Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness
- Deafblindness, a form of dual sensory impairment, signifcantly impacts communication, access to information and mobility. Inde- pendent navigation and wayfnding are main challenges faced by individuals living with combined hearing and visual impairments. We developed a haptic wearable that provides sensory substitution and navigational cues for users with deafblindness by conveying vibrotactileDeafblindness, a form of dual sensory impairment, signifcantly impacts communication, access to information and mobility. Inde- pendent navigation and wayfnding are main challenges faced by individuals living with combined hearing and visual impairments. We developed a haptic wearable that provides sensory substitution and navigational cues for users with deafblindness by conveying vibrotactile signals onto the body. Vibrotactile signals on the waist area convey directional and proximity information collected via a fisheye camera attached to the garment, while semantic informa- tion is provided with a tapping system on the shoulders. A playful scenario called “Keep Your Distance” was designed to test the navigation system: individuals with deafblindness were “secret agents” that needed to follow a “suspect”, but they should keep an opti- mal distance of 1.5 meters from the other person to win the game. Preliminary fndings suggest that individuals with deafblindness enjoyed the experience and were generally able to follow the directional cues.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/4364 | Bibliografische Angaben |
Title (English): | Keep Your Distance: A Playful Haptic Navigation Wearable for Individuals with Deafblindness |
Conference: | ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, Virtual Event, Greece, October 26-28, 2020 |
Author: | James Gay![]() ![]() ![]() |
Year of Publication: | 2020 |
Creating Corporation: | Association for Computing Machinery |
Place of publication: | New York |
Publisher: | ACM Press |
First Page: | 1 |
Last Page: | 4 |
Article Number: | 93 |
Parent Title (English): | ASSETS '20: Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility |
Editor: | Tiago Guerreiro, Hugo Nicolau, Karyn Moffatt |
ISBN: | 978-1-4503-7103-2 |
DOI: | https://doi.org/10.1145/3373625.3418048 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien und Informationswesen (M+I) (bis 21.04.2021) | |
Collections of the Offenburg University: | Bibliografie |
Tag: | Assistive Technology; Deafblindness; Gamification; Haptics; Human Computer Interaction | Formale Angaben |
Open Access: | Closed Access |
Licence (German): | ![]() |