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Procedural Content Generation for Game Props? A Study on the Effects on User Experience

  • This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on the generation of specific graphic props (reefs) in an explorer game. We briefly portray the state-of-the-art of PCG and compare various methods to create random patterns at runtime. Taking a step towards the game industry, we describe an actual game production and provide a detailed pseudocodeThis work demonstrates the potentials of procedural content generation (PCG) for games, focusing on the generation of specific graphic props (reefs) in an explorer game. We briefly portray the state-of-the-art of PCG and compare various methods to create random patterns at runtime. Taking a step towards the game industry, we describe an actual game production and provide a detailed pseudocode implementation showing how Perlin or Simplex noise can be used efficiently. In a comparative study, we investigate two alternative implementations of a decisive game prop: once created traditionally by artists and once generated by procedural algorithms. 41 test subjects played both implementations. The analysis shows that PCG can create a user experience that is significantly more realistic and at the same time perceived as more aesthetically pleasing. In addition, the ever-changing nature of the procedurally generated environments is preferred with high significance, especially by players aged 45 and above.show moreshow less

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Metadaten
Author:Oliver KornORCiDGND, Michael Blatz, Adrian Rees, Jakob Schaal, Valentin Schwind, Daniel Görlich
Editor:Newton Lee
Year of Publication:2017
Date of first Publication:2017/02/05
Language:English
GND Keyword:Computer Games; Games; Procedural Content Generation
Tag:Computerspiele
Computer Games; Game Design; Games; Procedural Content Generation
DDC classes:000 Allgemeines, Informatik, Informationswissenschaft
Parent Title (English):Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Volume:15
Issue:2
ISSN:1544-3574
First Page:1:1
Last Page:1:15
Document Type:Article (reviewed)
Institutes:Hochschule Offenburg / Bibliografie
Acces Right:Zugriffsbeschränkt
Release Date:2018/01/16
Licence (German):License LogoEs gilt das UrhG
URN:urn:nbn:de:bsz:ofb1-opus4-26503
URL:https://dl.acm.org/citation.cfm?id=2974026
DOI:https://doi.org/10.1145/2974026