Refine
Year of publication
- 2021 (74) (remove)
Document Type
- Article (reviewed) (74) (remove)
Is part of the Bibliography
- yes (74) (remove)
Keywords
- Corporate Governance (3)
- Blockchain (2)
- Götz von Berlichingen (2)
- Handprothese (2)
- Predictive maintenance (2)
- Surface acoustic waves (2)
- 3D CAD (1)
- 3D computer-aided design (1)
- 3D print (1)
- 3D printed (1)
Institute
- Fakultät Elektrotechnik, Medizintechnik und Informatik (EMI) (ab 04/2019) (31)
- Fakultät Maschinenbau und Verfahrenstechnik (M+V) (28)
- POIM - Peter Osypka Institute of Medical Engineering (12)
- Fakultät Wirtschaft (W) (11)
- INES - Institut für nachhaltige Energiesysteme (9)
- ivESK - Institut für verlässliche Embedded Systems und Kommunikationselektronik (7)
- Fakultät Medien (M) (ab 22.04.2021) (4)
- ACI - Affective and Cognitive Institute (2)
- WLRI - Work-Life Robotics Institute (2)
- Zentrale Einrichtungen (2)
Open Access
- Open Access (44)
- Closed Access (30)
Die vorliegende Arbeit gibt einen Überblick über das Verhältnis zwischen Nutzen und Einschränkungen eines frühneuzeitlichen Riefelharnisches auf die Biomechanik des Menschen. Zu den zentralen Ergebnissen gehört, dass die Rüstung eine gewisse Einschränkung der Beweglichkeit bringt, jedoch durch verschiedene mechanische Konzepte versucht wurde, diese größtmöglich zu minimieren. Besonders das sogenannte Geschübe stellt hierbei einen Kompromiss zwischen Beweglichkeit und Schutzfunktion dar und findet vor allem im Bereich der Gelenke Anwendung. Steife Strukturen werden an Stellen eingesetzt, die kaum Bewegungsfreiheit fordern. Zu diesen Bereichen gehören beispielsweise der Brustkorb oder obere Teile des Rückens. Der Vorteil der steiferen Teile der Rüstung ist ihre erhöhte Schutzfunktion, die ein geringeres Verletzungsrisiko mit sich bringt.
Wood juice, a liquid produced during wood processing, is a harmful waste that requires utilization. To achieve a circular economy, biowastes should be recycled, reducing fossil carbon usage. Therefore, the objective of this work was to examine the potential of wood juice as a feedstock for bioplastic synthesis by Bacillus sp. G8_19. Polyhydroxyalkanoate (PHA) syntheses using wood juice from Douglas fir trees and that from a mixture of spruce/fir trees were compared. It was found that the PHA content was higher after using wood juice from spruce/fir trees than that from Douglas fir trees (18.0% vs 6.1% of cell dry mass). Gas chromatography analysis showed that, with both wood juices, Bacillus sp. G8_19 accumulated poly(3-hydroxybutyrate-co-3-hydroxyvalerate). The content of 3-hydroxyvalerate (3HV) monomers was higher when spruce/fir wood juice was used (10.7% vs 1.9%). The C/N ratio did not have a statistically significant effect on the copolymer content in biomass, but it did significantly influence the 3HV content. The proposed concept may serve as an approach to wood waste valorization via production of biodegradable materials.
This article presents a study of cultural differences affecting the acceptance and design preferences of social robots. Based on a survey with 794 participants from Germany and the three Arab countries of Egypt, Jordan, and Saudi Arabia, we discuss how culture influences the preferences for certain attributes. We look at social roles, abilities and appearance, emotional awareness and interactivity of social robots, as well as the attitude toward automation. Preferences were found to differ not only across cultures, but also within countries with similar cultural backgrounds. Our findings also show a nuanced picture of the impact of previously identified culturally variable factors, such as attitudes toward traditions and innovations. While the participants’ perspectives toward traditions and innovations varied, these factors did not fully account for the cultural variations in their perceptions of social robots. In conclusion, we believe that more real-life practices emerging from the situated use of robots should be investigated. Besides focusing on the impact of broader cultural values such as those associated with religion and traditions, future studies should examine how users interact, or avoid interaction, with robots within specific contexts of use.
Virtual-Reality-Anwendungen ermöglichen es Anbietern von Erfahrungsgütern durch innovative Produktpräsentationen die inhärenten Informationsasymmetrien zu reduzieren. Dadurch kann den potenziellen Kunden eine effiziente Leistungsbeurteilung ermöglicht und das Risiko einer informationsbedingten Fehlentscheidung minimiert werden. Die vorliegende Studie fokussiert sich auf die Identifikation wichtiger Determinanten, die die Nutzungsintention von Virtual-Reality-Anwendungen zur Leistungsbeurteilung von Erfahrungsgütern beeinflussen. Um das Akzeptanzverhalten von Nutzern gegenüber dieser neuartigen Technologie zu erforschen, wurde ein erweitertes Technologieakzeptanzmodell eingesetzt. Als Untersuchungsobjekt wurde eigens für die Studie eine Virtual-Reality-Anwendung entwickelt, die es den Nutzern ermöglichte, eigenständig ein virtuelles Erfahrungsgut zu erkunden. Insgesamt nahmen 569 Probanden an der Datenerhebung teil. Für die Berechnung des Strukturgleichungsmodells und die Hypothesenüberprüfung wurde eine Partial-Least-Squares-Analyse eingesetzt. Wie die Studienergebnisse verdeutlichen, führt das immersive Produkterlebnis zu einer effizienteren Informationsbeschaffung. Speziell der wahrgenommene Nutzen einer Virtual-Reality-Anwendung ist ein zentraler Prädiktor, der sowohl auf die Nutzungseinstellung als auch auf die Nutzungsintention einen starken positiven Einfluss ausübt.
A strong heat load in buildings and cities during the summer is not a new phenomenon. However, prolonged heat waves and increasing urbanization are intensifying the heat island effect in our cities; hence, the heat exposure in residential buildings. The thermophysiological load in the interior and exterior environments can be reduced in the medium and long term, through urban planning and building physics measures. In the short term, an increasingly vulnerable population must be effectively informed of an impending heat wave. Building simulation models can be favorably used to evaluate indoor heat stress. This study presents a generic simulation model, developed from monitoring data in urban multi-unit residential buildings during a summer period and using statistical methods. The model determines both the average room temperature and its deviations and, thus, consists of three sub-models: cool, average, and warm building types. The simulation model is based on the same mathematical algorithm, whereas each building type is described by a specific data set, concerning its building physical parameters and user behavior, respectively. The generic building model may be used in urban climate analyses with many individual buildings distributed across the city or in heat–health warning systems, with different building and user types distributed across a region. An urban climate analysis (with weather data from a database) may evaluate local differences in urban and indoor climate, whereas heat–health warning systems (driven by a weather forecast) obtain additional information on indoor heat stress and its expected deviations.
Despite increasing budgets for social media activities and a wide variety of performance measurement possibilities, many companies do not measure the performance of their social media activities. Research shows that those companies that measure the performance of social media activities use incorrect, too few or inappropriate metrics. A central problem is that there is often an inadequate performance measurement process. This article presents a process that focuses on the objectives of social media activities. In phase one of this process, suitable metrics are selected and target values are defined based on these objectives. In phase two, data are collected and analysed. Finally, actions are defined. The developed process helps companies to measure the performance of their social media activities.
The increasing use of artificial intelligence (AI) technologies across application domains has prompted our society to pay closer attention to AI’s trustworthiness, fairness, interpretability, and accountability. In order to foster trust in AI, it is important to consider the potential of interactive visualization, and how such visualizations help build trust in AI systems. This manifesto discusses the relevance of interactive visualizations and makes the following four claims: i) trust is not a technical problem, ii) trust is dynamic, iii) visualization cannot address all aspects of trust, and iv) visualization is crucial for human agency in AI.
Introduction: The use of scaffolds in tissue engineering is becoming increasingly important as solutions need to be found to preserve human tissues such as bone or cartilage. Various factors, including cells, biomaterials, cell and tissue culture conditions, play a crucial role in tissue engineering. The in vivo environment of the cells exerts complex stimuli on the cells, thereby directly influencing cell behavior, including proliferation and differentiation. Therefore, to create suitable replacement or regeneration procedures for human tissues, the conditions of the cells’ natural environment should be well mimicked. Therefore, current research is trying to develop 3-dimensional scaffolds (scaffolds) that can elicit appropriate cellular responses and thus help the body regenerate or replace tissues. In this work, scaffolds were printed from the biomaterial polycaprolactone (PCL) on a 3D bioplotter. Biocompatibility testing was used to determine whether the printed scaffolds were suitable for use in tissue engineering.
Material and Methods: An Envisiontec 3D bioplotter was used to fabricate the scaffolds. For better cell-scaffold interaction, the printed polycaprolactone scaffolds were coated with type-I collagen. Three different cell types were then cultured on the scaffolds and various tests were used to investigate the biocompatibility of the scaffolds.
Results: Reproducible scaffolds could be printed from polycaprolactone. In addition, a coating process with collagen was developed, which significantly improved the cell-scaffold interaction. Biocompatibility tests showed that the PCL-collagen scaffolds are suitable for use with cells. The cells adhered to the surface of the scaffolds and as a result extensive cell growth was observed on the scaffolds. The inner part of the scaffolds, however, remained largely uninhabited. In the cytotoxicity studies, it was found that toxicity below 20% was present in some experimental runs. The determination of the compressive strength by means of the universal testing machine Z005 by ZWICK according to DIN EN ISO 604 of the scaffolds resulted in a value of 68.49 ± 0.47 MPa.