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Wir haben die erste „Eiserne Hand“ des Götz von Berlichingen mit 3D-Computer-Aided Design rekonstruiert und über einen Multimaterial-3D-Drucker ausgedruckt. Dabei ließ sich feststellen, dass die 500 Jahre alte Technik keinesfalls veraltet ist: Das Innenleben der „Eisernen Hand“ ist ausgefeilter als bisher angenommen. Sie könnte sogar spannende Impulse für die Entwicklung neuer künstlicher Handprothesen liefern.
Implementation of interdisciplinary student teams in design education for additive manufacturing
(2018)
Additive manufacturing (AM) technologies are becoming increasingly popular in all areas of product development. Therefore, it is imperative that students be taught Design for AM. However, due to the rapid development of new methods and materials for AM, it does not make sense to only teach particular design guidelines, as these can quickly become obsolete. Rather, students should acquire the competence to develop guidelines themselves, that take into account the current state of the art. Thus, they will be able to react to changing processes and new materials
in the future. In order to convey the independent development of design guidelines for additive manufacturing by students, a new concept was developed, which is presented in this contribution. In this process, the learning goal is worked out by a group of students on the basis of a practical
task. The group consists of an interdisciplinary team in order to combine different competencies and to provide different perspectives on the task. A case study will show the design and manufacture of a miniature aircraft using Fused Layer Modelling. The aim of the development is above all the design for additive manufacturing. In addition, a low use of resources in combination with lightweight construction should be achieved. In the implementation of the task, the students are confronted with challenging aerodynamic design of wings as well as with the economic evaluation of the development process. An examination of the level of knowledge before and after the case study examines the learning success.
Various methods of Digital Manufacturing (DM) have been available for the manufacturing of physical architectural models for several years. This paper highlights the advantages of 3D printing for digital manufacturing of detailed architectural models. In particular, the representation of architectural details and textures is treated. Furthermore, two new methods are being developed in order to improve the conditions for the application of digital manufacturing of architectural models.
Besides of conventional CAD systems, new, cloudbased CAD systems have also been available for some years. These CAD systems designed according to the principle of software as a service (SaaS) differ in some important features from the conventional CAD systems. Thus, these CAD systems are operated via a browser and it is not necessary to install the software on a computer. The CAD-data is stored in the cloud and not on a local computer or central server. This new approach should also facilitate the sharing and management of data. Finally, many of these new CAD systems are available as freeware for education purposes, so the universities can save license costs. The chances and risks of cloud-based systems will first be analyzed in this paper. Then two leading cloud-based CAD systems will be researched. During the process, the technical performance range these new systems offer for the product development will be initially checked and reviewed. For this purpose, various criteria are worked out and the CAD software is evaluated using these criteria. In addition, the criteria are weighted by their importance for design education. This allows one to conclude which capabilities the different CAD system offers for use in education.
Dieser Beitrag stellt die Möglichkeiten des 3D-Druckes unter der Berücksichtigung von Mensch-Roboter-Kollaborations-Anforderungen dar. Dabei werden die Vorteile mit besonderem Fokus auf die zusätzliche Gestaltungsfreiheit erläutert. Anhand von Beispielen wird der Stand der Technik bereits eingesetzter Sensorik sowie deren Notwendigkeit in Greifsystemen erläutert. Im weiteren Verlauf dieses Beitrags werden allgemeine Verfahren für die additive Verarbeitung von leitfähigen Materialien vorgestellt. Daran angeknüpft sind Beispiele speziell zur 3D-gedruckten Sensorik. Abgerundet wird der Beitrag mit einem Ausblick bezüglich 3D-gedruckter Sensorik in MRK-Greifsystemen.