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The transition from college to university can have a variety of psychological effects on students who need to cope with daily obligations by themselves in a new setting, which can result in loneliness and social isolation. Mobile technology, specifically mental health apps (MHapps), have been seen as promising solutions to assist university students who are facing these problems, however, there is little evidence around this topic. My research investigates how a mobile app can be designed to reduce social isolation and loneliness among university students. The Noneliness app is being developed to this end; it aims to create social opportunities through a quest-based gamified system in a secure and collaborative network of local users. Initial evaluations with the target audience provided evidence on how an app should be designed for this purpose. These results are presented and how they helped me to plan the further steps to reach my research goals. The paper is presented at MobileHCI 2020 Doctoral Consortium.
Loneliness, an emotional distress caused by the lack of meaningful social connections, has been increasingly affecting university students who need to deal with everyday situations in a new setting, especially those who have come from abroad. Currently there is little work on digital solutions to reduce loneliness. Therefore, this work describes the general design considerations for mobile apps in this context and outlines a potential solution. The mobile app Noneliness is used to this end: it aims to reduce loneliness by creating social opportunities through a quest-based gamified system in a secure and collaborative network of local users. The results of initial evaluations with the target audience are described. The results informed a user interface redesign as well as a review of the features and the gamification principles adopted.
Cryptographic protection of messages requires frequent updates of the symmetric cipher key used for encryption and decryption, respectively. Protocols of legacy IT security, like TLS, SSH, or MACsec implement rekeying under the assumption that, first, application data exchange is allowed to stall occasionally and, second, dedicated control messages to orchestrate the process can be exchanged. In real-time automation applications, the first is generally prohibitive, while the second may induce problematic traffic patterns on the network. We present a novel seamless rekeying approach, which can be embedded into cyclic application data exchanges. Although, being agnostic to the underlying real-time communication system, we developed a demonstrator emulating the widespread industrial Ethernet system PROFINET IO and successfully use this rekeying mechanism.
We demonstrate how to exploit group sparsity in order to bridge the areas of network pruning and neural architecture search (NAS). This results in a new one-shot NAS optimizer that casts the problem as a single-level optimization problem and does not suffer any performance degradation from discretizating the architecture.
The twin concept is increasingly used for optimization tasks in the context of Industry 4.0 and digitization. The twin concept can also help small and medium-sized enterprises (SME) to exploit their energy flexibility potential and to achieve added value by appropriate energy marketing. At the same time, this use of flexibility helps to realize a climate-neutral energy supply with high shares of renewable energies. The digital twin reflects real production, power flows and market influences as a computer model, which makes it possible to simulate and optimize on-site interventions and interactions with the energy market without disturbing the real production processes. This paper describes the development of a generic model library that maps flexibility-relevant components and processes of SME, thus simplifying the creation of a digital twin. The paper also includes the development of an experimental twin consisting of SME hardware components and a PLC-based SCADA system. The experimental twin provides a laboratory environment in which the digital twin can be tested, further developed and demonstrated on a laboratory scale. Concrete implementations of such a digital twin and experimental twin are described as examples.
The following describes a new method for estimating the parameters of an interior permanent magnet synchronous machine (IPMSM). For the estimation of the parameters the current slopes caused by the switching of the inverter are used to determine the unknowns of the system equations of the electrical machine. The angle and current dependence of the machine parameters are linearized within a PWM cycle. By considering the different switching states of the inverter, several system equations can be derived and a solution can be found within one PWM cycle. The use of test signals and filter-based approaches is avoided. The derived algorithm is explained and validated with measurements on a test bench.
Autonomous driving is disrupting the automotive industry as we know it today. For this, fail-operational behavior is essential in the sense, plan, and act stages of the automation chain in order to handle safety-critical situations on its own, which currently is not reached with state-of-the-art approaches.The European ECSEL research project PRYSTINE realizes Fail-operational Urban Surround perceptION (FUSION) based on robust Radar and LiDAR sensor fusion and control functions in order to enable safe automated driving in urban and rural environments. This paper showcases some of the key exploitable results (e.g., novel Radar sensors, innovative embedded control and E/E architectures, pioneering sensor fusion approaches, AI-controlled vehicle demonstrators) achieved until its final year 3.
Generative adversarial networks (GANs) provide state-of-the-art results in image generation. However, despite being so powerful, they still remain very challenging to train. This is in particular caused by their highly non-convex optimization space leading to a number of instabilities. Among them, mode collapse stands out as one of the most daunting ones. This undesirable event occurs when the model can only fit a few modes of the data distribution, while ignoring the majority of them. In this work, we combat mode collapse using second-order gradient information. To do so, we analyse the loss surface through its Hessian eigenvalues, and show that mode collapse is related to the convergence towards sharp minima. In particular, we observe how the eigenvalues of the are directly correlated with the occurrence of mode collapse. Finally, motivated by these findings, we design a new optimization algorithm called nudged-Adam (NuGAN) that uses spectral information to overcome mode collapse, leading to empirically more stable convergence properties.
Transformer models have recently attracted much interest from computer vision researchers and have since been successfully employed for several problems traditionally addressed with convolutional neural networks. At the same time, image synthesis using generative adversarial networks (GANs) has drastically improved over the last few years. The recently proposed TransGAN is the first GAN using only transformer-based architectures and achieves competitive results when compared to convolutional GANs. However, since transformers are data-hungry architectures, TransGAN requires data augmentation, an auxiliary super-resolution task during training, and a masking prior to guide the self-attention mechanism. In this paper, we study the combination of a transformer-based generator and convolutional discriminator and successfully remove the need of the aforementioned required design choices. We evaluate our approach by conducting a benchmark of well-known CNN discriminators, ablate the size of the transformer-based generator, and show that combining both architectural elements into a hybrid model leads to better results. Furthermore, we investigate the frequency spectrum properties of generated images and observe that our model retains the benefits of an attention based generator.
Generative adversarial networks are the state of the art approach towards learned synthetic image generation. Although early successes were mostly unsupervised, bit by bit, this trend has been superseded by approaches based on labelled data. These supervised methods allow a much finer-grained control of the output image, offering more flexibility and stability. Nevertheless, the main drawback of such models is the necessity of annotated data. In this work, we introduce an novel framework that benefits from two popular learning techniques, adversarial training and representation learning, and takes a step towards unsupervised conditional GANs. In particular, our approach exploits the structure of a latent space (learned by the representation learning) and employs it to condition the generative model. In this way, we break the traditional dependency between condition and label, substituting the latter by unsupervised features coming from the latent space. Finally, we show that this new technique is able to produce samples on demand keeping the quality of its supervised counterpart.
Facial image manipulation is a generation task where the output face is shifted towards an intended target direction in terms of facial attribute and styles. Recent works have achieved great success in various editing techniques such as style transfer and attribute translation. However, current approaches are either focusing on pure style transfer, or on the translation of predefined sets of attributes with restricted interactivity. To address this issue, we propose FacialGAN, a novel framework enabling simultaneous rich style transfers and interactive facial attributes manipulation. While preserving the identity of a source image, we transfer the diverse styles of a target image to the source image. We then incorporate the geometry information of a segmentation mask to provide a fine-grained manipulation of facial attributes. Finally, a multi-objective learning strategy is introduced to optimize the loss of each specific tasks. Experiments on the CelebA-HQ dataset, with CelebAMask-HQ as semantic mask labels, show our model’s capacity in producing visually compelling results in style transfer, attribute manipulation, diversity and face verification. For reproducibility, we provide an interactive open-source tool to perform facial manipulations, and the Pytorch implementation of the model.
A fundamental and still largely unsolved question in the context of Generative Adversarial Networks is whether they are truly able to capture the real data distribution and, consequently, to sample from it. In particular, the multidimensional nature of image distributions leads to a complex evaluation of the diversity of GAN distributions. Existing approaches provide only a partial understanding of this issue, leaving the question unanswered. In this work, we introduce a loop-training scheme for the systematic investigation of observable shifts between the distributions of real training data and GAN generated data. Additionally, we introduce several bounded measures for distribution shifts, which are both easy to compute and to interpret. Overall, the combination of these methods allows an explorative investigation of innate limitations of current GAN algorithms. Our experiments on different data-sets and multiple state-of-the-art GAN architectures show large shifts between input and output distributions, showing that existing theoretical guarantees towards the convergence of output distributions appear not to be holding in practice.
The term “attribute transfer” refers to the tasks of altering images in such a way, that the semantic interpretation of a given input image is shifted towards an intended direction, which is quantified by semantic attributes. Prominent example applications are photo realistic changes of facial features and expressions, like changing the hair color, adding a smile, enlarging the nose or altering the entire context of a scene, like transforming a summer landscape into a winter panorama. Recent advances in attribute transfer are mostly based on generative deep neural networks, using various techniques to manipulate images in the latent space of the generator. In this paper, we present a novel method for the common sub-task of local attribute transfers, where only parts of a face have to be altered in order to achieve semantic changes (e.g. removing a mustache). In contrast to previous methods, where such local changes have been implemented by generating new (global) images, we propose to formulate local attribute transfers as an inpainting problem. Removing and regenerating only parts of images, our “Attribute Transfer Inpainting Generative Adversarial Network” (ATI-GAN) is able to utilize local context information to focus on the attributes while keeping the background unmodified resulting in visually sound results.
In this preliminary report, we present a simple but very effective technique to stabilize the training of CNN based GANs. Motivated by recently published methods using frequency decomposition of convolutions (eg Octave Convolutions), we propose a novel convolution scheme to stabilize the training and reduce the likelihood of a mode collapse. The basic idea of our approach is to split convolutional filters into additive high and low frequency parts, while shifting weight updates from low to high during the training. Intuitively, this method forces GANs to learn low frequency coarse image structures before descending into fine (high frequency) details. Our approach is orthogonal and complementary to existing stabilization methods and can simply plugged into any CNN based GAN architecture. First experiments on the CelebA dataset show the effectiveness of the proposed method.
When shopping online, it is usually not possible to view products in the same way as you are used to when shopping offline. With augmented reality (AR), it is not only possible to view the product in detail, but also to view it at home in the real environment. Such an AR application sets stimuli that can affect the users and their purchase decision and Word-of-mouth intention. In this work, we assume that when viewing a product in AR, not only affective internal states but also cognitive perception processes have an impact on purchase decision and Word-of-mouth intention. While positive affective reactions have already been studied in the context of AR, this paper will also describe inner cognitive perception processes, using the construct of AR authenticity. To test these assumptions, a study was conducted with 155 participants. The results show that both the purchase intention and the Word-of-mouth intention are influenced by the constructs of positive affective reactions and AR authenticity.
Increasing power density causes increased self-generation of harmonics and intermodulation. As this leads to violations of the strict linearity requirements, especially for carrier aggregation (CA), the nonlinearity must be considered in the design process of RF devices. This raises the demand of accurate simulation models. Linear and nonlinear P-Matrix/COM models are used during the design due to their fast simulation times and accurate results. However, the finite element method (FEM) is useful to get a deeper insight in the device's nonlinearities, as the total field distributions can be visualized. The FE method requires complete sets of material tensors, which are unknown for most relevant materials in nonlinear micro-acoustics. In this work, we perform nonlinear FEM simulations, which allow the calculation of nonlinear field distributions of a lithium tantalate based layered SAW system up to third order. We aim at achieving good correspondence to measured data and determine the contributions of each material layer to the nonlinear signals. Therefore, we use approximations circumventing the issue of limited higher order tensor data. Experimental data for the third order nonlinearity is shown to validate the presented approach.
The paper describes the implementation of practical laboratory settings in a virtual environment. With the entry of VR glasses into the mass market, there is a chance to establish educational and training applications for displaying some teaching materials and practical works. Therefore our project focuses on the realization of virtual experiments and environments, which gives users a deep insight into selected subfields of Optics and Photonics. Our goal is not to substitute the hand on experiments rather to extend them. By means of VR glasses, the user is offered the possibility to view the experiment from several angles and to make changes through interactive control functions. During the VR application, additional context-related information is displayed. By using object recognition, the specific graphics and texts for the respective object are loaded and supplemented at the appropriate place. Thus, complex facts are supported in an informative way. The prototype is developed using the Unity Engine and can thus be exported to different platforms and end devices. Another major advantage of virtual simulations to the real situation is the high degree of controllability as well as the easy repeatability. With slight modifications, entire experiments can be reused. Our research aims to acquire new knowledge in the field of e-learning in association with VR technology. Here we try to answer a core question of the compatibility of the individual media components.