Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App
- During the periods of social isolation to contain the advance of COVID-19 in 2020 and 2021, educational institutions have had the challenge to adopt technological strategies not only to ensure continuity in students’ classes, but also to support their mental health in a period of uncertainty and health risks. Loneliness is an emotional distress caused by the lack of meaningful social connections;During the periods of social isolation to contain the advance of COVID-19 in 2020 and 2021, educational institutions have had the challenge to adopt technological strategies not only to ensure continuity in students’ classes, but also to support their mental health in a period of uncertainty and health risks. Loneliness is an emotional distress caused by the lack of meaningful social connections; it has increasingly affected young adults worldwide during the pandemic's social isolation and still bears psychological effects in the current post-pandemic period. In the light of this challenge, the Nonenliness App was developed as a way to bring together university communities to address issues related to loneliness and mental health disorders through a gamified and social online environment. In this paper, we present the app and its main functionalities (Beta version) and discuss the preliminary results of a pilot clinical study conducted with university students in Germany (N = 12) to verify the app's efficacy and usability, alongside the challenges faced and the next steps to be taken regarding the platform's improvement.…
Document Type: | Conference Proceeding |
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Conference Type: | Konferenzartikel |
Zitierlink: | https://opus.hs-offenburg.de/6276 | Bibliografische Angaben |
Title (English): | Strengthening Invisible Ties: Decreasing Loneliness Indices of University Students Through a Gamified Mobile App |
Conference: | GoodIT 2022: ACM International Conference on Information Technology for Social Good, September 7-9, 2022, Limassol, Cyprus |
Author: | Rogério Augusto Bordini![]() |
Year of Publication: | 2022 |
Date of first Publication: | 2022/09/07 |
Creating Corporation: | Association for Computing Machinery |
Place of publication: | New York |
Publisher: | ACM Press |
First Page: | 424 |
Last Page: | 430 |
Parent Title (English): | GoodIT '22: Proceedings of the 2022 ACM Conference on Information Technology for Social Good |
ISBN: | 978-1-4503-9284-6 |
DOI: | https://doi.org/10.1145/3524458.3548489 |
Language: | English | Inhaltliche Informationen |
Institutes: | Forschung / ACI - Affective and Cognitive Institute |
Fakultät Medien (M) (ab 22.04.2021) | |
Institutes: | Bibliografie |
DDC classes: | 000 Allgemeines, Informatik, Informationswissenschaft |
100 Philosophie und Psychologie | |
GND Keyword: | Einsamkeit; Gamification; Isolation; Verlassenheit |
Tag: | COVID; HCI; Social Isolation; University students; gamification; loneliness; mobile app | Formale Angaben |
Relevance: | Konferenzbeitrag: h5-Index < 30 |
Open Access: | Closed |
Licence (German): | ![]() |