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In bimodal cochlear implant (CI) / hearing aid (HA) users a constant interaural time delay in the order of several milliseconds occurs due to differences in signal processing of the devices. For MED-EL CI systems in combination with different HA types, we have quantified the respective device delay mismatch (Zirn et al. 2015). In the current study, we investigate the effect of the device delay mismatch in simulated and actual bimodal listeners on sound localization accuracy.
To deal with the device delay mismatch in actual bimodal listeners we delayed the CI stimulation according to the measured HA processing delay and two other values. With all delay values highly significant improvements of the rms error in the localization task were observed compared to the test without the delay. The results help to narrow down the optimal patient-specific delay value.
Zeitliche Anpassung führt zu verbesserter Schalllokalisation bei bimodal versorgten CI-/HG-Trägern
(2021)
Bei bimodal versorgten Cochlea-Implantaten (CI) / Hörgerät (HG)-Trägern entsteht durch die unterschiedliche Signalverarbeitung der Geräte eine konstante interaurale Zeitverzögerung in der Größenordnung von mehreren Millisekunden. Für MED-EL CI-Systeme in Kombination mit verschiedenen HG-Typen haben wir den jeweiligen Device-Delay-Mismatch quantifiziert. In der aktuellen Studie untersuchen wir den Einfluss der Device-Delay-Mismatch bei simulierten und tatsächlichen bimodalen Hörern auf die Genauigkeit der Schalllokalisation.
Um den Device-Delay-Mismatch bei bimodal versorgten Patienten zu verringern, haben wir die CI-Stimulation um die gemessene HG-Signallaufzeit und zwei weitere Werte verzögert. Nach einer Angewöhnungsphase war der effektive Winkelfehler bei Verzögerung um die HG-Signallaufzeit hochsignifikant reduziert im Vergleich zu der Testkondition ohne CI-Verzögerung (mittlere Verbesserung: 11 % ; p < .01, Wilcoxon Signed Rank Test). Aber auch mit den beiden weiteren Verzögerungswerten wurden Verbesserungen erreicht. Anhand der Ergebnisse lässt sich der optimale patientenspezifische Verzögerungswert näher eingrenzen.
Activities for rehabilitation and prevention are often lengthy and associated with pain and frustration. Their playful enrichment (hereafter: gamification) can counteract this, resulting in so-called “exergames”. However, in contrast to games designed solely for entertainment, the increased motivation and immersion in gamified training can lead to a reduced perception of pain and thus to health deterioration. Therefore, it is necessary to monitor activities continuously. However, only an AI-based system able to generate autonomous interventions could vacate the therapists’ costly time and allow better training at home. An automated adjustment of the movement training’s difficulty as well as individualized goal setting and control are essential to achieve such autonomy. This article’s contribution is two-fold: (1) We portray the potentials of gamification in the health area. (2) We present a framework for smart rehabilitation and prevention training allowing autonomous, dynamic, and gamified interactions.
This paper presents the development of an energy harvesting solution for a driven tool holder. The tool holder environment was analysed, a test stand built and the designed electromagnetic rotation harvester was evaluated. The reported harvester is based on low cost off-the-shelf components and 3D printed parts. The utilisation of SMD coils allows easy adaptation to changing parameters of the integration area. Energy harvesting in tool holders enables predictive maintenance or condition monitoring in the industrial production. These capabilities are mandatory nowadays in regards of IIoT. A reliable energy source is key for continuous monitoring. Changing batteries becomes obsolete. The results provide useful insight for future harvesters.
Printed electronics (PE) offers flexible, extremely low-cost, and on-demand hardware due to its additive manufacturing process, enabling emerging ultra-low-cost applications, including machine learning applications. However, large feature sizes in PE limit the complexity of a machine learning classifier (e.g., a neural network (NN)) in PE. Stochastic computing Neural Networks (SC-NNs) can reduce area in silicon technologies, but still require complex designs due to unique implementation tradeoffs in PE. In this paper, we propose a printed mixed-signal system, which substitutes complex and power-hungry conventional stochastic computing (SC) components by printed analog designs. The printed mixed-signal SC consumes only 35% of power consumption and requires only 25% of area compared to a conventional 4-bit NN implementation. We also show that the proposed mixed-signal SC-NN provides good accuracy for popular neural network classification problems. We consider this work as an important step towards the realization of printed SC-NN hardware for near-sensor-processing.
In an experience economy market competition in software branches is becoming more and more intense. Technical innovations, global retail practices and the multidimensional conception of experiences provide both opportunities and challenges for companies worldwide. Retailers strive for an optimized conversion rate, but poor UX still abound. Particularly Germany-based companies are less evolved in an international comparison of industrialized economies. The value of integrating users in the development process is recognized, but methodologies must carefully be incorporated into existing agile workflows. The goal of this study is to bridge the gaps between internal agency and external client and user interests. The contribution is four-fold: an overview of the current status of customer centricity in the E-Commerce branch of trade is provided (I). Based on this corpus, a methodical framework, aiming to incorporate the experience logic in UX practices within an agile project team, is presented (II). The framework is applied by a single case study - the shop relaunch of a motorbike accessory store (III). Finally, all interest groups (UX, development and project management) are incorporated in the qualitative content analysis (IV).
Social Haptic Communication (SHC) is one of the many tactile modes of communication used by persons with deafblindness to access information about their surroundings. SHC usually involves an interpreter executing finger and hand signs on the back of a person with multi-sensory disabilities. Learning SHC, however, can become challenging and time-consuming, particularly to those who experience deafblindness later in life. In this work, we present PatRec: a mobile game for learning SHC concepts. PatRec is a multiple-choice quiz game connected to a chair interface that contains a 3x3 array of vibration motors emulating different SHC signs. Players collect scores and badges whenever they guess the right SHC vibration pattern, leading to continuous engagement and a better position on a leaderboard. The game is also meant for family members to learn SHC. We report the technical implementation of PatRec and the findings from a user evaluation.
The Go programming language is an increasingly popular language but some of its features lack a formal investigation. This article explains Go's resolution mechanism for overloaded methods and its support for structural subtyping by means of translation from Featherweight Go to a simple target language. The translation employs a form of dictionary passing known from type classes in Haskell and preserves the dynamic behavior of Featherweight Go programs.
Das hier vorgestellte System verbindet das neue Konzept der Peer-to-Peer-Navigation mit dem Einsatz von Augmented Reality zur Unterstützung von bettseitig durchgeführten externen Ventrikeldrainagen. Das sehr kompakte und genaue Gesamtsystem beinhaltet einen Patiententracker mit integrierter Kamera, eine Augmented-Reality-Brille mit Kamera und eine Punktionsnadel bzw. einen Pointer mit zwei Trackern, mit dessen Hilfe die Anatomie des Patienten aufgenommen wird. Die exakte Position und Richtung der Punktionsnadel wird unter Zuhilfenahme der aufgenommenen Landmarken berechnet und über die Augmented-Reality-Brille für den Chirurgen sichtbar auf dem Patienten dargestellt. Die Methode zur Kalibrierung der statischen Transformationen zwischen Patiententracker und daran befestigter Kamera beziehungsweise zwischen den Trackern der Punktionsnadel sind für die Genauigkeit sehr wichtig und werden hier vorgestellt. Das Gesamtsystem konnte in vitro erfolgreich getestet werden und bestätigt den Nutzen eines Peer-to-Peer-Navigationssystems.
This paper describes a thorough analysis of using PPO to learn kick behaviors with simulated NAO robots in the simspark environment. The analysis includes an investigation of the influence of PPO hyperparameters, network size, training setups and performance in real games. We believe to improve the state of the art mainly in four points: first, the kicks are learned with a toed version of the NAO robot, second, we improve the reliability with respect to kickable area and avoidance of falls, third, the kick can be parameterized with desired distance and direction as input to the deep network and fourth, the approach allows to integrate the learned behavior seamlessly into soccer games. The result is a significant improvement of the general level of play.
It seems to be a widespread impression that the use of strong cryptography inevitably imposes a prohibitive burden on industrial communication systems, at least inasmuch as real-time requirements in cyclic fieldbus communications are concerned. AES-GCM is a leading cryptographic algorithm for authenticated encryption, which protects data against disclosure and manipulations. We study the use of both hardware and software-based implementations of AES-GCM. By simulations as well as measurements on an FPGA-based prototype setup we gain and substantiate an important insight: for devices with a 100 Mbps full-duplex link, a single low-footprint AES-GCM hardware engine can deterministically cope with the worst-case computational load, i.e., even if the device maintains a maximum number of cyclic communication relations with individual cryptographic keys. Our results show that hardware support for AES-GCM in industrial fieldbus components may actually be very lightweight.
To demonstrate how deep learning can be applied to industrial applications with limited training data, deep learning methodologies are used in three different applications. In this paper, we perform unsupervised deep learning utilizing variational autoencoders and demonstrate that federated learning is a communication efficient concept for machine learning that protects data privacy. As an example, variational autoencoders are utilized to cluster and visualize data from a microelectromechanical systems foundry. Federated learning is used in a predictive maintenance scenario using the C-MAPSS dataset.
Systematische Erfassung von Einflussfaktoren für das Additive Tooling von Spritzgusswerkzeugen
(2021)
Additive tooling is a quick and cost-effective way of producing injection molded products and high fidelity prototypes using the injection molding process. As part of product development, additive tooling is integrated into a complex process. A lack of design and application knowledge represents a barrier in its use. The present work shows how a Design-Structure-Matrix (DSM) can be used to systematically record and analyze influencing factors and their interrelationships. A systematic literature search is carried out to identify the factors and relationships.
Physically Unclonable Functions (PUFs) are hardware-based security primitives, which allow for inherent device fingerprinting. Therefore, intrinsic variation of imperfect manufactured systems is exploited to generate device-specific, unique identifiers. With printed electronics (PE) joining the internet of things (IoT), hardware-based security for novel PE-based systems is of increasing importance. Furthermore, PE offers the possibility for split-manufacturing, which mitigates the risk of PUF response readout by third parties, before commissioning. In this paper, we investigate a printed PUF core as intrinsic variation source for the generation of unique identifiers from a crossbar architecture. The printed crossbar PUF is verified by simulation of a 8×8-cells crossbar, which can be utilized to generate 32-bit wide identifiers. Further focus is on limiting factors regarding printed devices, such as increased parasitics, due to novel materials and required control logic specifications. The simulation results highlight, that the printed crossbar PUF is capable to generate close-to-ideal unique identifiers at the investigated feature size. As proof of concept a 2×2-cells printed crossbar PUF core is fabricated and electrically characterized.
As one result of the digital transformation in the automotive industry, new digital business models comprising software-based solutions are demanded by OEMs. To adequately meet these new requirements, automotive suppliers implement interdisciplinary roles – called Customer Solution Designers. However, due to the novelty, the Customer Solution Design research field is not yet well developed, neither in theory nor in practice. Besides giving an overview of the current state of the Customer Solution Design research field, the core of this paper is two-fold: Based on the conduction of 14 guided expert interviews with selected experts of a large German automotive supplier, we establish a uniform understanding of the Customer Solution Design role by using the Role Model Canvas (I). In addition, a case study strategy comprising two software-based projects, which are executed by a large German automotive supplier, is used to derive a common approach for Customer Solution Design in the context of an agile business framework (II).
An Empirical Study of Explainable AI Techniques on Deep Learning Models For Time Series Tasks
(2021)
Decision explanations of machine learning black-box models are often generated by applying Explainable AI (XAI) techniques. However, many proposed XAI methods produce unverified outputs. Evaluation and verification are usually achieved with a visual interpretation by humans on individual images or text. In this preregistration, we propose an empirical study and benchmark framework to apply attribution methods for neural networks developed for images and text data on time series. We present a methodology to automatically evaluate and rank attribution techniques on time series using perturbation methods to identify reliable approaches.
For the past few years Low Power Wide Area Networks (LPWAN) have emerged as key technologies for the connectivity of many applications in the Internet of Things (IoT) combining low-data rates with strict cost and energy restrictions. Especially LoRa/LoRaWAN enjoys a high visibility on today’s markets, because of its good performance and its open community. Originally LoRa was designed for operation within the Sub-GHz ISM bands for Industrial, Scientific and Medical applications. However, at the end of 2018, a LoRa-based solution in the 2.4GHz ISM-band was presented promising higher bandwidths and higher data rates. Furthermore, it overcomes the limited duty-cycle prescribed by the regulations in the ISM-bands and therefore also opens doors to many novel application fields. Also, due to higher bandwidths and shorter transmission times, the use of alternative MAC layer protocols becomes very interesting, i.e. for TDMA based-approaches. Within this paper, we propose a system architecture with 2.4GHz LoRa components combining two aspects. On the one hand, we present a design and an implementation of a 2.4GHz based LoRaWAN solution that can be seamlessly integrated into existing LoRaWAN back-hauls. On the other hand, we describe deterministic setup using a Time Slotted Channel Hopping (TSCH) approach as defined in the IEEE802.15.4-2015 standard for industrial applications. Finally, measurements show the performance of the system.
In the field of network security, the detection of possible intrusions is an important task to prevent and analyse attacks. Machine learning has been adopted as a particular supporting technique over the last years. However, the majority of related published work uses post mortem log files and fails to address the required real-time capabilities of network data feature extraction and machine learning based analysis [1-5]. We introduce the network feature extractor library FEX, which is designed to allow real-time feature extraction of network data. This library incorporates 83 statistical features based on reassembled data flows. The introduced Cython implementation allows processing individual packets within 4.58 microseconds. Based on the features extracted by FEX, existing intrusion detection machine learning models were examined with respect to their real-time capabilities. An identified Decision-Tree Classifier model was thus further optimised by transpiling it into C Code. This reduced the prediction time of a single sample to 3.96 microseconds on average. Based on the feature extractor and the improved machine learning model an IDS system was implemented which supports a data throughput between 63.7 Mbit/s and 2.5 Gbit/s making it a suitable candidate for a real-time, machine-learning based IDS.
A coordinated operation of decentralised micro-scale hybrid energy systems within a locally managed network such as a district or neighbourhood will play a significant role in the sector-coupled energy grid of the future. A quantitative analysis of the effects of the primary energy factors, energy conversion efficiencies, load profiles, and control strategies on their energy-economic balance can aid in identifying important trends concerning their deployment within such a network. In this contribution, an analysis of the operational data from five energy laboratories in the trinational Upper-Rhine region is evaluated and a comparison to a conventional reference system is presented. Ten exemplary data-sets representing typical operation conditions for the laboratories in different seasons and the latest information on their national energy strategies are used to evaluate the primary energy consumption, CO2 emissions, and demand-related costs. Various conclusions on the ecologic and economic feasibility of hybrid building energy systems are drawn to provide a toe-hold to the engineering community in their planning and development.