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Team description papers of magmaOffenburg are incremental in the sense that each year we address a different topic of our team and the tools around our team. In this year’s team description paper we focus on the architecture of the software. It is a main factor for being able to keep the code maintainable even after 15 years of development. We also describe how we make sure that the code follows this architecture.
Mathematik lässt sich in vielen Objekten finden. Sei es die lineare Steigung eines Handlaufs zum Schulgebäude oder die nahezu zylindrische Form einer Litfaßsäule in der Innenstadt. Das Bestreben, Schüler*innen diese Zusammenhänge entdecken zu lassen, steht im Zentrum des MathCityMap Projekts (Ludwig et al., 2013). Auf sogenannten mathematischen Wanderpfaden (bzw. Mathtrails) werden Schüler*innen durch eine App zu Mathematikaufgaben an realen Objekten bzw. in realen Situationen ihrer Umwelt geleitet. Um die Aufgaben zu lösen, werden Daten erhoben, z. B. durch Messungen oder Zählen. Entscheidend ist, dass die Aufgaben so gestellt sind, dass der Schritt der Datenbeschaffung nur vor Ort stattfinden kann und somit direkt mit dem Objekt bzw. der Situation verknüpft wird.
Sweaty has already participated several times in RoboCup soccer competitions (Adult Size). Now the work is focused coordinating the play of two robots. Moreover, we are working on stabilizing the gait by adding additional sensor information. An ongoing work is the optimization of the control strategy by balancing between impedance and position control. By minimizing the jerk, gait and overall gameplay should improve significantly.
Established robot manufacturers have developed methods to determine and optimize the accuracy of their robots. These methods vary from robot manufacturers to their competitors. Due to the lack of published data, a comparison of robot performance is difficult. The aim of this article is to find methods to evaluate important characteristics of a robot with an accurate and cost-effective setup. A laser triangulation sensor and geometric referenced spheres were used as a base to compare the robot performance.
In 2015, Google engineer Alexander Mordvintsev presented DeepDream as technique to visualise the feature analysis capabilities of deep neural networks that have been trained on image classification tasks. For a brief moment, this technique enjoyed some popularity among scientists, artists, and the general public because of its capability to create seemingly hallucinatory synthetic images. But soon after, research moved on to generative models capable of producing more diverse and more realistic synthetic images. At the same time, the means of interaction with these models have shifted away from a direct manipulation of algorithmic properties towards a predominance of high level controls that obscure the model's internal working. In this paper, we present research that returns to DeepDream to assess its suit-ability as method for sound synthesis. We consider this research to be necessary for two reasons: it tackles a perceived lack of research on musical applications of DeepDream, and it addresses DeepDream's potential to combine data driven and algorithmic approaches. Our research includes a study of how the model architecture, choice of audio data-sets, and method of audio processing influence the acoustic characteristics of the synthesised sounds. We also look into the potential application of DeepDream in a live-performance setting. For this reason, the study limits itself to models consisting of small neural networks that process time-domain representations of audio. These models are resource-friendly enough to operate in real time. We hope that the results obtained so far highlight the attractiveness of Deep-Dream for musical approaches that combine algorithmic investigation with curiosity driven and open ended exploration.
In this contribution, we present a novel 3D printed multi-material, electromagnetic vibration harvester. The harvester is based on a cantilever design and utilizes an embedded constantan wire within a matrix of polyethylene terephthalate glycol (PETG). A prototype has been manufactured with a combination of a fused filament fabrication (FFF) printer and a robot with a custom-made tool.
3D Bin Picking with an innovative powder filled gripper and a torque controlled collaborative robot
(2023)
A new and innovative powder filled gripper concept will be introduced to a process to pick parts out of a box without the use of a camera system which guides the robot to the part. The gripper is a combination of an inflatable skin, and a powder inside. In the unjammed condition, the powder is soft and can adjust to the geometry of the part which will be handled. By applying a vacuum to the inflatable skin, the powder gets jammed and transforms to a solid shaped form in which the gripper was brought before applying the vacuum. This physical principle is used to pick parts. The flexible skin of the gripper adjusts to all kinds of shapes, and therefore, can be used to realize 3D bin picking. With the help of a force controlled robot, the gripper can be pushed with a consistent force on flexible positions depending of the filling level of the box. A Kuka LBR iiwa with joint torque sensors in all of its seven axis’ was used to achieve a constant contact pressure. This is the basic criteria to achieve a robust picking process.
Landing heel first has been associated with elevated external knee abduction moments (KAM), thereby potentially increasing the risk of sustaining a non-contact ACL injury. Apart from the foot strike angle, knee valgus angle (VAL) and vertical center of mass velocity at initial ground contact (IC) have been associated with increased KAM in females across different sidestep cuts. While real-time biofeedback training has been proven effective for gait retraining [4], the highly dynamic, non-cyclical nature of cutting maneuvers makes real-time feedback unsuitable and alternative approaches necessary. This study aimed at assessing the efficacy of immediate software-aided feedback on cutting technique in reducing KAM during handball-specific cutting maneuvers.
The main advantage of mobile context-aware applications is to provide effective and tailored services by considering the environmental context, such as location, time, nearby objects and other data, and adapting their functionality according to the changing situations in the context information without explicit user interaction. The idea behind Location-Based Services (LBS) and Object-Based Services (OBS) is to offer fully-customizable services for user needs according to the location or the objects in a mobile user's vicinity. However, developing mobile context-aware software applications is considered as one of the most challenging application domains due to the built-in sensors as part of a mobile device. Visual Programming Languages (VPL) and hybrid visual programming languages are considered to be innovative approaches to address the inherent complexity of developing programs. The key contribution of our new development approach for location and object-based mobile applications is a use case driven development approach based on use case templates and visual code templates to enable even programming beginners to create context-aware mobile applications. An example of the use of the development approach is presented and open research challenges and perspectives for further development of our approach are formulated.
Sensors and actuators enable creation of context-aware applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects. In this work, we use a general context definition, which can be applied to various devices, e.g., robots and mobile devices. Developing context-based software applications is considered as one of the most challenging application domains due to the sensors and actuators as part of a device. We introduce a new development approach for context-based applications by using use-case descriptions and Visual Programming Languages (VPL). The introduction of web-based VPLs, such as Scratch and Snap, has reinvigorated the usefulness of VPLs. We provide an in-depth discussion of our new VPL based method, a step by step development process to enable development of context-based applications. Two case studies illustrate how to apply our approach to different problem domains: Context-based mobile apps and context-based humanoid robot applications.
Die Positionierung mobiler Systeme mit hoher Genauigkeit ist eine Voraussetzung für intelligentes autonomes Verhalten, sowohl in der Feldrobotik als auch in industriellen Umgebungen. Dieser Beitrag beschreibt den Aufbau einer Roboterplattform und ihre Verwendung für den Test und die Bewertung von Kalman-Filter-Konfigurationen. Der Aufbau wurde mit einem mobilen Roboter Husky A200 und einem LiDAR-Sensor (Light Detection and Ranging) realisiert. Zur Verifizierung des vorgeschlagenen Aufbaus wurden fünf verschiedene Szenarien ausgearbeitet. Mit denen wurden die Filter auf ihre Leistungsfähigkeit hinsichtlich der Genauigkeit der Positionsbestimmung getestet.
Evaluierung von Kalman Filter Konfigurationen zur Roboterlokaliserung mittels Sensordatenfusion
(2023)
In dieser Arbeit werden drei verschiedene Konfigurationen der von Tom Moore, für das Robot Operating System, entwickelte Kalman-Filter vorgestellt. Diese bilden die Grundlage für eine Lokalisierung mittels Sensorfusion in dem verwendeten ROS-Framework. Ziel dieser Arbeit ist der Aufbau und die Verifikation einer Lokalisierung für ein mobiles Robotersystem Husky A200 der Firma Clearpath Robotics. Hierzu wurden die Möglichkeiten des bestehenden Systems untersucht und mehrere Versionen von Lokalisierungsfiltern konfiguriert. Am an Ende, wird eine Verifikation der Ergebnisse in verschiedenen Szenarien gegeneinandergestellt. Hierzu werden die Ergebnisse einer Variante des Extended Kalman-Filters in 2D (EKF2D), eine Variante des Unscented Kalman-Filter in 2D (UKF2D) und eine Variante des Extended Kalman-Filters in 3D (EKF3D) verifiziert und verglichen. Die Untersuchungen ergaben das der EKF2D die besten und robustesten Ergebnisse für eine Lokalisierung erbringt, trotz, im Vergleich zu der UKF2D Variante, 17,3 % höhere Endpositionsabweichung aufweist. Die in diesem Projekt gewählte EKF3D Konfigurationsvariante eignet sich, wegen seinen starken Ungenauigkeiten in der Höhenbestimmung nicht für eine aussagekräftige Positionsbestimmung.
Sweaty has already participated several times in RoboCup soccer competitions (Adult Size). Now the work is focused on stabilizing the gait. Moreover, we would like to overcome the constraints of a ZMP-algorithm that has a horizontal footplate as precondition for the simplification of the equations. In addition we would like to switch between impedance and position control with a fuzzy-like algorithm that might help to minimize jerks when Sweaty’s feet touch the ground.
Over the last years, Convolutional Neural Networks (CNNs) have been the dominating neural architecture in a wide range of computer vision tasks. From an image and signal processing point of view, this success might be a bit surprising as the inherent spatial pyramid design of most CNNs is apparently violating basic signal processing laws, i.e. Sampling Theorem in their down-sampling operations. However, since poor sampling appeared not to affect model accuracy, this issue has been broadly neglected until model robustness started to receive more attention. Recent work in the context of adversarial attacks and distribution shifts, showed after all, that there is a strong correlation between the vulnerability of CNNs and aliasing artifacts induced by poor down-sampling operations. This paper builds on these findings and introduces an aliasing free down-sampling operation which can easily be plugged into any CNN architecture: FrequencyLowCut pooling. Our experiments show, that in combination with simple and Fast Gradient Sign Method (FGSM) adversarial training, our hyper-parameter free operator substantially improves model robustness and avoids catastrophic overfitting. Our code is available at https://github.com/GeJulia/flc_pooling
Despite the success of convolutional neural networks (CNNs) in many academic benchmarks for computer vision tasks, their application in the real-world is still facing fundamental challenges. One of these open problems is the inherent lack of robustness, unveiled by the striking effectiveness of adversarial attacks. Current attack methods are able to manipulate the network's prediction by adding specific but small amounts of noise to the input. In turn, adversarial training (AT) aims to achieve robustness against such attacks and ideally a better model generalization ability by including adversarial samples in the trainingset. However, an in-depth analysis of the resulting robust models beyond adversarial robustness is still pending. In this paper, we empirically analyze a variety of adversarially trained models that achieve high robust accuracies when facing state-of-the-art attacks and we show that AT has an interesting side-effect: it leads to models that are significantly less overconfident with their decisions, even on clean data than non-robust models. Further, our analysis of robust models shows that not only AT but also the model's building blocks (like activation functions and pooling) have a strong influence on the models' prediction confidences. Data & Project website: https://github.com/GeJulia/robustness_confidences_evaluation
Estimating the Robustness of Classification Models by the Structure of the Learned Feature-Space
(2022)
Over the last decade, the development of deep image classification networks has mostly been driven by the search for the best performance in terms of classification accuracy on standardized benchmarks like ImageNet. More recently, this focus has been expanded by the notion of model robustness, \ie the generalization abilities of models towards previously unseen changes in the data distribution. While new benchmarks, like ImageNet-C, have been introduced to measure robustness properties, we argue that fixed testsets are only able to capture a small portion of possible data variations and are thus limited and prone to generate new overfitted solutions. To overcome these drawbacks, we suggest to estimate the robustness of a model directly from the structure of its learned feature-space. We introduce robustness indicators which are obtained via unsupervised clustering of latent representations from a trained classifier and show very high correlations to the model performance on corrupted test data.
Many commonly well-performing convolutional neural network models have shown to be susceptible to input data perturbations, indicating a low model robustness. Adversarial attacks are thereby specifically optimized to reveal model weaknesses, by generating small, barely perceivable image perturbations that flip the model prediction. Robustness against attacks can be gained for example by using adversarial examples during training, which effectively reduces the measurable model attackability. In contrast, research on analyzing the source of a model’s vulnerability is scarce. In this paper, we analyze adversarially trained, robust models in the context of a specifically suspicious network operation, the downsampling layer, and provide evidence that robust models have learned to downsample more accurately and suffer significantly less from aliasing than baseline models.
Recently, RobustBench (Croce et al. 2020) has become a widely recognized benchmark for the adversarial robustness of image
classification networks. In it’s most commonly reported sub-task, RobustBench evaluates and ranks the adversarial robustness of trained neural networks on CIFAR10 under AutoAttack (Croce and Hein 2020b) with l∞ perturbations limited to ϵ = 8/255. With leading scores of the currently best performing models of around 60% of the baseline, it is fair to characterize this benchmark to be quite challenging. Despite it’s general acceptance in recent literature, we aim to foster discussion about the suitability of RobustBench as a key indicator for robustness which could be generalized to practical applications. Our line of argumentation against this is two-fold and supported by excessive experiments presented in this paper: We argue that I) the alternation of data by AutoAttack with l∞, ϵ = 8/255 is unrealistically strong, resulting in close to perfect detection rates of adversarial samples even by simple detection algorithms and human observers.
We also show that other attack methods are much harder to detect while achieving similar success rates. II) That results on low resolution data sets like CIFAR10 do not generalize well to higher resolution images as gradient based attacks appear to become even more detectable with increasing resolutions.
Recent work has investigated the distributions of learned convolution filters through a large-scale study containing hundreds of heterogeneous image models. Surprisingly, on average, the distributions only show minor drifts in comparisons of various studied dimensions including the learned task, image domain, or dataset. However, among the studied image domains, medical imaging models appeared to show significant outliers through "spikey" distributions, and, therefore, learn clusters of highly specific filters different from other domains. Following this observation, we study the collected medical imaging models in more detail. We show that instead of fundamental differences, the outliers are due to specific processing in some architectures. Quite the contrary, for standardized architectures, we find that models trained on medical data do not significantly differ in their filter distributions from similar architectures trained on data from other domains. Our conclusions reinforce previous hypotheses stating that pre-training of imaging models can be done with any kind of diverse image data.
Despite the success of convolutional neural networks (CNNs) in many academic benchmarks for computer vision tasks, their application in the real-world is still facing fundamental challenges. One of these open problems is the inherent lack of robustness, unveiled by the striking effectiveness of adversarial attacks. Adversarial training (AT) is often considered as a remedy to train more robust networks. In this paper, we empirically analyze a variety of adversarially trained models that achieve high robust accuracies when facing state-of-the-art attacks and we show that AT has an interesting side-effect: it leads to models that are significantly less overconfident with their decisions even on clean data than non-robust models. Further, our analysis of robust models shows that not only AT but also the model's building blocks (like activation functions and pooling) have a strong influence on the models' prediction confidences.
In this paper, we propose a unified approach for network pruning and one-shot neural architecture search (NAS) via group sparsity. We first show that group sparsity via the recent Proximal Stochastic Gradient Descent (ProxSGD) algorithm achieves new state-of-the-art results for filter pruning. Then, we extend this approach to operation pruning, directly yielding a gradient-based NAS method based on group sparsity. Compared to existing gradient-based algorithms such as DARTS, the advantages of this new group sparsity approach are threefold. Firstly, instead of a costly bilevel optimization problem, we formulate the NAS problem as a single-level optimization problem, which can be optimally and efficiently solved using ProxSGD with convergence guarantees. Secondly, due to the operation-level sparsity, discretizing the network architecture by pruning less important operations can be safely done without any performance degradation. Thirdly, the proposed approach finds architectures that are both stable and well-performing on a variety of search spaces and datasets.
This paper presents a method for supporting the application of Additive Tooling (AT)-based validation environments in integrated product development. Based on a case study, relevant process steps, activities and possible barriers in the realisation of an injection-moulded product are identified and analysed. The aim of the method is to support the target-oriented application of Additive Tooling to obtain physical prototypes at an early stage and to shorten validation cycles.
In the railway technical centers, scheduling the maintenance activities is a very complex task, it consists in ordering, in the time, all the maintenance operations on the workstations, while respecting the number of resources, precedence constraints, and the workstations' availabilities. Currently, this process is not completely automatic. For improving this situation, this paper presents a mathematical model for the maintenance activities scheduling in the case of railway remanufacturing systems. The studied problem is modeled as a flexible job-shop, with the possibility for a job to be executed several times on a stage. MILP formulation is implemented with the Makespan as an objective, representing the time for remanufacturing the train. The aim is to create a generic model for optimizing the planning of the maintenance activities and improving the performance of the railway technical centers. At last, numerical results are presented, discussing the impact of the instances size on the computing time to solve the described problem.
The purpose of this study was to describe the effects of running speed and slope on metatarsophalangeal (MTP) joint kinematics. 22 male and female runners underwent 3D motion analysis on an instrumented treadmill at three different speeds (2.5 m/s, 3.0 m/s, 3.5 m/s). At each speed, participants ran at seven slope conditions (downhill: -15%, -10%, -5%, level, and uphill: +5%, +10%, +15%). We found a significant main effect (p < 0.001) of running speed and slope on peak MTP dorsiflexion and a running speed by slope interaction effect (p < 0.001) for peak MTP dorsiflexion velocity. These findings highlight the need to consider running intensity and environmental factors like running surface inclination when considering MTP joint mechanics and technological aids to support runners.
Weitsprung mit und ohne Unterschenkelprothese – gleiche Sportart, unterschiedliche Disziplinen
(2022)
The purpose of this study was to 1) compare knee joint kinematics and kinetics of fake-and-cut tasks of varying complexity in 51 female handball players and 2) present a case study of one athlete who ruptured her ACL three weeks post data collection. External knee joint moments and knee joint angles in all planes at the instance of the peak external knee abduction moment (KAM) as well as moment and angle time curves were analyzed. Peak KAMs and knee internal rotation moments were substantially higher than published values obtained during simple change-of-direction tasks and, along with flexion angles, differed significantly between the tasks. Introducing a ball reception and a static defender increased joint loads while they partially decreased again when anticipation was lacking. Our results suggest to use game-specific assessments of injury risk while complexity levels do not directly increase knee loading. Extreme values of several risk factors for a post-test injured athlete highlight the need and usefulness of appropriate screenings.
This study aimed to compare a simplified calculation of the knee abduction moment with the traditional inverse dynamics calculation when athletes perform fake-cut maneuvers with different complexities. In the simplified calculation, we multiply the force vector with its lever arm to the knee, projected onto the local coordinate system of the proximal thigh, hence neglecting the inertial contributions from distal segments. We found very strong ranking consistency using Spearman’s rank correlation coefficient when using the simplified method compared to the traditional calculation. Independent of the tasks, the simplified method resulted in higher moments than the inverse dynamics. This was caused by ignoring the moment caused by segment linear acceleration generating a counteracting moment by about 7%. An alternative to the complex calculations of inverse dynamics can be used to investigate the contributions of the GRF magnitude and its lever arm to the knee.
Effect of downhill running on biomechanical risk factors associated with iliotibial band syndrome
(2022)
The purpose of this study was to identify the influence of downhill running on biomechanical risk factors for iliotibial band syndrome. We conducted a 3D motion analysis of 22 females and males running on an instrumented treadmill at four different inclinations (0%, -5%, -10%, -15%) at a speed of 3.5 m/s. We found significant differences for biomechanical risk factors associated with iliotibial band syndrome. Peak knee flexion angle at initial ground contact (p < .001), peak knee adduction angle (p = .005), and iliotibial band strain (p < .001) systematically increased with increasing slope. Downhill running increases biomechanical risk factors for iliotibial band syndrome. Our results highlight the need to consider the individual running environment in assessing overuse injury risk in runners.
Objective: Dickkopf 3 (DKK3) has been identified as a urinary biomarker. Values above 4000 pg/mg creatinine (Cr) were linked with a higher risk of short-term decline of kidney function (J Am Soc Nephrol 29: 2722–2733). However, as of today, there is little experience with DKK3 as a risk marker in everyday clinical practice. We used algorithm-based data analysis to evaluate the potential dependence of DKK3 in a cohort from a large single center in Germany.
Method: DKK3 was measured in all CKD patients in our center October 1 st 2018 till Dec. 31 2019, together with calculated GFR (eGFR) and urinary albumin/creatinine ratio (UACR). Kidney transplant patients were excluded. Until the end of follow-up Dec 31 st 2021, repeated measurements were performed for all parameters. Data analysis was performed using MD-Explorer (BioArtProducts, Rostock, Germany) and Python with multiple libraries. Linear regression models were applied in patients for DKK3, eGFR and UACR. Comparison of the models was performed with a twosided Kolmogorov-Smirnov test.
Results: 1206 DKK3 measurements were performed in 1103 patients (621 male, age 70yrs, eGFR 29,41 ml/min/1.73qm, UACR 800 mg/g). 134 patients died during follow-up. DKK3 mean was 2905 pg/mg Cr (max. 20000, 75 % percentile 3800). 121 pts had DKK3 > 4000. At the end of follow-up 7 % of patients with DKK3 < 4000 (initial eGFR 17.6) versus 39.6 % of patients with DDK3 > 4000 (initial eGFR 15.7) underwent dialysis. Compared to eGFR and UACR at baseline, DKK3 > 4000 performed best to predict eGFR loss over the next 12 months.
Conclusion: In this cohort of CKD patients, DKK3 > 4000 at baseline predicted the eGFR slope better than eGFR or UACR at baseline. DKK3 > 4000 reflected a higher risk of progression towards ESRD in patients with similar baseline eGFR levels.
Projektmanagement entwickelt sich kontinuierlich, auch in qualitativen Sprüngen und Zyklen. Planungsiterationen aus der Agilität und die coronabedingte Digitalisierung der Kommunikation sind nicht die einzigen aktuellen Entwicklungen. Nicht einmal die Wichtigsten. Es wird ein Überblick vermittelt, der nicht nur verstehen, sondern gestalten hilft.
The majority of anterior cruciate ligament (ACL) injuries in team sports are non-contact injuries, with cutting maneuvers identified as high-risk tasks. Young female handball players have been shown to be at greater risk for ACL injuries than males. One risk factor for ACL injuries is the magnitude of the knee abduction moment (KAM). Cutting technique variables on foot placement, overall approach and knee kinematics have been shown to influence the KAM. Since injury risk is believed to increase with increasing task complexity, the purpose of the study was to test the effect of task complexity on technique variables that influence the KAM in female handball players during fake-and-cut tasks.
Electrode modelling and simulation of diagnostic and pulmonary vein isolation in atrial fibrillation
(2022)
Fallstudien sollen theoretische Lerninhalte zu Konzepten von Business Intelligence und Data Warehousing veranschaulichen und in einen praxisnahen Kontext bringen. Außerdem sollen Studierende umsetzungsorientierte Kompetenzen mit praxisrelevanten Systemen erwerben. Um diese Kompetenzen abzuprüfen und um die Auseinandersetzung mit Software und Konzepten zu vertiefen, haben sich Projekte als Ergänzung zu Fallstudien und Klausuren vielfach bewährt. Der Vortrag stellt dar, welche Möglichkeiten Dozierende im Rahmen der vom UCC zur Verfügung gestellten Plattform SAP Data Warehouse Cloud (SAP DWC) haben, um studentische Projekte zu Data Warehousing und Analytics durchzuführen. Der Autor berichtet über seine Erfahrung aus der Betreuung von über 30 Projekten mit SAP DWC aus verschiedenen Studiengängen seit 2020. Neben einer Übersicht über die von Studierenden gewählten Themen werden ausgewählte Projektergebnisse vorgestellt. Außerdem wird auf den Modus der Durchführung sowie existierende systemseitige Limitationen eingegangen. Für Dozierende, die mit ihren Studierenden eigene Projekte erfolgreich durchführen möchten, werden konkrete Hinweise und Maßnahmen dargestellt.