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Background
To assess the in-field walking mechanics during downhill hiking of patients with total knee arthroplasty five to 14 months after surgery and an age-matched healthy control group and relate them to the knee flexor and extensor muscle strength.
Methods
Participants walked on a predetermined hiking trail at a self-selected, comfortable pace wearing an inertial sensor system for recording the whole-body 3D kinematics. Sagittal plane hip, knee, and ankle joint angles were evaluated over the gait cycle at level walking and two different negative slopes. The concentric and eccentric lower extremity muscle strength of the knee flexors and extensors isokinetically at 50 and 120°/s were measured.
Findings
Less knee flexion angles during stance have been measured in patients in the operated limb compared to healthy controls in all conditions (level walking, moderate downhill, steep downhill). The differences increased with steepness. Muscle strength was lower in patients for both muscle groups and all measured conditions. The functional hamstrings to quadriceps ratio at 120°/sec correlated with knee angle during level and downhill walking at the moderate slope in patients, showing higher ratios with lower peak knee flexion angles.
Interpretation
The study shows that even if rehabilitation has been completed successfully and complication-free, five to 14 months after surgery, the muscular condition was still insufficient to display a normal gait pattern during downhill hiking. The muscle balance between quadriceps and hamstring muscles seems related to the persistence of a stiff knee gait pattern after knee arthroplasty. LoE: III.
Purpose
This study aims to investigate a systematic approach to the production and use of additively manufactured injection mould inserts in product development (PD) processes. For this purpose, an evaluation of the additive tooling design method (ATDM) is performed.
Design/methodology/approach
The evaluation of the ATDM is conducted within student workshops, where students develop products and validate them using AT-prototypes. The evaluation process includes the analysis of work results as well as the use of questionnaires and participant observation.
Findings
This study shows that the ATDM can be successfully used to assist in producing and using AT mould inserts to produce valid AT prototypes. As a reference for the implementation of AT in industrial PD, extracts from the work of the student project groups and suitable process parameters for prototype production are presented.
Originality/value
This paper presents the application and evaluation of a method to support AT in PD that has not yet been scientifically evaluated.
Hintergrund
In diesem Artikel wird ein Überblick und Vergleich der am häufigsten verwendeten zementierten Hüftschäfte, gruppiert in die verschiedenen Schafttypen und Zementmanteldicken, gegeben, um zu sehen, welche Kombination gut abschneidet.
Methodik
Aus dem Endoprothesenregister Deutschland wurden die Revisionsraten zementierter Schaftarten kategorisiert und die Revisionsraten von 3 und 5 Jahren erfasst und analysiert. Für die Recherche lag die Konzentration auf den Schäften Exeter, C‑Stem, MS-30, Excia, Bicontact, Charnley, Müller Geradschaft, Twinsys, Corail, Avenir, Quadra und dem Lubinus SP II. Ein wichtiger Aspekt lag darin, welcher Schaft favorisiert implantiert wird und welche Zementiertechnik in Hinblick auf die geplante Zementmanteldicke angewendet wird. Um einen Trend in der zementierten Hüftendoprothetik herauszufinden, wurden zusätzlich die Daten des dänischen, schwedischen, norwegischen, schweizerischen, neuseeländischen, englischen und australischen Endoprothesenregister verglichen.
Ergebnisse und Schlussfolgerung
Die meisten Länder nutzen zementierte Prothesen nach dem Kraftschlussprinzip (Exeter, MS30, C‑Stem etc.) oder dem Formschlussprinzip (Charnley, Excia, Bicontact), welche mit einer Zementmanteldicke von 2–4 mm implantiert werden. Jedoch hat sich in Deutschland und der Schweiz ein Trend zur Line-to-Line-Technik, mit einer geplanten Zementmanteldicke von 1 mm (Twinsys, Corail, Avenir, Quadra) aufgezeigt, dem Prinzip der Müller-Geradschaft-Prothese und der Kerboul-Charnley-Prothese folgend, auch wenn diese an sich als „french paradoxon“ postuliert werden. In den EPRD-5-Jahres-Ergebnissen scheinen die neueren Line-to-Line-Prothesen etwas schlechter abzuschneiden. Die besten Ergebnisse erzielt der „MS 30“ in Deutschland und der „Exeter“ in England. Hierbei handelt es sich um polierte Geradschäfte mit Zentraliser und Subsidence-Raum an der Spitze mit einem 2–4 mm Zementmantel in guter Zementiertechnik.
Analysing and predicting the advance rate of a tunnel boring machine (TBM) in hard rock is integral to tunnelling project planning and execution. It has been applied in the industry for several decades with varying success. Most prediction models are based on or designed for large-diameter TBMs, and much research has been conducted on related tunnelling projects. However, only a few models incorporate information from projects with an outer diameter smaller than 5 m and no penetration prediction model for pipe jacking machines exists to date. In contrast to large TBMs, small-diameter TBMs and their projects have been considered little in research. In general, they are characterised by distinctive features, including insufficient geotechnical information, sometimes rather short drive lengths, special machine designs and partially concurring lining methods like pipe jacking and segment lining. A database which covers most of the parameters mentioned above has been compiled to investigate the performance of small-diameter TBMs in hard rock. In order to provide sufficient geological and technical variance, this database contains 37 projects with 70 geotechnically homogeneous areas. Besides the technical parameters, important geotechnical data like lithological information, unconfined compressive strength, tensile strength and point load index is included and evaluated. The analysis shows that segment lining TBMs have considerably higher penetration rates in similar geological and technical settings mostly due to their design parameters. Different methodologies for predicting TBM penetration, including state-of-the-art models from the literature as well as newly derived regression and machine learning models, are discussed and deployed for backward modelling of the projects contained in the database. New ranges of application for small-diameter tunnelling in several industry-standard penetration models are presented, and new approaches for the penetration prediction of pipe jacking machines in hard rock are proposed.
Physical unclonable functions (PUFs) are increasingly generating attention in the field of hardware-based security for the Internet of Things (IoT). A PUF, as its name implies, is a physical element with a special and unique inherent characteristic and can act as the security anchor for authentication and cryptographic applications. Keeping in mind that the PUF outputs are prone to change in the presence of noise and environmental variations, it is critical to derive reliable keys from the PUF and to use the maximum entropy at the same time. In this work, the PUF output positioning (POP) method is proposed, which is a novel method for grouping the PUF outputs in order to maximize the extracted entropy. To achieve this, an offset data is introduced as helper data, which is used to relax the constraints considered for the grouping of PUF outputs, and deriving more entropy, while reducing the secret key error bits. To implement the method, the key enrollment and key generation algorithms are presented. Based on a theoretical analysis of the achieved entropy, it is proven that POP can maximize the achieved entropy, while respecting the constraints induced to guarantee the reliability of the secret key. Moreover, a detailed security analysis is presented, which shows the resilience of the method against cyber-security attacks. The findings of this work are evaluated by applying the method on a hybrid printed PUF, where it can be practically shown that the proposed method outperforms other existing group-based PUF key generation methods.
Die pädagogische Wende
(2024)
Die Corona-Pandemie hat die Grenzen des digital gestützten Unterrichts deutlich gemacht: Gerade durch Fernunterricht, Schulclouds, Learning Analytics und Lernmanagementsysteme haben der Präsenzunterricht und das Lernen in Gemeinschaft ihre fundamentale Relevanz belegt, hat die Schule als sozialer Ort der Beziehung und Bindung an Bedeutung gewonnen. Dieses Buch versammelt praxisnahe Konzepte für Lehrkräfte und Schulen, die sich eine stärkere (Rück-)Besinnung auf das interpersonale Unterrichten wünschen, ohne deshalb auf digitale Medien verzichten zu müssen. Die zentrale Botschaft: Für Pädagoginnen und Pädagogen bleibt das Unterrichten das Kerngeschäft. Medien und Technik können Lehr- und Lernprozesse bei Bedarf unterstützen, aber nicht ersetzen. Schule und Unterricht bleiben notwendig interpersonale Prozesse. Diese Botschaft wird mit den Erkenntnissen aus der Pandemie und einem kritischen Blick auf die bisherigen Ergebnisse des Digitalpakts Schule unterfüttert.
Marketing in Kommunalverwaltungen muss sich an einige besondere Rahmenbedingungen anpassen – sei es rechtlicher, organisatorischer oder gesellschaftspolitischer Art. Dies bedeutet auch, dass das Marketinginstrument „Social Media“ bewusst und taktisch klug angewandt werden sollte. Die Relevanz dieses Instruments für die Kommunalverwaltungen ist groß. So hilft es nicht nur, Social Media strategisch einzubetten, sondern auch die Ziele klar zu setzen, sich der Zielgruppen und Rollen im Kontext Social Media bewusst zu sein und diese zielführend einzusetzen.
Social Media hat für Unternehmen der Medienbranche mehrere Dimensionen. Es sind Wettbewerbsmedien im Kampf um Marktanteile im Nutzer- und Werbemarkt, aber auch neue Kommunikationskanäle und Umfelder für die Entwicklung und Vermarktung neuer eigener Social-Media-Produkte. Entsprechend ist die Integration der Möglichkeiten sozialer Medien in die strategische Planung von Medienunternehmen seit der Jahrtausendwende mehr und mehr zum Erfolgsfaktor geworden; ein Thema, das in die digitale Transformationsstrategie eingebettet werden muss.
In many application areas, Deep Reinforcement Learning (DRL) has led to breakthroughs. In Curriculum Learning, the Machine Learning algorithm is not randomly presented with examples, but in a meaningful order of increasing difficulty. This has been used in many application areas to further improve the results of learning systems or to reduce their learning time. Such approaches range from learning plans created manually by domain experts to those created automatically. The automated creation of learning plans is one of the biggest challenges.In this work, we investigate an approach in which a trainer learns in parallel and analogously to the student to automatically create a learning plan for the student during this Double Deep Reinforcement Learning (DDRL). Three Reward functions, Friendly, Adversarial, and Dynamic based on the learner’s reward are compared. The domain for evaluation is kicking with variable distance, direction and relative ball position in the SimSpark simulated soccer environment.As a result, Statistic Curriculum Learning (SCL) performs better than a random curriculum with respect to training time and result quality. DDRL reaches a comparable quality as the baseline and outperforms it significantly in shorter trainings in the distance-direction subdomain reducing the number of required training cycles by almost 50%.
Printed circuit boards (PCB) are a foundation of electronical devices in modern society. The fabrication of these boards requires various processes and machines. The utilisation of a robot with multiple tools can shorten the process chain compared to screen printing. In this paper a system is presented, which utilises an industrial six axis robot to manufacture
PCBs. The process flow and conversion process of the Gerber format into robot specific commands is presented. The advantages and challenges applying a robot to print circuits are discussed.
In this paper, the J-integral is derived for temperature-dependent elastic–plastic materials described by incremental plasticity. It is implemented using the equivalent domain integral method for assessment of three-dimensional cracks based on results of finite-element calculations. The J-integral considers contributions from inhomogeneous temperature fields and temperature-dependent elastic and plastic material properties as well as from gradients in the plastic strains and the hardening variables. Different energy densities are considered, the Helmholtz free energy and the stress-working density, providing a physical meaning of the J-integral as a fracture criteria for crack growth. Results obtained for a plate with two different crack configurations each loaded by a cool-down thermal shock show domain-independence of the incremental J-integral for different energy densities even for high temperature gradients and significant temperature-dependence of the yield stress and the hardening exponent in the presence of large scale yielding. Hence, the derived J-integral is an appropriate parameter for the assessment of cracks in thermomechanically loaded components.
Die fortschreitende Digitalisierung der Schulen macht es möglich, die Lerndaten der Schülerinnen und Schüler in einer zentralen Cloud zu speichern. Die Befürworter versprechen sich davon eine bessere individuelle Förderung und fordern eine bundesweite Lösung, um möglichst viele Daten auswerten zu können. Die Gegner befürchten eine automatisierte Steuerung des Lernens.
Ensuring that software applications present their users the most recent version of data is not trivial. Self-adjusting computations are a technique for automatically and efficiently recomputing output data whenever some input changes.
This article describes the software architecture of a large, commercial software system built around a framework for coarse-grained self-adjusting computations in Haskell. It discusses advantages and disadvantages based on longtime experience. The article also presents a demo of the system and explains the API of the framework.
Eco-innovations in chemical processes should be designed to use raw materials, energy and water as efficiently and economically as possible to avoid the generation of hazardous waste and to conserve raw material reserves. Applying inventive principles identified in natural systems to chemical process design can help avoid secondary problems. However, the selection of nature-inspired principles to improve technological or environmental problems is very time-consuming. In addition, it is necessary to match the strongest principles with the problems to be solved. Therefore, the research paper proposes a classification and assignment of nature-inspired inventive principles to eco-parameters, eco-engineering contradictions and eco-innovation domains, taking into account environmental, technological and economic requirements. This classification will help to identify suitable principles quickly and also to realize rapid innovation. In addition, to validate the proposed classification approach, the study is illustrated with the application of nature-inspired invention principles for the development of a sustainable process design for the extraction of high-purity silicon dioxide from pyrophyllite ores. Finally, the paper defines a future research agenda in the field of nature-inspired eco-engineering in the context of AI-assisted invention and innovation.
The identification of vulnerabilities is an important element in the software development life cycle to ensure the security of software. While vulnerability identification based on the source code is a well studied field, the identification of vulnerabilities on basis of a binary executable without the corresponding source code is more challenging. Recent research [1] has shown how such detection can generally be enabled by deep learning methods, but appears to be very limited regarding the overall amount of detected vulnerabilities. We analyse to what extent we could cover the identification of a larger variety of vulnerabilities. Therefore, a supervised deep learning approach using recurrent neural networks for the application of vulnerability detection based on binary executables is used. The underlying basis is a dataset with 50,651 samples of vulnerable code in the form of a standardised LLVM Intermediate Representation. Te vectorised features of a Word2Vec model are used to train different variations of three basic architectures of recurrent neural networks (GRU, LSTM, SRNN). A binary classification was established for detecting the presence of an arbitrary vulnerability, and a multi-class model was trained for the identification of the exact vulnerability, which achieved an out-of-sample accuracy of 88% and 77%, respectively. Differences in the detection of different vulnerabilities were also observed, with non-vulnerable samples being detected with a particularly high precision of over 98%. Thus, our proposed technical approach and methodology enables an accurate detection of 23 (compared to 4 [1]) vulnerabilities.
Detecting Images Generated by Deep Diffusion Models using their Local Intrinsic Dimensionality
(2023)
Diffusion models recently have been successfully applied for the visual synthesis of strikingly realistic appearing images. This raises strong concerns about their potential for malicious purposes. In this paper, we propose using the lightweight multi Local Intrinsic Dimensionality (multiLID), which has been originally developed in context of the detection of adversarial examples, for the automatic detection of synthetic images and the identification of the according generator networks. In contrast to many existing detection approaches, which often only work for GAN-generated images, the proposed method provides close to perfect detection results in many realistic use cases. Extensive experiments on known and newly created datasets demonstrate that the proposed multiLID approach exhibits superiority in diffusion detection and model identification.Since the empirical evaluations of recent publications on the detection of generated images are often mainly focused on the "LSUN-Bedroom" dataset, we further establish a comprehensive benchmark for the detection of diffusion-generated images, including samples from several diffusion models with different image sizes.The code for our experiments is provided at https://github.com/deepfake-study/deepfake-multiLID.
Erlang is a functional programming language with dynamic typing. The language offers great flexibility for destructing values through pattern matching and dynamic type tests. Erlang also comes with a type language supporting parametric polymorphism, equi-recursive types, as well as union and a limited form of intersection types. However, type signatures only serve as documentation; there is no check that a function body conforms to its signature.
Set-theoretic types and semantic subtyping fit Erlang’s feature set very well. They allow expressing nearly all constructs of its type language and provide means for statically checking type signatures. This article brings set-theoretic types to Erlang and demonstrates how existing Erlang code can be statically type checked without or with only minor modifications to the code. Further, the article formalizes the main ingredients of the type system in a small core calculus, reports on an implementation of the system, and compares it with other static type checkers for Erlang.
In recent years, predictive maintenance tasks, especially for bearings, have become increasingly important. Solutions for these use cases concentrate on the classification of faults and the estimation of the Remaining Useful Life (RUL). As of today, these solutions suffer from a lack of training samples. In addition, these solutions often require high-frequency accelerometers, incurring significant costs. To overcome these challenges, this research proposes a combined classification and RUL estimation solution based on a Convolutional Neural Network (CNN) and a Long Short-Term Memory (LSTM) network. This solution relies on a hybrid feature extraction approach, making it especially appropriate for low-cost accelerometers with low sampling frequencies. In addition, it uses transfer learning to be suitable for applications with only a few training samples.
Die Verwendung von markenbezogenen nutzer-generierten Inhalten auf den unternehmenseigenen Social-Media-Kanälen ist ein äußerst vielversprechender Ansatz im Content-Marketing. Dabei können durch die authentischen, vom Nutzer bereitgestellten Inhalte zahlreiche Kommunikationsziele erreicht werden. Hierzu gehören etwa die Verstärkung des Nutzerengagements oder aber auch die Förderung von Verkäufen. Daneben müssen allerdings auch Risiken, wie etwa rechtliche Aspekte, beachtet werden. Damit Unternehmen die Potentiale von markenbezogenen nutzer-generierten Inhalten für sich nutzen können, wird im nachstehenden Beitrag ein Strukturierungsrahmen vorgestellt. Dieser fasst die wesentlichen Aspekte dieser durchaus komplexen Thematik strukturiert zusammen. Der hier entwickelte Strukturierungsrahmen wurde durch Experteninterviews überprüft.
TSN, or Time Sensitive Networking, is becoming an essential technology for integrated networks, enabling deterministic and best effort traffic to coexist on the same infrastructure. In order to properly configure, run and secure such TSN, monitoring functionality is a must. The TSN standard already has some preparations to provide such functionality and there are different methods to choose from. We implemented different methods to measure the time synchronisation accuracy between devices as a C library and compared the measurement results. Furthermore, the library has been integrated into the ControlTSN engineering framework.
Marketing and sales have high expectations of new methods such as Big Data, artificial intelligence, machine learning, and predictive analytics. But following the “garbage in—garbage out” principle, the results leave much to be desired. The reason is often insufficient quality in the underlying customer data. This article sheds light on this problem using the data quality and value pyramid as an example. The higher up the value-added pyramid the data is located, the higher its quality and the more value it generates for a company. In addition, we show how the use of monitoring systems, such as a data quality scorecard, makes data quality visible and improvements measurable. In this way, the actual value of data for companies becomes obvious and manageable.
Wirtschaftliche Krisenzeiten implizieren häufig Liquiditätsengpässe und bei kompletter Zahlungsunfähigkeit auch Insolvenzen. Das Instrument des Working Capital Management hilft bei der schnelleren Freisetzung von gebundenem Kapital. Sofern ein datengetriebenes Management unter Einsatz von Business-Analytics-Techniken und mit der dafür notwendigen technisch-organisatorischen Infrastruktur eingesetzt wird, entstehen neue Möglichkeiten von Einsichten in die Prozesslandschaft und die Optimierung von Durchlaufzeiten. Das Ziel ist der Aufbau eines Working-Capital- Analytics-Ansatzes.
A report from the World Economic Forum (2019) stated loneliness as the third societal stressor in the world, mainly in western countries. Moreover, research shows that loneliness tends to be experienced more severely by young adults than other age groups (Rokach, 2000), which is the case of university students who face profound periods of loneliness when attending university in a new place (Diehl et al., 2018). Digital technology, especially mental health apps (MHapps), have been viewed as promising solutions to address this distress in universities, however, little evidence on this topic reveals uncertainty around how these resources impact individual well-being. Therefore, this research proposed to investigate how the gamified social mobile app Noneliness reduced loneliness rates and other associated mental health issues of students from a German university. As little work has focused on digital apps targeting loneliness, this project also proposed to describe and discuss the app’s design and development processes. A multimethod approach was adopted: literature review on high-efficacy MHapps design, gamification for mental health and loneliness interventions; User Experience Design and Human-centered Computing. Evaluations occurred according to the app’s development iterations, which assessed four versions (from prototype to Beta) through quantitative and qualitative studies with university students. The main results obtained regarding the design aspects were: users' preference for minimalistic interfaces; importance in maintaining privacy and establishing trust among users; students' willingness to use an online support space for emotional and educational support. Most used features were those related to group discussions, private chats and university social events. Preferred gamification elements were those that provided positive reinforcement to motivate social interactions (e.g. Points, Levels and Achievements). Results of a pilot randomized controlled trial with university students (N = 12), showed no statistically significant interactions in reducing loneliness among experimental group members (n = 7, x² = 3.500, p-value = 0.477, Cramer’s V = 0.27) who made continued use of the app for six weeks. On the other hand, the app showed effects of moderate magnitude on loneliness reduction in this group. The app also demonstrated relatively strong magnitude effects on other associated variables, such as depression and stress in the experimental group. In addition to motivating the conduct of further studies with larger samples, the findings point to a potential app effectiveness not only to reduce loneliness, but also other variables that may be associated with the distress.
Turbocharger housings in internal combustion engines are subjected to severe mechanical and thermal cyclic loads throughout their life-time or during engine testing. The combination of thermal transients and mechanical load cycling results in a complex evolution of damage, leading to thermo-mechanical fatigue (TMF) of the material. For the computational TMF life assessment of high temperature components, the DTMF model can provide reliable TMF life predictions. The model is based on a short fatigue crack growth law and uses local finite-element (FE) results to predict the number of cycles to failure for a technical crack. In engine applications, it is nowadays often acceptable to have short cracks as long as they do not propagate and cause loss of function of the component. Thus, it is necessary to predict not only potential crack locations and the corresponding number of cycles for a technical crack, but also to determine subsequent crack growth or even a possible crack arrest. In this work, a method is proposed that allows the simulation of TMF crack growth in high temperature components using FE simulations and non-linear fracture mechanics (NLFM).
A NLFM based crack growth simulation method is described. This method starts with the FE analysis of a component. In this paper, the method is demonstrated for an automotive turbocharger housing subjected to TMF loading. A transient elastic-viscoplastic FE analysis is used to simulate four heating and cooling cycles of an engine test. The stresses, inelastic strains, and temperature histories from the FEA are then used to perform TMF life predictions using the standard DTMF model. The crack position and the crack plane of critical hotspots are then identified. Simulated cracks are inserted at the hotspots. For the model demonstrated, cracks were inserted at two hotspot locations. The ΔJ integral is computed as a fracture mechanics parameter at each point along the crack-front, and the crack extension of each point is then evaluated, allowing the crack to grow iteratively. The paper concludes with a comparison of the crack growth curves for both hotspots with experimental results.
Learning programming fundamentals is considered as one of the most challenging and complex learning activities. Some authors have proposed visual programming language (VPL) approaches to address part of the inherent complexity [1]. A visual programming language lets users develop programs by combining program elements, like loops graphically rather than by specifying them textually. Visual expressions, spatial arrangements of text and graphic symbols are used either as syntax elements or secondary notation. VPLs are normally used for educational multimedia, video games, system development, and data warehousing/business analytics purposes. For example, Scratch, a platform of Massachusetts Institute of Technology, is designed for kids and after school programs.
Design of mobile software applications is considered as one of the most challenging application domains due to the build in sensors as part of a mobile device, like GPS, camera or Near Field Communication (NFC). Sensors enable creation of context-aware mobile applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects, and the current user activity. As a consequence, context-aware mobile applications can sense clues about the situational environment making mobile devices more intelligent, adaptive, and personalized. Such context aware mobile applications seem to be motivating and attractive case studies, especially for programming beginners (“my own first app”).
In this work, we introduce a use-case centered approach as well as clear separation of user interface design and sensor-based program development. We provide an in-depth discussion of a new VPL based teaching method, a step by step development process to enable programming beginners the creation of context aware mobile applications. Finally, we argue that addressing challenges for programming beginners by our teaching approach could make programming teaching more motivating, with an additional impact on the final software quality and scalability.
The key contributions of our study are the following:
- An overview of existing attempts to use VPL approaches for mobile applications
- A use case centered teaching approach based on a clear separation of user interface design and sensor-based program development
- A teaching case study enabling beginners a step by step creation of context-aware mobile applications based on the MIT App Inventor (a platform of Massachusetts Institute of Technology)
- Open research challenges and perspectives for further development of our teaching approach
References:
[1] Idrees, M., Aslam, F. (2022). A Comprehensive Survey and Analysis of Diverse Visual Programming Languages, VFAST Transactions on Software Engineering, 2022, Volume 10, Number 2, pp 47-60.
Seismic data processing relies on multiples attenuation to improve inversion and interpretation. Radon-based algorithms are often used for multiples and primaries discrimination. Deep learning, based on convolutional neural networks (CNNs), has shown encouraging applications for demultiple that could mitigate Radon-based challenges. In this work, we investigate new strategies to train a CNN for multiples removal based on different loss functions. We propose combined primaries and multiples labels in the loss for training a CNN to predict primaries, multiples, or both simultaneously. Moreover, we investigate two distinctive training methods for all the strategies: UNet based on minimum absolute error (L1) training, and adversarial training (GAN-UNet). We test the trained models with the different strategies and methods on 400 synthetic data. We found that training to predict multiples, including the primaries …
In 4D printing an additively manufactured component is given the ability to change its shape or function under the influence of an external stimulus. To achieve this, special smart materials are used that are able to react to external stimuli in a specific way. So far, a number of different stimuli have already been investigated and initial applications have been impressively demonstrated, such as self-folding bodies and simple grippers. However, a methodical specification for the selection of the stimuli and their implementation was not yet in the foreground of the development.
The focus of this work is therefore to develop a methodical approach with which the technology of 4DP can be used in a solution- and application-oriented manner. The developed approach is based on the conventional design methodology for product development to solve given problems in a structured way. This method is extended by specific approaches under consideration of the 4D printing and smart materials.
To illustrate the developed method, it is implemented in practice using a problem definition in the form of an application example. In this example, which represents the recovery of an object from a difficult-to-access environment, the individual functions of positioning, gripping and extraction are implemented using 4D printing. The material extrusion process is used for additive manufacturing of all components of the example. Finally, the functions are successfully tested. The developed approach offers an innovative and methodical approach to systematically solve technical complex problems using 4DP and smart materials.
Die Kundenbindung ist für Publisher aus dem Pressesektor seit Jahrzehnten ein Thema, da nicht nur bei auf Wiederholkäufe angelegten Einzelverkaufstiteln, sondern gerade bei Abonnementprodukten neben der erfolgreichen konzeptionellen Ausrichtung der Produkte an den Kundenbedürfnissen der Kontakt zu den Leser*innen zunehmend an Bedeutung gewonnen hat. Produkte, die im Zeitungsbereich oft mit Tradition und Gewohnheit verbunden waren, stehen im digitalen Wettbewerbsumfeld in einem sehr viel intensiveren direkten Wettbewerb, sodass die traditionellen Marketingmaßnahmen der Kundenbindung und -gewinnung für Subscriber-Pakete, aber auch die Maßnahmen der customer centricity in der digitalen Live-Optimierung der Produkte zur entscheidenden Kompetenz werden, um mit Methoden des Content-Marketings und Engagement-Marketings oder mit gänzlich anderen Ansätzen wie Membership-Modellen die Verluste des auslaufenden klassischen Print-Abonnements zu kompensieren.
This article provides an overview of the legal framework for website marketing. The presentation of the numerous legal provisions, which are spread over several areas of law, is oriented towards business challenges and measures. After placing the website in the context of marketing, the article focuses on the legal framework relating to the establishment, design and operation of a website. If, in addition to its communication function, a website also has a sales function, i. e. in e-commerce (online trade), additional specific legal conditions must be taken into account.
Voice User Experience
(2023)
Sprachassistenten wie Alexa, Google Assistant, Siri, Cortana, Magenta und Bixby erfreuen sich dank ihrer intuitiven, schnellen und bequemen Interaktionsmöglichkeiten zunehmender Beliebtheit und bieten deshalb spannende Möglichkeiten für die Weiterentwicklung des digitalen Kundendialogs. Doch ob die Technologie wirklich breite Akzeptanz finden wird, hängt nicht nur mit ihrer technischen Qualität oder Usability zusammen. Auch die User Experience, die neben den Reaktionen der Nutzer*innen während der Anwendung auch ihre Erwartungen und Wahrnehmungen vor und nach der Anwendung umfasst, spielt eine zentrale Rolle. Die Messung der Qualität der Voice User Experience (Voice UX) ist daher von großem Interesse für die Bewertung und Optimierung von Sprachapplikationen. Die Frage, wie die Voice UX von sprachgesteuerten Systemen gemessen werden kann, ist jedoch noch offen. Aktuelle Methoden stützen sich häufig auf UX-Forschung zu grafischen Benutzeroberflächen, obwohl die sprachbasierten Interaktionsformen in der Regel weder visuell noch haptisch greifbar sind. In unserem Beitrag möchten wir den aktuellen Status quo der deutschen Voice User Experience untersuchen. Folgende Fragen stehen dabei im Mittelpunkt: Wie können Sprachanwendungen zu einem erfolgreichen Kundendialog beitragen? Welche Nutzerirritationen treten aktuell bei der Anwendung von Sprachassistenten auf? Mit welchen Methoden lässt sich die Voice User Experience messen?
The present paper addresses the research question: What recommendations for action and potential adjustments should an online magazine for beauty and fashion implement in order to make affiliate articles in these sections even more appealing to the target group and provide added value for them?
To be able to answer this research question, three hypotheses were defined and tested with using qualitative and quantitative research. The qualitative research consisted of user experience testings, where four affiliate articles in the fields of beauty and fashion were tested with 13 participants. The quantitative research involved collecting, analyzing and evaluating data from the four affiliate articles conducted with the company's real-life target group. Based on these results, recommendations for action were derived, which should not only improve the quality of the content in the future, but also increase the efficiency of the implementation of those articles.
Design Thinking wird im Wesentlichen als Methode zur Lösung komplexer Probleme und Entwicklung neuer Ideen verstanden.
Doch das mit dem Design Thinking einhergehende Mindset kann für breite und vielfältige Fragestellungen nutzbar sein und geht weit über die Methodik zur Lösung komplexer Probleme und Entwicklung neuer Ideen hinaus. Es besteht aus den Komponenten Empathie, non-lineare und lineare Denkweise, Experimentierfreude und Offenheit.
Die wissenschaftliche Auseinandersetzung mit praktischen Anwendungsbeispielen zeigt, wie durch das Design Thinking Mindset der Denkhorizont in Richtung Zukunft erweitert wird. Der Herausgeber Robert Gücker und fünf Autorinnen geben einen fundierten Einblick in das “Design Thinking Mindset”. In einem breiten Spektrum umfassen die Themen des vorliegenden Sammelbandes den Zusammenhang von Design Thinking und Unternehmenskultur, Arbeitszufriedenheit der Mitarbeitenden und Resilienz, die Möglichkeiten der Erreichung des Design Thinking Mindsets durch Workshops und gezielte Führungsentwicklungsmaßnahmen bis hin zur Betrachtung des Herausgebers, der die Metapher der qualitativen Forschung für Design Thinking vorschlägt.
Die wissenschaftliche Auseinandersetzung der fünf Autorinnen mit der Thematik erfolgt auf Grundlage von umfangreichen Literaturrecherchen und Expertenbefragungen, deren Erkenntnisse auf den Praxiseinsatz übertragen werden. Im Sammelband finden Sie damit in kompakten Beiträgen einen fundierten Überblick an Möglichkeiten und Chancen, wie Unternehmen anhand der Anwendung von Design Thinking bei ihren Mitarbeitenden und Führungskräften einen Mindshift in Richtung Zukunft schaffen und welche Rahmenbedingungen nötig sind, um zu einer resilienten Organisation mit zufriedenen Mitarbeitenden zu werden.
Die Ergebnisse der Beiträge bestätigen eine positive Wirkung in Richtung Zukunftskompetenzen, die sich aus einer Haltung ergeben, welches dem Design Thinking Mindset entspricht.
Mit praktischen Anwendungsbeispielen bietet das Buch nicht nur Personalverantwortlichen sowie Organisationsentwicklern wissenschaftlich fundiert und praxisnah neue Ansätze.
Footwear plays a critical role in our daily lives, affecting our performance, health and overall well-being. Well-designed footwear can provide protection, comfort and improved foot functionality, while poorly designed footwear can lead to mobility problems and declines in physical activity. The overall goal of footwear research is to provide a scientific basis for professionals in the field to provide an optimal footwear solution for a given person, for a given task, in a given environment, while using sustainable manufacturing processes. This article suggests potential directions for future research with a focus on athletic footwear biomechanics. Directions include the evidence-based individualisation of footwear, the interaction between design and prolonged use, and improving the sustainability of footwear. The authors also provide a speculative outlook on methodological developments that may provide greater insight into these areas. These developments may include: (1) the use of larger scale, real-world and representative data, (2) the use of 3D printing to create experimental footwear, (3) the advancement of in silico research methods, and (4) furthering multidisciplinary collaboration. If successfully applied in the future, footwear research will contribute to active and healthy lifestyles across the lifespan.