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On the possibility to use leaky feeders for positioning in chirp spread spectrum technologies
(2014)
Real Time Localization Systems using electromagnetic waves have significantly evolved during the last years. They also might be used in industrial and in mining environments. Here, topologies might include tunnels, where it might be difficult to ensure the field coverage. Leaky feeder cables are a common solution in case of normal radio communication. In this paper, we study the possibilities to use leaky feeders also for Time-of-Flight based real time localization in such linear topologies, like tunnels, but possibly also for 2D-localization. Theoretical analysis is verified with real-life measurements, which were performed using Chirp Spread Spectrum Technologies.
Non-responder rate in cardiac resynchronization therapy (CRT) could be partly decreased by individualized parameter optimization excluding adverse hemodynamic timing. In heart failure patients with sinus rhythm, an atrial kick enables the completion of atrial contraction and may significantly enhance the ventricular filling. Compared to that, exclusion of atrial kick is a sign of suboptimal atrioventricular timing. However, the recognition of atrial kick by echocardiography will be negatively affected in patients requiring a very short or long AV delays.
Automated RF Emulator for a Highly Scalable IEEE802.11p Communication and Localization Subsystem
(2014)
The IEEE802.11p standard describes a protocol for car-to-X and mainly for car-to-car-communication. In the research project Ko-TAG, which is part of the research initiative Ko-FAS, cooperative sensor technology is developed for the support of highly autonomous driving. The Ko-TAG subsystem improves the real-time characteristics of IEEE802.11p needed for precise time of flight real-time localization while still fitting into the regulatory schemes. A secondary radar principle based on communication signals enables localization of objects with simultaneous data transmission. The Ko-TAG subsystem mainly concentrates on the support of traffic safety applications in intra-urban scenarios. This paper details on the development of a fully automated RF emulator used to test the Ko-TAG subsystem.
The RF emulator includes the physical networking nodes, but models the RF environment using RF-waveguides. The RF emulator allows the controlling of path loss and connectivity between any of the nodes with the help of RF attenuators and programmable RF switches, while it is shielded against its surrounding RF environment in the lab. Therefore it is an inexpensive alternative to an RF absorber chamber, which often is not available or exceeds the project’s budget.
Details about the system definition can be found in earlier papers. Test results are shown in the last part of the paper.
Active safety systems for advanced driver assistance systems act within a complex, dynamic traffic environment featuring various sensor systems which detect the vehicles’ surroundings and interior. This paper describes the recent progress towards a performance evaluation of car-to-car communication (C2C) for active safety systems - in particular for crash constellation prediction. The methodology introduced in this work is designed to evaluate the impact of different sensors on the accuracy of a crash constellation prediction algorithm. The benefit of C2C communication (viewed as a virtual sensor) within a sensor data fusion architecture for pre-crash collision prediction is explored. Therefore, a simulation environment for accident scenarios analysis reproducing real-world sensor behaviour, is designed and implemented. Performance evaluation results show that C2C increases confidence in the estimated position of the oncoming vehicle. With C2C enhancement the given accuracy in time-to-collision (TTC) estimation is achievable about 110 ms earlier for moderate velocities at TTC range of [0.5s..0.2s]. The uncertainty in the vehicle position prediction at the time of collision can be reduced about half by integrating C2C communication into the sensor data fusion.
Air traffic is by nature crossing borders and organizations. The supporting infrastructure represents a federative distributed system of independent Air Traffic Service Units, typically each with its own proprietary system architecture. Interaction between the centers is taking place over dedicated protocols, often organized as a mesh of 1:1 bilateral data exchanges.
This contribution gives an overview of the ongoing efforts to standardize this data exchange. At the core is a data-centric view, using a shared virtual Flight Object as the IT counterpart of a real flight. It permits a uniform way to access and update a flight’s static and dynamic attributes. A middleware is presented that implements this abstraction and maps it onto a physical level, employing DDS (Data Distribution Service) technology for the 1:N dissemination of flight data.
This book constitutes the proceedings of the 6th International Workshop on Communication Technologies for Vehicles, Nets4Cars/Nets4Trains/Nets4Aircraft 2014, held in Offenburg, Germany in May 2014. The 10 papers presented in this volume were carefully reviewed and selected from 15 submissions. The book also contains 4 invited papers. The contributions are organized in topical sections named: automotive issues, car-to-car, aviation issues, in-car, and infrastructures.
This paper presents the competence-, business- and research-orientated education approach Fit4PracSis (= Fit for Practice and Sciences). Fit4PracSis is designed for freshman students in interdisciplinary engineering degree programs. It is an education concept, which is establishing a relationship to the future profession and scientific work during the introductory study phase. The freshman students will be early trained in important skills, which are necessary for the successful achievement of the final degree and the future business and research activities.
Temperature regulation is an important component for modern high performance single -core and multi-core processors. Especially high operating frequencies and architectures with an increasing number of monolithically integrated transistors result in a high power dissipation and - since processor chips convert the consumed electrical energy into thermal energy - in high operating temperatures. High operating temperatures of processors can have drastic consequences regarding chip reliability, processor performance, and leakage currents. External components like fans or heat spreaders can help to reduce the processor temperature - with the disadvantage of additional costs and reduced reliability. Therefore, software based algorithms for dynamic temperature management are an attractive alternative and well known as Dynamic Thermal Management (DTM). However, the existing approaches for DTM are not taking into account the requirements of real-time embedded computing, which is the objective in the given project. The first steps are the profiling and the thermal modeling of the system, which is reported in this paper for a Freescale i. MX6Q quad-core microprocessor. An analytical model is developed and verified by an extensive set of measurement runs.
WirelessHART protocol was specifically designed for real-time communication in the wireless sensor networks domain for industrial process automation requirements. Whereas the major purpose of WirelessHART is the read-out of sensors with moderate real-time requirements, an increasing demand for integration of actuator applications can be observed. Therefore, it must be verified that the WirelessHART protocol gives sufficient support to real-time industry requirements. As a result, the delay of especially burst and command messages from actuator and sensor nodes to the gateway and vice versa must be analyzed. In this paper, we implemented a WirelessHART network scenario in WirelessHART simulator in NS-2 [8], simulated and analyzed its time characteristics under ideal and noisy conditions. We evaluated the performance of the implementation in order to verify whether the requirements of industrial process and control can be met. This implementation offers an early alternative to expensive test beds for WirelessHART in real-time actuator applications.
This paper describes the Sweaty II humanoid adult size robot trying to qualify for the RoboCup 2018 adult size humanoid competition. Sweaty came 2nd in RoboCup 2017 adult size league. The main characteristics of Sweaty are described in the Team Description Paper 2017. The improvements that have been made or are planned to be implemented for RoboCup 2018 are described in this paper.
This paper describes the Sweaty II humanoid adult size robot trying to qualify for the RoboCup 2017 adult size humanoid competition. Sweaty came 2nd in RoboCup 2016 adult size league. The paper describes the main characteristics of Sweaty that made this success possible, and improvements that have been made or are planned to be implemented for RoboCup 2017.
This paper describes the new Sweaty II humanoid adult size robot trying to qualify for the RoboCup 2016 adult size humanoid competition. Based on experiences during RoboCup 2014, the Sweaty robot has been completely redesigned to a new robot Sweaty II. A major change is the use of linear actuators for the legs. Another characteristic is its indirect actuation by means of rods. This allows a variable transmission ratio depending on the angle of a joint.
This paper describes the new Sweaty humanoid adult size robot trying to qualify for the RoboCup 2014 adult size humanoid competition. The robot is built from scratch to eventually allow it to run. One characteristic is that to prevent the motors from overheating, water evaporation is used for cooling. The robot is literally sweating which has given it its name. Another characteristic is, that the motors are not directly connected to the frame but by means of beams. This allows a variable transmission ratio depending on the angle.
A new RFID/NFC (ISO 15693 standard) based inductively powered passive SoC (System on chip) for biomedical applications is presented here. The proposed SOC consists of an integrated 32 bit microcontroller, RFID/NFC frontend, sensor interface circuit, analog to digital converter and some peripherals such as timer, SPI interface and memory devices. An energy harvesting unit supplies the power required for the entire system for complete passive operation. The complete chip is realized on CMOS 0.18 μm technology with a chip area of 1.5 mm × 3.0 mm.
In this TDP we describe a new tool created for testing the strategy layer of our soccer playing agents. It is a complete 2D simulator that simulates the games based on the decisions of 22 agents. With this tool, debugging the decision and strategy layer of our agents is much more efficient than before due to various interaction methods and complete control over the simulation.
In the future, the tool could also serve as a measure to run simulations of game series much faster than with the 3D simulator. This way, the impact of different play strategies could be evaluated much faster than before.
After having described many different aspects of our team software in previous years, in this paper we take the freedom to describe the magmaChallenge framework provided by the magmaOffenburg team. The framework is used as a benchmark tool to run different challenges like the running challenge in 2014 or the kick accuracy challenge in 2015. This description should serve as a documentation to simplify the maintenance by the community and to add new benchmarks in the future.
Although short range wireless communication explicitly targets local and very regional applications, range continues to be an extremely important issue. The range directly depends on the so called link budget, which can be increased by the choice of modulation and coding schemes. Especially, the recent transceiver generation comes with extensive and flexible support for Software Defined Radio (SDR). The SX127x family from Semtech Corp. is a member of this device class and promises significant benefits for range, robust performance, and battery lifetime compared to competing technologies. This contribution gives a short overview into the technologies to support Long Range (LoRa ™), describes the outdoor setup at the Laboratory Embedded Systems and Communication Electronics of Offenburg University of Applied Sciences, shows detailed measurement results and discusses the strengths and weaknesses of this technology.
The bandwidth behavior of graded-index multimode fibers (GI-MMFs) for different launching conditions is investigated to understand and characterize the effect of differential mode delay. In order to reduce the launch-power distribution the near field of a single-mode fiber is used to produce a controlled restricted launch. The baseband response is measured by observing the broadening of a narrow input pulse (time-domain measurement). The paper verifies the degradation in bandwidth due to profile distortion by scanning the spot of the single-mode fiber with a transversal offset from the center of the test sample. In addition, the impact of the launch-power distribution tuned by different spot-size diameters is demonstrated. Measurements were taken on ‘older’ 50-μm and 62.5-μm GI-MMFs as well as on laser-performance-optimized fibers more recently developed.
This thesis deals with the creation of a cross-platform application using Xamarin.Forms. The cross-platform application will cover three different platforms android, iOS, and UWP.
The application is the first concept of a possible feature for a companion application for LS telcom. There, the user can identify cell antennas using a map-view and a camera-view making the application an augmented reality application. Thus, the user can search for a specific cell and access various information that he would not be able to see with his eyes like for example the frequency of the transmitting cells.
The cell data is generated from three different sources, Cartoradio, OpenCelliD, and the LS telcom databrowser. Eventually, the decision was taken, that the main source should be the LS telcom databrowser which has multiple advantages over the other cell sources.
The cells on the map-view are placed using the extracted coordinates from the source data. However, the cells on the camera-view are placed with complex calculations using different formulas like the Haversine formula to calculate the distance between the cell and the user and the bearing to calculate the angle between the cell and the user. Various settings will allow the user to personalize the application according to his wishes.
Data is ever increasing in the computing world. Due to advancement of cloud technology the dynamics of volumes of data and its capacity has increased within a short period of time and will keep increasing further. Providing transparency, privacy, and security to the cloud users is becoming more and more challenging along with the volume of data and use of cloud services. We propose a new approach to address the above mentioned challenge by recording the user events in the cloud ecosystem into log files and applying MAR principle namely 1) Monitoring 2) Analyzing and 3) Reporting.
To provide proper solutions to the problem of device dependant content delivery, a fine categorization of the application target devices is needed. Earlier attempts provided two different presentations for desktop and mobile platforms. The mobile platform presentation was divided into three categories, based on a general classification (PDA, Smartphone or mobile phone). In order to improve the on mobile device presentation a finer categorization is introduced. In this paper, our focus is to clarify the concept of this more flexible presentation module, in which the delivered content depends on the efficiency of the device based on a selected set of capabilities.
The improvements in the hardware and software of communication devices have allowed running Virtual Reality (VR) and Augmented Reality (AR) applications on those. Nowadays, it is possible to overlay synthetic information on real images, or even to play 3D on-line games on smart phones or some other mobile devices. Hence the use of 3D data for business and specially for education purposes is ubiquitous. Due to always available at hand and always ready to use properties of mobile phones, those are considered as most potential communication devices. The total numbers of mobile phone users are increasing all over the world every day and that makes mobile phones the most suitable device to reach a huge number of end clients either for education or for business purposes. There are different standards, protocols and specifications to establish the communication among different communication devices but there is no initiative taken so far to make it sure that the send data through this communication process will be understood and used by the destination device. Since all the devices are not able to deal with all kind of 3D data formats and it is also not realistic to have different version of the same data to make it compatible with the destination device, it is necessary to have a prevalent solution. The proposed architecture in this paper describes a device and purpose independent 3D data visibility any time anywhere to the right person in suitable format. There is no solution without limitation. The architecture is implemented in a prototype to make an experimental validation of the architecture which also shows the difference between theory and practice.
Cloud computing is the emerging technology providing IT as a utility through internet. The benefits of cloud computing are but not limited to service based, scalable, elastic, shared pool of resources, metered by use. Due to mentioned benefits the concept of cloud computing fits very well with the concept of m-learning which differs from other forms of e-learning, covers a wide range of possibilities opened up by the convergence of new mobile technologies, wireless communication structure and distance learning development. The concept of cloud computing like any other concept has not only benefits but also introduces myriad of security issues, such as transparency between cloud user and provider, lack of standards, security concerns related to identity, Service Level Agreements (SLA) inadequacy etc. Providing secure, transparent, and reliable services in cloud computing environment is an important issue. This paper introduces a secured three layered architecture with an advance Intrusion Detection System (advIDS), which overcomes different vulnerabilities on cloud deployed applications. This proposed architecture can reduce the impact of different attacks by providing timely alerts, rejecting the unauthorized access over services, and recording the new threat profiles for future verification. The goal of this research is to provide more control over data and applications to the cloud user, which are now mainly controlled by Cloud Service Provider (CSP).
This paper shows the results of the evaluation of two sets of mobile web design guidelines concerning mobile learning. The first set of guidelines is concerned with the usage of text on mobile device screens. The second set is concerned with the usage of images on mobile devices. The evaluation is performed by eye tracking (objective) as well as questionnaires and interviews (subjective) respectively.
The idea of this game is to use a flashcard system to create a short story in a foreign language. The story is developed by a group of people by exchanging sentences via a flashcard system. This way, people can learn from each other without fear of making mistakes because the group members are anonymous.
Flashcards are a well known and proven method to learn and memorise. Such a way of learning is perfectly suited for “learning on the way,” but carrying all the flashcards could be awkward. In this scenario, a mobile device (mobile phone) is an adequate solution. The new mobile device operating system Android from Google allows for writing multimedia-enriched applications.
The advantages of the coupling-of-modes (COM) formalism and the transmission-matrix approach are combined to create exact and computationally efficient analysis and synthesis CAD tools for the design of SAW-resonator filters. The models for the filter components, especially gratings, interdigital transducers (IDTs). and multistrip couplers (MSCs), are based on the COM approach, which delivers closed-form expressions. In order to determine the relevant COM parameters, the integrated COM differential equations are compared with analytically derived expressions from the transmission-matrix approach. The most important second-order effects such as energy storage, propagation loss and mechanical and electrical loading are fully taken into account. As an example, the authors investigate a two-pole, acoustically coupled resonator filter at 914.5 MHz on AT quartz. Excellent agreement between theory and measurement is found.
Structures for interconnecting active microwave semiconductor-devices, e.g. FET's and MIC's, with the electrical surrounding or with each other have to be designed more and more carefully when increasing the desired upper frequency limit. Therefore, several connecting structures for device embedding have been examined. Mainly, their applicability for the frequency range from 10 GHz to 100 GHz was considered. Additionally, different equivalent circuits were developed to approximately describe their behaviour for CAD-applications.
Today's network landscape consists of quite different network technologies, wide range of end-devices with large scale of capabilities and power, and immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. A lot of efforts are being done in order to establish open, scalable and seamless integration of various technologies and content presentation for different devices including mobile considering individual situation of the end user. This is very difficult because various kinds of devices used by different users or in different times/parallel by the same user which are not predictable and have to be recognized by the system in order to identify device capabilities. Not only the devices but also Content and User Interfaces are big issues because they could include different kinds of data format like text, image, audio, video, 3D Virtual Reality data and other upcoming formats. A very suitable and useful example of the use of such a system is mobile learning because of the large amount of varying devices with significantly different features and functionalities. This is true not only to support different learners, e.g. all learners within one learning community, but also to support the same learner using different equipment parallel and/or at different times. Those applications may be significantly enhanced by including virtual reality content presentation. Whatever the purposes are, it is impossible to develop and adapt content for all kind of devices including mobiles individually due to different capabilities of the devices, cost issues and author‘s requirement. A solution should be found to enable the automation of the content adaptation process.
The concept of m-learning which differs from other forms of e-learning covers a wide range of possibilities opened up by the convergence of new mobile technologies, wireless communication structure and distance learning development. This process of converging has launched some new goals to support m-learning where heterogeneity of devices, their operating systems (Linux, Windows, Symbian, Android etc) and supported markup languages (WML, XHTML etc), adaptive content, preferences or characteristics of user have become some of the major problems to be solved. To facilitate the learning process even more and to establish literally anytime anywhere learning, learning material/content should be available to the user always even if the user is in offline. Multiple devices used by the same user should also be synchronized among themselves and with server to provide updated learning content and to give a freedom to the user to choose any device as per his/her convenience. In this paper software architecture has been proposed to solve these problems and has been implemented by using a multidimensional flashcard learning system which synchronizes among all the devices that are being used by the user.
Network landscape of recent time contains many different network technologies, a wide range of end-devices with a large scale of capabilities and power, and an immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices, will increase their diversity and variety. In this paper software architecture has been proposed to establish device and content format independent communication including 3D imaging and virtual reality data as content. As experimental validation the concept is implemented in collaborative Language Learning Game (LLG), which is a learning tool for language acquisition.
In the field of smart metering it can be observed that standardized protocol, like Wireless M-Bus or ZigBee, enjoy a rapidly increasing popularity. For the protocol implementations, however, up to now, mostly legacy engineering processes and technologies are used, and modern approaches such as model driven design processes or open software platform are disregarded. Therefore, within the WiMBex project, it shall be demonstrated that it is possible to develop a commercial class Wireless M-Bus implementation following state-of-the art design process and using TinyOS as an open source platform. This contribution describes the overall approach of the project, as well as the state and the first experiences of the current work in progress.
During the last ten years the development of wireless sensing applications has become more and more attractive. A major reason for this trend is the large quantity of available wireless technologies. The progressing demand on wireless technologies is mainly driven through development from the industrial wireless sensors market. Especially requirements like low energy consumption, a resource saving simple protocol stack and short timing delays between different states of the wireless transceivers are very important for wireless sensors. Bluetooth Low Energy (BLE) is a rather new wireless standard in addition to the traditional Bluetooth standard (Basis rate and enhanced data rate, BR/EDR) [1]. The BLE will completely fulfill these fundamental requirements. First BLE transceiver chips and modules are available and have been tested and implemented in products. In this paper the performance analysis results of a BLE sensor system which is based on the TI transceiver CC2540F [5] will be presented. The results can be taken for further important investigations like lifetime calculations or BLE simulation models.
Today's network landscape consists of many different network technologies, a wide range of end-devices with a large scale of capabilities and power, and an immense quantity of information and data represented in different formats. Research on 3D imaging, virtual reality and holographic techniques will result in new user interfaces (UI) for mobile devices and will increase their diversity and variety. In this paper software architecture has been proposed to establish device and content format independent communication, implemented in Language Learning Game (LLG).
Since cabling is very complex and often causes reliability problems in aircrafts new approaches which base on wireless technologies are highly desired. In this paper an innovative communication system is proposed that uses the essential elements of the airframe for data transfer. The communication is based on the wireless standard for Digital Video Broadcasting (DVB) and enables high data rates, which are required for the in-flight entertainment system as an example of use.
This paper analyzes the applicability of existing communication technology on the Smart Grid. In particular it evaluates how networks, e.g. Peer-to-Peer (P2P) and decentralized Virtual Private Network (VPN) can help set up an agent-based system. It is expected that applications on Smart Grid devices will become more powerful and be able to operate without a central control instance. We analyze which requirements agents and Smart Grid devices place on communication systems and validate promising approaches. The main focus is to create a logical overlay network that provides direct communication between network nodes. We provide a comparison of different approaches of P2P networks and mesh-VPNs. Finally the advantages of mesh-VPN for agent-based systems are worked out.
In large aircrafts the cabling is very complex and often causes reliability problems. This is specially true for modern In-flight Entertainment (IFE) systems, where every passenger can select a preferred movie, play computer games or be able to communicate with other travellers. Due to EMC problems, wireless communication systems (WiFi etc.) didn't succeed in solving these problems. In this paper an innovative communication system is proposed which perfectly supplements an aircraft IFE system. The key innovation of this system is to use structures that are essential parts of the airframe for data transfer, such as seat rails. Those rails consist of rectangular shapes and could easily be modified to fulfill the function of waveguides for microwaves. A waveguide as part of the seat rail would provide enormous benefits for aircrafts, such as a large bandwidth and consequently high data rates, no problems with EMC, unlimited flexibility of seat configuration, mechanical robustness with associated increase of reliability and a few additional advantages related to aircrafts such as reduction of weight and costs.
Mobile learning (m-learning) can be considered as a new paradigm of e-learning. The developed solution enables the presentation of animations and 3D virtual reality (VR) on mobile devices and is well suited for mobile learning. Difficult relations in physics as well as intricate experiments in optics can be visualised on mobile devices without need for a personal computer. By outsourcing the computational power to a server, the coverage is worldwide.
The advantages of the coupled-mode (COM) formalism and the transmission-matrix approach are combined in order to create exact and computationally efficient analysis and synthesis tools for the design of coupled surface acoustic wave resonator filters. The models for the filter components, in particular gratings, interdigital transducers (IDTs) and multistrip couplers (MSCs), are based on the COM approach that delivers closed-form expressions. To determine the pertinent COM parameters, the COM differential equations are solved and the solution is compared with analytically derived expressions from the transmission-matrix approach and the Green's function method. The most important second-order effects, such as energy storage, propagation loss, and mechanical and electrical loading, are fully taken into account. As an example, a two-pole, acoustically coupled resonator filter at 914.5 MHz on AT quartz is investigated. Excellent agreement between theory and measurement is found.
It is demonstrated that microwave structures incorporating dielectric resonators (DR) are accurately characterised by means of a 3-dimensional finite-difference CAD package. All major assumptions made so far have been dropped, offering the possibility of a rigorous analysis of the embedding of dielectric resonators into microwave structures. In particular, a finite thickness for the microstrip conductor has been taken into account. The coupling of the DR to a microstrip placed in a metallic housing has been theoretically and experimentally investigated. Theoretical and experimental results are in good agreement and give new insight into DR coupling to microstrip circuits.