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Das plötzliche Ende des romantischen Komponisten Felix Mendelssohn Bartholdy (1809–1847) gibt uns auch heute noch Rätsel auf. Einiges deutet auf ein rupturiertes zerebrales Aneurysma mit konsekutiver Subarachnoidalblutung hin. Das Quellenmaterial zu den Symptomen seiner Todeskrankheit wird in dieser Arbeit ausführlich vorgestellt und diskutiert. Eine mögliche familiäre Disposition im Sinne eines Ehlers-Danlos-Syndroms Typ IV wird erörtert.
Virtual reality (VR) offers the opportunity to create virtual worlds that could replace real experiences. This research investigates the influence of user motivation, temporal distance and experience type on the satisfaction with the VR experience, and the degree of acceptance of a VR experience as a substitute for a real experience. The results suggest that the degree of acceptance of a VR experience as a substitute for a real experience is higher for passive VR experiences compared to active VR experiences. Furthermore, the results support the assumption that users are more satisfied with passive VR experiences.
Purpose: Participation and accessibility issues faced by gamers with multi-sensory disabilities are themes yet to be fully understood by accessible technology researchers. In this work, we examine the personal experiences and perceptions of individuals with deafblindness who play games despite their disability, as well as the reasons that lead some of them to stop playing games.
Materials and methods: We conducted 60 semi-structured interviews with individuals living with deafblindness in five European countries: United Kingdom, Germany, Netherlands, Greece and Sweden.
Results: Participants stated that reasons for playing games included them being a fun and entertaining hobby, for socialization and meeting others, or for occupying the mind. Reasons for stop playing games included essentially accessibility issues, followed by high cognitive demand, changes in gaming experience due their disability, financial reasons, or because the accessible version of a specific game was not considered as fun as the original one.
Conclusions: We identified that a considerable number of individuals with deafblindness enjoy playing casual mobile games such as Wordfeud and Sudoku as a pastime activity. Despite challenging accessibility issues, games provide meaningful social interactions to players with deafblindness. Finally, we introduce a set of user-driven recommendations for making digital games more accessible to players with a diverse combination of sensory abilities.
IMPLICATIONS FOR REHABILITATION
- Digital games were considered a fun and entertaining hobby by participants with deafblindness. Furthermore, participants play games for socialization and meeting others, or for occupying the mind.
- Digital games provide meaningful social interactions and past time to persons with deafblindness.
- On top of accessibility implications, our findings draw attention to the importance of the social element of gaming for persons with deafblindness.
- Based on interviews, we introduce a set of user-driven recommendations for making digital games more accessible to players with a diverse combination of sensory abilities.
Non-contact anterior cruciate ligament injuries typically occur during cutting maneuvers and are associated with high peak knee abduction moments (KAM) within early stance. To screen athletes for injury risk or quantify the efficacy of prevention programs, it may be necessary to design tasks that mimic game situations. Thus, this study compared KAMs and ranking consistency of female handball players in three sport-specific fake-and-cut tasks of increasing complexity. The biomechanics of female handball players (n = 51, mean ± SD: 66.9 ± 7.8 kg, 1.74 ± 0.06 m, 19.2 ± 3.4 years) were recorded with a 3D motion capture system and force plates during three standardized fake-and-cut tasks. Task 1 was designed as a simple pre-planned cut, task 2 included catching a ball before a pre-planned cut in front of a static defender, and task 3 was designed as an unanticipated cut with three dynamic defenders involved. Inverse dynamics were used to calculate peak KAM within the first 100 ms of stance. KAM was decomposed into the frontal plane knee joint moment arm and resultant ground reaction force. RANOVAs (α ≤ 0.05) were used to reveal differences in the KAM magnitudes, moment arm, and resultant ground reaction force for the three tasks. Spearman's rank correlations were calculated to test the ranking consistency of the athletes' KAMs. There was a significant task main effect on KAM (p = 0.02; ηp2 = 0.13). The KAM in the two complex tasks was significantly higher (task 2: 1.73 Nm/kg; task 3: 1.64 Nm/kg) than the KAM in the simplest task (task 1: 1.52 Nm/kg). The ranking of the peak KAM was consistent regardless of the task complexity. Comparing tasks 1 and 2, an increase in KAM resulted from an increased frontal plane moment arm. Comparing tasks 1 and 3, higher KAM in task 3 resulted from an interplay between both moment arm and the resultant ground reaction force. In contrast to previous studies, unanticipated cutting maneuvers did not produce the highest KAMs. These findings indicate that the players have developed an automated sport-specific cutting technique that is utilized in both pre-planned and unanticipated fake-and-cut tasks.
Lithium-ion batteries exhibit a well-known trade-off between energy and power, which is problematic for electric vehicles which require both high energy during discharge (high driving range) and high power during charge (fast-charge capability). We use two commercial lithium-ion cells (high-energy [HE] and high-power) to parameterize and validate physicochemical pseudo-two-dimensional models. In a systematic virtual design study, we vary electrode thicknesses, cell temperature, and the type of charging protocol. We are able to show that low anode potentials during charge, inducing lithium plating and cell aging, can be effectively avoided either by using high temperatures or by using a constant-current/constant-potential/constant-voltage charge protocol which includes a constant anode potential phase. We introduce and quantify a specific charging power as the ratio of discharged energy (at slow discharge) and required charging time (at a fast charge). This value is shown to exhibit a distinct optimum with respect to electrode thickness. At 35°C, the optimum was achieved using an HE electrode design, yielding 23.8 Wh/(min L) volumetric charging power at 15.2 min charging time (10% to 80% state of charge) and 517 Wh/L discharge energy density. By analyzing the various overpotential contributions, we were able to show that electrolyte transport losses are dominantly responsible for the insufficient charge and discharge performance of cells with very thick electrodes.
In this project, different calcification methods for collagen and collagen coatings were compared in terms of their applicability for 3D printing and production of collagen-coated scaffolds. For this purpose, scaffolds were printed from polycaprolactone PCL using the EnvisionTec 3D Bioplotter and then coated with collagen. Four different coating methods were then applied: hydroxyapatite (HA) powder directly in the collagen coating, incubation in 10× SBF, coating with alkaline phosphatase (ALP), and coating with poly-L-aspartic acid. The results were compared by ESEM, µCT, TEM, and EDX. HA directly in the collagen solution resulted in a pH change and thus an increase in viscosity, leading to clumping on the scaffolds. As a function of incubation time in 10× SBF as well as in ALP, HA layer thickness increased, while no coating on the collagen layer was apparently observed with poly-L-aspartic acid. Only ultrathin sections and TEM with SuperEDX detected nano crystalline HA in the collagen layer. Exclusively the incubation in poly-L-aspartic acid led to HA crystals within the collagen coating compared to all other methods where the HA layers formed in different forms only at the collagen layer.
The impact of the circular economy on sustainable development: A European panel data approach
(2022)
The circular economy (CE) has attracted considerable attention because of its potential to help achieve sustainable development (SD). This paper presents a comprehensive analysis of the effect of the CE on the three dimensions of SD at the country level. We analysed the impact of each CE source of value (renewable energy, reuse, repair, recycling) and the influence of an overall factor-analysis-derived measure of the CE on the economic, environmental and social dimensions of SD. The aim was to compare the individual impacts and outcomes of the CE and its sources of value in a single study. Panel data analysis was performed using a sample of 25 European countries for the period 2010 to 2019. The findings show a major impact of the CE on achieving SD, which has positive
effects on the economy, environment and society. However, the results show that the impact of each CE value source on the three SD dimensions varies. While renewable energies and reuse reduce the impact on the environment, recycling has no effect, and repair increases GHG emissions. However, repair is the only CE source with a positive economic impact at the country level. Finally, renewable energy, repair and recycling reduce unemployment. Decision makers should conduct impact analysis to design suitable, efficient and targeted measures depending on each country's specific objectives.
The accurate diagnosis of state of charge (SOC) and state of health (SOH) is of utmost importance for battery users and for battery manufacturers. State diagnosis is commonly based on measuring battery current and using it in Coulomb counters or as input for a current-controlled model. Here we introduce a new algorithm based on measuring battery voltage and using it as input for a voltage-controlled model. We demonstrate the algorithm using fresh and pre-aged lithium-ion battery single cells operated under well-defined laboratory conditions on full cycles, shallow cycles, and a dynamic battery electric vehicle load profile. We show that both SOC and SOH are accurately estimated using a simple equivalent circuit model. The new algorithm is self-calibrating, is robust with respect to cell aging, allows to estimate SOH from arbitrary load profiles, and is numerically simpler than state-of-the-art model-based methods.
In the last years, social robots have become a trending topic. Indeed, robots which communicate with us and mimic human behavior patterns are fascinating. However, while there is a massive body of research on their design and acceptance in different fields of application, their market potential has been rarely investigated. As their future integration in society may have a vast disruptive potential, this work aims at shedding light on the market potential, focusing on the assistive health domain. A study with 197 persons from Italy (age: M = 67.87; SD = 8.87) and Germany (age: M = 62.15; SD = 6.14) investigates cultural acceptance, desired functionalities, and purchase preferences. The participants filled in a questionnaire after watching a video illustrating some examples of social robots. Surprisingly, the individual perception of health status, social status as well as nationality did hardly influence the attitude towards social robots, although the German group was somewhat more reluctant to the idea of using them. Instead, there were significant correlations with most dimensions of the Almere model (like perceived enjoyment, sociability, usefulness and trustworthiness). Also, technology acceptance resulted strongly correlated with the individual readiness to invest money. However, as most persons consider social robots as “Assistive Technological Devices” (ATDs), they expected that their provision should mirror the usual practices followed in the two Countries for such devices. Thus, to facilitate social robots’ future visibility and adoption by both individuals and health care organisations, policy makers would need to start integrating them into official ATDs databases.
High-performance thin-layer chromatography (HPTLC), as the modern form of TLC (thin-layer chromatography), is suitable for detecting pharmaceutically active compounds over a wide polarity range using the gradient multiple development (GMD) technique. Diode-array detection (DAD) in conjunction with HPTLC can simultaneously acquire ultraviolet‒visible (UV‒VIS) and fluorescence spectra directly from the plate. Visualization as a contour plot helps to identify separated zones. An orange peel extract is used as an example to show how GMD‒DAD‒HPTLC in seven different developments with seven different solvents can provide an overview of the entire sample. More than 50 compounds in the extract can be separated on a 6-cm HPTLC plate. Such separations take place in the biologically inert stationary phase of HPTLC, making it a suitable method for effect-directed analysis (EDA). HPTLC‒EDA can even be performed with living organism, as confirmed by the use of Aliivibrio fischeri bacteria to detect bioluminescence as a measure of toxicity. The combining of gradient multiple development planar chromatography with diode-array detection and effect-directed analysis (GMD‒DAD‒HPTLC‒EDA) in conjunction with specific staining methods and time-of-flight mass spectrometry (TOF‒MS) will be the method of choice to find new chemical structures from plant extracts that can serve as the basic structure for new pharmaceutically active compounds.