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This paper describes the magmaOffenburg 3D simulation team trying to qualify for RoboCup 2010. While last year’s TDP focused on decisions making using extended behavior networks and on its software architecture and implementation in this year we describe the tool set that was created for RoboCup 3D. It contians a GUI for agent- and world state visualization, for evaluation of localization algorithms and benchmarks in general, a visual editor for Extended Behavior Networks creation and debugging, a live movement tool to interact with the joints and finally a tool for editing behavior motor files.
“Today’s network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats” [9]. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which is not predictable and have to be recognized by the system in order to know device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and upcoming other formats. Language Learning Game (LLG) is such an example of a device independent application where different kinds of devices and data formats, as a content of a flashcard is used for a collaborative learning. The idea of this game is to create a short story in a foreign language by using mobile devices. The story is developed by a group of participants by exchanging sentences/data via a flashcard system. This way the participants can learn from each other by knowledge sharing without fear of making mistakes because the group members are anonymous. Moreover they do not need a constant support from a teacher.
Tagungsband zum Workshop der Multiprojekt-Chip-Gruppe Baden-Württemberg, Reutlingen, 9. Juli 2010
(2010)
Tagungsband zum Workshop der Multiprojekt-Chip-Gruppe Baden-Württemberg, Göppingen, 5. Februar 2010
(2010)
Mit dem Übergang zu immer komplexeren Designs an der Hochschule Offenburg werden DFT-Strukturen wie „Boundary Scan“ und „Scan“ in ASIC-Designs notwendig. Die DFT-Struktur Scan wird hierbei zukünftig bei Implementierung eines speziellen Scan Chain der Core Logic des ASIC-Designs verwendet und danach in der Boundary Scan Architektur integriert.
Zunächst werden die Strukturen im recht einfachen ASIC-Design „Rolling Dice“, entwickelt am IAF der Hochschule Offenburg, implementiert. Nach Verifizierung der Funktionalität der Strukturen durch Emulation erfolgt die Einführung in komplexere ASIC-Design wie Front-End ASIC DQPSK sowie Prozessor-ASIC PDA V.2 (beide ebenfalls entwickelt am IAF der Hochschule Offenburg).
Eine Verifizierung der mit DFT-Strukturen ausgestatteten komplexeren ASIC-Design erfolgt im Rahmen dieser Ausarbeitung nicht, Bezug genommen wird hauptsächlich auf die Einführung der DFT-Strukturen in das ASIC-Design des „Rolling Dice“.
Ein Vergleich von Aufwand gegenüber Nutzen bei Implementierung von DFT-Strukturen in „kleine“ gegenüber „große“ ASIC-Design bildet ein wichtiges Fazit.