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In the past two decades much has been published on whiplash injury, yet both the confusion regarding the condition, and the medicolegal discussion about it have increased. In this paper, functional imaging research results are summarized using MRIcroGL3D visualization software and assembled in an image comprising regions of cerebral activation and deactivation.
Virtual reality (VR) offers the opportunity to create virtual worlds that could replace real experiences. This research investigates the influence of user motivation, temporal distance and experience type on the satisfaction with the VR experience, and the degree of acceptance of a VR experience as a substitute for a real experience. The results suggest that the degree of acceptance of a VR experience as a substitute for a real experience is higher for passive VR experiences compared to active VR experiences. Furthermore, the results support the assumption that users are more satisfied with passive VR experiences.
Virtual reality in the hotel industry: assessing the acceptance of immersive hotel presentation
(2019)
In the hotel industry, it is crucial to reduce the inherent information asymmetry with regard to the goods offered. This asymmetry can be minimised through the use of smartphone-based virtual reality applications (SBVRs), which allow virtual simulation of real experiences and thus enable more efficient information retrieval. The aim of the study is to determine for the first time the user acceptance of these immersive hotel presentations for assessing the performance of a travel accommodation. For this purpose, the Technology Acceptance Model (TAM) was used to explain the acceptance behaviour for this new technology. A virtual reality application was specially developed, in which the participants could explore a hotel virtually. A total of 569 participants took part in the study. The structural equation model and the hypotheses were tested using a Partial Least Squares (PLS) analysis. The results illustrate that the immersive product experience leads to more efficient information gathering. The perceived usefulness significantly affects the attitude towards using the technology as well as the intention to use it. In contrast to the traditional TAM, the perceived ease of use of SBVRs has no effect on the perceived usefulness or attitude towards using the technology.
This article presents a study of cultural differences affecting the acceptance and design preferences of social robots. Based on a survey with 794 participants from Germany and the three Arab countries of Egypt, Jordan, and Saudi Arabia, we discuss how culture influences the preferences for certain attributes. We look at social roles, abilities and appearance, emotional awareness and interactivity of social robots, as well as the attitude toward automation. Preferences were found to differ not only across cultures, but also within countries with similar cultural backgrounds. Our findings also show a nuanced picture of the impact of previously identified culturally variable factors, such as attitudes toward traditions and innovations. While the participants’ perspectives toward traditions and innovations varied, these factors did not fully account for the cultural variations in their perceptions of social robots. In conclusion, we believe that more real-life practices emerging from the situated use of robots should be investigated. Besides focusing on the impact of broader cultural values such as those associated with religion and traditions, future studies should examine how users interact, or avoid interaction, with robots within specific contexts of use.
Non-contact anterior cruciate ligament injuries typically occur during cutting maneuvers and are associated with high peak knee abduction moments (KAM) within early stance. To screen athletes for injury risk or quantify the efficacy of prevention programs, it may be necessary to design tasks that mimic game situations. Thus, this study compared KAMs and ranking consistency of female handball players in three sport-specific fake-and-cut tasks of increasing complexity. The biomechanics of female handball players (n = 51, mean ± SD: 66.9 ± 7.8 kg, 1.74 ± 0.06 m, 19.2 ± 3.4 years) were recorded with a 3D motion capture system and force plates during three standardized fake-and-cut tasks. Task 1 was designed as a simple pre-planned cut, task 2 included catching a ball before a pre-planned cut in front of a static defender, and task 3 was designed as an unanticipated cut with three dynamic defenders involved. Inverse dynamics were used to calculate peak KAM within the first 100 ms of stance. KAM was decomposed into the frontal plane knee joint moment arm and resultant ground reaction force. RANOVAs (α ≤ 0.05) were used to reveal differences in the KAM magnitudes, moment arm, and resultant ground reaction force for the three tasks. Spearman's rank correlations were calculated to test the ranking consistency of the athletes' KAMs. There was a significant task main effect on KAM (p = 0.02; ηp2 = 0.13). The KAM in the two complex tasks was significantly higher (task 2: 1.73 Nm/kg; task 3: 1.64 Nm/kg) than the KAM in the simplest task (task 1: 1.52 Nm/kg). The ranking of the peak KAM was consistent regardless of the task complexity. Comparing tasks 1 and 2, an increase in KAM resulted from an increased frontal plane moment arm. Comparing tasks 1 and 3, higher KAM in task 3 resulted from an interplay between both moment arm and the resultant ground reaction force. In contrast to previous studies, unanticipated cutting maneuvers did not produce the highest KAMs. These findings indicate that the players have developed an automated sport-specific cutting technique that is utilized in both pre-planned and unanticipated fake-and-cut tasks.
One of the practical bottlenecks associated with commercialization of lithium-air cells is the choice of an appropriate electrolyte that provides the required combination of cell performance, cyclability and safety. With the help of a two-dimensional multiphysics model, we attempt to narrow down the electrolyte choice by providing insights into the effect of the transport properties of electrolyte, electrode saturation (flooded versus gas diffusion), and electrode thickness on a single discharge performance of a lithium-air button cell cathode for five different electrolytes including water, ionic liquid, carbonate, ether, and sulfoxide. The 2D distribution of local current density and concentrations of electrochemically active species (O2 and Li+) in the cathode is also discussed w.r.t electrode saturation. Furthermore, the efficacy of species transport in the cathode is quantified by introducing two parameters, firstly, a transport efficiency that gives local insight into the distribution of mass transfer losses, and secondly, an active electrode volume that gives global insight into the cathode volume utilization at different current densities. A detailed discussion is presented toward understanding the design-induced performance limitations in a Li-air button cell prototype.
Turbinen aus der Tragetasche
(2014)
Am Karlsruher Institut für Technologie wurde der Prototyp eines Kleinwindkraftwerks zur autarken Stromversorgung entwickelt. Das "Energypack" genannte System besteht aus einem 1,10 m langen PVC-Gehäuse mit dreieckigem Querschnitt, Generator, Seilen sowie Funkgerät und kostet ab 50 Euro. Mit dem Energypack kann ein Dynamo mit 2,5 W angetrieben werden. An der Dualen Hochschule BW Heidenheim wurde das System "Anemotec" entworfen, das anstelle von Windflügeln über ein schraubenähnliches Gewinde verfügt. Der Rotor und die Windführung bestehen aus glasfaserverstärkten Werkstoffen. Die erzeugte Leistung liegt bei 365 W, die Stromgestehungskosten liegen bei 23 Cent pro kWh. Die von der Hochschule Offenburg entwickelte Windturbine "Windzip" arbeitet mit einem H-Rotor und besteht aus neun leicht gekrümmten Blechen, die wie Planeten in unterschiedlichem Abstand und in unterschiedlicher Höhe um einen vertikalen Stab kreisen. Bei einer Windgeschwindigkeit von 10 Meter pro Sekunde wurde damit eine Leistung von 40 W erzeugt.
Virtual-Reality-Anwendungen ermöglichen es Anbietern von Erfahrungsgütern durch innovative Produktpräsentationen die inhärenten Informationsasymmetrien zu reduzieren. Dadurch kann den potenziellen Kunden eine effiziente Leistungsbeurteilung ermöglicht und das Risiko einer informationsbedingten Fehlentscheidung minimiert werden. Die vorliegende Studie fokussiert sich auf die Identifikation wichtiger Determinanten, die die Nutzungsintention von Virtual-Reality-Anwendungen zur Leistungsbeurteilung von Erfahrungsgütern beeinflussen. Um das Akzeptanzverhalten von Nutzern gegenüber dieser neuartigen Technologie zu erforschen, wurde ein erweitertes Technologieakzeptanzmodell eingesetzt. Als Untersuchungsobjekt wurde eigens für die Studie eine Virtual-Reality-Anwendung entwickelt, die es den Nutzern ermöglichte, eigenständig ein virtuelles Erfahrungsgut zu erkunden. Insgesamt nahmen 569 Probanden an der Datenerhebung teil. Für die Berechnung des Strukturgleichungsmodells und die Hypothesenüberprüfung wurde eine Partial-Least-Squares-Analyse eingesetzt. Wie die Studienergebnisse verdeutlichen, führt das immersive Produkterlebnis zu einer effizienteren Informationsbeschaffung. Speziell der wahrgenommene Nutzen einer Virtual-Reality-Anwendung ist ein zentraler Prädiktor, der sowohl auf die Nutzungseinstellung als auch auf die Nutzungsintention einen starken positiven Einfluss ausübt.
Deep learning approaches are becoming increasingly important for the estimation of the Remaining Useful Life (RUL) of mechanical elements such as bearings. This paper proposes and evaluates a novel transfer learning-based approach for RUL estimations of different bearing types with small datasets and low sampling rates. The approach is based on an intermediate domain that abstracts features of the bearings based on their fault frequencies. The features are processed by convolutional layers. Finally, the RUL estimation is performed using a Long Short-Term Memory (LSTM) network. The transfer learning relies on a fixed-feature extraction. This novel deep learning approach successfully uses data of a low-frequency range, which is a precondition to use low-cost sensors. It is validated against the IEEE PHM 2012 Data Challenge, where it outperforms the winning approach. The results show its suitability for low-frequency sensor data and for efficient and effective transfer learning between different bearing types.
Lithium-ion batteries exhibit a well-known trade-off between energy and power, which is problematic for electric vehicles which require both high energy during discharge (high driving range) and high power during charge (fast-charge capability). We use two commercial lithium-ion cells (high-energy [HE] and high-power) to parameterize and validate physicochemical pseudo-two-dimensional models. In a systematic virtual design study, we vary electrode thicknesses, cell temperature, and the type of charging protocol. We are able to show that low anode potentials during charge, inducing lithium plating and cell aging, can be effectively avoided either by using high temperatures or by using a constant-current/constant-potential/constant-voltage charge protocol which includes a constant anode potential phase. We introduce and quantify a specific charging power as the ratio of discharged energy (at slow discharge) and required charging time (at a fast charge). This value is shown to exhibit a distinct optimum with respect to electrode thickness. At 35°C, the optimum was achieved using an HE electrode design, yielding 23.8 Wh/(min L) volumetric charging power at 15.2 min charging time (10% to 80% state of charge) and 517 Wh/L discharge energy density. By analyzing the various overpotential contributions, we were able to show that electrolyte transport losses are dominantly responsible for the insufficient charge and discharge performance of cells with very thick electrodes.