirements gives an opportunity to define a proper process innovation strategy more reliably and to develop an optimal process intensification technology with less secondary engineering and ecological problems.
Im Rahmen des Forschungsprojekts Professional UX entwickelt die Hochschule Offenburg gemeinsam mit dem Softwarehaus Dr. Hornecker in Freiburg eine innovative Systemlösung, die es ermöglicht, anhand von Mimik, Stimme und Blickverlauf beim Nutzer entstehende Emotionen bei der Nutzung interaktiver Anwendungen zu erfassen und zu interpretieren. Ziel der Untersuchung ist es, Indikatoren zu identifizieren, die eine exakte Zuordnung von wahrgenommenen Reizen zu den jeweils ausgelösten Emotionen erlauben. Sobald negative Emotionen wie Ärger oder Unsicherheit auftreten, kann dieser erfasst und im Nachgang der jeweils irritierende Reiz eliminiert werden. Das Projektteam hat einen ersten Prototyp für die Professional UX Systemlösung in Form von Hard- und Software entwickelt, mit dem es möglich ist, UX-Messungen während der User Interaktion durchzuführen und automatisiert mithilfe von KI auswerten zu lassen.