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In anisotropic media, the existence of leaky surface acoustic waves is a well-known phenomenon. Very recently, their analogs at the apex of an elastic silicon wedge have been found in experiments using laser-ultrasonics. In addition to a wedge-wave (WW) pulse with low speed, a pseudo-wedge wave (p-WW) pulse was found with a velocity higher than the velocity of shear bulk waves, propagating in the same direction. With a probe-beam-deflection technique, the propagation of the WW pulses was monitored on one of the faces of the wedge at variable distance from the apex. In this way, their depth structure and the leakage of the p-WW could be visualized directly. Calculations were carried out using a method based on a representation of the displacement field in Laguerre functions. This method has been validated by calculating the surface density of states in anisotropic media and comparing the results with those obtained from the surface Green's tensor. The approach has then been extended to the continuum of acoustic modes in infinite wedges with fixed wave-vector along the apex. These calculations confirmed the measured speeds of the WW and p-WW pulses.
Anisotropy has been found to play an important role for the existence of edge-localized acoustic modes as well as for nonlinear effects in rectangular edges. For a certain propagation geometry in silicon, the effective second-order nonlinearity for wedge waves was determined numerically from second-order and third-order elastic moduli and compared with the nonlinearity for Rayleigh waves propagating in the direction of the apex on one of the two surfaces forming the edge. In the presence of weak dispersion resulting from modifications of the wedge tip or coating of the adjacent surfaces, solitary pulses are predicted to exist and their shape was calculated.
Most E-Learning projects tend to separate learning activities from everyday work. This paper presents an approach where closer integration between learning and work is achieved by integrating multimedia services into manufacturing processes. The goal of E-Learning services integration in manufacturing is, through the development of new multimedia solutions, to accelerate and enhance the ability of manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. In this paper we suggest to combine the areas of media streaming services and manufacturing processes, by providing electronic learning offerings as collections of media streaming services. The key components of our approach are 1) an xml based streaming service specification language, 2) automated configuration of distributed E-Learning streaming applications, 3) web services for searching, registration, and creation of E-Learning streaming services.
Integrating voice / video communication into business processes can accelerate resolution time, reduce mistakes, and establish a full audit-trail of the interactions. Some VoIP service providers offer website based or plugin based solutions, which are, however, difficult to integrate with other applications. A promising approach to overcome these disadvantages is the development of appropriate Web Services to allow applications interacting with a VoIP system. We propose a generic framework for VoIP applications consisting of an XML-based service specification language and a set of reusable Web Service components. Service providers using the proposed service-oriented architecture can offer to their customers a protocol-neutral Web Service interface, thus enabling the deployment of a general and integrated VoIP solution.
In this paper we suggest to combine the areas of media streaming services, mobile devices, and manufacturing processes to support monitoring, controlling and supervising production processes in order to achieve high levels of efficiency and environmentally friendly production. It contains a comprehensive and detailed explanation of the proposed E-Learning streaming framework, especially the adaption of streaming services to mobile environments. The key components of our approach are 1) an XML-based streaming service specification language, 2) adaption of multimedia E-Learning services to mobile environments, and 3) a media delivery platform for searching, registration, and creation of streaming services for mobile devices.
The central purpose of this paper is to present a novel framework supporting the specification and the implementation of media streaming services using XML and Java Media Framework (JMF). It provides an integrated service development environment comprising of a streaming service model, a service specification language and several implementation and retrieval tools. Our approach is based on a clear separation of a streaming service specification, and its implementation by a distributed JMF application and can be used for different streaming paradigms, e.g. push and pull services.
This paper presents an approach where closer integration between learning and work is achieved by integrating multimedia services into manufacturing processes. The goal of E-Learning services integration in manufacturing processes is, through the development of new multimedia services, to accelerate and enhance the ability of manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. In this paper we suggest to combine the areas of media streaming services and manufacturing processes, by providing electronic learning offerings as collections of media streaming services. The key components of our approach are 1) an xml based streaming service specification language, 2) automated configuration of distributed E-Learning streaming applications, 3) Web Services for searching, registration, and creation of E-Learning streaming services.
We propose a new streaming media service development environment comprising of a streaming media service model, a XML based service specification language and several implementation and configuration management tools. In our project, the described approach is used for integration of streaming based eLearning services in manufacturing processes of a subcontractor to the automotive industry. The key components of our approach are 1) an xml based streaming service specification language, 2) a set of web services for searching, registration, and creation of streaming services, 3) caching and replication policies based on timing information derived from the service specifications.
The goal of eLearning services integration in manufacturing is, through the development of new multimedia solutions, to accelerate and enhance the ability of the manufacturing industry to capitalise on the emergence of a powerful global information infrastructure. The key components of our approach are: (1) an XML based streaming service specification language; (2) automatic configuration of distributed eLearning streaming service implementations; (3) a set of Web services for searching, registration, and creation of streaming services; (4) caching and replication policies based on timing information derived from the service specifications. We also introduce a new concept for cache management during runtime, e.g., content is distributed to cache servers located at the edge of a network close to the client.
The central purpose of this paper is to present a novel framework supporting the specification, the implementation and retrieval of media streaming services. It provides an integrated service development environment comprising of a streaming service model, a service specification language and several implementation and retrieval tools. Our approach is based on a clear separation of a streaming service specification, and its implementation by a distributed application and can be used for different streaming paradigms, e.g. push and pull services.
Learning programming fundamentals is considered as one of the most challenging and complex learning activities. Some authors have proposed visual programming language (VPL) approaches to address part of the inherent complexity [1]. A visual programming language lets users develop programs by combining program elements, like loops graphically rather than by specifying them textually. Visual expressions, spatial arrangements of text and graphic symbols are used either as syntax elements or secondary notation. VPLs are normally used for educational multimedia, video games, system development, and data warehousing/business analytics purposes. For example, Scratch, a platform of Massachusetts Institute of Technology, is designed for kids and after school programs.
Design of mobile software applications is considered as one of the most challenging application domains due to the build in sensors as part of a mobile device, like GPS, camera or Near Field Communication (NFC). Sensors enable creation of context-aware mobile applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects, and the current user activity. As a consequence, context-aware mobile applications can sense clues about the situational environment making mobile devices more intelligent, adaptive, and personalized. Such context aware mobile applications seem to be motivating and attractive case studies, especially for programming beginners (“my own first app”).
In this work, we introduce a use-case centered approach as well as clear separation of user interface design and sensor-based program development. We provide an in-depth discussion of a new VPL based teaching method, a step by step development process to enable programming beginners the creation of context aware mobile applications. Finally, we argue that addressing challenges for programming beginners by our teaching approach could make programming teaching more motivating, with an additional impact on the final software quality and scalability.
The key contributions of our study are the following:
- An overview of existing attempts to use VPL approaches for mobile applications
- A use case centered teaching approach based on a clear separation of user interface design and sensor-based program development
- A teaching case study enabling beginners a step by step creation of context-aware mobile applications based on the MIT App Inventor (a platform of Massachusetts Institute of Technology)
- Open research challenges and perspectives for further development of our teaching approach
References:
[1] Idrees, M., Aslam, F. (2022). A Comprehensive Survey and Analysis of Diverse Visual Programming Languages, VFAST Transactions on Software Engineering, 2022, Volume 10, Number 2, pp 47-60.
3D Bin Picking with an innovative powder filled gripper and a torque controlled collaborative robot
(2023)
A new and innovative powder filled gripper concept will be introduced to a process to pick parts out of a box without the use of a camera system which guides the robot to the part. The gripper is a combination of an inflatable skin, and a powder inside. In the unjammed condition, the powder is soft and can adjust to the geometry of the part which will be handled. By applying a vacuum to the inflatable skin, the powder gets jammed and transforms to a solid shaped form in which the gripper was brought before applying the vacuum. This physical principle is used to pick parts. The flexible skin of the gripper adjusts to all kinds of shapes, and therefore, can be used to realize 3D bin picking. With the help of a force controlled robot, the gripper can be pushed with a consistent force on flexible positions depending of the filling level of the box. A Kuka LBR iiwa with joint torque sensors in all of its seven axis’ was used to achieve a constant contact pressure. This is the basic criteria to achieve a robust picking process.
While most ultrafast time-resolved optical pump-probe experiments in magnetic materials reveal the spatially homogeneous magnetization dynamics of ferromagnetic resonance (FMR), here we explore the magneto-elastic generation of GHz-to-THz frequency spin waves (exchange magnons). Using analytical magnon oscillator equations, we apply time-domain and frequency-domain approaches to quantify the results of ultrafast time-resolved optical pump-probe experiments in free-standing ferromagnetic thin films. Simulations show excellent agreement with the experiment, provide acoustic and magnetic (Gilbert) damping constants and highlight the role of symmetry-based selection rules in phonon-magnon interactions. The analysis is extended to hybrid multilayer structures to explore the limits of resonant phonon-magnon interactions up to THz frequencies.
Differentiation between human and non-human objects can increase efficiency of human-robot collaborative applications. This paper proposes to use convolutional neural networks for classifying objects in robotic applications. The body temperature of human beings is used to classify humans and to estimate the distance to the sensor. Using image classification with convolutional neural networks it is possible to detect humans in the surroundings of a robot up to five meters distance with low-cost and low-weight thermal cameras. Using transfer learning technique we trained the GoogLeNet and MobilenetV2. Results show accuracies of 99.48 % and 99.06 % respectively.
Public educational institutions are increasingly confronted with a decline in the number of applicants, which is why competition between colleges and universities is also intensifying. For this reason, it is important to position oneself as an institution in order to be perceived by the various target groups and to differentiate oneself from the competition. In this context, the brand and thus its perception and impact play a decisive role, especially in view of the desired communication of the institution's own values and its self-image, the brand identity. To this end, emotions serve as an approach to creating positive stimulation and brand loyalty.
Visual programming languages (VPL) let users develop software programs by combining visual program elements, like lists of objects, loops or conditional statements rather than by specifying them textually.
Humanoid robots programming is a very attractive and motivating application domain for students, especially for programming beginners. Humanoid robots are constructed in such a way that they mimic the human body by using actuators that perform like muscles. Typically, a humanoid robot consists of sensors and actuators, i.e. torso, a head, two arms, and two legs, though some humanoid robots may replicate only part of the body, for example, from the waist up. In some cases, humanoid robots are equipped with heads designed to replicate additional human facial features such as eyes. Additional sensors are needed by a robot to gather information about the conditions of the environment to allow the robot to make necessary decisions about its position or certain actions that the situation requires, e.g. an arm movement or an open/close hand action. Other examples for sensor are reflective infrared sensors used to detect objects in proximity.
In this work, we introduce a use-case centered approach based on sensors and actors of a robot and a workflow model to visually describe the sequence of actions including conditional actions or concurrent actions. We provide an in-depth discussion of a new VPL based teaching method for programming humanoid robots based on VPLs. Open research challenges, limits and perspectives for further development of our teaching approach are discussed as well.
Sensors and actuators enable creation of context-aware applications in which applications can discover and take advantage of contextual information, such as user location, nearby people and objects. In this work, we use a general context definition, which can be applied to various devices, e.g., robots and mobile devices. Developing context-based software applications is considered as one of the most challenging application domains due to the sensors and actuators as part of a device. We introduce a new development approach for context-based applications by using use-case descriptions and Visual Programming Languages (VPL). The introduction of web-based VPLs, such as Scratch and Snap, has reinvigorated the usefulness of VPLs. We provide an in-depth discussion of our new VPL based method, a step by step development process to enable development of context-based applications. Two case studies illustrate how to apply our approach to different problem domains: Context-based mobile apps and context-based humanoid robot applications.
The main advantage of mobile context-aware applications is to provide effective and tailored services by considering the environmental context, such as location, time, nearby objects and other data, and adapting their functionality according to the changing situations in the context information without explicit user interaction. The idea behind Location-Based Services (LBS) and Object-Based Services (OBS) is to offer fully-customizable services for user needs according to the location or the objects in a mobile user's vicinity. However, developing mobile context-aware software applications is considered as one of the most challenging application domains due to the built-in sensors as part of a mobile device. Visual Programming Languages (VPL) and hybrid visual programming languages are considered to be innovative approaches to address the inherent complexity of developing programs. The key contribution of our new development approach for location and object-based mobile applications is a use case driven development approach based on use case templates and visual code templates to enable even programming beginners to create context-aware mobile applications. An example of the use of the development approach is presented and open research challenges and perspectives for further development of our approach are formulated.
Due to globalization and the resulting increase in competition on the market, products must be produced more and more cheaply, especially in series production, because buyers expect new variants or even completely new products in ever shorter cycles. Injection molding is the most important production process for manufacturing plastic components in large quantities. However, the conventional production of a mold is extremely time-consuming and costly, which creates a contradiction to the fast pace of the market. Additive tooling is an area of application of additive manufacturing, which in the field of injection molding is preferably used for the prototype production of mold inserts. This allows injection molding tools to be produced faster and more cheaply than through the subtractive manufacturing of metal tools. Material Jetting processes using polymers (MJT-UV/P), also called Polyjet Modeling (PJM), have a great potential for use in additive tooling. Due to the poorer mechanical and thermal properties compared to conventional mold insert materials, e.g. steel or aluminum, the previously used design principles cannot be applied. Accordingly, new design guidelines are necessary, which are developed in this paper. The necessary information is obtained with the help of a systematic literature research. The design guidelines are mapped in a uniform design guide, which is structured according to the design process of injection molds. The guidelines do not only refer to the constructive design of the injection mold or the polymer mold insert, but to the entire design process and describe the four phases of planning, conception, development and realization. Particular attention is paid to the special geometric designs of a polymer mold insert and the thermomechanical properties of the mold insert materials. As a result, design guidelines are available that are adapted to the special requirements of additive tooling of molds inserts made of plastics for injection molding.
Artificial Intelligence (AI) can potentially transform many aspects of modern society in various ways, including automation of tasks, personalization of products and services, diagnosis of diseases and their treatment, transportation, safety, and security in public spaces, etc. Recently, AI technology has been transforming the financial industry, offering new ways to analyse data and automate processes, reduce costs, increase efficiency, and provide more personalized services to customers. However, it also raised important ethical and regulatory questions that need to be addressed by the industry and society as a whole. The aim of the Erasmus+ project Transversal Skills in Applied Artificial Intelligence - TSAAI (KA220-HED - Cooperation Partnerships in higher education) has been to establish a training platform that will incorporate teaching guidelines based on a curriculum covering different areas of application of AI technology. In this work, we will focus on applying AI models in the financial and insurance sectors.
This paper presents a system that uses a multi-stage AI analysis method for determining the condition and status of bicycle paths using machine learning methods. The approach for analyzing bicycle paths includes three stages of analysis: detection of the road surface, investigation of the condition of the bicycle paths, and identification of substrate characteristics. In this study, we focus on the first stage of the analysis. This approach employs a low-threshold data collection method using smartphone-generated video data for image recognition, in order to automatically capture and classify surface condition and status.
For the analysis convolutional neural networks (CNN) are employed. CNNs have proven to be effective in image recognition tasks and are particularly well-suited for analyzing the surface condition of bicycle paths, as they can identify patterns and features in images. By training the CNN on a large dataset of images with known surface conditions, the network can learn to identify common features and patterns and reliably classify them.
The results of the analysis are then displayed on digital maps and can be utilized in areas such as bicycle logistics, route planning, and maintenance. This can improve safety and comfort for cyclists while promoting cycling as a mode of transportation. It can also assist authorities in maintaining and optimizing bicycle paths, leading to more sustainable and efficient transportation system.
In this paper we present the concept of the "KI-Labor Südbaden" to support regional companies in the use of AI technologies. The approach is based on the "Periodic Table of AI" and is extended with both new dimensions for sustainability, and the impact of AI on the working environment. It is illustrated on the basis of three real-world use cases: 1. The detection of humans with lowresolution infrared (IR) images for collaborative robotics; 2. The use of machine data from specifically designed vehicles; 3. State-of-the-art Large Language Models (LLMs) applied to internal company documents. We explain the use cases, thereby demonstrating how to apply the Periodic Table of AI to structure AI applications.
Established robot manufacturers have developed methods to determine and optimize the accuracy of their robots. These methods vary from robot manufacturers to their competitors. Due to the lack of published data, a comparison of robot performance is difficult. The aim of this article is to find methods to evaluate important characteristics of a robot with an accurate and cost-effective setup. A laser triangulation sensor and geometric referenced spheres were used as a base to compare the robot performance.
In this contribution, we present a novel 3D printed multi-material, electromagnetic vibration harvester. The harvester is based on a cantilever design and utilizes an embedded constantan wire within a matrix of polyethylene terephthalate glycol (PETG). A prototype has been manufactured with a combination of a fused filament fabrication (FFF) printer and a robot with a custom-made tool.
Printed circuit boards (PCB) are a foundation of electronical devices in modern society. The fabrication of these boards requires various processes and machines. The utilisation of a robot with multiple tools can shorten the process chain compared to screen printing. In this paper a system is presented, which utilises an industrial six axis robot to manufacture
PCBs. The process flow and conversion process of the Gerber format into robot specific commands is presented. The advantages and challenges applying a robot to print circuits are discussed.
The present paper addresses the research question: What recommendations for action and potential adjustments should an online magazine for beauty and fashion implement in order to make affiliate articles in these sections even more appealing to the target group and provide added value for them?
To be able to answer this research question, three hypotheses were defined and tested with using qualitative and quantitative research. The qualitative research consisted of user experience testings, where four affiliate articles in the fields of beauty and fashion were tested with 13 participants. The quantitative research involved collecting, analyzing and evaluating data from the four affiliate articles conducted with the company's real-life target group. Based on these results, recommendations for action were derived, which should not only improve the quality of the content in the future, but also increase the efficiency of the implementation of those articles.
In order to attract new students, German universities must provide quick and easy access to relevant information. A chatbot can help increase the efficiency in academic advising for prospective students. In this study we evaluate the acceptance and effects of chatbots in German student-university communication. We conducted a qualitative UX-Study with the chatbot prototype of Offenburg University of Applied Sciences (HSO), in order to determine which features are particularly relevant and which requirements are made by the users. The results show that acceptance increases if the chatbot offers quick and adequate assistance, furthermore, our participants preferred an informal communication style and valued friendly and helpful personality traits for chatbots.
Robotic Process Automation (RPA) is a technology for automating business processes and connecting systems by means of software robots in organizations that is gaining traction and growing out of its infancy. Thus, it is no longer just a question of what is technologically feasible, but rather how this technology can be used most profitably. However, business models for RPA remain underinvestigated in literature. Existing work is highly heterogenous, lacking structure and applicability in practice. To close this gap, we present an approach to sustainably establish RPA as a driver of digitization and automation within a company based on an iterative, holistic view of business models with the Business Model Canvas as analysis tool.
Plastics are used today in many areas of the automotive, aerospace and mechanical engineering industries due to their lightweight potential and ease of processing. Additive manufacturing is applied more and more frequently, as it offers a high degree of design freedom and eliminates the need for complex tools. However, the application of additively manufactured components made of plastics have so far been limited due to their comparatively low strength. For this reason, processes that offer additional reinforcement of the plastic matrix using fibers made of high-strength materials have been developed. However, these components represent a composite of different materials produced on the basis of fossil raw materials, which are difficult to recycle and generally not biodegradable.
Therefore, this paper will explore the potential for new composite materials whose matrix consists of a bio-based plastic. In this investigation, it is assumed that the matrix is reinforced with a fibrous material made of natural fiber to significantly increase the strength. This potential material should offer a lightweight yet strong structure and be biodegradable after use under controlled conditions. Therefore, the state of the art in the use of bio-based materials in 3D printing is first presented. In order to determine the economic boundary conditions, the growth potentials for bio-based materials are analyzed. Also, the recycling prospects for bio-based plastics will also be highlighted. The greenhouse gas emissions and land use to be expected when using bio-based materials are also estimated. Finally, the degradability of the composites is discussed.
Additive manufacturing enables the production of lightweight and resilient components with extensive design freedom. In the low-cost sector, material extrusion (e.g. Fused Deposition Modeling - FDM) has been the main method used to date. Thus, robust 3D printers and inexpensive 3D materials (polymer filaments) can be used. However, the printing times for FDM are very long and the quality of the dimensions and surfaces is limited. Recently, new processes from the field of Vat polymerization have entered the market. For example, masked stereolithography (mSLA) offers a significant improvement in component quality and build speed through the use of resins and large-area curing at still reasonable costs. Currently, there is only limited knowledge available on the optimal design of components using this young process. In this contribution, design guidelines are developed to determine the possibilities and limitations of mSLA from a design point of view. For this purpose, a number of test geometries are designed and investigated to obtain systematic insights into important design features, such as wall thickness, grooves and holes. In addition, typical problems in additive manufacturing, such as the design of overhangs and fits or the hollowing of components, are investigated. The evaluation of practical 3D printing tests thus provides important parameters that can be transferred to design guidelines of components for additive manufacturing using mSLA.
In 4D printing an additively manufactured component is given the ability to change its shape or function under the influence of an external stimulus. To achieve this, special smart materials are used that are able to react to external stimuli in a specific way. So far, a number of different stimuli have already been investigated and initial applications have been impressively demonstrated, such as self-folding bodies and simple grippers. However, a methodical specification for the selection of the stimuli and their implementation was not yet in the foreground of the development.
The focus of this work is therefore to develop a methodical approach with which the technology of 4DP can be used in a solution- and application-oriented manner. The developed approach is based on the conventional design methodology for product development to solve given problems in a structured way. This method is extended by specific approaches under consideration of the 4D printing and smart materials.
To illustrate the developed method, it is implemented in practice using a problem definition in the form of an application example. In this example, which represents the recovery of an object from a difficult-to-access environment, the individual functions of positioning, gripping and extraction are implemented using 4D printing. The material extrusion process is used for additive manufacturing of all components of the example. Finally, the functions are successfully tested. The developed approach offers an innovative and methodical approach to systematically solve technical complex problems using 4DP and smart materials.
4D printing (4DP) is an evolutionary step of 3D printing, which includes the fourth dimension, in this case the time. In different time steps the printed structure shows different shapes, influenced by external stimuli like light, temperature, pH value, electric or magnetic field. The advantage of 4DP is the solution of technical problems without the need for complex internal energy supply via cables or pipes. Previous approaches to 4D printing with magnetoresponsive materials only use materials with limited usability (e.g. hydrogels) and complex programming during the manufacturing process (e.g. using magnets on the nozzle). The 4D printing using unmagnetized particles and the later magnetization allows the use of a standard 3D printer and has the advantage of being easily reproducible and relatively inexpensive for further application. Therefore, a magnetoresponsive feedstock filament is produced which shows elastic and magnetic properties. In a first step, pellets are produced by compounding polymer with magnetic particles. In a second step, those pellets are extruded in form of filament. This filament is printed using a conventional printing system for Material Extrusion (MEX-TRB/P). Various prototypes have been printed, deformed and magnetized, which is called programming. In comparison to shape memory polymers (SMP) the repeatability of the movement is better. The results show the possibilities of application and function of magnetoresponsive materials. In addition, an understanding of the behaviour of this novel material is achieved.
Experimental and numerical investigations into the forming of tailored strips and tailored tubes
(2008)
Through the application of tailored strips and tailored tubes, the wall thickness of components can be manufactured in a load-optimised manner. Thus, it is also possible to optimise component weight. Prior to the application of tailored products, wall thicknesses and the respective degree of deformation as well as the welding seam position can be determined in a FEM (finite element method) simulation. These results are then verified in test series on transfer presses and tube bending machines, with the necessary tool adaptations being determined in the process. This results in weight and cost reductions for deep-drawn components and tube sections. Moreover, this means that especially with regard to tubes, multiple sections can be combined in one component. A feasibility study shows that the level of possible weight and cost savings depends on the respective component geometry and load situation. Additional costs for the production of tailored products and - if necessary - tool modifications also need to be considered. Thus, the amount of savings possible for a part can only be determined on an individual basis.
A simple model is introduced that describes the interaction of surface acoustic waves (SAWs) with a 2D periodic array of objects on the surface that give rise to internal resonances. Such objects may be high-aspect ratio structures like micro-pillars fabricated of a material different from that of the substrate. The model allows for an approximate determination of the band structure for the acoustic modes in such systems. Results are presented for the dependence on structural parameters of a total bandgap in the non-radiative regime of a semi-infinite substrate, and it is shown how the frequency and radiation damping of vibrational modes can be determined that are associated with defects in the periodic 2D array.
Today, thermoforming moulds are mostly produced using conventional mould-building technologies (e.g. milling and drilling) and are made of metal (e.g. aluminium or steel) or hardwood. The tools thus produced are very robust, but are only cost-effective in mass production. For the production of small batches of thermoformed parts, there is a need for moulds which can be produced quickly and economically. A new approach which significantly reduces the production time and cost is the 3D printing process (3DP). The use of this technology to produce thermoforming moulds offers many new options in the geometries which can be manufactured, and in manufacturing time and costs. In a case study of a thermoformed part (a scaled automotive model), the pre-processing of the CAD model of a mould is demonstrated. The mould can be printed within a few hours, and is sufficiently heat-resistant for moulding processes. The important advantages of moulds printed in 3D, in comparison to moulds built using conventional technologies, are the ability to create any shape of channels for the vacuum and the simplification in the production of tool mock-ups. This paper also discusses the economics of the technique, such as a comparison of material costs and manufacturing costs in relation to conventional production technologies and materials.
The services sector is also called “tertiary sector” and has become increasingly important in the last few decades. The process of this occurring structural change is characterized by a significant increase in employment in the services sector. On the other hand, the former economic importance in traditional areas, such as agriculture and forestry, as well as manufacturing, is declining.
To have an overview it is important to look and to analyse the different research studies.
In the present work, nonlinearities in temperature compensating (TC) SAW devices are investigated. The materials used are LiNbO₃-rot128YX as the substrate and Copper electrodes covered with a SiO₂-layer as the compensating layer. In order to understand the role of these materials for the nonlinearities in such acoustic devices, a FEM simulation model in combination with a perturbation approach is applied. The nonlinear tensor data of the different materials involved in TC-SAW devices have been taken from literature, but were partially modified to fit experimental data by introducing scaling factors. An effective nonlinearity constant is determined by comparison of nonlinear P-matrix simulations to IMD3 measurements of test filters. By employing these constants in nonlinear periodic P-matrix simulations a direct comparison to nonlinear periodic FEM-simulations yields the scaling factors for the material used. Thus, the contribution of different materials to the nonlinear behavior of TC-SAW devices is obtained and the role of metal electrodes is discussed in detail.
Additive manufacturing offers completely new production technologies thanks to the layered structure and the simultaneous processing of several materials. In order to exploit the potential of this new technology, it is already necessary in product development to consider the components no longer as monolithic blocks, but as a structure of many layers and individual elements (voxels). Therefore, this paper will examine the current state of voxel-based CAD systems and the subsequent 3D multi-material printing of the designed components. Different voxel-based CAD systems are used and analyzed for component design and a sample component is additively manufactured. The results show that simple components can be designed using voxel-based CAD systems. With the application of 3D multi-material printing, different materials and thus functions can be assigned to the designed voxel-based CAD-model.
This work focuses on the dependencies between typical design parameters of surface acoustic wave (SAW) resonators and the nonlinear emitted signals of second and third order. The parameters metalization ratio and pitch are used as examples, but the approach can be extended to other design parameters as well. It is shown, that the interaction between the nonlinear current generation and the linear admittance is defining the measured nonlinear power signals. It is also discussed, that changes in linear properties get more pronounced in nonlinear responses. Therefore, slight effects on linear parameters will have significant influence on the observed nonlinearity.
Nonlinear acoustic waves are considered that have displacements localized at the tip of an elastic wedge. The evolution equation governing their propagation is discussed and compared with its analogues pertaining to nonlinear acoustic surface and bulk waves. Solitary wave solutions of the evolution equation have been determined numerically for the cases of two rectangular edges which may be viewed as generated by splitting a half-space, consisting of crystalline silicon, into two quarter-spaces. For these two geometries, the kernel in the nonlinear terms of the evolution equation has been calculated from the second-order and third-order elastic constants of silicon, and weak dispersion due to tip truncation has been considered. Solitary pulse shapes have been computed and collisions of solitary pulses have been simulated for various relative speeds of the two collision partners. Collision scenarios for the two wedge geometries were found to differ considerably. Special attention is paid to the peculiar interaction of two initially identical solitary pulses.
The aim of this study is to identify indicators at country level that could prove useful in improving the effectiveness of fraud detection in European Structural and Investment Funds. The chapter analyses EU funds, belonging to the period 2014–2020, from and the study suggests the convenience of tracking funds, especially in countries with higher GDP and higher transparency levels, and the lesser relevance of the number of irregularities for countries with higher GDP and those receiving larger funds. Fraud and fraud detection rates in individual funds vary significantly across states. Federal states, such as the Federal Republic of Germany, are comparatively successful in detecting fraud in EU funds.
Additive manufacturing with plastics enables the production of lightweight and resilient components with a high degree of design freedom. In the low-cost sector, Material Extrusion as Fused Layer Modeling (FLM) has so far been the leading method, as it offers simple 3D printers and a variety of inexpensive 3D materials. However, printing times for 6FLM are very long and dimensional accuracy and surface finish are rather poor. Recently, new processes from the field of Vat Polymerization have appeared on the market, such as masked Stereolithography (mSLA), which offer a significant improvement in component quality and build speed at equally favorable machine costs.
This paper therefore analyzes the technical and economic capabilities of the two competing additive processes. For this purpose, the achievable dimensional and surface qualities are determined using a test specimen which represents various important geometry elements. In addition, the machine and material costs are determined and compared with each other. Finally, the resulting environmental impact is determined in the form of the CO2 footprint. In order to optimize the strength of the printed components, material properties of the tensile specimens produced additively with mSLA are determined. The use of ABS-like resins will also be investigated to determine optimal processing settings.
As a university it is more and more difficult to reach all target groups equally. Common problems like information overload, numerous institutions with same focuses or multi-channel-communication make it hard to gain the attention of the target group. This paper is four-fold: we present an overview of the state of art and the importance of the study (I), based on which we highlight the approach to user experience analysis. First, we identified the irritations in the course of an expert evaluation (II) and verified them within the test, including the target groups (III). Finally, based on the results, we were able to pro-vide recommendations for action to improve the UX and to be used for the conception of an intranet (IV).
Voice user interfaces (VUIs) offer an intuitive, fast and convenient way for humans to interact with machines and computers. Yet, whether they’ll be truly successful and find widespread uptake in the near future depends on the user experience (UX) they offer. With this survey-based study (n = 108), we aim to identify the major annoyances German voice assistant users are facing in voice-driven human-computer interactions. The results of our questionnaire show that irritations appear in six categories: privacy issues, unwanted activation, comprehensibility, response quality, conversational design and voice characteristics. Our findings can help identify key areas of work to optimize voice user experience in order to achieve greater adaptation of the technology. In addition, they can provide valuable information for the further development and standardization of voice user experience (VUX) research.
The development of a 3D printed force sensor for a gripper was studied applying an embedded constantan wire as sensing element. In the first section, the state of the art is explained. In the main section of the paper the modeling, simulation and verification of a sensor element are described for a three-point bending test made in accordance with the DIN EN ISO 178. The 3D printing process of the Fused Filament Fabrication (FFF) utilized for manufacturing the sensor samples in combination with an industrial robot are shown. A comparison between theory and practice are considered in detail. Finally, an outlook is given regarding the integration of the sensor element in gripper jaws.
This paper presents the development of a capacitive level sensor for robotics applications, which is designed for measurements of liquid levels during a pouring process. The proposed sensor design applies the advantages of guard electrodes in combination with passive shielding to increase resistance against external influences. This is important for reliable operations in rapidly changing measurement environments, as they occur in the field of robotics. The non-contact type sensor for liquid level measurement is the solution for avoiding contaminations and suit food guidelines. The designed sensor can be utilized in gastronomic applications. Two versions of the sensor were simulated, fabricated, and compared. The first version is based on copper electrodes, and the other type is fully 3D printed with electrodes made of conductive polylactic acid (PLA).
3D printing offers customisation capabilities regarding suspensions for oscillators of vibration energy harvesters. Adjusting printing parameters or geometry allows to influence dynamic properties like resonance frequency or bandwidth of the oscillator. This paper presents simulation results and measurements for a spiral shaped suspension printed with polylactic acid (PLA) and different layer heights. Eigenfrequencies have been simulated and measured and damping ratios have been experimentally determined.
A novelty solution for controls of assistive technology represent the usage of eye tracking devices such as for smart wheelchairs and robotic arms [10, 4]. In this context usage supporting methods like artificial feedback are not well explored. Vibrotactile feedback has shown to be helpful to decrease the cognitive load on the visual and auditive channels and can provide a perception of touch [17]. People with severe limitations of motor functions could benefit from eye tracking controls supported with vibrotactile feedback. In this study fundamental results will be presented in the design of an appropriate vibrotactile feedback system for eye tracking applications. We will show that a perceivable vibrotactile stimulus has no significant effect on the accuracy and precision of a head worn eye tracking device. It is anticipated that the results of this paper will lead to new insights in the design of vibrotactile feedback for eye tracking applications and eye tracking controls.