Refine
Year of publication
Document Type
- Conference Proceeding (1253) (remove)
Conference Type
- Konferenzartikel (950)
- Konferenz-Abstract (156)
- Konferenzband (77)
- Sonstiges (42)
- Konferenz-Poster (32)
Language
- English (934)
- German (317)
- Multiple languages (1)
- Russian (1)
Keywords
- Mikroelektronik (62)
- RoboCup (32)
- Gamification (12)
- Machine Learning (12)
- injury (10)
- Biomechanik (9)
- Finite-Elemente-Methode (9)
- Kommunikation (9)
- Assistive Technology (8)
- Produktion (8)
Institute
- Fakultät Elektrotechnik und Informationstechnik (E+I) (bis 03/2019) (453)
- Fakultät Maschinenbau und Verfahrenstechnik (M+V) (286)
- Fakultät Elektrotechnik, Medizintechnik und Informatik (EMI) (ab 04/2019) (213)
- Fakultät Wirtschaft (W) (164)
- Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) (120)
- ivESK - Institut für verlässliche Embedded Systems und Kommunikationselektronik (113)
- INES - Institut für nachhaltige Energiesysteme (59)
- IMLA - Institute for Machine Learning and Analytics (46)
- ACI - Affective and Cognitive Institute (40)
- Fakultät Medien (M) (ab 22.04.2021) (33)
Open Access
- Open Access (560)
- Closed Access (456)
- Closed (223)
- Bronze (214)
- Diamond (29)
- Grün (13)
- Gold (6)
- Hybrid (6)
Detecting Images Generated by Deep Diffusion Models using their Local Intrinsic Dimensionality
(2023)
Diffusion models recently have been successfully applied for the visual synthesis of strikingly realistic appearing images. This raises strong concerns about their potential for malicious purposes. In this paper, we propose using the lightweight multi Local Intrinsic Dimensionality (multiLID), which has been originally developed in context of the detection of adversarial examples, for the automatic detection of synthetic images and the identification of the according generator networks. In contrast to many existing detection approaches, which often only work for GAN-generated images, the proposed method provides close to perfect detection results in many realistic use cases. Extensive experiments on known and newly created datasets demonstrate that the proposed multiLID approach exhibits superiority in diffusion detection and model identification.Since the empirical evaluations of recent publications on the detection of generated images are often mainly focused on the "LSUN-Bedroom" dataset, we further establish a comprehensive benchmark for the detection of diffusion-generated images, including samples from several diffusion models with different image sizes.The code for our experiments is provided at https://github.com/deepfake-study/deepfake-multiLID.
Erlang is a functional programming language with dynamic typing. The language offers great flexibility for destructing values through pattern matching and dynamic type tests. Erlang also comes with a type language supporting parametric polymorphism, equi-recursive types, as well as union and a limited form of intersection types. However, type signatures only serve as documentation; there is no check that a function body conforms to its signature.
Set-theoretic types and semantic subtyping fit Erlang’s feature set very well. They allow expressing nearly all constructs of its type language and provide means for statically checking type signatures. This article brings set-theoretic types to Erlang and demonstrates how existing Erlang code can be statically type checked without or with only minor modifications to the code. Further, the article formalizes the main ingredients of the type system in a small core calculus, reports on an implementation of the system, and compares it with other static type checkers for Erlang.
In recent years, predictive maintenance tasks, especially for bearings, have become increasingly important. Solutions for these use cases concentrate on the classification of faults and the estimation of the Remaining Useful Life (RUL). As of today, these solutions suffer from a lack of training samples. In addition, these solutions often require high-frequency accelerometers, incurring significant costs. To overcome these challenges, this research proposes a combined classification and RUL estimation solution based on a Convolutional Neural Network (CNN) and a Long Short-Term Memory (LSTM) network. This solution relies on a hybrid feature extraction approach, making it especially appropriate for low-cost accelerometers with low sampling frequencies. In addition, it uses transfer learning to be suitable for applications with only a few training samples.
Selbsttests in Lernmanagementsystemen (LMS) ermöglichen es Studierenden, den eigenen Lernfortschritt einzuschätzen. Im Gegensatz zur Einreichung und Korrektur vollständig ausformulierter Aufgabenlösungen nutzen LMS überwiegend die Eingabe der Lösung im Antwort-Auswahl-Verfahren (Single-Choice). Nach didaktischen Ansatz „Physik durch Informatik“ geben die Lernenden stattdessen ihre Aufgabenlösungen in einer Programmiersprache ins LMS ein, was eine automatisierte Rückmeldung erleichtert und das Erreichen einer höheren Kompetenzstufe fördert. Es wurden zehn LMS-Selbsttests erstellt, bei denen die Lösungen zu einer Lehrbuch-Aufgabenstellung jeweils durch Eingabe in einer Programmiersprache und von einer Kontrollgruppe im Antwort-Auswahl-Verfahren abgefragt wurden. Ergebnisse aus dem ersten Einsatz dieser Selbsttests für die Lehrveranstaltung Physik im Studiengang Biotechnologie werden vorgestellt.
TSN, or Time Sensitive Networking, is becoming an essential technology for integrated networks, enabling deterministic and best effort traffic to coexist on the same infrastructure. In order to properly configure, run and secure such TSN, monitoring functionality is a must. The TSN standard already has some preparations to provide such functionality and there are different methods to choose from. We implemented different methods to measure the time synchronisation accuracy between devices as a C library and compared the measurement results. Furthermore, the library has been integrated into the ControlTSN engineering framework.
Mathematik lässt sich in vielen Objekten finden. Sei es die lineare Steigung eines Handlaufs zum Schulgebäude oder die nahezu zylindrische Form einer Litfaßsäule in der Innenstadt. Das Bestreben, Schüler*innen diese Zusammenhänge entdecken zu lassen, steht im Zentrum des MathCityMap Projekts (Ludwig et al., 2013). Auf sogenannten mathematischen Wanderpfaden (bzw. Mathtrails) werden Schüler*innen durch eine App zu Mathematikaufgaben an realen Objekten bzw. in realen Situationen ihrer Umwelt geleitet. Um die Aufgaben zu lösen, werden Daten erhoben, z. B. durch Messungen oder Zählen. Entscheidend ist, dass die Aufgaben so gestellt sind, dass der Schritt der Datenbeschaffung nur vor Ort stattfinden kann und somit direkt mit dem Objekt bzw. der Situation verknüpft wird.
Turbocharger housings in internal combustion engines are subjected to severe mechanical and thermal cyclic loads throughout their life-time or during engine testing. The combination of thermal transients and mechanical load cycling results in a complex evolution of damage, leading to thermo-mechanical fatigue (TMF) of the material. For the computational TMF life assessment of high temperature components, the DTMF model can provide reliable TMF life predictions. The model is based on a short fatigue crack growth law and uses local finite-element (FE) results to predict the number of cycles to failure for a technical crack. In engine applications, it is nowadays often acceptable to have short cracks as long as they do not propagate and cause loss of function of the component. Thus, it is necessary to predict not only potential crack locations and the corresponding number of cycles for a technical crack, but also to determine subsequent crack growth or even a possible crack arrest. In this work, a method is proposed that allows the simulation of TMF crack growth in high temperature components using FE simulations and non-linear fracture mechanics (NLFM).
A NLFM based crack growth simulation method is described. This method starts with the FE analysis of a component. In this paper, the method is demonstrated for an automotive turbocharger housing subjected to TMF loading. A transient elastic-viscoplastic FE analysis is used to simulate four heating and cooling cycles of an engine test. The stresses, inelastic strains, and temperature histories from the FEA are then used to perform TMF life predictions using the standard DTMF model. The crack position and the crack plane of critical hotspots are then identified. Simulated cracks are inserted at the hotspots. For the model demonstrated, cracks were inserted at two hotspot locations. The ΔJ integral is computed as a fracture mechanics parameter at each point along the crack-front, and the crack extension of each point is then evaluated, allowing the crack to grow iteratively. The paper concludes with a comparison of the crack growth curves for both hotspots with experimental results.
Enhancing engineering creativity with automated formulation of elementary solution principles
(2023)
The paper describes a method for the automated formulation of elementary creative stimuli for product or process design at different levels of abstraction and in different engineering domains. The experimental study evaluates the impact of structured automated idea generation on inventive thinking in engineering design and compares it with previous experimental studies in educational and industrial settings. The outlook highlights the benefits of using automated ideation in the context of AI-assisted invention and innovation.
Learning programming fundamentals is considered as one of the most challenging and complex learning activities. Some authors have proposed visual programming language (VPL) approaches to address part of the inherent complexity [1]. A visual programming language lets users develop programs by combining program elements, like loops graphically rather than by specifying them textually. Visual expressions, spatial arrangements of text and graphic symbols are used either as syntax elements or secondary notation. VPLs are normally used for educational multimedia, video games, system development, and data warehousing/business analytics purposes. For example, Scratch, a platform of Massachusetts Institute of Technology, is designed for kids and after school programs.
Design of mobile software applications is considered as one of the most challenging application domains due to the build in sensors as part of a mobile device, like GPS, camera or Near Field Communication (NFC). Sensors enable creation of context-aware mobile applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects, and the current user activity. As a consequence, context-aware mobile applications can sense clues about the situational environment making mobile devices more intelligent, adaptive, and personalized. Such context aware mobile applications seem to be motivating and attractive case studies, especially for programming beginners (“my own first app”).
In this work, we introduce a use-case centered approach as well as clear separation of user interface design and sensor-based program development. We provide an in-depth discussion of a new VPL based teaching method, a step by step development process to enable programming beginners the creation of context aware mobile applications. Finally, we argue that addressing challenges for programming beginners by our teaching approach could make programming teaching more motivating, with an additional impact on the final software quality and scalability.
The key contributions of our study are the following:
- An overview of existing attempts to use VPL approaches for mobile applications
- A use case centered teaching approach based on a clear separation of user interface design and sensor-based program development
- A teaching case study enabling beginners a step by step creation of context-aware mobile applications based on the MIT App Inventor (a platform of Massachusetts Institute of Technology)
- Open research challenges and perspectives for further development of our teaching approach
References:
[1] Idrees, M., Aslam, F. (2022). A Comprehensive Survey and Analysis of Diverse Visual Programming Languages, VFAST Transactions on Software Engineering, 2022, Volume 10, Number 2, pp 47-60.
Neural networks have a number of shortcomings. Amongst the severest ones is the sensitivity to distribution shifts which allows models to be easily fooled into wrong predictions by small perturbations to inputs that are often imperceivable to humans and do not have to carry semantic meaning. Adversarial training poses a partial solution to address this issue by training models on worst-case perturbations. Yet, recent work has also pointed out that the reasoning in neural networks is different from humans. Humans identify objects by shape, while neural nets mainly employ texture cues. Exemplarily, a model trained on photographs will likely fail to generalize to datasets containing sketches. Interestingly, it was also shown that adversarial training seems to favorably increase the shift toward shape bias. In this work, we revisit this observation and provide an extensive analysis of this effect on various architectures, the common L_2-and L_-training, and Transformer-based models. Further, we provide a possible explanation for this phenomenon from a frequency perspective.
Seismic data processing relies on multiples attenuation to improve inversion and interpretation. Radon-based algorithms are often used for multiples and primaries discrimination. Deep learning, based on convolutional neural networks (CNNs), has shown encouraging applications for demultiple that could mitigate Radon-based challenges. In this work, we investigate new strategies to train a CNN for multiples removal based on different loss functions. We propose combined primaries and multiples labels in the loss for training a CNN to predict primaries, multiples, or both simultaneously. Moreover, we investigate two distinctive training methods for all the strategies: UNet based on minimum absolute error (L1) training, and adversarial training (GAN-UNet). We test the trained models with the different strategies and methods on 400 synthetic data. We found that training to predict multiples, including the primaries …
In 4D printing an additively manufactured component is given the ability to change its shape or function under the influence of an external stimulus. To achieve this, special smart materials are used that are able to react to external stimuli in a specific way. So far, a number of different stimuli have already been investigated and initial applications have been impressively demonstrated, such as self-folding bodies and simple grippers. However, a methodical specification for the selection of the stimuli and their implementation was not yet in the foreground of the development.
The focus of this work is therefore to develop a methodical approach with which the technology of 4DP can be used in a solution- and application-oriented manner. The developed approach is based on the conventional design methodology for product development to solve given problems in a structured way. This method is extended by specific approaches under consideration of the 4D printing and smart materials.
To illustrate the developed method, it is implemented in practice using a problem definition in the form of an application example. In this example, which represents the recovery of an object from a difficult-to-access environment, the individual functions of positioning, gripping and extraction are implemented using 4D printing. The material extrusion process is used for additive manufacturing of all components of the example. Finally, the functions are successfully tested. The developed approach offers an innovative and methodical approach to systematically solve technical complex problems using 4DP and smart materials.
Sweaty has already participated several times in RoboCup soccer competitions (Adult Size). Now the work is focused coordinating the play of two robots. Moreover, we are working on stabilizing the gait by adding additional sensor information. An ongoing work is the optimization of the control strategy by balancing between impedance and position control. By minimizing the jerk, gait and overall gameplay should improve significantly.
Voice User Experience
(2023)
Sprachassistenten wie Alexa, Google Assistant, Siri, Cortana, Magenta und Bixby erfreuen sich dank ihrer intuitiven, schnellen und bequemen Interaktionsmöglichkeiten zunehmender Beliebtheit und bieten deshalb spannende Möglichkeiten für die Weiterentwicklung des digitalen Kundendialogs. Doch ob die Technologie wirklich breite Akzeptanz finden wird, hängt nicht nur mit ihrer technischen Qualität oder Usability zusammen. Auch die User Experience, die neben den Reaktionen der Nutzer*innen während der Anwendung auch ihre Erwartungen und Wahrnehmungen vor und nach der Anwendung umfasst, spielt eine zentrale Rolle. Die Messung der Qualität der Voice User Experience (Voice UX) ist daher von großem Interesse für die Bewertung und Optimierung von Sprachapplikationen. Die Frage, wie die Voice UX von sprachgesteuerten Systemen gemessen werden kann, ist jedoch noch offen. Aktuelle Methoden stützen sich häufig auf UX-Forschung zu grafischen Benutzeroberflächen, obwohl die sprachbasierten Interaktionsformen in der Regel weder visuell noch haptisch greifbar sind. In unserem Beitrag möchten wir den aktuellen Status quo der deutschen Voice User Experience untersuchen. Folgende Fragen stehen dabei im Mittelpunkt: Wie können Sprachanwendungen zu einem erfolgreichen Kundendialog beitragen? Welche Nutzerirritationen treten aktuell bei der Anwendung von Sprachassistenten auf? Mit welchen Methoden lässt sich die Voice User Experience messen?
The present paper addresses the research question: What recommendations for action and potential adjustments should an online magazine for beauty and fashion implement in order to make affiliate articles in these sections even more appealing to the target group and provide added value for them?
To be able to answer this research question, three hypotheses were defined and tested with using qualitative and quantitative research. The qualitative research consisted of user experience testings, where four affiliate articles in the fields of beauty and fashion were tested with 13 participants. The quantitative research involved collecting, analyzing and evaluating data from the four affiliate articles conducted with the company's real-life target group. Based on these results, recommendations for action were derived, which should not only improve the quality of the content in the future, but also increase the efficiency of the implementation of those articles.
Established robot manufacturers have developed methods to determine and optimize the accuracy of their robots. These methods vary from robot manufacturers to their competitors. Due to the lack of published data, a comparison of robot performance is difficult. The aim of this article is to find methods to evaluate important characteristics of a robot with an accurate and cost-effective setup. A laser triangulation sensor and geometric referenced spheres were used as a base to compare the robot performance.
Kundendaten im E-Commerce – Optimierungspotenzial im Checkout-Prozess des deutschen Online-Handels
(2023)
Die Gestaltung eines benutzungsfreundlichen Checkout-Prozesses ist für den Erfolg des E-Commerce von großer Bedeutung. Die Abfrage der Kundendaten bildet einen wichtigen Teil der Customer Journey. Auf der einen Seite wollen die Handelsunternehmen so viel wie möglich über ihre Kundschaft erfahren, um möglichst zielgenaue Angebote und Marketingmaßnahmen ausspielen und das perfekte Einkaufserlebnis generieren zu können. Auf der anderen Seite möchten sich die Kundinnen und Kunden beim Online-Shopping auf den Kauf konzentrieren und erwarten einen reibungslosen Ablauf. Der Checkout-Prozess ist in diesem Zusammenhang ein kritischer Punkt. Dies spiegelt sich auch in den hohen Warenkorbabbruchraten wider. Um Online-Shoppende nachhaltig zu begeistern, gibt es noch viel Raum für Verbesserungen. Mit dem Ziel, den Status quo im deutschen Online-Handel besser zu verstehen und Usability und User Experience für eine höhere Konvertierungsrate zu optimieren, untersuchte die hier vorgestellte Forschungsarbeit den Anmelde- und Checkout-Prozess der 100 umsatzstärksten Online-Shops in Deutschland. Es werden die Ergebnisse der Studie präsentiert und aufgezeigt, an welchen Stellen Optimierungspotenzial besteht – bspw. bei zu komplizierten Formularen, unnötigen Datenabfragen oder erzwungenen Registrierungen – sowie Vorschläge für die Praxis des Online-Handels diskutiert.
Additive manufacturing enables the production of lightweight and resilient components with extensive design freedom. In the low-cost sector, material extrusion (e.g. Fused Deposition Modeling - FDM) has been the main method used to date. Thus, robust 3D printers and inexpensive 3D materials (polymer filaments) can be used. However, the printing times for FDM are very long and the quality of the dimensions and surfaces is limited. Recently, new processes from the field of Vat polymerization have entered the market. For example, masked stereolithography (mSLA) offers a significant improvement in component quality and build speed through the use of resins and large-area curing at still reasonable costs. Currently, there is only limited knowledge available on the optimal design of components using this young process. In this contribution, design guidelines are developed to determine the possibilities and limitations of mSLA from a design point of view. For this purpose, a number of test geometries are designed and investigated to obtain systematic insights into important design features, such as wall thickness, grooves and holes. In addition, typical problems in additive manufacturing, such as the design of overhangs and fits or the hollowing of components, are investigated. The evaluation of practical 3D printing tests thus provides important parameters that can be transferred to design guidelines of components for additive manufacturing using mSLA.
In this paper, we propose an approach for gait phase detection for flat and inclined surfaces that can be used for an ankle-foot orthosis and the humanoid robot Sweaty. To cover different use cases, we use a rule-based algorithm. This offers the required flexibility and real-time capability. The inputs of the algorithm are inertial measurement unit and ankle joint angle signals. We show that the gait phases with the orthosis worn by a human participant and with Sweaty are reliably recognized by the algorithm under the condition of adapted transition conditions. E.g., the specificity for human gait on flat surfaces is 92 %. For the robot Sweaty, 95 % results in fully recognized gait cycles. Furthermore, the algorithm also allows the determination of the inclination angle of the ramp. The sensors of the orthosis provide 6.9 and that of the robot Sweaty 7.7 when walking onto the reference ramp with slope angle 7.9.