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Most E-Learning projects tend to separate learning activities from everyday work. This paper presents an approach where closer integration between learning and work is achieved by integrating multimedia services into manufacturing processes. The goal of E-Learning services integration in manufacturing is, through the development of new multimedia solutions, to accelerate and enhance the ability of manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. In this paper we suggest to combine the areas of media streaming services and manufacturing processes, by providing electronic learning offerings as collections of media streaming services. The key components of our approach are 1) an xml based streaming service specification language, 2) automated configuration of distributed E-Learning streaming applications, 3) web services for searching, registration, and creation of E-Learning streaming services.
We propose a new streaming media service development environment comprising of a streaming media service model, a XML based service specification language and several implementation and configuration management tools. In our project, the described approach is used for integration of streaming based eLearning services in manufacturing processes of a subcontractor to the automotive industry. The key components of our approach are 1) an xml based streaming service specification language, 2) a set of web services for searching, registration, and creation of streaming services, 3) caching and replication policies based on timing information derived from the service specifications.
In this paper, we propose a new streaming media service development environment comprising of a streaming media service model, a XML based service specification language and several implementation and configuration management tools. Our approach is based on a high level streaming service specification language, which allows specifying a service in terms of media objects, QoS, and distribution policies. Driven by such a streaming service specification and a streaming component library implemented with Java Media Framework, the required distributed application infrastructure is generated automatically by a service manager. To support flexible instantiation and termination of services as well as change management during runtime, e.g. migration or substitution of streaming components, we introduce instantiation and termination rules, and reconfiguration rules.
Visual programming languages (VPL) let users develop software programs by combining visual program elements, like lists of objects, loops or conditional statements rather than by specifying them textually.
Humanoid robots programming is a very attractive and motivating application domain for students, especially for programming beginners. Humanoid robots are constructed in such a way that they mimic the human body by using actuators that perform like muscles. Typically, a humanoid robot consists of sensors and actuators, i.e. torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. In some cases, humanoid robots are equipped with heads designed to replicate additional human facial features such as eyes. Additional sensors are needed by a robot to gather information about the conditions of the environment to allow the robot to make necessary decisions about its position or certain actions that the situation requires, e.g. an arm movement or an open/close hand action. Other examples for sensor are reflective infrared sensors used to detect objects in proximity.
In this work, we introduce a use-case centered approach based on sensors and actors of a robot and a workflow model to visually describe the sequence of actions including conditional actions or concurrent actions. We provide an in-depth discussion of a new VPL based teaching method for programming humanoid robots based on VPLs. Open research challenges, limits and perspectives for further development of our teaching approach are discussed as well.
The main advantage of mobile context-aware applications is to provide effective and tailored services by considering the environmental context, such as location, time, nearby objects and other data, and adapting their functionality according to the changing situations in the context information without explicit user interaction. The idea behind Location-Based Services (LBS) and Object-Based Services (OBS) is to offer fully-customizable services for user needs according to the location or the objects in a mobile user's vicinity. However, developing mobile context-aware software applications is considered as one of the most challenging application domains due to the built-in sensors as part of a mobile device. Visual Programming Languages (VPL) and hybrid visual programming languages are considered to be innovative approaches to address the inherent complexity of developing programs. The key contribution of our new development approach for location and object-based mobile applications is a use case driven development approach based on use case templates and visual code templates to enable even programming beginners to create context-aware mobile applications. An example of the use of the development approach is presented and open research challenges and perspectives for further development of our approach are formulated.
Sensors and actuators enable creation of context-aware applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects. In this work, we use a general context definition, which can be applied to various devices, e.g., robots and mobile devices. Developing context-based software applications is considered as one of the most challenging application domains due to the sensors and actuators as part of a device. We introduce a new development approach for context-based applications by using use-case descriptions and Visual Programming Languages (VPL). The introduction of web-based VPLs, such as Scratch and Snap, has reinvigorated the usefulness of VPLs. We provide an in-depth discussion of our new VPL based method, a step by step development process to enable development of context-based applications. Two case studies illustrate how to apply our approach to different problem domains: Context-based mobile apps and context-based humanoid robot applications.
Novel manufacturing technologies, such as printed electronics, may enable future applications for the Internet of Everything like large-area sensor devices, disposable security, and identification tags. Printed physically unclonable functions (PUFs) are promising candidates to be embedded as hardware security keys into lightweight identification devices. We investigate hybrid PUFs based on a printed PUF core. The statistics on the intra- and inter-hamming distance distributions indicate a performance suitable for identification purposes. Our evaluations are based on statistical simulations of the PUF core circuit and the thereof generated challenge-response pairs. The analysis shows that hardware-intrinsic security features can be realized with printed lightweight devices.
Uncontrollable manufacturing variations in electrical hardware circuits can be exploited as Physical Unclonable Functions (PUFs). Herein, we present a Printed Electronics (PE)-based PUF system architecture. Our proposed Differential Circuit PUF (DiffC-PUF) is a hybrid system, combining silicon-based and PE-based electronic circuits. The novel approach of the DiffC-PUF architecture is to provide a specially designed real hardware system architecture, that enables the automatic readout of interchangeable printed DiffC-PUF core circuits. The silicon-based addressing and evaluation circuit supplies and controls the printed PUF core and ensures seamless integration into silicon-based smart systems. Major objectives of our work are interconnected applications for the Internet of Things (IoT).
In this paper a practical way for fatigue life prediction of rubber products under multiaxial loads is shown. This is done by means of fracture mechanical concepts and the energy release rate as the failure criterion. Due to a FEA post-processor the potential energy release rate might be calculated at every material point supposed there was a crack. And therefore the risk of failure and with the help of a strain number curve the time to fatigue is able to be calculated by FEA. This concept is applied for an estimation of the life time of a test specimen with tensile loading from fatigue data of a shear loaded specimen of different design. This rather more theoretical concept of the energy release rate is complemented by experimental crack growth data by a Tear Fatigue Analyzer with its great advantage of reduction of testing time and costs compared to those of fatigue tests. For some materials a thorough characterization of crack growth and fatigue behavior is presented and is applied to estimate the time to fatigue by FEA for a real component under multiaxial loads.
There are additional long-term effects which also change the micro-structure of the polymer network and consequently the effective number of polymer chains in the material. These effects are summarized by ageing processes and will be used in the following to explain the basic assumptions of the model which can be generalized to simulate the viscous behaviour of the material. An implementation of these concepts into FEM codes is straightforward and has been carried out to the solver ABAQUS, Baaser & Ziegler (2006), Baaser et al. (2009).